Ryo Posted June 4, 2015 Share Posted June 4, 2015 Well, since there's multiples of them is sounds like it might be some kind of defensive building for streetpass battles. Perhaps it'll act like some sort of magical ballistas that shoot long-range magic? Quote Link to comment Share on other sites More sharing options...
paladin21 Posted June 4, 2015 Share Posted June 4, 2015 Prisons might be a sort of money maker. In Berwick Saga you have a prison where you take captured enemies, and you have the choice to let them go for a ransom. You can also recruit one of the prisoners eventually. You also have to capture some enemies in Thraccia to recruit them or trigger special features (extra maps and that sort of things). Quote Link to comment Share on other sites More sharing options...
Eveangaline Posted June 4, 2015 Author Share Posted June 4, 2015 I doubt you can captured important named characters. Most likely generics or something. Still. I sometimes feel guilty killing unarmed healers for XP on my weak units. If I could capture them for XP on my weak units I'd be pretty happy. (Sometimes I wonder if your originally squishy but will become beast characters wonder wtf is wrong with you when you order them to murder trapped archers or clerics for their first bunch of kills) Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted June 4, 2015 Share Posted June 4, 2015 ^ wow glad to know i am not the only one who thinks that. If you think about it, your army, and your enemies must really think your fucking nuts, what with the feeding kills, raiding your own or allied countries chests, Using a un armed guy as a meat shield, what the enemy boss thinks when you throw axes for one damage at him, or when you just sit there in front of him grinding supports,ect. But i honestly think the prison won't do anything important. Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted June 4, 2015 Share Posted June 4, 2015 Riiiight there: Courtesy of shadowofchaos for the translated trailer. It appears you can build multiple towers so they may be automatic defenses against other streetpass armies who attack. You have not enough minerals. You require more Vespene gas. Quote Link to comment Share on other sites More sharing options...
Aethin Posted June 5, 2015 Share Posted June 5, 2015 It appears you can build multiple towers so they may be automatic defenses against other streetpass armies who attack. You have not enough minerals. You require more Vespene gas. I imagine they're for the streetpass battles, yeah. It'd be fun if you could put mages on them to attack with extra range, like doing Guard Stance with a guard tower. Felicia: "YOU MUST CONSTRUCT ADDITIONAL MAGIC TOWERS." Quote Link to comment Share on other sites More sharing options...
Refa Posted June 5, 2015 Share Posted June 5, 2015 (edited) Still. I sometimes feel guilty killing unarmed healers for XP on my weak units. If I could capture them for XP on my weak units I'd be pretty happy. Man, same here (I feel so vindicated right now). Maybe the developers felt the same way, since there aren't any unarmed healers in FE13. Edited June 5, 2015 by Refa Quote Link to comment Share on other sites More sharing options...
VincentASM Posted June 5, 2015 Share Posted June 5, 2015 There looks to be room for about 18-20 different buildings, and to add to your list, there's also 'My Room' and maybe some kind of barracks for your other characters to live in, just off the top of my head. Edit- Oh and Kirokan translated one of the listed buildings as a 'training room'. Another edit- And the farm. Actually there's quite a lot of possibilities. A bit late, but I think the "training room" is the Forge. Also, the farm might be a natural gathering spot, rather than a building. Quote Link to comment Share on other sites More sharing options...
Wayward Alchemist Posted June 5, 2015 Share Posted June 5, 2015 Maybe you can capture and interrogate generics, X-Com style. Quote Link to comment Share on other sites More sharing options...
IceBrand Posted June 5, 2015 Share Posted June 5, 2015 This all kinda reminds me of Clash of clans and other mobile games. Anyone else? Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted June 5, 2015 Share Posted June 5, 2015 Man, same here (I feel so vindicated right now). Maybe the developers felt the same way, since there aren't any unarmed healers in FE13. Actually there are unarmed healers in some of the lower level dlcs, Nanna/Raquesis off the top of my head, funnily enough Raquesis says something like "if your going to fight at least fight with honor"(or something like that) i am like i am freaking trying but you are the one who did not bring a freaking weapon. I feel so bad about that. Yeah i think they might feel the same way tbh. Quote Link to comment Share on other sites More sharing options...
capmalachi Posted June 5, 2015 Share Posted June 5, 2015 A bit late, but I think the "training room" is the Forge. I'll take your word for it. I certainly couldn't translate it. :P Also, the farm might be a natural gathering spot, rather than a building. Yeah at point I was just thinking of possibilities to fill out the list. As for how the mage towers will work, if they are indeed a defensive building I'm 99% sure they'll just act like an ally unit and attack a random enemy in range a turn. It would be cool if you could use them in conjunction with mages to make stronger attacks, but it's unlikely. On the other hand, they may have nothing to do with streetpass battles and end up being something completely different. Also, I'm perfectly content to murder the helpless, defenceless healers. If they didn't want to die they should have bought a weapon with them. :P Or just not come at all, for that matter. Quote Link to comment Share on other sites More sharing options...
