Ice Dragon Posted February 22, 2018 Share Posted February 22, 2018 8 hours ago, silveraura25 said: So is Skadi's range of effect Columns go up and down only. Quote Link to comment Share on other sites More sharing options...
XRay Posted February 22, 2018 Share Posted February 22, 2018 (edited) 3 hours ago, Usana said: Now for my questions, I am pretty sure most people will agree with me, but it never hurts to get a second opinion. Mage Eirika is stalking me so now I can choose between +SPD/-HP or +ATK/-RES. Pretty sure the extra speed is better in general, but what do you think. Question 2: What would you do with a +RES/-ATK Mia. I think I will level her up over the weekend along side my Eliwood. Of course she is also the bearer of Flashing Blade, and I have a couple speedsters who would like that. However one is my 4*+10 Athena and she is basically just a weaker Mia since Mia is just Athena with a couple points added to each stat(2 more HP/SPD and 1 more ATK/DEF/RES). Though being +10 she gets some nice stat boosts and she can refine her Wo-Dao for something other than attack and a free 5 point boost to HP. That said I would be kinda loathe to use flashing blade for that, I already gave Athena Life and Death after all. How many premium A slots does she need? Though I suppose Life and Death 3 isn't quite as premium as it once was. 1. Depends on the build, but I would generally go with +Atk if she has access to Hone Cavalry buffs. Speed stacking is nice but you lose out on power if your unit is already fast enough so she may have trouble dealing with bulky units. You can keep both and give them different builds since having multiple options is always nice. You can give Rauđrblade to the +Spd one since that one lacks a little power, while the +Atk can just stick with her default Gleipnir for a little more Speed against full HP units. 2. I would just give Mia Triangle Adept 2 and Axebreaker/G Tomebreaker and use her in Arena Assault. Flashing Blade and Heavy Blade are pretty bad on Player Phase units; they are almost as bad as Defiant skills in general. If you want to activate a high cool down Special to kill something, you can accomplish the same thing with a stat booster and a lower cool down Special, and that is treating Flashing Blade and Heavy Blade as if it can reliably activate. Since your unit is not running a stat booster, those two skills are totally unreliable. Since they released Breaths as a reliable cool down reduction skill that also boosts stats, not even Enemy Phase units want Flashing Blade or Heavy Blade. Edited February 22, 2018 by XRay Quote Link to comment Share on other sites More sharing options...
redlight Posted February 22, 2018 Share Posted February 22, 2018 1 hour ago, Ice Dragon said: Columns go up and down only. Yeah. Found out later on what the effect was or rather understood how it worked. Didn't have access to my phone that much due to having classes today. Quote Link to comment Share on other sites More sharing options...
MacLovin Posted February 22, 2018 Share Posted February 22, 2018 I got my +att/-hp Peri fully levelled now. Between a firesweep lance or a brave lance build, which one's more cost effective? Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted February 22, 2018 Share Posted February 22, 2018 Just now, Czarpy said: I got my +att/-hp Peri fully levelled now. Between a firesweep lance or a brave lance build, which one's more cost effective? If you don't already have them, Brave Lance+ (Donnel, Abel, Cordelia, etc.) is easier to get than Firesweep Lance+ (only Roderick) because it has more availability. Brave Lance+ runs something like Brave Lance+ Reposition Luna / Draconic Aura / Dragon Fang / Escutcheon Life and Death 3 / Swift Sparrow 2 Desperation 3 Hone Cavalry / Fortify Cavalry Attack +3 / Speed +3 / Brash Assault 3 / whatever and Firesweep Lance+ runs something like Firesweep Lance+ Reposition Luna / Draconic Aura / Dragon Fang Life and Death 3 / Swift Sparrow 2 Lancebreaker 3 / Drag Back / Hit and Run / whatever you want that isn't Desperation, Brash Assault, or Vantage Hone Cavalry / Fortify Cavalry Attack +3 / Speed +3 / Heavy Blade 3 / whatever so really the only difference is the weapon and B slot. Quote Link to comment Share on other sites More sharing options...
