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Serenes Forest's Teehee Thread


MisterIceTeaPeach

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1 minute ago, Sooks said:

But why would there be a guidance totem for a choice that doesn’t matter?

Okay, my mistake. The choice does, since losing the machete or keeping it does change stuff... but it's the fact that getting into the choice is what doesn't matter. The Totem guides you that the bear trap involves a choice, but it's definitely a choice you don't want to be forced to make. So yeah, it'd fit best as a Danger totem, but I guess they wanted six of every totem.

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25 minutes ago, Acacia Sgt said:

I'm pretty sure that's what he's saying, actually.

His fingers were punctured, nerves and tendons severed, and he would still be at risk of infection as well. Even if he kept them, I doubt he could keep a solid grip.

25 minutes ago, Acacia Sgt said:

but is it the right decision to do!?

It is the correct choice.

20 minutes ago, Sooks said:

Also, I’m not sure she was cheating… right now, anyway.

If you pressure her, she'll admit she was cheating.

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4 minutes ago, Acacia Sgt said:

Okay, my mistake. The choice does, since losing the machete or keeping it does change stuff... but it's the fact that getting into the choice is what doesn't matter. The Totem guides you that the bear trap involves a choice, but it's definitely a choice you don't want to be forced to make. So yeah, it'd fit best as a Danger totem, but I guess they wanted six of every totem.

Well the tutorial guidance totem doesn’t show a specifically meaningful outcome, it just shows a bird landing and then Mike approaching the bird as it flies away, and the “right answer” there is to just let him approach the bird, so from there I figured if an action is shown in a guidance totem, you should take it.

So does Mike losing fingers change anything other than his 3D model? No spoilers please.

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Just now, Sooks said:

So does Mike losing fingers change anything other than his 3D model? No spoilers please.

How do you want me to answer without saying spoilers?

Again, open at your own risk.

Spoiler

Nope. So if you want to keep the machete, you can just ignore the bear trap. You only activate it if you want to lose it, and thus, want to have happen the consequences of losing the machete.

 

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6 minutes ago, Ghost_06_ said:

If you pressure her, she'll admit she was cheating.

If it’s when she’s hanging over the edge, too late. Cause, you know, she was kinda dying.

Although I did distrust Mike earlier, in the confrontation between him and Matt. I’m just so good at the game. Except when I got Sam captured and Josh killed because I thought I was too smart for a choice. And then I got Matt killed because I assumed the choice was stupid and reset to a bad choice instead of sticking with my original choice.

5 minutes ago, Acacia Sgt said:

How do you want me to answer without saying spoilers?

A yes or no… but I guess that’s spoilers. I probably shouldn’t ask.

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Okay, finally done with Reilly's Rangers quest. Well, outside returning to the Compound for the reward. Though for now, it's back to GNR from Vernon Square to Chevy Chase through Metro Junction. Or Fast Travel, but I'm kinda going for a "no fast travel" run, at least not if I can still travel through areas I haven't gone through before.

Edited by Acacia Sgt
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I have finished Other M except not really, there's still the epilogue. I will also maybe 100% this game, shouldn't take too long probably.

13 minutes ago, lightcosmo said:

As it turns out: I'm in business!

b9d8c91b3d74124378c392b05fed5e09.png

Character blocks in standard form, ofc.

Do me a favor, make bosses be affected by Chaos Brand again.

Do what Falcom doesn't.

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And just like that, I’m halfway-ish back go where I was. The game is not very long.

Though the main difference is that I’m not spending 20 years looking for collectibles like I was before. I admit I’m using a walkthrough, but I got all of this already so I just don’t want to spend time searching. Well, I don’t think I recognize two of these totems but details, details. I also think I made a choice differently when I panicked for a quick choice, one of the ones where you take a risky shortcut or the safe path during a chase, but literally nothing changed except the stats, which I’m 99% don’t matter, so I’ll just roll with it. And even then, it was only a little bit of bravery, and Michael’s bravery was already through the roof for me due to later decisions, so even if it does matter, the little bit more probably won’t change anything.

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Metroid Other M review

Ah yes, Metroid: Other M. A game which lives in infamy. "This game is an insult to fans", "this game does not deserve to exist", "we do not speak of Other M". Even when i was somebody who didn't really know anything about Metroid other than what was in Smash Bros, i have seen this game get trashed on for years. I have heard so much about this game and about how bad it is. So here we are now, i've played every 2D Metroid and i've played the Prime trilogy. As i do not care for the spin-offs, this is the last Metroid game on the list before Dread comes out.

....honestly, i'm mad. I'm mad because y'all lead me to believe this game is dogshit when it is actually a good and fun game. This review's gonna be a long one.

