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Worst Units and Classes


riolumaster
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For Hoshido you need to save an arms scroll for Izana so he can wield the MoS staff to hit Garon and the Final boss with it. Not really a high demand for it in Hoshido since Ryoma basically covers everything you need in terms of combat. Baki/Hinoka would like it for their staff ranks as Falcons.

In Nohr the first one is best on WL Camilla since by that point she should have hit B Axes. With the arms scroll she'll have A Axes and D Lances which lets her use the Horseslayer without going through the E rank grind. Luna and Zero also like it since it increases their staff ranks without much grind.

In IK again best used on WL Camilla, and the rest can go to who ever you want to be relevant for the game.

First gen should pretty much always get priority since they don't get the free weapon exp like the kids do unless you recruit them really early.

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Regarding Pieri and Laz: the both of them have the issue of availability. Odds are your team is starting to shape up by C12 and the two of them just don't have much to offer with units like Flannel and Leo around the corner. They've got good weapon Ranks so if you really wanted to use them you could without much trouble (well, Laz's speed would probably be an issue...). Laz does have some pretty good base stats to his name, though.

Which characters would you say are high up on the list of priority for Arms Scroll dump, Hoshido, Nohr or IK, first gen or 2nd gen?

Hosh: Silas because he has two weapon types and good starting Ranks, any character you've been training in a weapon locked class so that they can use S weapons from A rank.

Nohr: Cam when she reaches B Axes for instant A axes and beastkiller access, Silas again for the same reason as Hoshido. Maybe Effie at B Lances so she can get A Lances for Brave Lance. Kamui if they have spent time as a Spellcaster and go into Dark Blood or if Kamui is a Cavalier.

IK: Cam immediately because she needs the beastkiller to handle the ridiculous Paladins in C14. Instant promoted Paladin Silas since he already starts with B/B Weapon Ranks and he would get boosted to A/A immediately which is really ridiculous. For anyone else it's up to you.

Gen 2 generally doesn't need it since they get autoleveled Ranks anyway.

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For Hoshido you need to save an arms scroll for Izana so he can wield the MoS staff to hit Garon and the Final boss with it. Not really a high demand for it in Hoshido since Ryoma basically covers everything you need in terms of combat. Baki/Hinoka would like it for their staff ranks as Falcons.

In Nohr the first one is best on WL Camilla since by that point she should have hit B Axes. With the arms scroll she'll have A Axes and D Lances which lets her use the Horseslayer without going through the E rank grind. Luna and Zero also like it since it increases their staff ranks without much grind.

In IK again best used on WL Camilla, and the rest can go to who ever you want to be relevant for the game.

First gen should pretty much always get priority since they don't get the free weapon exp like the kids do unless you recruit them really early.

What's the staff accuracy formula again?

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Idk about you but making use of Elise's monster magic requires better tomes. Using the arms scroll on her ups her staff rank to A and her tome to E to D. She can make great use out of a spell or a forged moonlight. Great Knight Elfie would love it as well.

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Staff accuracy is magic+skill+staff hit+weapon rank bonus

Staff avoid is res*1.5+luck*0.5+terrain bonus/other bonuses

Okay. So distance doesn't have any bearing on how likely you are to hit?

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Bump because I think this thread is still relevant.

Is Pieri worth putting effort in using? I mean, when we have great knight Elfie, and paladin Xander, it seems like she's not really cut out for the crowd. At least Silas has first chapter availability in Nohr and comes earlier in IS.

Eyeballing it, she has 1 HP 1 Str and 2 Res over Luna compared to -2 Spd -3 Skl -1 Def, so kinda similar except Luna joined two chapters ago and is a pretty average unit to begin with. 50% personal Str/Spd is good but 30% HP and 25% Def is almost Azura level bad...going Great Knight gives her a good Def base at least but it seems like a questionable investment overall.

Lazward has 13 base Spd at level 12 and a 30% personal growth- pretty middling durability too.

Edited by -Cynthia-
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Speed for Laz can be fixed with a pair up, and it's a 45% growth in his default class, which isn't shabby. But he isn't exactly spectacular.

I also have been having a hard time with Flannel. I heard he's a great tank and all but for some reason he's just not doing so hot.

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Silas is a Skl+Def Cavalier and Pieri a Spd+Res Cavalier. They have almost the same SKL.

Def is more important than Res for Cavaliers.

Pieri's base class line can only use melee weapons. When she doubles enemies she needs to take hits with low Def, So her high Spd is not as useful as Kaze/Zero.

Since there are a lot better tanks than Silas, two Cavaliers are similar in practice. Silas is better for higher hit rates and being able to take some hits in case.

Pierre's stats are good for a Golden-kite Warrior(only from Kamui) or Bow Knight (from Luna/Lazward/Zero/Silas).

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Arthur has a small speed base and has shit luck. You get 3 goddess icons that are literally just for him, unless you want to save for Midoriko or something. His speed will take a while to climb, and unless you really invest in leveling him up, he'll have to rely on Elfie support or crits. Luckily his personal helps with that, so it's not as bad as it could be. Either way, he's still inferior to a lot of units, his greatest asset being first chapter availability and able to support elfie in her massacre.

Even though I have Lutz, who's supposedly better, I still keep him around. If you give him the goddess icons, and his 50% speed kicks in, he should be helpful either way.

