Crysta Posted May 19, 2015 Share Posted May 19, 2015 I think you are vastly overstating how useful they are, but to each their own. I suspect it's much, much more relevant in the higher difficulty modes. Link to comment Share on other sites More sharing options...
Bovinian Posted May 19, 2015 Share Posted May 19, 2015 (edited) I actually wonder if they'll phase out hand axes and javelins for this game, now that axes and lances have ranged weapons corresponding to them on the weapons triangle (bows and concealed weapons, which will probably include shurikens and throwing knives). Just because lances share a spot on the weapon triangle with knives doesn't mean all lance users will also be able to use knives. Also bows != 1-2 range Though related to your point, it would've been nice if bows shared the spot with swords so bows could've occupied a useful 2-range WTA niche against axes Edited May 19, 2015 by Bovinian Link to comment Share on other sites More sharing options...
Mighty Kamina Posted May 19, 2015 Share Posted May 19, 2015 (edited) I'm liking that weapons can buff and nerf stats. What I'm wondering is how significant these stat changes will be in the lategame, as if we end up with Awakening or even RD's stat caps, -2 for strength, or -4 for defence won't make much of a difference. Although, on the Nohr route I wouldn't be surprised if it was extremely unlikely to ever reach your stat caps. Also, I'm liking the new weapon triangle. Edited May 19, 2015 by Monado Boy Link to comment Share on other sites More sharing options...
Aethin Posted May 19, 2015 Share Posted May 19, 2015 I think that it's really interesting how the mere existence of even one weapon can greatly affect a character's usage. Take Canas, for example: without Luna, he's an average unit, around Erk's level in usefulness as a magic user. But with Luna, he can slay any unit in the game in one round, given enough Speed and Skill. If bows had range 1-2, then I think that Archer/Sniper viability would go way up, but I also think that it'd spoil what they're meant to be: Tanky but harmless up close, deadly (and sometimes unreachable) from far away. Link to comment Share on other sites More sharing options...
Philranger Posted May 19, 2015 Share Posted May 19, 2015 Not saying there aren't 1-2 range bows, but have we seen any yet? I know we've seen bows without 1 range, like the first trailer. Link to comment Share on other sites More sharing options...
Kuroi Tsubasa Tenshi Posted May 19, 2015 Share Posted May 19, 2015 I suspect it's much, much more relevant in the higher difficulty modes. They're actually even better on lower difficulties, because suddenly the units don't need skill procs or Dual Strikes (depending on the FE we're talking about) off the back of the 1~2-range weapons to secure the kill. They can just wade into the enemy and counterattack almost everything (barring siege tomes and longbows), murdering the whole crowd of them. If you want proof of just how absurd this gets, see the Path of Radiance, Radiant Dawn, or Awakening any% speedruns. Link to comment Share on other sites More sharing options...
Nyanko Posted May 19, 2015 Share Posted May 19, 2015 Has Tsubaki been confirmed to be male or is the text too small to tell yet? Link to comment Share on other sites More sharing options...
Thane Posted May 19, 2015 Share Posted May 19, 2015 Quick question: do you think we have all the information, most of it, some or almost none? Link to comment Share on other sites More sharing options...
dragonlordsd Posted May 19, 2015 Share Posted May 19, 2015 Quick question: do you think we have all the information, most of it, some or almost none? We have about half. Everything from the images has already been obtained, but there is translating that needs to be done for the specifics. Link to comment Share on other sites More sharing options...
PikaSamus Posted May 19, 2015 Share Posted May 19, 2015 I never understood why a miss counted as a useBecause you still shot fire at people, same reason as why magic uses are depleted after a miss Link to comment Share on other sites More sharing options...
Acacia Sgt Posted May 19, 2015 Share Posted May 19, 2015 I'm liking that weapons can buff and nerf stats. What I'm wondering is how significant these stat changes will be in the lategame, as if we end up with Awakening or even RD's stat caps, -2 for strength, or -4 for defence won't make much of a difference. Although, on the Nohr route I wouldn't be surprised if it was extremely unlikely to ever reach your stat caps. Also, I'm liking the new weapon triangle. Perhaps there could be something that say, doubles the effects of weapons, and the like. Link to comment Share on other sites More sharing options...
VincentASM Posted May 19, 2015 Share Posted May 19, 2015 Quick question: do you think we have all the information, most of it, some or almost none? I think we have 1/2 to 2/3 of all the info. My guess is that the Famitsu feature is 4 pages, so it should have a bunch of stuff. There's also some stuff you can vaguely see from the tiny preview that nobody has found out/leaked. Like the purported female Dark Mage at the top of the second page. Or Sakura's inventory. Link to comment Share on other sites More sharing options...
BlueL Posted May 19, 2015 Share Posted May 19, 2015 New weapon triangle I can dig it. Because really outside of like. The Jugdral games, FE6 and the DS games it hasn't really mattered much at all. I hope this new one can actually give some past early game incentive to actually pay attention to it. Weapons all having attributive gimmicks? I actually like that too. Me. I wonder if each class of weapon will have its own attributes or whether the other types will just have the same penalties as swords, but with varying buffs/debffs? In other words, I wonder if all bronze weapons are unable to critical but give a +10 critical evasion or if (For example) maybe a bronze lance gives +10 luck? I feel like the former is more likely. I also wonder how this will work for magic weapons, particularly their brave weapons... Also, did Butler and Great Butler (I know it was changed to Great Knight on the post but still) make anyone else think of Hayate the Combat Butler? Link to comment Share on other sites More sharing options...
