Tsunami922 Posted January 15, 2016 Share Posted January 15, 2016 You really want me to go on my "Sakurai didn't make Sonic accurate enough to his games overall" or "He should be a hyper offensive glass cannon" rants on here? Sure, why not? Quote Link to comment Share on other sites More sharing options...
Jedi Posted January 16, 2016 Author Share Posted January 16, 2016 Sure, why not? Now while I feel his moveset is ok, I feel they could have taken alot more from Sonic Battle and Sonic 3 & Knuckles, possibly even Unleashed's/Rushes Boost thing, 2 different spindashes is really redundant design. As it stands now it seems like Sakurai decided to take the least inspired moves he could possibly come up with for a moveset. His playstyle should be akin to The Fighters and Battle, and that was brutal always in your face, defensive only when he needed to be, glass cannon, not the bait and punish he is here, although some people argue thats just being true to how he fights bosses in his series, but I don't think he should be that entirely, I also feel he should have momentum based damage and knockback, I mean if Ryu, Megaman and Cloud can feel how they do in their games, why doesn't Sonic? Quote Link to comment Share on other sites More sharing options...
Zera Posted January 16, 2016 Share Posted January 16, 2016 I wish Sonic's side special was his boost from literally every modern Sonic game... Quote Link to comment Share on other sites More sharing options...
Great Geargia Gateway Posted January 16, 2016 Share Posted January 16, 2016 I find it weird for a character to have two specials essentially the same. How much creativeness was going into Sonic's moveset? Quote Link to comment Share on other sites More sharing options...
euklyd Posted January 17, 2016 Share Posted January 17, 2016 I saw some interesting spindash -> footstool -> spindash -> footstool combos (there were maybe aerials that led into the footstools idr) at Genesis 3 today also saw Hyuga 3-0 6WX. 6WX wasn't even able to out-camp him it was great Quote Link to comment Share on other sites More sharing options...
Michelaar Posted January 17, 2016 Share Posted January 17, 2016 Don't kill me for this, but I think sonic's moveset is a bit lazy, They are mostly spinning moves, but having played some really cool sonic games, they can do a bit more to give him an interesting moveset. I don't like the way he plays either. Quote Link to comment Share on other sites More sharing options...
euklyd Posted January 17, 2016 Share Posted January 17, 2016 Don't kill me for this, but I think sonic's moveset is a bit lazythis is literally what half the posts have mentioned I think you're safe from murderous intent from us, at least; you're probably on sakurai's hitlist now. expect a visit from nintendo hitmen dressed as diddy kong. Quote Link to comment Share on other sites More sharing options...
Jedi Posted January 17, 2016 Author Share Posted January 17, 2016 (edited) Like some of it feels lazy, but then other things its clearly from like Sonic The Fighters or Sonic Battle, I just wish there was a little more to it. Although I remember back in Brawl, Sakurai said part of his design mentality with Sonic was the classic Genesis/Megadrive styled few buttons to do actions thing. Edited January 17, 2016 by Jedi Quote Link to comment Share on other sites More sharing options...
General Horace Posted January 17, 2016 Share Posted January 17, 2016 (edited) I could be remembering incorrectly but I think he was put in brawl really late, so it's possible he was kind of rushed. Some of his moves got changed for smash 4, right? Not sure if they were refrences to anything though. Edited January 17, 2016 by General Horace Quote Link to comment Share on other sites More sharing options...
Comet Posted January 17, 2016 Share Posted January 17, 2016 I could be remembering incorrectly but I think he was put in brawl really late, so it's possible he was kind of rushed. Some of his moves got changed for smash 4, right? Not sure if they were refrences to anything though. this is correct. he's probably the reason why mewtwo didn't make it in brawl, given that he had a functional model and a few sound effects. Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted January 17, 2016 Share Posted January 17, 2016 I could be remembering incorrectly but I think he was put in brawl really late, so it's possible he was kind of rushed. Some of his moves got changed for smash 4, right? Not sure if they were refrences to anything though. That's the more likely scenario, but Sonic's page on the Brawl Dojo said that his moveset is simple like playing the original Sonic games. Quote Link to comment Share on other sites More sharing options...
