Ertrick36 Posted July 10, 2019 Share Posted July 10, 2019 3 hours ago, Nio said: Assassin -Sword Expert -Lockpick -Stealth Steps: Harder to be targeted by enemies Stealth Steps seems interesting to me. As far as I can remember, there was never a way to keep a unit from being targeted by the enemy other than staying out of their range or having more defense than another ally in range. I now have to wonder how the enemy targeting priority system will work in this game. Quote Link to comment Share on other sites More sharing options...
link16hit Posted July 10, 2019 Share Posted July 10, 2019 -Stealth Steps: Harder to be targeted by enemies woah a comeback from the FE9-10? Ilyana and Volke had this, not the same name thought (Shade was the name) Quote Link to comment Share on other sites More sharing options...
Onestep Posted July 10, 2019 Share Posted July 10, 2019 2 minutes ago, Ertrick36 said: Stealth Steps seems interesting to me. As far as I can remember, there was never a way to keep a unit from being targeted by the enemy other than staying out of their range or having more defense than another ally in range. I now have to wonder how the enemy targeting priority system will work in this game. I think Tellius had limited control of that with the Provoke/Shade. And Stillness. Quote Link to comment Share on other sites More sharing options...
HappyHawlucha. Posted July 10, 2019 Share Posted July 10, 2019 Stealth Steps should be a lot more impactful due to the aggro lines showing enemy aggro a lot more visibly; so expect Provoke to return on say Berserker in Master Class; or General. Quote Link to comment Share on other sites More sharing options...
Lynsanity Posted July 10, 2019 Share Posted July 10, 2019 I didn't play much FE9-10 so Stealth Steps is a very strange concept to me. An ability that exclusively affects AI behaviour? Not that I imagine every battle as a PVP scenario, but what the heck is the in-universe explanation for that? Assassin units are right there on the battlefield! Just target them! They'll even have battalions following them around! If it affected hit rates or had something to do with terrain bonuses or fog of war, I'd like it more. Quote Link to comment Share on other sites More sharing options...
ArsSanctum Posted July 10, 2019 Author Share Posted July 10, 2019 5 minutes ago, Lynsanity said: I didn't play much FE9-10 so Stealth Steps is a very strange concept to me. An ability that exclusively affects AI behaviour? Not that I imagine every battle as a PVP scenario, but what the heck is the in-universe explanation for that? Assassin units are right there on the battlefield! Just target them! They'll even have battalions following them around! If it affected hit rates or had something to do with terrain bonuses or fog of war, I'd like it more. Shade from Tellius basically lowers enemy priority. They may still target you, but they are more likely to target others provided they are nearby. I wonder how similar Stealth Steps will be to that, or how different. Quote Link to comment Share on other sites More sharing options...
Kiran_ Posted July 10, 2019 Share Posted July 10, 2019 12 minutes ago, Lynsanity said: I didn't play much FE9-10 so Stealth Steps is a very strange concept to me. An ability that exclusively affects AI behaviour? Not that I imagine every battle as a PVP scenario, but what the heck is the in-universe explanation for that? Assassin units are right there on the battlefield! Just target them! They'll even have battalions following them around! If it affected hit rates or had something to do with terrain bonuses or fog of war, I'd like it more. Uhh, if you think about it realistically, they might be 'on the battlefield', but a real assassin would probably be crouched/hiding/behind the battalion. And also, real combat isn't turn-based, so what's so odd about it?? Quote Link to comment Share on other sites More sharing options...
timon Posted July 10, 2019 Share Posted July 10, 2019 28 minutes ago, Lynsanity said: I didn't play much FE9-10 so Stealth Steps is a very strange concept to me. An ability that exclusively affects AI behaviour? Not that I imagine every battle as a PVP scenario, but what the heck is the in-universe explanation for that? Assassin units are right there on the battlefield! Just target them! They'll even have battalions following them around! If it affected hit rates or had something to do with terrain bonuses or fog of war, I'd like it more. You could see it as a stealthily moving column? I mean if we up the scale of fire emblem battles we might as well up the scale of the battlefield, even a plains tile might not be just a field, there might be some way to sneak some troops around with some good maneuvering. It's not that much of a stretch, if our units are the commanders then an Assassin might just be a very good commander on that aspect. Quote Link to comment Share on other sites More sharing options...
