Katie Posted June 21, 2016 Share Posted June 21, 2016 I'd rather it not come back, unless it if it affected the enemies as well. Quote Link to comment Share on other sites More sharing options...
Light Strategist Posted June 21, 2016 Share Posted June 21, 2016 I second that. It's got to affect both sides for sake of fairness. Though maybe, give the enemy one extra tile of sight over the player's units since players can think independently and craft traps and such. Actually, that gave me an interesting idea. On maps that feature an indoor AND outdoor setting could use it outside exclusively, so it's like natural fog is obscurring the characters' vision. You could craft indoor traps that way. Quote Link to comment Share on other sites More sharing options...
Draco Posted June 21, 2016 Share Posted June 21, 2016 Nope, I hate it in every incarnation The enemies act like its not even there but you still can't see shit. It's made already bad maps like Arcadia even worse imo. Quote Link to comment Share on other sites More sharing options...
rinshiiya Posted June 21, 2016 Share Posted June 21, 2016 as huge of a pain in the butt it is, I would kinda like to see it again having enemies being affected by it would be cool to see though Quote Link to comment Share on other sites More sharing options...
Jedi Posted June 21, 2016 Share Posted June 21, 2016 I think it should return, it adds a bit of tension to your movements. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted June 21, 2016 Share Posted June 21, 2016 (edited) No. TBH, I'd be okay if it affected the enemy too, but as I doubt that'll ever happen... No. Its only real effects are enforcing turtling and making maps that were already awful to begin with even worse, imho. Edited June 21, 2016 by Levant Mir Celestia Quote Link to comment Share on other sites More sharing options...
Quintessence Posted June 21, 2016 Share Posted June 21, 2016 Yes I'd like to see it, it's a nice mechanic, aside from it being realistic in some cases: imagine the mist of a dark place or castle, or the fog during rain and thunderstorms or just fog of the dawn, or anything. I'd be ok if it also affects enemies and allies. But FoW does add some strategy to the game. Quote Link to comment Share on other sites More sharing options...
sirmola Posted June 21, 2016 Share Posted June 21, 2016 The only good thing that i can say about it is that it allows you to spam torch staves for grinding purposes, and activate the enemy control glitch in fe7 and 8. Otherwise, i see no positives. It tends to be less about actual dificulty and more about memorization, which it is always annoying when FE does (just like badly-telegraphed ambush spawns). Quote Link to comment Share on other sites More sharing options...
Jotari Posted June 21, 2016 Share Posted June 21, 2016 So long as they don't pair it with desert maps... Quote Link to comment Share on other sites More sharing options...
Sylphid Posted June 21, 2016 Share Posted June 21, 2016 Yes, if it affects enemies (which is what I voted) and it isn't coupled with otherwise annoying or hectic map elements like the already mentioned desert and rescue objectives (that one chapter in Sacred Stones could have been really annoying if the game was a hard one). (Also, if we want realism, being able to see areas lit by enemy torches should totally be a thing) Quote Link to comment Share on other sites More sharing options...
whase Posted June 21, 2016 Share Posted June 21, 2016 Yes, I really like fog of war maps, when done right. Making enemies be effected by the fog too could work really well, and would make it feel more fair, though I'd want more FoW either way. Quote Link to comment Share on other sites More sharing options...
henrymidfields Posted June 21, 2016 Share Posted June 21, 2016 (edited) Well, Advance Wars already have enemies affected by fog of war, so why shouldn't Fire Emblem too? Also, make torches (or any lit area) visible to everyone, and allow variation in visibility depending on terrain. Also, units with high-Luck can find out a random enemy unit's location by intuition. Edited June 21, 2016 by henrymidfields Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted June 21, 2016 Share Posted June 21, 2016 Voted no. The third option is just as bad, it wouldn't add any strategy because there'd be no good way to make use of the enemy's limited vision range. Like, instead of every enemy in the area attacking you, now one enemy advances so your units are visible and the rest still ends up attacking. Impressive. Quote Link to comment Share on other sites More sharing options...