euklyd Posted January 17, 2016 Share Posted January 17, 2016 That's the more likely scenario, but Sonic's page on the Brawl Dojo said that his moveset is simple like playing the original Sonic games.how fitting that sakurai excels at spinning lame design choices almost as much as sonic excels at spinning in general Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted January 17, 2016 Share Posted January 17, 2016 If anything, it's probably just a cover up rather than a design choice. Quote Link to comment Share on other sites More sharing options...
solrocknroll Posted January 17, 2016 Share Posted January 17, 2016 how fitting that sakurai excels at spinning lame design choices almost as much as sonic excels at spinning in general Like what exactly? Go ahead, I'm really interested in hearing what you consider "lame" Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted January 18, 2016 Share Posted January 18, 2016 Like what exactly? Go ahead, I'm really interested in hearing what you consider "lame" ROB, Mr. Game and Watch, Pit, Dark Pit, Palutena, Shulk, Lucas, Bayonetta I find cutting Target Test to be a lame design choices because it's pretty much been a staple. Target Blast sucks hard. Also no online Smash Run. Imagine how much fun that'd be! Smash Tour takes the cake though. That mode is hot garbage with nothing redeeming it. Quote Link to comment Share on other sites More sharing options...
solrocknroll Posted January 18, 2016 Share Posted January 18, 2016 ROB, Mr. Game and Watch, Pit, Dark Pit, Palutena, Shulk, Lucas, Bayonetta I find cutting Target Test to be a lame design choices because it's pretty much been a staple. Target Blast sucks hard. Also no online Smash Run. Imagine how much fun that'd be! Smash Tour takes the cake though. That mode is hot garbage with nothing redeeming it. Someone pays attention Yeah, those are pretty bad. I do agree there. I also agree that Two Spin Dashes is too much, but his moveset is otherwise cool. Idk, replace D-Special Spin Dash with the Stomp or something. The Boost would be tricky to implement. Fun in games like Generations but would end up going majorly out of control and cause a ton of Self-Destructs Quote Link to comment Share on other sites More sharing options...
Falaflame Posted January 18, 2016 Share Posted January 18, 2016 ROB, Mr. Game and Watch, Pit, Dark Pit, Palutena, Shulk, Lucas, Bayonetta Mr. Game and Watch but the rest of the list is pretty lame i gotta admit. i personally hated smash tour. But yeah 2 spin dashes kinda feel redundant. makes me wonder what else they could've used for a 4th move, though. Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted January 18, 2016 Share Posted January 18, 2016 Shulk Fight me irl. Quote Link to comment Share on other sites More sharing options...
Jedi Posted January 18, 2016 Author Share Posted January 18, 2016 But yeah 2 spin dashes kinda feel redundant. makes me wonder what else they could've used for a 4th move, though. I always felt his Fire Shield dash would make an excellent side b. Quote Link to comment Share on other sites More sharing options...
Falaflame Posted January 18, 2016 Share Posted January 18, 2016 That definitely wouild've, at the very least, looked cool, and I'd certainly be curious what kind of properties they would have used for it. Quote Link to comment Share on other sites More sharing options...
Zera Posted January 18, 2016 Share Posted January 18, 2016 I always felt his Fire Shield dash would make an excellent side b. Oh snap, I forgot about the shields. I bet they weren't included because they're powerups and not inherent abilities of Sonic. But then again, Mario has fireballs... Quote Link to comment Share on other sites More sharing options...
euklyd Posted January 19, 2016 Share Posted January 19, 2016 Like what exactly? Go ahead, I'm really interested in hearing what you consider "lame"he's spinning design choices that led to sonic having a lame moveset as "we wanted to make sonic simple, like in his games" or time constraints, if you want to look at it that way, but it's still spinning a negative as a "positive design choice" If anything, it's probably just a cover up rather than a design choice."spin" is the right term Quote Link to comment Share on other sites More sharing options...
Zera Posted January 19, 2016 Share Posted January 19, 2016 Where does Sonic spindash more, in his own games or in Smash 4? Quote Link to comment Share on other sites More sharing options...
Jedi Posted January 21, 2016 Author Share Posted January 21, 2016 His own games if we are talking Speed Runs in Sonic Generations, SA1 and SA2. Also do we have anything else to say? Or shall we move on. Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted January 21, 2016 Share Posted January 21, 2016 Can we just move on to Mewtwo since they tied last round? Quote Link to comment Share on other sites More sharing options...
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