DB4D Posted November 8, 2018 Share Posted November 8, 2018 I forgot why I hated this game so I started playing it again, on chapter 14x Im tired of this game's shit again Why does every fucking enemy consistently hit me at extremely low hit percents? I dont mean like getting hit once or twice from 40%, because that's reasonable, Im talking about getting hit at 12% multiple times from different enemies... then I cant hit at 80%, ok game. 4 characters I was building died bc apparently every enemy has the accuracy of a god and the game displays it as "Lmao, 20%, that aint gonna hit you" I hope Im not just extremely, EXTREMELY unlucky, I hope this aint just me Quote Link to comment Share on other sites More sharing options...
Michelaar Posted November 8, 2018 Share Posted November 8, 2018 24 minutes ago, DB4D said: I forgot why I hated this game so I started playing it again, on chapter 14x Im tired of this game's shit again Why does every fucking enemy consistently hit me at extremely low hit percents? I dont mean like getting hit once or twice from 40%, because that's reasonable, Im talking about getting hit at 12% multiple times from different enemies... then I cant hit at 80%, ok game. 4 characters I was building died bc apparently every enemy has the accuracy of a god and the game displays it as "Lmao, 20%, that aint gonna hit you" I hope Im not just extremely, EXTREMELY unlucky, I hope this aint just me That never happened to me, you may just be unlucky? Quote Link to comment Share on other sites More sharing options...
NobodiePichu Posted November 8, 2018 Share Posted November 8, 2018 34 minutes ago, DB4D said: I forgot why I hated this game so I started playing it again, on chapter 14x Im tired of this game's shit again Why does every fucking enemy consistently hit me at extremely low hit percents? I dont mean like getting hit once or twice from 40%, because that's reasonable, Im talking about getting hit at 12% multiple times from different enemies... then I cant hit at 80%, ok game. 4 characters I was building died bc apparently every enemy has the accuracy of a god and the game displays it as "Lmao, 20%, that aint gonna hit you" I hope Im not just extremely, EXTREMELY unlucky, I hope this aint just me well binding blade does use a one roll system as opposed to a two roll system (ie, it rolls one hypothetical dice instead of two to determine whether a hit will actually hit. in a two roll system low percentage hit rates hit less often and high percentage rates hit more often, well in a one roll system your hit rate is much more accurate to your chances of actually hitting or missing) i dont think hit rates themselves are that much different compared to other fire emblem games. think ya might just be unlucky. Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted November 8, 2018 Share Posted November 8, 2018 7 minutes ago, NobodiePichu said: well binding blade does use a one roll system as opposed to a two roll system (ie, it rolls one hypothetical dice instead of two to determine whether a hit will actually hit. in a two roll system low percentage hit rates hit less often and high percentage rates hit more often, well in a one roll system your hit rate is much more accurate to your chances of actually hitting or missing) i dont think hit rates themselves are that much different compared to other fire emblem games. think ya might just be unlucky. Are you sure Binding Blade uses single RNG? I thought it used double RNG, but the RNG mistakenly goes from 0-100 instead of 0-99 or something like that. Quote Link to comment Share on other sites More sharing options...
DragonFlames Posted November 8, 2018 Share Posted November 8, 2018 While I have my honest doubts about the "R" in RNG, because some situations that arise are just TOO convenient to be true coincidence, ESPECIALLY when it benefits the A.I. (though I might still be scarred from the many times Pokémon's "R"NG screwed me over), the thing that bugs me the most about FE6 and doesn't exactly encourage me to play it again is the bloody ambush spawns. If they catch you off-guard, it's a reset. I HATE that. In my eyes, every difficulty level that implements ambush spawns is immediately disqualified from calling itself "fair". Quote Link to comment Share on other sites More sharing options...