Thane Posted May 19, 2015 Share Posted May 19, 2015 I think we have 1/2 to 2/3 of all the info. My guess is that the Famitsu feature is 4 pages, so it should have a bunch of stuff. There's also some stuff you can vaguely see from the tiny preview that nobody has found out/leaked. Like the purported female Dark Mage at the top of the second page. Or Sakura's inventory. I see, thank you very much! Just two more days left, huh, how very exciting. Link to comment Share on other sites More sharing options...
Philranger Posted May 19, 2015 Share Posted May 19, 2015 I see, thank you very much! Just two more days left, huh, how very exciting. Well, really more like one day left. It's already the 20th in Japan. Link to comment Share on other sites More sharing options...
Neoleo21 Posted May 19, 2015 Share Posted May 19, 2015 Me. I wonder if each class of weapon will have its own attributes or whether the other types will just have the same penalties as swords, but with varying buffs/debffs? In other words, I wonder if all bronze weapons are unable to critical but give a +10 critical evasion or if (For example) maybe a bronze lance gives +10 luck? I feel like the former is more likely. I also wonder how this will work for magic weapons, particularly their brave weapons... Also, did Butler and Great Butler (I know it was changed to Great Knight on the post but still) make anyone else think of Hayate the Combat Butler? Its worth noting that the iron naginata gives buffs while the normal lance does not. Link to comment Share on other sites More sharing options...
The Geek Posted May 19, 2015 Share Posted May 19, 2015 And Joker's VA played in Black Butler (he was Undertaker, but still.) You're forgetting the most important one. Archer has made his full transition to being a butler. Link to comment Share on other sites More sharing options...
The DanMan Posted May 20, 2015 Share Posted May 20, 2015 I see, thank you very much! Just two more days left, huh, how very exciting. Actually, we should geta much better loo about noon tomorrow (Japan has a twelve hour time difference with the US east coast). Link to comment Share on other sites More sharing options...
Sev Posted May 20, 2015 Share Posted May 20, 2015 I like what I'm seeing, but will Archers be good this time around? Now they have a weakness in the weapon triangle, and traditionally they've been one of the worst classes. Link to comment Share on other sites More sharing options...
Jedi Posted May 20, 2015 Share Posted May 20, 2015 I like what I'm seeing, but will Archers be good this time around? Now they have a weakness in the weapon triangle, and traditionally they've been one of the worst classes. It highly varies. They were solid in the DS games due to design, and rare other times. I'm more worried for Knights and Generals as they've like. Nearly ALWAYS been bad. Link to comment Share on other sites More sharing options...
goodperson707 Posted May 20, 2015 Share Posted May 20, 2015 ^ i never understood why and how knights and archers are considered bad. They do sometimes require a different strategy by sometimes having to hang back a bit for the knights to catch up or to protect the archers from too many attacks but they do their jobs. Link to comment Share on other sites More sharing options...
Thor Odinson Posted May 20, 2015 Share Posted May 20, 2015 (edited) Having to make strategy work for the unit rather than unit work for the strategy says a lot I mean why hang back for the knights to catch up when you can have your wyvern lords wipe the entire map with the same reliability in the timespan it takes for a knight to catch up For knights to be actually considered good they should contribute actively to the making of strategies without being completely outclassed rather than reworking strategies to cater to them Archer is largely dependent on the unit's bases, however; Historically, Snipers have been solid units, having good bases to pull their weight. Virion is a shitty unit because he has no bases. L+ itself as a mode do favor bow-classes, just not certain bow-units. Edited May 20, 2015 by Thor Odinson Link to comment Share on other sites More sharing options...
NekoKnight Posted May 20, 2015 Share Posted May 20, 2015 If enemy reinforcements from behind become more common, I could see knights making a resurgence. And maps with actual choke points. Link to comment Share on other sites More sharing options...
Jedi Posted May 20, 2015 Share Posted May 20, 2015 (edited) If enemy reinforcements from behind become more common, I could see knights making a resurgence. And maps with actual choke points. If they still lack good bases and speed, haha. No Having to make strategy work for the unit rather than unit work for the strategy says a lot I mean why hang back for the knights to catch up when you can have your wyvern lords wipe the entire map with the same reliability in the timespan it takes for a knight to catch up For knights to be actually considered good they should contribute actively to the making of strategies without being completely outclassed rather than reworking strategies to cater to them Archer is largely dependent on the unit's bases, however; Historically, Snipers have been solid units, having good bases to pull their weight. Virion is a shitty unit because he has no bases. L+ itself as a mode do favor bow-classes, just not certain bow-units. Pretty much this, Snipers have usually always been solid, Archers just lack good bases in near every game. Like I can only think of like one example of a starting archer not being meh. Thats Ryan. Edited May 20, 2015 by Jedi Link to comment Share on other sites More sharing options...
dragonlordsd Posted May 20, 2015 Share Posted May 20, 2015 ^ i never understood why and how knights and archers are considered bad. They do sometimes require a different strategy by sometimes having to hang back a bit for the knights to catch up or to protect the archers from too many attacks but they do their jobs. Ever since they took out weapon weight, Knights have been useless. They didn't rebalance the stats at all to compensate, and as such, knights' speed was just too low. Their attack and defense no longer matter, because they can't ever double against anything. Link to comment Share on other sites More sharing options...
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