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[FE7] Character's Str/Mag goes to 0 when I resume chapter after them


Avril Lavigne
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Character's Str/Mag won't be over 31 normally so the game only records the lowest 5 bits to save space when saved. Of course it can be fixed but it may have some side effects if you only reduce other status' bits to add its bits. In a word, it requires some tricks.

Edited by MisakaMikoto
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yes; the max for any stat in gba is 31 due to the way stats are stored in memory

Character's Str/Mag won't be over 31 normally so the game only records the lowest 5 bits to save space when saved. Of course it can be fixed but it may have some side effects if you only reduce other status' bits to add its bits. In a word, it requires some tricks.

this explains it pretty much 100%

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the game only stores the last 5 bits of each non-hp stat, and it'll reset to that after every resume/battle/whatever

in layman's terms, take the remainder of the stat when divided by 32. That's your new stat.

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yes; the max for any stat in gba is 31 due to the way stats are stored in memory

the game only stores the last 5 bits of each non-hp stat, and it'll reset to that after every resume/battle/whatever

in layman's terms, take the remainder of the stat when divided by 32. That's your new stat.

Huh.... well how do you fix this exactly? You said something about "layman's terms"? Is it possible to make a stat above 31?

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