Sire Posted February 22, 2018 Share Posted February 22, 2018 Q: For the Weapon Refinery, when merging units (NS!Robin to a better natured one), does the forged weapon also get passed on or do I need to reforge a new one? Quote Link to comment Share on other sites More sharing options...
MacLovin Posted February 22, 2018 Share Posted February 22, 2018 45 minutes ago, Ice Dragon said: If you don't already have them, Brave Lance+ (Donnel, Abel, Cordelia, etc.) is easier to get than Firesweep Lance+ (only Roderick) because it has more availability. Brave Lance+ runs something like Brave Lance+ Reposition Luna / Draconic Aura / Dragon Fang / Escutcheon Life and Death 3 / Swift Sparrow 2 Desperation 3 Hone Cavalry / Fortify Cavalry Attack +3 / Speed +3 / Brash Assault 3 / whatever and Firesweep Lance+ runs something like Firesweep Lance+ Reposition Luna / Draconic Aura / Dragon Fang Life and Death 3 / Swift Sparrow 2 Lancebreaker 3 / Drag Back / Hit and Run / whatever you want that isn't Desperation, Brash Assault, or Vantage Hone Cavalry / Fortify Cavalry Attack +3 / Speed +3 / Heavy Blade 3 / whatever so really the only difference is the weapon and B slot. I was thinking of running a firesweep lance sometime since she's not exactly physically defensive. She's fun to use tho. My sole firesweep lance+ is on my Cordelia tho. I think I'll just pass a normal brave lance/firesweep lance when I have the fodder to do so. My sole brave lance+ is on a 5* Abel that's fully levelled. I'm gonna raise one of my lower rarity Abels up so I can have a usable Abel for arena use. - att 5* Luke :/ waiting for more feathers so I can promote a bunch of 3* units. Tiki has priority, idk about the rest but hey they got good natures. -Lon'gu (+spd/-res) -Adult tiki -Est (+att/-res) -Lyon -Saizo Pulled a good virion and am currently levelling him in one of my grinding teams. I heard he's good with a passed down firesweep bow and a lot of merges so whynot. Quote Link to comment Share on other sites More sharing options...
Sias Posted February 23, 2018 Share Posted February 23, 2018 Sooo I finally have returned to the game after a 4 month break caused by eternal suffering university and immediately spent a bunch of orbs on the new banners, netting me a 4th hero for my horse/flier/armor team respectively. Are the general builds for these still roughly the same? Like 2xHone plus 2xFortify for the cavalry and fliers each with 4xFortify Armor and Swap on everyone for the armor team? Quote Link to comment Share on other sites More sharing options...
Shanadeila Posted February 23, 2018 Share Posted February 23, 2018 hello! i'm not sure if this is the right place to post this, but it seem better than opening another thread. So, i have started this game for a few month, made a team from scratch and everything, but now i'm starting to get a lot of 5* unit, and i want to have more than one team... Thing is, i can't figure out a good team using the 5* i have. Any advice? Here is what i got: Team 1 : Adult Tiki ( +def -atk) with defiant attack, double riposte, threaten attack and distant def Ninian (+hp -spd) with triadept, swordbreaker and fortify dragon Brave lyndis (neutral) with base skill and quick pulse priscilla (+def -spd) with only hone cavalry 5*: Zelgius (+hp -res) Alm (+ atk - hp) Lucina: (+hp -def) black knight: Leo (+atk -def) fjorm Nephenee ( +atk -res) Tana (+atk -def) Olwen (+res -spd) Amélia (+spd -def) frederick: (+hp -res) Myrrh (+res -pv) Sonya (+hp -spd) Julia (+def -res) New year corrin Noteworty (?) 4* Reindhart Eirika hana Eliwood Tailtiu Lilina Mae peri cordelia Kagero Again, any advice is welcome o/ Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted February 23, 2018 Share Posted February 23, 2018 45 minutes ago, Sire said: Q: For the Weapon Refinery, when merging units (NS!Robin to a better natured one), does the forged weapon also get passed on or do I need to reforge a new one? All learnt skills are transferred, weapons included. Quote Link to comment Share on other sites More sharing options...