Let's get the elephant in the room out of the way: the story. The story is the biggest reason why Other M is so hated. Now, i must acknowledge that the localization of this game wasn't kind to it. It made a lot of changes to the script that honestly made for a worse story. But the localization is the version i played so i have to be fair and judge the game i was given. I'll make comparisons to the original Japanese script here and there but my review will not be based off the Japanese script. Anyways first things first, let's talk about Adam's role in the story and how Samus' progression is tied to his authorization. And i want to say that the amounts of complaints about this point are 100% overblown. See, before i played this game, i thought Adam would get on your ass for going off the beaten path or just doing something you weren't supposed to do. I've seen many "Adam didn't authorize that Samus" memes over the years so i thought that was something that could genuinely happen. But....it doesn't. Memes do have a tendency to overblow things but it goes to show just how much public opinion can affect someone's perception going into something. Anyways, the whole thing of Samus not using her abilities until Adam authorizes it makes perfect sense within the context of the story. This isn't like Samus' other missions were she's hired by the Federation and allowed to achieve her goals by any means necessary. Samus is there purely by chance and, given that she'll be working with regular-ass humans as opposed to the superhuman bounty hunters like in the start of Prime 3, it makes sense that Adam accepts her help on the condition that she follow his orders. The only time this gets dumb is when Adam basically waits until the last minute to authorize use of the Varia Suit. But everything else, i felt was reasonable. Of course, the Japanese version's reasoning for this being "Samus doesn't use her weapons out of spite" is better (and kinda funnier) but that's not the version i got.

And then there's the other aspect of Other M's plot: the supposed assassination's of Samus' character. I was keeping my eye on this because i've heard so many things about this......and by the end, i was kinda just rubbing my head about what exactly was supposed to be "assassinated" here. Was it Samus being subordinate to Adam? Well no, because Fusion established that Adam was the only guy Samus ever actually took direct orders from. Was it the supposed romance Samus had towards Adam? Well no because i never got the feeling that she felt that way towards him. Was it that it made Samus meek? Well no because she preforms fatalities on her enemies in this game. What's really left is the Ridley PTSD scene which i will admit was not good but it's not the fact that Samus had PTSD in the first place. I can buy that Samus had PTSD because honestly, PTSD isn't that simply in real life. It can relapse. The reason the scene sucks is because this is the first time we're actually seeing it happen because the rest of the games are hardly concerned with what goes on in Samus' mind (except Fusion, if only briefly). If other games showed us that Ridley still manages to instill some sort of fear in Samus or whatever, then maybe the scene wouldn't have come across the way it did. So yes, the infamous Ridley PTSD scene is bad but it's nowhere near as bad as everyone makes it out to be. And that still wasn't enough to make me feel like Samus' characterization was being assassinated and keep in mind i binged like the entire series over the past two months, so everything else is still pretty fresh in my mind. Again, the Japanese script does handle things better here but that's not what i played.

Honestly, Other M's plot as a whole is just average. I've seen significantly worse writing out there.

I spent two paragraphs defending the most hated aspects of Other M's plot and i'm well aware that's gonna get my Internet license revoked but please wait until the end of this review because now's the part where i talk about the gameplay. It's pretty fun. I've always preferred the 2D Metroid games over the Prime trilogy and main reason is that combat in the 2D games is so much cooler and faster. It feels good and the Prime trilogy didn't really capture the same feel (with the exception of Prime 3, it's the only one that managed). The combat in Other M is much closer to what i like about the 2D games so i liked it. The controls themselves do take some getting used to, sideways Wiimote is not optimal. I definitely would've preferred the Wiimote+Nunchuck. But (and your mileage may vary), i can adapt to most control scheme pretty quickly and it wasn't long before Other M's controls just felt natural to me. Even the whole "flip the Wiimote vertically to SearchView and use missiles" sounds awful on paper but i was surprised at how it just became second nature to me. Between all that and the satisfying SenseMoves, combat was pretty sweet and this culminates in the boss fights. They are so much fun. Never thought i'd see the day when i actually enjoyed fighting Phantoon.

As far as stuff that isn't the combat, one of the biggest complaints this game gets is that it's too linear and that you unlock new abilities when Adam tells you to and that there isn't really much exploring. But honestly, to me, it sounds like people are complaining that this game is something that it isn't. This game is not meant to play like a normal Metroid game. It's a more action-based Metroid, making it play like a normal Metroid game probably wouldn't have worked. Or maybe it would've. Either way, that was never the intent. The game is just different and i'm totally fine with that. And honestly, does it really matter if your abilities are "authorized" by Adam? Sequence-breaking aside, Metroid games have an intended point of when you're supposed to get each upgrade. Adam's authorizations are simply this game's intended upgrade points. You could replace those moments with a Chozo Statue that gives you the same upgrades in the exact same moment and it would not have changed a thing....except Varia Suit, that part's still dumb. Come the epilogue, you're free to explore the rest of the ship with all of your abilities, going into places you previously couldn't to 100% if you so wish.....just like.....in other Metroid games. Yeah i take it back, this game does kinda play like a normal Metroid game. It's still a different take, sure, but it works well. I get the linearity and lack of sequence breaks being an issue for some (even if the only game that was actually designed with sequence breaks was Zero Mission) but the rest? Yeah, y'all are just being mean.