Edited by Duke of Dozel
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Zero is high tier. He's literally your only default bow user until Asura comes along, and he won't join up until chapter 16. He's got great growths in most fields and he's got access to pass, which I hear is hella useful in harder difficulties. However, he isn't really needed, if you ask me. Kaze comes along in chapter 12 with the unlock skill. If you reclass Mozume into a bowman and baby her a bit, She'll be a better combatant. Also Zero has a support oriented role and isn't meant to be a heavy hitter, despite having a decent STR growth. Keep him around and he'll do his job. If he fails, his support bonuses in speed are always awesome. In Invisible Kingdom, he's the last unit to join, and you have all the ninjas and Asura that pretty much make him worthless outside of marrying someone.

Nyx becomes outclassed once Leon joins. However, she's got the speed and magic to kill. All she wants is defense and skill to help her out. She's a bit scrubbish, so I'd just keep her around just in case, or to just support with Leon. Don't bother with Odin.

Edited by Duke of Dozel
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I also have been having a hard time with Flannel. I heard he's a great tank and all but for some reason he's just not doing so hot.

Flan does great with Luna or Fighter!Belka support.

What's the verdict on Arthur?

Forgive me if this has already been done.

Think Rinka: why have him do below average combat when his pair up bonuses are so good?

How good are Nyx and Zero on the tier list?

This isn't a tier list. Zero's a unit you train because you have to. Nyx hits things hard (if she actually hits lol) then dies. She's kinda like Micaiah.

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Think Rinka: why have him do below average combat when his pair up bonuses are so good?

Kinda ironic with woman-support-man (tsubaki) in Hoshido and vice versa with Nohr (elfie). But then again, someone at IS thought giving a first chapter character an 80% STR growth and a monster personal skill was a great idea.

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It's incredible how much of a shit fest Effie is in IK. Even with her personal active, she 3RKOs the Cavaliers and gets 2RKOd back in her join chapter. Mind you, this is with the same Arthur support that makes her a monster in Nohr. Don't even think about putting her against the Paladins in that map. Oh lord, that matchup is so brutal they could base an episode of Law & Order on it.

Edited by Ownagepuffs
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It's incredible how much of a shit fest Effie is in IK. Even with her personal active, she 3RKOs the Cavaliers and gets 2RKOd back in her join chapter. Mind you, this is with the same Arthur support that makes her a monster in Nohr. Don't even think about putting her against the Paladins in that map. Oh lord, that matchup is so brutal they could base an episode of Law & Order on it.

O to the u to the c to the h. How the mighty have fallen...

Edited by Levant Colthearts
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Its funny. IK practically takes the entire cast of both games, makes all of the pre-promotes great and then makes everyone aside from a handful of Hoshido units, the Beasts, and like Luna, and makes them nearly unusably bad. Shame as well since Nohr and Hoshido had some pretty great unit balance/viability.

Yomi is the real winner of IK though and being like one of 3 people to actually get buffed in the legit way.

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Its funny. IK practically takes the entire cast of both games, makes all of the pre-promotes great and then makes everyone aside from a handful of Hoshido units, the Beasts, and like Luna, and makes them nearly unusably bad. Shame as well since Nohr and Hoshido had some pretty great unit balance/viability.

Yomi is the real winner of IK though and being like one of 3 people to actually get buffed in the legit way.

Who's the big loser on IK?

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Who's the big loser on IK?

Odiiiiiiinnnnnnn

This basically. Odin gets OHKOd in his join chapter on NM. On Lunatic the Paladins OHKOs him at 100% accuracy and doubles him while Odin does 1 damage.

For the other losers on IK there is Saizou, Orochi, Belka, Harold, Elfie, Benoit, Nyx, Setsuna, Asama, Lazward, Pieri, and Zero. Rinka and Charlotte were excluded since their pair up bonuses are really good, but if you attempt to use them for combat lol. Elise also walks the fine line, but auras and staves are enough to save her from complete bottom(That level deficit is huge though for a staff lock). Saizou, Setsuna and Laz are probably the least terrible of the terrible units since Debuffs/1-2 range, Speed/Victory, and alrightish bases. They are still really bad though.

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This basically. Odin gets OHKOd in his join chapter on NM. On Lunatic the Paladins OHKOs him at 100% accuracy and doubles him while Odin does 1 damage.

For the other losers on IK there is Saizou, Orochi, Belka, Harold, Elfie, Benoit, Nyx, Setsuna, Asama, Lazward, Pieri, and Zero. Rinka and Charlotte were excluded since their pair up bonuses are really good, but if you attempt to use them for combat lol. Elise also walks the fine line, but auras and staves are enough to save her from complete bottom(That level deficit is huge though for a staff lock). Saizou, Setsuna and Laz are probably the least terrible of the terrible units since Debuffs/1-2 range, Speed/Victory, and alrightish bases. They are still really bad though.

Ouch... Thank the gods, Oboro is safe. Right? ... Right? :sweatdrop:

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This basically. Odin gets OHKOd in his join chapter on NM. On Lunatic the Paladins OHKOs him at 100% accuracy and doubles him while Odin does 1 damage.

For the other losers on IK there is Saizou, Orochi, Belka, Harold, Elfie, Benoit, Nyx, Setsuna, Asama, Lazward, Pieri, and Zero. Rinka and Charlotte were excluded since their pair up bonuses are really good, but if you attempt to use them for combat lol. Elise also walks the fine line, but auras and staves are enough to save her from complete bottom(That level deficit is huge though for a staff lock). Saizou, Setsuna and Laz are probably the least terrible of the terrible units since Debuffs/1-2 range, Speed/Victory, and alrightish bases. They are still really bad though.

Are any of these terrible units salvageable? I've heard many horror stories about IK and I'm hoping getting all the supports won't be too painful.

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