Katie Posted June 21, 2016 Author Share Posted June 21, 2016 Honestly, other the the FoW maps that are paired with annoying crap like deserts(speaking of deserts, I wouldn't miss them if they didn't return in the next game. Most of my least favorite maps are desert ones), I find the worst ones to be the ones that are in freaking skirmishes in FE8, because I almost always end up having to send my units to every corner of the map just to find that last enemy. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted June 21, 2016 Share Posted June 21, 2016 I'd love to see fog of war get remade, maybe add some different mechanics to it, I just like it because it gives an ominous feel to the map, and Thracia did it first and best. Quote Link to comment Share on other sites More sharing options...
Shanty Pete's 1st Mate Posted June 21, 2016 Share Posted June 21, 2016 I like Fog of War conceptually, although it can certainly be a nuisance in practice. I really like the idea of it affecting enemies too, for the sake of fairness. Or, another way to do it is "lighter fog" - you can make out the form of enemies, but not their details. in other words, a fog-of-war in which you can see where the enemies are, but not what kind of enemies they are, or stats, weapons, or anything like that. If fog is to return, I hope they include ways to dissipate it (torches, torch staves, etc.). In most games Thieves have increased sight, but it might actually be neat to change it to Light Magic users (since they can generate light) or Archers/Snipers (since they need good vision to shoot). Of course, if they don't bring it back, I won't be heartbroken, either. Quote Link to comment Share on other sites More sharing options...
Mega Koopa Posted June 21, 2016 Share Posted June 21, 2016 Hell no. Quote Link to comment Share on other sites More sharing options...
UNLEASH IT Posted June 25, 2016 Share Posted June 25, 2016 Being unable to see your enemies doesn't really make much sense in a TRPG. It makes the game even more luck and trail/error based Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted June 25, 2016 Share Posted June 25, 2016 I'd prefer if it affects enemies (do they have magical eyes that see heat or something?), but I don't mind if it doesn't. It can cause some fun surprises in a blind run. Quote Link to comment Share on other sites More sharing options...
Jotari Posted June 25, 2016 Share Posted June 25, 2016 Being unable to see your enemies doesn't really make much sense in a TRPG. It makes the game even more luck and trail/error based That's one way of looking at it. Another is that it promotes caution, preparation for the unknown and the ability to improvise. Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted June 25, 2016 Share Posted June 25, 2016 tbh i kinda miss it. So yes, id like to see it again. Quote Link to comment Share on other sites More sharing options...
solrocknroll Posted June 25, 2016 Share Posted June 25, 2016 (edited) Absolutely not. It has never been done well. I'd argue that Thracia had the most interesting incarnation of FoW, but it was spammed into pretty much every Gaiden. I like Thracia's for how the maps were designed, but the pitch black maps were bad. Most of the time, Fog of War is just added for a lame gimmick unlike in Thracia. Advance Wars has done it pretty well, but that's because Sonja and Lin were so fun. Edited June 25, 2016 by Ms. Bunch Quote Link to comment Share on other sites More sharing options...
Sigtryggr Posted June 25, 2016 Share Posted June 25, 2016 fog of war is important for the ambiance of the game. Any kind of uncomfortable vibe any of the recent fire emblems tries to incorporate doesn't feel scary because I can already see everything on the map and prepare for it. And let me tell you, I STRONGLY prefer Fog of War to random enemy reinforcements. Quote Link to comment Share on other sites More sharing options...
solrocknroll Posted June 25, 2016 Share Posted June 25, 2016 fog of war is important for the ambiance of the game. Any kind of uncomfortable vibe any of the recent fire emblems tries to incorporate doesn't feel scary because I can already see everything on the map and prepare for it. And let me tell you, I STRONGLY prefer Fog of War to random enemy reinforcements. Yes. Except Fog of War maps typically throw units everywhere with no formation just for the sake of tricking you. That is a worse ambiance than an organized legion of units. Quote Link to comment Share on other sites More sharing options...
X-Naut Posted June 26, 2016 Share Posted June 26, 2016 I would like to see FoW come back myself, but they could definitely improve on the mechanic. Even something as simple as giving archers extended vision would help. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.