As for my actual complaints with this game, the actual worst part of the game's writing is that the whole traitor subplot just kinda ends. Like it didn't matter. On the gameplay-side of things, i really would've preferred to see item and health pickups over "flip the Wiimote vertically and hold A to recharge" deal. Cause that makes the game a little too easy at times although maybe Hard Mode actually balances this out. I was gonna 100% this game but then chose not to because the item locators do jack shit. I spent like 30 minutes in one room trying to figure out where the fuck the item was before i just gave up. The forced SearchView and third-person angles where you walk slow are pretty cringe but most of them are frontloaded towards the beginning of the game so it wasn't a huge dealbreaker. Also the music. Man, and here i thought Super Metroid's music was unmemorable. In Other M, there is only one song, which just so happens to be the best rendition of Vs Ridley. It's pretty cool but it's the only song that exists. I could not tell you a single thing about this game's soundtrack besides that.

This game's good, 8/10, y'all are just mean, i hope Anthony makes another appearance in the future. He's cool.

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Supernova spicy take

Updated "games i played in 2021" rankings

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So I had my ears cleaned by the otolaryngologist. Beautiful word that is. I can now hear sounds I never thought were possible. Also, I now realize how frigging loud I talked before.

12 hours ago, Sooks said:

I mean, should I reset?

No. Bear with it.

Quote

Btw @Saint Rubenio about the flare gun, according to the butterfly effect menu, 

  Reveal hidden contents

If Matt hadn’t fired it when I had given it to him, he could have used it against the monster thing he encounters (after he tries to save Emily a second time when the tower is falling and he falls deeper into the mine) and he would have lived. Because I had him support the plan to go to the fire tower and get help, however, he chose to fire it earlier, so he died here.

Because I assumed a choice was dumb instead of letting it play out. Why did I have to sift through all the bad choice games before this one. I mean, I got a character killed because of my own arrogance, I’m pretty sure not many people can claim to have done that.

Ahhh, well, mistakes happen. Carry on.

11 hours ago, Sooks said:

But a guidance totem showed him getting his fingers trapped…

If the guidance totem jumped off a cliff, would you follow?

11 hours ago, Dayni said:

Oh jeez now you've done it.

GTMIhOH.thumb.png.ac79f908319faeee3572f2119ec6ed63.png

I kinda see it?

(Fun fact, I had to edit Gordin's face by hand to remove the bow and touch up his obscured face. Wait, that wasn't fun! I also gave up on using Clarisse's Heroes art because it would take more effort than Gordin's did.)

Gaggles is now the Gaggler.

Also, I like how you used Clarisee's wounded portrait instead of her normal one for some reason.

11 hours ago, Ghost_06_ said:

His fingers were punctured, nerves and tendons severed, and he would still be at risk of infection as well. Even if he kept them, I doubt he could keep a solid grip.

Eh, details.

7 hours ago, lightcosmo said:

As it turns out: I'm in business!

b9d8c91b3d74124378c392b05fed5e09.png

Character blocks in standard form, ofc.

Can you make the game not take 50 hours to get to the point?

4 hours ago, Armagon said:

The story is the biggest reason why Other M is so hated.

This is when you should've realized the game would actually be perfectly fine. It's not the first time we've seen a game get hated because people ignore everything that isn't the text, now, is it?

4 hours ago, Armagon said:

Supernova spicy take

Ruben's take on Revelation be like

Thiw3yyq o
Edited by Saint Rubenio
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Unbenannt.PNG

FUCK

T'HAT

MAP

 

here's why:

In this game, every unit has a ZOC, which means opposing units can't just cross beside you...

And in this map, i am not allowed to kill any of the mind controlled villagers, only the monsters. So the villages keep moving, attacking and blocking my way.

In FE terms, imagine if the obstacles in a map kept moving around...

 

There was also a giant tower in the middle that nerfed my strongest unit, but i destroyed that already

Edited by Shrimperor
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8 hours ago, Shrimperor said:

getting to modding, eh?

About time, yeah!

8 hours ago, Armagon said:

Do me a favor, make bosses be affected by Chaos Brand again.

Do what Falcom doesn't.

Haha, i'll consider that!

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