Jedi Posted November 25, 2014 Author Share Posted November 25, 2014 (edited) That'd have to be a pretty big attack boost to worry about that. Generals are basically in that high attack, but only once category now, and they aren't exactly in danger of being combat juggernauts. The extra move would probably help a fair bit, but even the better generals in the series (save Gatrie because what the hell is a general doing with that speed?) would still need to be fairly over-leveled to reliably double. Having mounts take damage is essentially what Berwick Saga did. The horses were sort of like weapons. They could be bought and equipped (providing some bonuses and extra move), but they took damage whenever the equipping unit got hit, and they couldn't be healed, save by a certain skill. The damage was mitigated by having the higher end horses have fairly large amounts of HP, as well as combat working slightly differently, but that's the general gist. Berwick style horses would be interesting but overall it may be too drastic of a change for your everyday FE player. Unless they were eased into it imo. Edited November 25, 2014 by Jedi Quote Link to comment Share on other sites More sharing options...
Snowy_One Posted November 25, 2014 Share Posted November 25, 2014 This idea is pretty solid, but I think some people may complain that its like FE4 the whole (Pursuit) skill detail. Minor complaint sure I just think it would be one if it were to become a thing. dondon, how would you feel about archers getting some anti cavalry bows? Considering how obnoxious they are in enemy hands. This also doesn't help balance them against knights whom are too slow to double anyways meaning mounted units just become high-movement knights. Maybe frailer, but unless they're all peggy-frail that still screws over the armored knights. Quote Link to comment Share on other sites More sharing options...
Elieson Posted November 25, 2014 Share Posted November 25, 2014 Jedi and I amd refa discussed anti cavalry bows. Much more beneficial in enemy hands than in the player's, but it gives enemy archers more threat to their name should they have a fairly accurate and decently powerful weapon type against horsemen. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted November 26, 2014 Share Posted November 26, 2014 anti-cavalry bows already exist. they're called brave bows. even perceval quivers in fear of the brave bow sniper. Quote Link to comment Share on other sites More sharing options...
Elieson Posted November 26, 2014 Share Posted November 26, 2014 (edited) > brave bow > quiver Ha As an inexperienced fe6 player, how often does one encounter brave bows in fe6 (or most fe games at that)? Also dont they weigh down most footbound archers and even many horsebound ones, and possess only slightly above questionable accuracy? And what makes braves more threatening to cavs and less threatening to infantry? Edited November 26, 2014 by Sara. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted November 26, 2014 Share Posted November 26, 2014 As an inexperienced fe6 player, how often does one encounter brave bows in fe6 (or most fe games at that)? Also dont they weigh down most footbound archers and even many horsebound ones, and possess only slightly above questionable accuracy? And what makes braves more threatening to cavs and less threatening to infantry? you hardly see them. they appear in one map (chapter 22). they're also not more threatening to cavalry than infantry unless you count the fact that they're more likely to encounter your cavalry first. perceval hates dealing with snipers in general though because they hit fairly hard and accurately, and he can't do much against them on EP. Quote Link to comment Share on other sites More sharing options...
Snowy_One Posted November 26, 2014 Share Posted November 26, 2014 > brave bow > quiver Ha As an inexperienced fe6 player, how often does one encounter brave bows in fe6 (or most fe games at that)? Also dont they weigh down most footbound archers and even many horsebound ones, and possess only slightly above questionable accuracy? And what makes braves more threatening to cavs and less threatening to infantry? Very rarely. They aren't extra-threatening to mounted units that aren't fliers and even then they aren't more 'scary' than any other bow in the long-run to them. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted November 26, 2014 Share Posted November 26, 2014 they aren't more 'scary' than any other bow in the long-run to them. uhhh... brave bows are brutal in enemy hands. Quote Link to comment Share on other sites More sharing options...
Jedi Posted November 26, 2014 Author Share Posted November 26, 2014 (edited) Brave Bows makes even the most powerful units go down like chumps. Edited November 26, 2014 by Jedi Quote Link to comment Share on other sites More sharing options...
Refa Posted November 26, 2014 Share Posted November 26, 2014 It's less Brave Bows being ridiculous and more Brave Weapons being a PITA in games where enemies have actually good stats; they're just more of a pain in FE6 because of a combination of Brave Bows being the best brave weapons in that game (IIRC, I could be wrong about this) and Snipers having fairly good accuracy and damage rates on their own. Quote Link to comment Share on other sites More sharing options...
Jedi Posted November 26, 2014 Author Share Posted November 26, 2014 It's less Brave Bows being ridiculous and more Brave Weapons being a PITA in games where enemies have actually good stats; they're just more of a pain in FE6 because of a combination of Brave Bows being the best brave weapons in that game (IIRC, I could be wrong about this) and Snipers having fairly good accuracy and damage rates on their own. By default they are the most accurate in FE6 due to not having to worry about the weapon triangle where Hit Rates aren't the most reliable to begin with. (The hit rates aren't as bad as some say they are but they are noticeable mostly via terrain and thrones) Brave Sword would be second because well.. Swords have always been accurate. Quote Link to comment Share on other sites More sharing options...
Sasori Posted November 27, 2014 Share Posted November 27, 2014 (edited) I was thinking about perhaps adding a class designed to counter cavalries. Anti cavalry weapons are infrequent and desert chapters tend to be one or two chapters in the game, but a class could be a recurring element. A pikeman/hoplite class with innate cavalry slayer could be a answer. If they had a added horse slaying ability it would sometimes prevent cavalries from moving forward too much. The class should be designed not to completely break cavalries, but perhaps to make people consider about keeping the ponies back for a little while till others have dealt with the hoplite places amongst the other units. Edited November 27, 2014 by Sasori Quote Link to comment Share on other sites More sharing options...
Snowy_One Posted November 27, 2014 Share Posted November 27, 2014 How about a 1.5X bonus and 25% damage reduction against mounted units (remember, flying units count as well) and a 'barricade' passive that costs a mounted unit 2-move for every square in their attack range? That way a mounted unit would really want to steer clear of them, but a foot-soldier would be, more or less, fine against them and someone couldn't just send a mounted unit in with a javelin/handaxe to clear them out at range. They risk extra damage and they're harder to kill. On indoor maps, since the formally-mounted units now count as foot-soldiers, they can fight more-or-less fairly but are still hampered by their lower movement. Quote Link to comment Share on other sites More sharing options...
KMT4ever Posted November 27, 2014 Share Posted November 27, 2014 I was thinking about perhaps adding a class designed to counter cavalries. Anti cavalry weapons are infrequent and desert chapters tend to be one or two chapters in the game, but a class could be a recurring element. A pikeman/hoplite class with innate cavalry slayer could be a answer. If they had a added horse slaying ability it would sometimes prevent cavalries from moving forward too much. The class should be designed not to completely break cavalries, but perhaps to make people consider about keeping the ponies back for a little while till others have dealt with the hoplite places amongst the other units. That might be interesting as a promotion for soldiers, provided that they become playable again like in Tellius. Swordmasters and berserkers get critical boosts, warriors, heroes, and generals get access to another weapon type, and halberdiers/hoplites/pikemen get anti-cavalry powers. This way each main infantry class gets a special attribute. I support this idea. Quote Link to comment Share on other sites More sharing options...
Snowy_One Posted November 28, 2014 Share Posted November 28, 2014 Here's a good question that I touched on earlier. One of the problems with mounted units is that they tend to be disproportionately strong in addition to their good move, but not all mounted units are high-tier. Which mounted units are, actually, considered 'balanced' and why? Quote Link to comment Share on other sites More sharing options...
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