Ryo Posted April 29, 2015 Author Share Posted April 29, 2015 Well, since map gimmicks seem to be featured in both routes, I guess at least we can have some fun even though it won't be as challenging. Quote Link to comment Share on other sites More sharing options...
Pretty_Handsome Posted April 29, 2015 Share Posted April 29, 2015 (edited) Just looking at the polls on SF, Nohr had TWICE as many fans as Hoshido did. And now on top of that, Nohr is confirmed to have more diversified victory conditions and a way to lower the difficulty. I think Hoshido needs positive attention a lot more than Nohr. That is irrelevant. Awakening is huge in the West, far larger than any other Fire Emblem game thus Hoshido will naturally be far more appealing to most NA FE fans as it's most like Awakening and a more straight forward story. Hence why they have to push Nohr hard compared to Hoshido as they know Hoshido is going to sell well. Only the hardcores seem to really want Nohr more because it reminds them of the old games. Edited April 29, 2015 by Pretty_Handsome Quote Link to comment Share on other sites More sharing options...
VincentASM Posted April 29, 2015 Share Posted April 29, 2015 離脱 is missing. No escape chapters it seems. They just listed examples, right? I assume there'll be a few more conditions besides those mentioned. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted April 29, 2015 Share Posted April 29, 2015 (edited) I wish I wanted to choose Nohr due to more diverse objectives and all. But between it having the stupidity that is Camilla and Hoshido having the awesomeness that is Ryouma and overall better character designs... Yeah, I have to go with Hoshido and ignore Nohr. ...Or should I say ig-Nohr? Seriously, why couldn't both have diverse objectives and such? Edited April 29, 2015 by Anacybele Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 29, 2015 Share Posted April 29, 2015 Because they want to keep Hoshido simple like Awakening, I guess. I really am curios on how the 3rd path goes, though... Quote Link to comment Share on other sites More sharing options...
Pretty_Handsome Posted April 29, 2015 Share Posted April 29, 2015 I wish I wanted to choose Nohr due to more diverse objectives and all. But between it having the stupidity that is Camilla and Hoshido having the awesomeness that is Ryouma and overall better character designs... Yeah, I have to go with Hoshido and ignore Nohr. ...Or should I say ig-Nohr? Seriously, why couldn't both have diverse objectives and such? Well, they never said Hoshido wouldn't have some. Though the ability to grind naturally will make those things easier anyway. Quote Link to comment Share on other sites More sharing options...
Jedi Posted April 29, 2015 Share Posted April 29, 2015 Because they want to keep Hoshido simple like Awakening, I guess. I really am curios on how the 3rd path goes, though... Probably a mixture considering the middle of the road difficulty. Quote Link to comment Share on other sites More sharing options...
LuxSpes Posted April 29, 2015 Share Posted April 29, 2015 Because they want to keep Hoshido simple like Awakening, I guess. I really am curios on how the 3rd path goes, though... The third path could have the objective variety of Nohr but with a world map where you can grind. Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted April 29, 2015 Share Posted April 29, 2015 I wish I wanted to choose Nohr due to more diverse objectives and all. But between it having the stupidity that is Camilla and Hoshido having the awesomeness that is Ryouma and overall better character designs... Yeah, I have to go with Hoshido and ignore Nohr. ...Or should I say ig-Nohr? Seriously, why couldn't both have diverse objectives and such? Probably cause they wanted to differentiate the games and not alienate people who got into the series with awakening and to give older players an a gameplay experience more reminiscent of older games, also i don't think they honestly expect people to boycott Nohr over one character design. Quote Link to comment Share on other sites More sharing options...
Jave Posted April 29, 2015 Share Posted April 29, 2015 離脱 is missing. No escape chapters it seems. Bring back FE5-style Escape maps or I don't care. Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted April 29, 2015 Share Posted April 29, 2015 Do you mean Bring back fe 5 escape maps or You wont care if they have escape maps or not, or bring back fe 5 escape maps or you wont care about the entire game. I assume its the former but I'm never quite sure with this forum. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 29, 2015 Share Posted April 29, 2015 I imagine they want FE5 escape maps, otherwise, they don't care about escape maps. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted April 29, 2015 Share Posted April 29, 2015 people to boycott Nohr over one character design. Camilla isn't the only design in Nohr that I don't like. I'm pretty meh about just about all of them, honestly. Except for the pigtails girl. She's cute. And Hoshido has awesome-looking characters. And as I said, Ryouma is looking to be this game's Ike/Frederick/Sain/Ephraim for me. :P That is to say, the character I favor the most and obsess over. Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted April 29, 2015 Share Posted April 29, 2015 ^ okay i respect the fact that you like the revealed Hoshido designs more, but how do i put this? i don't fault the designers for designing nohr's gameplay with more older fire emblem features nor do i fault them for probably having less of them in Hoshido, i also don't think having to deal with less difficulty is a big problem as i believe you should choose the path you will most enjoy and if you like the characters on Hoshido go Hoshido, same case with Nohr, however if you care about the game play enough to think it ruins the experience of playing with your favourite characters go Nohr, and find the story and supports of ryomuma ect online, or buy both. Quote Link to comment Share on other sites More sharing options...
KMT4ever Posted April 29, 2015 Share Posted April 29, 2015 Camilla isn't the only design in Nohr that I don't like. I'm pretty meh about just about all of them, honestly. Except for the pigtails girl. She's cute. And Hoshido has awesome-looking characters. This. The black and purple doesn't cut it, especially since I'm already biased towards myrmidons and swordmasters. Like Shadow Stalker said a bit back, I am wondering if IS is using two versions as an experiment to determine the future of Fire Emblem. I can't imagine them doing this two-game system forever, so the blatant Hoshido=Awakening and Nohr=Older games makes me think they want to see if Awakening's popularity will stick, then direct the series according to sales and popularity. I still remember how Advance Wars died, and I don't want the same thing to happen to traditional FE. Quote Link to comment Share on other sites More sharing options...