Garlyle Posted November 8, 2018 Share Posted November 8, 2018 Defineately you had the experience of the unlucky run. Give it another shot, you shouldn't experience the same bad luck constantly. I do remember getting hit by long range status staves which had 30 or less chance to hit me, so I had this paranoia to run Restore staff with healers from each side of the map. Worse luck if I'm missing hits from 90%+ chances. Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted November 8, 2018 Share Posted November 8, 2018 It's finally happening. I can finally link to Fire Emblem Pitfalls unironically. You're either unlucky or giving in to confirmation bias ("of course my 90% hit missed") and selective memory (you don't remember the 98 times that 90% hit hit because you naturally consider that normal, but you do remember the 2 times that 90% missed because you naturally consider that not normal). Keep in mind that your hit rates in FE6 are generally lower than in newer FE games, and that 80% =/= 100% and 20% =/= 0%. 1 hour ago, Von Ithipathachai said: Are you sure Binding Blade uses single RNG? I thought it used double RNG, but the RNG mistakenly goes from 0-100 instead of 0-99 or something like that. FE6 does use a 2 RN system, but apparently status staves still use 1 RN. The 100 RN is indeed a bug, but it apparently occurs way less often than any 0-99 RN. Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted November 8, 2018 Share Posted November 8, 2018 2 minutes ago, Julius Nepos said: It's finally happening. I can finally link to Fire Emblem Pitfalls unironically. Yes, this is exactly where I heard that from. @DB4D You probably are just getting extremely unlucky. That said, a lot of weapons in Binding Blade do have lower Hit than they do in the later GBA games. Quote Link to comment Share on other sites More sharing options...
DB4D Posted November 8, 2018 Author Share Posted November 8, 2018 @Garlyle Bro Im tellin you every sleep stave had like a 30% hit and they always hit me, Im not even joking I had a fighter kill Chad with a 17% HIT ONE SHOT The devil axe ALWAYS procs for me but NEVER the enemies Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted November 8, 2018 Share Posted November 8, 2018 6 minutes ago, DB4D said: The devil axe ALWAYS procs for me but NEVER the enemies I think that might also happen in Mystery of the Emblem, since enemies simply do not have a Luck stat (as opposed to a Luck stat of 0). So this personally does not surprise me in the slightest. ...What chapters have Devil Axe enemies again? Quote Link to comment Share on other sites More sharing options...
DB4D Posted November 8, 2018 Author Share Posted November 8, 2018 @Von Ithipathachai So far Im on chapter 14x and the axe appeared on the chapter where you recruit Gonzalez and 14x Quote Link to comment Share on other sites More sharing options...
DarthR0xas Posted November 9, 2018 Share Posted November 9, 2018 Just burn a bunch of RNs if you get on a very bad streak, normally that should effectively change your luck. Quote Link to comment Share on other sites More sharing options...
NobodiePichu Posted November 9, 2018 Share Posted November 9, 2018 5 hours ago, Von Ithipathachai said: Are you sure Binding Blade uses single RNG? I thought it used double RNG, but the RNG mistakenly goes from 0-100 instead of 0-99 or something like that. maybe? it might not now that ya mention it... Quote Link to comment Share on other sites More sharing options...
Zkitty8 Posted November 9, 2018 Share Posted November 9, 2018 Yeah, I think Binding Blade uses double RNG, but hit rates are lower than usual. It sounds like you were just very unlucky. Also because of how the RNG works in the GBA games, if you do the exact same thing every time you get the same results, so maybe that's why enemies are hitting consistently? So if you burn random numbers like DarthR0xas said or do a slightly different strategy that might help. Quote Link to comment Share on other sites More sharing options...
Jerry Kuma Posted November 14, 2018 Share Posted November 14, 2018 Honestly, you're just unlucky. I more just get frustrated by the bolting users. Quote Link to comment Share on other sites More sharing options...
henrymidfields Posted November 17, 2018 Share Posted November 17, 2018 This is the first time I've heard such shenangians. Usually that happens to me way more often in Fates Conquest. I'm afraid you'll just have to accept that as pure bad luck run. Quote Link to comment Share on other sites More sharing options...
Fibberkick Posted November 25, 2018 Share Posted November 25, 2018 I completely agree with you the RNG is against you all the time I swear it is I've been hit by 22% hits and miss 90% it's ridiculous, it's part of the reason I like it still but it's getting out of hand during my current play though PRIASE RUTGER Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 25, 2018 Share Posted November 25, 2018 It's just you. But more importantly, check out the actual, raw stats on weapons. Axes in particular are a bad offender of this. You can sort-of mitigate it by building supports that give out accuracy, or obeying the weapon triangle. Or, you can learn how to manipulate the RNG. Quote Link to comment Share on other sites More sharing options...
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