Liliesgrace Posted February 23, 2018 Share Posted February 23, 2018 Where in Askr do you get Divine Dew? I've been wanting to upgrade Chrom's Falchion since the news came out and Caeda's Wing Sword too but I can't find anything in the notifications that says where they are and after checking my inventory I apparently haven't earned any through quests either like I have with the medals and stones. Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted February 23, 2018 Share Posted February 23, 2018 1 minute ago, Liliesgrace said: Where in Askr do you get Divine Dew? You get dew by using stones, equal to the amount of stones used. Quote Link to comment Share on other sites More sharing options...
Ae†her Posted February 23, 2018 Share Posted February 23, 2018 Just now, Liliesgrace said: Where in Askr do you get Divine Dew? I've been wanting to upgrade Chrom's Falchion since the news came out and Caeda's Wing Sword too but I can't find anything in the notifications that says where they are and after checking my inventory I apparently haven't earned any through quests either like I have with the medals and stones. You have to refine weapons that can refined with Refining Stones first such as Slaying, and Armorslayers, which rewards you Divine Dew. Quote Link to comment Share on other sites More sharing options...
Liliesgrace Posted February 23, 2018 Share Posted February 23, 2018 1 minute ago, Vaximillian said: You get dew by using stones, equal to the amount of stones used. So I just need to waste the stones I've amassed on a random character to get that amount of Divine Dew? Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted February 23, 2018 Share Posted February 23, 2018 6 minutes ago, Liliesgrace said: So I just need to waste the stones I've amassed on a random character to get that amount of Divine Dew? If you see it like that, yes. Slayers (and forging killers into slayers) and dragonstones are great things to spend the rocks on. Quote Link to comment Share on other sites More sharing options...
Liliesgrace Posted February 23, 2018 Share Posted February 23, 2018 (edited) 25 minutes ago, Vaximillian said: If you see it like that, yes. Slayers (and forging killers into slayers) and dragonstones are great things to spend the rocks on. Oh I didn't realize you could improve Dragon weapons! My Ninian could definitely appreciate a boost and maybe my Myrrh and Nowi too. EDIT: There're lots of options, it is just best to go with the stat boost best suited to what a character does, i.e. defense or resistance for tanks and attack or speed for nukes? Edited February 23, 2018 by Liliesgrace Quote Link to comment Share on other sites More sharing options...
XRay Posted February 23, 2018 Share Posted February 23, 2018 1 hour ago, Sias said: Sooo I finally have returned to the game after a 4 month break caused by eternal suffering university and immediately spent a bunch of orbs on the new banners, netting me a 4th hero for my horse/flier/armor team respectively. Are the general builds for these still roughly the same? Like 2xHone plus 2xFortify for the cavalry and fliers each with 4xFortify Armor and Swap on everyone for the armor team? For Distant Counter armor teams, they want Ward Armor instead of Fortify Armor since it gives them a higher boost when stacking (8 or 12 instead of 6), is less restrictive on positioning, and it cannot be negated by Panic. Quote Link to comment Share on other sites More sharing options...
Sias Posted February 23, 2018 Share Posted February 23, 2018 17 minutes ago, XRay said: For Distant Counter armor teams, they want Ward Armor instead of Fortify Armor since it gives them a higher boost when stacking (8 or 12 instead of 6), is less restrictive on positioning, and it cannot be negated by Panic. Grima and the Black Knight do have built-in DC, Effie and Sheena don't. Does 50/50 still qualify as DC team? :D Quote Link to comment Share on other sites More sharing options...