Roflolxp54 Posted April 29, 2015 Share Posted April 29, 2015 (edited) I plan on getting all 3 story paths -- they're seemingly different from each other and I enjoyed Awakening so I should be able to enjoy Hoshido. I'll do also Nohr to see if I can't break the game badly due to limited funds and experience that aren't problems in Awakening's Lunatic+ Classic. Third story path is more of me not liking to take sides. Edited April 29, 2015 by Roflolxp54 Quote Link to comment Share on other sites More sharing options...
Florete Posted April 29, 2015 Share Posted April 29, 2015 Each version of the new FE is only as long as Awakening is? Welp, so much for the hopes of a good, not rushed story. Awakening was just too short. Also disappointed that only Nohr will have more unique chapter objectives. I don't plan to play this route at all (not just because of Camilla either). Awakening might have been a little rushed at parts, but it wasn't short and that definitely wasn't its main problem. FE7 is longer, PoR is longer. Dunno about Shadow Dragon or New Mystery though. But true about the arcs thing.Discounting Lyn's mode, which has very little to do with the main story, FE7 is actually shorter. As stated by others, most of the games are about the same length or shorter compared to Awakening. Awakening's overall length is more than enough to tell a good, concise story. Also if anyone was wonder Tsubaki is confirmed as a male pegusas rider. 0174.jpg Well, we already knew that. Quote Link to comment Share on other sites More sharing options...
sforzur Posted April 29, 2015 Share Posted April 29, 2015 The interview mentions that leveling supports will be quicker down the Hoshido path -- which would essentially confirm that the limit of five won't be revived, although I don't believe anyone really thought it would be. If they intend for the player to unlock a handful naturally without having to grind for them, hopefully they wrote a few more unique conversations this time around. Assuming that's the case, then Nohr would address the complaints regarding repetitive maps, while Hoshido would address those directed towards repetitive chats. Quote Link to comment Share on other sites More sharing options...
Mighty Kamina Posted April 29, 2015 Share Posted April 29, 2015 Wow, the Nohr path is really looking a lot more interesting to me than the Hoshido path. I'll definitely play every path, but from the information I'm hearing it seems that the Nohr path will be the one I will end up doing the most playthroughs of. Multiple objectives, no world map, more complex story, etc. Hoshido is looking to be outclassed here. Quote Link to comment Share on other sites More sharing options...
BravuraLevi Posted April 29, 2015 Share Posted April 29, 2015 The interview mentions that leveling supports will be quicker down the Hoshido path -- which would essentially confirm that the limit of five won't be revived, although I don't believe anyone really thought it would be. If they intend for the player to unlock a handful naturally without having to grind for them, hopefully they wrote a few more unique conversations this time around. Assuming that's the case, then Nohr would address the complaints regarding repetitive maps, while Hoshido would address those directed towards repetitive chats. That would create an interesting dichotomy, because while Nohr would have a better overarching plot, Hoshido would have characterization, which would mean that Hoshido would not just be completely worse story wise. To be fair though, it was never said that Nohr's story was flat out better, but more complex, and while Xenoblade Chronicles is relatively quite complex, so is Sonic the Hedgehog 2006. (Not saying it will be nearly as bad as that... stain but still) Quote Link to comment Share on other sites More sharing options...
Shadow Knight Posted April 29, 2015 Share Posted April 29, 2015 I'm going Nohr. The extra variation is a breath of fresh air compared to Hoshido. Overall lots of good things came from this interview. But the fact that we have to download the rest of whichever campaign we choose/ buy either hoshido or Nohr's version is a letdown. So much for story choices affecting the outcome. Instead you buy the version you want Quote Link to comment Share on other sites More sharing options...
Book Bro Posted April 29, 2015 Share Posted April 29, 2015 I feel like Hoshido is built under the assumption that "fans who started with Awakening" would dislike better map design and more objectives. Which is probably wrong. I don't see how anyone could dislike that, especially if you can freely change difficulty now. Unless they figure most people who buy Hoshido based on similar gameplay to Awakening will eventually also buy Nohr just to have the complete experience and will then be more likely to buy future FE games that aren't like Awakening. Quote Link to comment Share on other sites More sharing options...
Tsunami922 Posted April 29, 2015 Share Posted April 29, 2015 Wow, Nohr is looking better and better. I'll still play all three routes, of course. Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted April 29, 2015 Share Posted April 29, 2015 (edited) I feel like Hoshido is built under the assumption that "fans who started with Awakening" would dislike better map design and more objectives. Which is probably wrong. I don't see how anyone could dislike that, especially if you can freely change difficulty now. Unless they figure most people who buy Hoshido based on similar gameplay to Awakening will eventually also buy Nohr just to have the complete experience and will then be more likely to buy future FE games that aren't like Awakening. First more objectives=better map design? Secondly most of the mentioned objectives are simply in essence, extra lose conditions, (or in the case of sieze is just bring your lord after beating boss) they can be and are often interesting, but they like everything need to work with the map and unit placements. Edited April 29, 2015 by goodperson707 Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 29, 2015 Share Posted April 29, 2015 First more objectives=better map design? Secondly most of the mentioned objectives are simply in essence, extra lose conditions, (or in the case of sieze is just bring your lord after beating boss) they can be and are often interesting, but they like everything need to work with the map and unit placements. Of course... Any interesting objective can be screwed up really. Quote Link to comment Share on other sites More sharing options...
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