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Grand Hero Battle: Navarre


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4 minutes ago, SatsumaFSoysoy said:

Wow, we have all stats and stuff already? Dataminers ruining the surprise meng...

It's entirely speculation based on the fact that enemy units with the same class in previous Grand Hero Battles have had identical stats with each other.

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1 minute ago, Ice Dragon said:

It's entirely speculation based on the fact that enemy units with the same class in previous Grand Hero Battles have had identical stats with each other.

Huh, really? Like the Lancer from Robin's map had the same stats as the Lancer in Michalis'?

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5 minutes ago, SatsumaFSoysoy said:

Huh, really? Like the Lancer from Robin's map had the same stats as the Lancer in Michalis'?

Here:

On 3/30/2017 at 1:25 PM, Kiran said:

I'm assuming that its going to be the same stats as the previous GHB. The sword cav in the Ursula battle has the same stats as the Micahlis cav. The infantry enemies have the same stats in the narcian/robin battles as well. Though this is not certain and merely speculation. 

 

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1 hour ago, Ice Dragon said:

Assuming those stats are accurate, the Hammer+ armor knight does a grand total of 13 damage to 5-star neutral Draug, which is not even enough to break Quick Riposte 3.

I'm now tempted to build my Wo Dao+, Moonbow, Distant Counter, Quick Riposte 3 Draug and just walk him in and stomp everyone.

With 42 might and the WTD wouldn't that do just plain 0 damage?

Do armour slayers double the weapon or the full atk?

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Not sure if this been mentinoed yet, but Gronnraven + Triangle Adept bunny camilla might be good for flying in and sniping the bottom thief.

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8 minutes ago, Ice Dragon said:

1.5x full Atk.

Sooo the armour will deal 42*0.8*1.5=50.4atk worth of damage. Minus Draug's 39 defence that's 11.4 damage with the hammer. That's pretty damn pathetic.

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3 minutes ago, Silith13 said:

Sooo the armour will deal 42*0.8*1.5=50.4atk worth of damage. Minus Draug's 39 defence that's 11.4 damage with the hammer. That's pretty damn pathetic.

43 x 1.5 = 64.5.
64 x 0.8 = 51.2.
52 - 39 = 13.

In that order.

Neutral Draug needs to take 16 damage to have Quick Riposte 3 broken.

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6 minutes ago, Ice Dragon said:

43 x 1.5 = 64.5.
64 x 0.8 = 51.2.
52 - 39 = 13.

In that order.

Neutral Draug needs to take 16 damage to have Quick Riposte 3 broken.

Whoa that's super inconsistant. .5 gets rounded down but .2 gets rounded up?

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10 minutes ago, Silith13 said:

Sooo the armour will deal 42*0.8*1.5=50.4atk worth of damage. Minus Draug's 39 defence that's 11.4 damage with the hammer. That's pretty damn pathetic.

A little off, but yeah. It is pretty pathetic. Your boy is the ultimate tank of death!

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13 minutes ago, Silith13 said:

Whoa that's super inconsistant. .5 gets rounded down but .2 gets rounded up?

All rounding is down, but it's always the modifier that is rounded, not the end result. So it's actually:

43 + (43 x 0.5) = 42 + (21.5) = 43 + 21 = 64.
64 - (64 x 0.2) = 64 - (8.8) = 64 - 8 = 52.
52 - 39 = 13.

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The Grand Hero Battle against Navarre has officially been announced, and it's starting tomorrow on April 4th!
As the case with two prior battles, a 4⋆ Navarre can be obtained.

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Just got my Draug his final passive skill.

 

Let's see if he can solo smash this party. It kind of depends on the healer enemy.

(And if our thoughts on the enemy compesition is correct.)

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You were thinking of Dragon Fang etc. Those skill buff the full atk of the character.

Astra on the other hand only increases based on the damage dealt normally.

Example 1. You got 30 atk and your opponent has 20 defence.

Dragon Fang will Do 30*1.5-20=25 damage.
Astra will do (30-20)*1.5= 15 damage.

Example 2. You got 30 attack but you face the Might of Draug who has 39 defence.

Dragon Fang will do 30*1.5-39=6 damage.
Astra will do (30-39)*1.5)=0 damage. And only because negative numbers don't exist.

Either way Draug is a boss.

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Fudge, I realized I made an error in the stats. The grand hero always has boosted versions of their stats. Ursula had only boosted hp, while Micahlis had boosted hp and +1 to def, spd, and atk.  So Navarre's stats are slightly off (except for hp which is off by a lot). Navarre should have an extra +15-20 hp, with possibly +1 (maybe even +2 since it seems they are slowly increasing the difficulty each time) to some of his other stats.

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Kagero with daggerbreaker will wreck those thiefs. As will anyone with Setsuna's Assassin bow. A tanky blue unit will easily beat Navarre and something red and magic can face the green knight.

Thinking ahead.

Effie, Kagero, Lilina and Olivia will be a good team.

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