Stylish Posted February 23, 2018 Share Posted February 23, 2018 (edited) Pulled a Fallen Robin with +Atk -Res and I'm contemplating on what A skill to use. He will be used as an enemy phase unit to utilise his natural Vengeful Fighter B skill. a) Distant Def for increased bulk against mages and archers. I can't really think of a downside to this one, hence I'm favouring this option. b) Steady/Warding Breath for that increased cooldown, however it doesn't have a good synergy with Vengeful Fighter. c) Fury for the increase in all stats. Downsides are the extra 3 Spd won't really affect performance and the extra 6 damage may cause Vengeful Fighter to be out of that 50% hp threshold. d) Close Defense is also an option, but he'll be staying away from red swords and Dragons (as his likely partners will be either Nowi or Ninian). I'm open to suggestions, thanks :) Edited February 23, 2018 by Stylish Quote Link to comment Share on other sites More sharing options...
XRay Posted February 23, 2018 Share Posted February 23, 2018 Just now, Sias said: Grima and the Black Knight do have built-in DC, Effie and Sheena don't. Does 50/50 still qualify as DC team? :D Should be fine. 1 hour ago, Shanadeila said: hello! i'm not sure if this is the right place to post this, but it seem better than opening another thread. So, i have started this game for a few month, made a team from scratch and everything, but now i'm starting to get a lot of 5* unit, and i want to have more than one team... Thing is, i can't figure out a good team using the 5* i have. Any advice? Here is what i got: You generally want to create a team that consists of only 3 members, not 4. Leaving the fourth slot open allows you to run a bonus unit or fulfill a quest that requires you to run a specific unit. For example, I run the following: BH!Lyn +Atk -Res Firesweep Bow, Reposition, Luna Swift Sparrow, Sacae's Blessing, Hone Cavalry Close Def Reinhardt +Atk -HP Dire Thunder, Reposition, Moonbow Death Blow, Wings of Mercy, Hone Cavalry Heavy Blade Olivia +Atk -HP Ruby Sword, Dance, Aether Distant Counter, Quick Riposte, Hone Attack Distant Def 1 hour ago, Shanadeila said: Team 1 : Adult Tiki ( +def -atk) with defiant attack, double riposte, threaten attack and distant def Ninian (+hp -spd) with triadept, swordbreaker and fortify dragon Brave lyndis (neutral) with base skill and quick pulse priscilla (+def -spd) with only hone cavalry Get rid of Defiant Attack on A!Tiki and use either Fury, Triangle Adept, Steady Breath, or Warding Breath. Threaten Attack should also be replaced. BH!Lyn should run Firesweep Bow or Brave Bow and run Luna. Moonbow also works if she runs Firesweep Bow. I would run +Atk Clarine if you have trouble finding a +Spd Priscilla. The staff pony should run: Gravity/Panic/Pain [Dazzling Staff], Miracle Atk/Spd, Wrathful Staff, Hone Cavalry Attack +3/Speed +3 or Gravity/Panic/Pain [Wrathful Staff], Miracle Brazen Atk/Spd, Desperation, Hone Cavalry Attack +3/Speed +3 If you do not have Atk/Spd or Brazen Atk/Spd, you can run Attack +3 or Speed +3. 1 hour ago, Shanadeila said: 5*: Zelgius (+hp -res) Nature is okay. You want [+Atk, -HP/Spd]. Alm (+ atk - hp) Nature is good. You want [+Atk/Spd, -Def/Res] depending on his targets. Good Investment. Lucina: (+hp -def) Nature is okay. You want [+Atk/Spd, -Res]. black knight: Good Investment. Leo (+atk -def) Nature is good. You want [+Atk/Def, -Spd]. fjorm Nature is okay. You want [+Spd, -HP]. Good Investment. Nephenee ( +atk -res) Nature is perfect. Good Investment. Tana (+atk -def) Nature is good. You want [+Atk/Spd, -Res]. Good Investment. Olwen (+res -spd) Nature is bad. You want [+Atk/Spd, -HP/Def/Res]. Amélia (+spd -def) Nature is good. You want [+Atk/Spd, -Res]. frederick: (+hp -res) Nature is okay. You want [+Atk, -Res]. Myrrh (+res -pv) Nature is okay. You want [+Atk/Def, -Spd]. Sonya (+hp -spd) Nature is bad. You want [+Atk/Spd, -HP/Def/Res]. Julia (+def -res) Nature is okay. You want [+Atk/Spd, -HP/Spd/Def]. New year corrin Noteworty (?) 