Lynsanity Posted July 10, 2019 Share Posted July 10, 2019 14 minutes ago, Kiran_ said: Uhh, if you think about it realistically, they might be 'on the battlefield', but a real assassin would probably be crouched/hiding/behind the battalion. And also, real combat isn't turn-based, so what's so odd about it?? In that case, is the player going to have trouble seeing enemy assassins on the field? If not, why would the enemy AI have that trouble? It's just a weird and lopsided mechanic. The only other "stealthy" elements in Fire Emblem relate to evasion, terrain, and fog of war maps where you don't have full information on the enemy's positions. Come to think of it, a cool mechanic would be assassins being able to "hide" on forest tiles regardless of there being fog or not. That would actually put enemy assassins on equal footing. Quote Link to comment Share on other sites More sharing options...
IzzyFresh Posted July 10, 2019 Share Posted July 10, 2019 4 hours ago, Nio said: Just for the ability to use guantlets. Besides from that, nothing really. The gauntlet thing is moot, considering that Wyvern Riders can just dismount as needed and punch. Quote Link to comment Share on other sites More sharing options...
Cysx Posted July 10, 2019 Share Posted July 10, 2019 (edited) 10 minutes ago, Lynsanity said: In that case, is the player going to have trouble seeing enemy assassins on the field? If not, why would the enemy AI have that trouble? It's just a weird and lopsided mechanic. It's not guaranteed that enemy assassins will get this skill, to be fair. Which would imply that yours are more... competent, I guess. ... it's true that it being a class skill makes things a bit weird, in Tellius it was tied to characters so it could be interpreted as their talent as individuals. Edited July 10, 2019 by Cysx Quote Link to comment Share on other sites More sharing options...
Ertrick36 Posted July 10, 2019 Share Posted July 10, 2019 47 minutes ago, Lynsanity said: Not that I imagine every battle as a PVP scenario, but what the heck is the in-universe explanation for that? Assassin units are right there on the battlefield! Just target them! They'll even have battalions following them around! You have to be able to do a bit of theater of the mind. Sort of like DnD; sure, you can physically see your characters on the field, but they would be hiding in actuality. 11 minutes ago, Lynsanity said: In that case, is the player going to have trouble seeing enemy assassins on the field? If not, why would the enemy AI have that trouble? It's just a weird and lopsided mechanic. They might have it function differently for enemies. Perhaps their capabilities are hidden, or they get boosts to dodge. Or perhaps it's like the whole Jedah attack-canceling thing where every attack except the second or third or fourth or whatever number is guaranteed to miss, so as to encourage you to deal with other enemies first. Though if it's that last one, then it'd be exceptionally annoying to deal with a whole army of them. Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted July 10, 2019 Share Posted July 10, 2019 20 minutes ago, Cysx said: It's not guaranteed that enemy assassins will get this skill, to be fair. Which would imply that yours are more... competent, I guess. ... it's true that it being a class skill makes things a bit weird, in Tellius it was tied to characters so it could be interpreted as their talent as individuals. What really makes it funny is that it also apply to the Assassin's entire battalion. Quote Link to comment Share on other sites More sharing options...
Cysx Posted July 10, 2019 Share Posted July 10, 2019 2 minutes ago, Tamanoir said: What really makes it funny is that it also apply to the Assassin's entire battalion. They're really good at telling people to keep quiet too. And horses. And probably wyverns. Quote Link to comment Share on other sites More sharing options...