Wayward Alchemist Posted June 5, 2015 Share Posted June 5, 2015 Actually there are unarmed healers in some of the lower level dlcs, Nanna/Raquesis off the top of my head, funnily enough Raquesis says something like "if your going to fight at least fight with honor"(or something like that) i am like i am freaking trying but you are the one who did not bring a freaking weapon. I feel so bad about that. Yeah i think they might feel the same way tbh. While a 3 Str. Peg Knight Lissa flogs her to death with a log. Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted June 5, 2015 Share Posted June 5, 2015 ^ i get your point. But pegasus knight has a base strength of 4so i don't think Lissa can have 3 strength. :) Quote Link to comment Share on other sites More sharing options...
VincentASM Posted June 5, 2015 Share Posted June 5, 2015 ^ i get your point. But pegasus knight has a base strength of 4so i don't think Lissa can have 3 strength. :) Easy. Characters can have negative stat additions XD No, seriously, that's the answer. Early-game enemies often have them so they're easier to defeat. Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted June 5, 2015 Share Posted June 5, 2015 ^ but i could have sworn clerics have 0 base anyway? Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted June 6, 2015 Share Posted June 6, 2015 I'm not sure what purpose the prison would hold in keeping your captured siblings or random generics. The point of including a building is some kind of interaction. So, you go down to the dungeons and have a conversation with the enemy and then... what? Is the prison just to give you a literal captive audience? If it was supposed to be a barracks for your captured units, why not just have a barracks? I can't see people being held behind bars on their off-hours being trustworthy enough to fight for you anyway. Here's a novel idea, the prison will be what the fortune teller was in Rekka. The idea is, you captured an enemy officer who has some information on enemy troop movements for the next level. They don't have perfect information (in fact, intentional deception could be worked in) but enough to give you some hints as to what to prepare for. Quote Link to comment Share on other sites More sharing options...
Ryo Posted June 6, 2015 Share Posted June 6, 2015 Here's a novel idea, the prison will be what the fortune teller was in Rekka. The idea is, you captured an enemy officer who has some information on enemy troop movements for the next level. They don't have perfect information (in fact, intentional deception could be worked in) but enough to give you some hints as to what to prepare for. I really like this idea. But sadly I don't think it's its purpose... Quote Link to comment Share on other sites More sharing options...
Eveangaline Posted June 9, 2015 Author Share Posted June 9, 2015 (edited) So we learned a lot about prisons today! A capture option is indeed there. But only doable by 2 certain characters. May be the only way to recruit certain people. Edited June 9, 2015 by Eveangaline Quote Link to comment Share on other sites More sharing options...
arvilino Posted June 9, 2015 Share Posted June 9, 2015 So we learned a lot about prisons today! A capture option is indeed there. But only doable by 2 certain characters. May be the only way to recruit certain people. I wonder why only Zero and Orochi can capture people. Is it their personal ability? Quote Link to comment Share on other sites More sharing options...
blah the Prussian Posted June 9, 2015 Share Posted June 9, 2015 I would really like it if prisons outright replaced talking to Recruitable characters. It would make so much more sense! People only switch sides, after all, after weeks of confinement and misery... mwahaha. Quote Link to comment Share on other sites More sharing options...
Ghostlander Posted June 9, 2015 Share Posted June 9, 2015 Hoping this means I can recruit nohr exclusives without streetpass Quote Link to comment Share on other sites More sharing options...
Great Geargia Gateway Posted June 10, 2015 Share Posted June 10, 2015 This mechanic has my vote. Lunatic+ + recruitment + High Stat units to bait with (i.e. Knights, Mercenaries) = Win. Quote Link to comment Share on other sites More sharing options...
Ryo Posted June 10, 2015 Share Posted June 10, 2015 I wonder if we can recruit Nosferatu and Mouth of Truth this way? Quote Link to comment Share on other sites More sharing options...
Great Geargia Gateway Posted June 10, 2015 Share Posted June 10, 2015 Ooooh. Think of the items they'd be holding. Can we take the items along with units? Not need to worry about spending on generics that basically for nothing but to dive bomb. Quote Link to comment Share on other sites More sharing options...
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