4* Reindhart Good Investment as long as he is not -Atk. Eirika Good Investment, nature does not matter too much if she is just a buff bot. hana Eliwood Tailtiu Good Investment as long as she is [+Atk/Spd, -HP/Def/Res]. Lilina Good Investment as long as she is [+Atk/Spd, -HP/Def/Res]. Mae Good Investment as long as she is [+Atk/Spd, -HP/Def/Res]. peri cordelia Good Investment as long as she is [+Atk/Spd, -HP/Def/Res]. Kagero I have commented in the quote box. My favorite team set up is Firesweep Bow/Brave Bow archer, Player Phase nuke, and a Dancer/Singer that is a weaker color to the nuke. You can run something like BH!Lyn, Reinhardt, Olivia like me, or you can run something like BH!Lyn, Amelia, Ninian. If you get a green dancer in the future, you can run something like BH!Lyn, Alm, HNY!Azura. Quote Link to comment Share on other sites More sharing options...
Sias Posted February 23, 2018 Share Posted February 23, 2018 1 hour ago, XRay said: Should be fine. Okay, thank you. :) Also, do you mind if I ask a few more questions regarding SI? It's just that I've gottten a lot of fodder because of throwing ~300 orbs at various banners, but I've also been out of the loop for quite a while, so... I was thinking about finalizing my Alfonse setup as he's a bonus unit for this season. Atm he's running Folkvangr/Repo/Bonfire/Death Blow/Swordbreaker/Spur Atk. Would it be a good idea to give him TA from one of the Roys I pulled? And regarding Fjorm... She should be pretty much fine if I just slap Reposition on top of her, right? Quote Link to comment Share on other sites More sharing options...
XRay Posted February 23, 2018 Share Posted February 23, 2018 (edited) 1 hour ago, Sias said: I was thinking about finalizing my Alfonse setup as he's a bonus unit for this season. Atm he's running Folkvangr/Repo/Bonfire/Death Blow/Swordbreaker/Spur Atk. Would it be a good idea to give him TA from one of the Roys I pulled? If you need him for actual combat, I would run Brave Sword instead of Fólkvangr. Generally speaking, I would not give melee units Triangle Adept 3 since it is very valuable for mages and melee units can just run Gem Weapons instead. If you do not need the Askr Trio and Fjorm for combat, you can use them boost your score instead: Weapon: Exclusive — Slaying Assist: Dual Rally — Reposition Special: Aether — Galeforce — Area of Effect (Growing/Blazing Element) A: Distant Counter — Brazen — Dual Blow — Breath — Close/Distant Def — Stance — Bond — Flashing/Heavy Blade B: Quick Riposte — Wrath — Wings of Mercy — Chill Speed — Renewal — Wind/Watersweep — Poison Strike C: Drive — Dual Spur — Tactic — Infantry Pulse — Smoke — Ploy Sacred Seal: Drive Def — Close/Distant Def — Quick Riposte — Heavy Blade — Poison Strike The only time I would give a melee unit Triangle Adept 3 is when you give them an Effective Weapon to specifically counter and overkill an armor unit to make sure they are dead. For example, if you run Olivia or Azura on your team, but you are having a lot of trouble with LA!Hector or Zelgius, I would run [Armorsmasher/Slaying Spear, Glimmer, Triangle Adept, Axebreaker/Swordbreaker] to stack Triangle Adept damage on top of effective damage to eliminate those two in 2 hits. 1 hour ago, Sias said: And regarding Fjorm... She should be pretty much fine if I just slap Reposition on top of her, right? Yes, and put Quick Riposte Sacred Seal on her if you have it. Edited February 23, 2018 by XRay Quote Link to comment Share on other sites More sharing options...