Ivy Wife Supremacy Posted July 10, 2019 Share Posted July 10, 2019 (edited) Since the last issue will be a "huge blowout" according to them I'm guessing they'll finally mention S Supports especially involving Jeralts wedding ring passing it down to Byleth, uh.....maybe more timeskip stuff like more designs?, maybe the "Master Classes"?. But outside this I'm not expecting anything else new especially when this article didn't have anything too substantial besides how Demonic Beasts work and some class abilities for already known advance classes. I wouldn't mind if the details I just mention were kept secret to the release it would be nice but we'll find out real soon in almost 2 more weeks! Edited July 10, 2019 by Dorothea Joestar Arnold Quote Link to comment Share on other sites More sharing options...
BastienSoul Posted July 10, 2019 Share Posted July 10, 2019 4 minutes ago, Dorothea Joestar Arnold said: Since the last issue will be a "huge blowout" according to them I'm guessing they'll finally mention S Supports especially involving Jeralts wedding ring passing it down to Byleth, uh.....maybe more timeskip stuff like more designs?, maybe the "Master Classes"?. But outside this I'm not expecting anything else new especially when this article didn't have anything too substantial besides how Demonic Beasts work and some class abilities for already known advance classes. I wouldn't mind if the details I just mention were kept secret to the release it would be nice but we'll find out real soon in almost 2 more weeks! S Supports and post-timeskip designs seem reasonable. I'd say that post-timeskip exclusive promotions for the Lords would likely be the only classes they reveal, and maybe Manakete too, if it's in (though it might be saved until release). What I'm expecting/hoping they will cover is what class mastery is and what some more of the crests do. Quote Link to comment Share on other sites More sharing options...
Onestep Posted July 10, 2019 Share Posted July 10, 2019 We'll probably start seeing leaks a day or two after the Famitsu release as well. Quote Link to comment Share on other sites More sharing options...
_Xavi_ Posted July 11, 2019 Share Posted July 11, 2019 She's perfect. Quote Link to comment Share on other sites More sharing options...
HappyHawlucha. Posted July 11, 2019 Share Posted July 11, 2019 Well if we do get a huge blowout in 2 weeks time it's safe to say I'll be going offline for that, it's nearly time to stop lurking folks it's been a good run. Quote Link to comment Share on other sites More sharing options...
Ivy Wife Supremacy Posted July 11, 2019 Share Posted July 11, 2019 10 minutes ago, _Xavi_ said: She's perfect. You bet she is!!!!!! Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted July 11, 2019 Share Posted July 11, 2019 (edited) You can appreciate both the aesthetic and practicality of that exposed leg. Which begs the question: why the longcoat? I mean the longcoat has been a staple of swordmasters but ....... Edited July 11, 2019 by Jayvee94 Quote Link to comment Share on other sites More sharing options...
Timlugia Posted July 11, 2019 Share Posted July 11, 2019 (edited) 46 minutes ago, HappyHawlucha. said: Well if we do get a huge blowout in 2 weeks time it's safe to say I'll be going offline for that, it's nearly time to stop lurking folks it's been a good run. Well, consider Nintendo games usually get their music leaked two week ahead. It’s really time stop visiting YouTube if you don’t want spoilers. Edited July 11, 2019 by Timlugia Quote Link to comment Share on other sites More sharing options...
Ivy Wife Supremacy Posted July 11, 2019 Share Posted July 11, 2019 Yeah I'm expecting the leaking to start within next week be prepared for what's in store there! Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted July 11, 2019 Share Posted July 11, 2019 Link to the Article Thank me Later. Quote Link to comment Share on other sites More sharing options...
Sentinel07 Posted July 11, 2019 Share Posted July 11, 2019 2 hours ago, HappyHawlucha. said: Well if we do get a huge blowout in 2 weeks time it's safe to say I'll be going offline for that, it's nearly time to stop lurking folks it's been a good run. I think I'll probably hang around a little longer, just as long as small bits from official material come in. But yeah, once the leaking starts, I'm out! 😄 Quote Link to comment Share on other sites More sharing options...
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