MacLovin Posted February 23, 2018 Share Posted February 23, 2018 Just noticed I have a 4* tobin from that TT. Is he worth investing into, or should I just push him to near the bottom of the list of priorities? Trying to figure out who wants swordbreaker. I'm guessing that adult tiki might want it. Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted February 23, 2018 Share Posted February 23, 2018 6 hours ago, Sias said: Sooo I finally have returned to the game after a 4 month break caused by eternal suffering university and immediately spent a bunch of orbs on the new banners, netting me a 4th hero for my horse/flier/armor team respectively. Are the general builds for these still roughly the same? Like 2xHone plus 2xFortify for the cavalry and fliers each with 4xFortify Armor and Swap on everyone for the armor team? Cavalry for me has always been 4 Hone Cavalry or 3 Hone Cavalry and 1 Fortify Cavalry. Positioning has gotten much less flexible recently due to the prevalence of trench and forest tiles. Fliers with Litrblade want to run some combination of Hone Fliers and Fortify Fliers. Other team compositions might benefit more from having Goad Fliers mixed in, especially with Panic Ploy being more prevalent and easily obtainable. Armors want to run either 4 Ward Armor for an enemy-phase team or 2 Armor March and 2 other buffs of your choice for a player-phase team. You can also do some hybrid compositions like 3 Ward Armor and 1 Armor March. Tactic skills aren't very accessible at the moment (Res Tactic is the only one that can be pulled at 4-star rarity), but they make building mixed teams easier. The Guidance skill, Hinoka's new Hinoka's Spear weapon, and refined Cymbeline allow for more synergy with mixed teams containing fliers and infantry or armors. 5 hours ago, Liliesgrace said: Oh I didn't realize you could improve Dragon weapons! My Ninian could definitely appreciate a boost and maybe my Myrrh and Nowi too. EDIT: There're lots of options, it is just best to go with the stat boost best suited to what a character does, i.e. defense or resistance for tanks and attack or speed for nukes? Lightning Breath+ is the biggest winner of the refinery lottery. All breath weapons gain the ability to target the weaker of the opponent's defensive stats as long as the opponent is a ranged class (bow, dagger, tome, staff) regardless of who initiates combat on all refinement options. The other big winner is Berkut's Lance+, which has its +4 Res boost on enemy phase increased to +7 Res on enemy phase on all refinement options. With a Res refinement, it gives +4 Res on player phase and +11 Res on enemy phase. Def or Res is generally the best option for enemy-phase units. Melee weapons receive +4 with a Def or Res refine, and ranged weapons receive +3. Spd is generally the best option for player-phase units. Melee weapons receive +3 with a Spd refine, and ranged weapons receive +2. Atk is most often not used because its refinement bonus is the lowest at +2 for melee weapons and +1 for ranged weapons. Also note that some weapons have their base Mt increased when refining. For example, Lightning Breath+'s base Mt is increased from 11 to 12 (meaning 14 with an Atk refine). Daggers got the biggest boost here with Smoke Dagger and Rogue Dagger being improved to 12 base Mt (13 with an Atk refine). Finally, staves have only two refinement options: Wrathful Staff and Dazzling Staff. Dazzling Staff is generally more useful because the skill itself is still locked to a limited character and because it works well even without having Wrathful Staff for spreading debuffs. Quote Link to comment Share on other sites More sharing options...
XRay Posted February 23, 2018 Share Posted February 23, 2018 (edited) 45 minutes ago, Czarpy said: Is he worth investing into, or should I just push him to near the bottom of the list of priorities? He should be near the bottom. He is good in Arena Assault though if you need him to take down those annoying Hectors. Triangle Adept 2 and Reposition from Selena will suit Tobin well, and Glimmer and Axebreaker will make him better at his job. Selena herself can do the same job Tobin does, but her Attack is a lot lower than Tobin's, so she might have trouble with the extremely bulky ones. Edited February 23, 2018 by XRay Quote Link to comment Share on other sites More sharing options...
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