Mysterique Sign Posted November 2, 2022 Share Posted November 2, 2022 Since Sigurd gives Cavalry movement, I wonder if Celica and/or Micaiah give Mystical movement (which I assume is just Infantry but you can move freely in sand) Quote Link to comment Share on other sites More sharing options...
Keikyushi Posted November 2, 2022 Share Posted November 2, 2022 (edited) 1 hour ago, Mysterique Sign said: What even is this schedule Not gonna lie, surprise post like this is kinda exciting in a way too, lol 33 minutes ago, Mysterique Sign said: Since Sigurd gives Cavalry movement, I wonder if Celica and/or Micaiah give Mystical movement (which I assume is just Infantry but you can move freely in sand) I don't think Sigurd gives Cavalry movement, he just gives Canto and +1 mov Also, I notice that the fence Cramme destroyed with his magic stays destroyed in the overworld too, just like when Marth dodge. Insane level of detail. Edit so I don't double post: I just rewatched past battle clips and found out that: - Infantry and Mage movement cost through bushes is 2. Calvary movement cost through bushes is 2 too - Flier does not get bushes avoid bonues Edited November 2, 2022 by kienquocsi Quote Link to comment Share on other sites More sharing options...
Fabulously Olivier Posted November 2, 2022 Share Posted November 2, 2022 So do cavalry units already have Canto without Sigurd? If so, that ironically makes Sigurd better for infantry units. Quote Link to comment Share on other sites More sharing options...
Keikyushi Posted November 2, 2022 Share Posted November 2, 2022 1 hour ago, Fabulously Olivier said: So do cavalry units already have Canto without Sigurd? If so, that ironically makes Sigurd better for infantry units. All mounted characters we have seen do not have Canto skill, so... maybe not? Quote Link to comment Share on other sites More sharing options...
ciphertul Posted November 2, 2022 Share Posted November 2, 2022 1 minute ago, kienquocsi said: All mounted characters we have seen do not have Canto skill, so... maybe not? Then it reverse is true now he will be glued to Chloe or another Flier. Quote Link to comment Share on other sites More sharing options...
Ivy Wife Supremacy Posted November 2, 2022 Share Posted November 2, 2022 (edited) Well Sigurd is gonna be REALLY good for range infantry characters and flyers like Chloé! Edited November 2, 2022 by Chloé Waifu Supremacy Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted November 2, 2022 Share Posted November 2, 2022 4 hours ago, kienquocsi said: Also, I notice that the fence Cramme destroyed with his magic stays destroyed in the overworld too, just like when Marth dodge. Insane level of detail. Oh, I didn't notice that, wow! Thanks for pointing that out, Kien!! 5 hours ago, Mysterique Sign said: What even is this schedule I still hold to the theory that this should have been posted on Monday, and the account if panicking that NoA beat them to the Sigurd reveal. Also, Sigurd grants Canto and +1 mov, huh? Awesome! That alone makes him a huge boon to have on hand pun unintended. I really hope we get other cavaliers among the Emblems though. I get wanting to keep those perks rare, but I don't think they're worth only having one source of. Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted November 7, 2022 Share Posted November 7, 2022 (edited) Etie incoming! Another Firenesian as suspected. Edited November 7, 2022 by DefyingFates Quote Link to comment Share on other sites More sharing options...
Crubat Posted November 7, 2022 Author Share Posted November 7, 2022 updated with tweets + translations, nothing to gather from her gameplay clip apart from her personal skill seeming like it has something to do with money or items Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted November 7, 2022 Share Posted November 7, 2022 4 minutes ago, Crubat said: updated with tweets + translations, nothing to gather from her gameplay clip apart from her personal skill seeming like it has something to do with money or items Thank you as always, Crubat! Quote Link to comment Share on other sites More sharing options...
Keikyushi Posted November 7, 2022 Share Posted November 7, 2022 The second part of her class means "Secret" or "Spy" ("Spy" seems to be an old meaning, so I'm not sure), so I don't think it is her movement type. Other than that, looks like Alfred's team joins in Chapter 2. Quote Link to comment Share on other sites More sharing options...
Armchair General Posted November 7, 2022 Share Posted November 7, 2022 1 minute ago, kienquocsi said: Other than that, looks like Alfred's team joins in Chapter 2. Yeah, at least we finally have some context as to why they've shown up against an group of ~11 enemies. And also, Alear is awakened with Marth, for some reason. Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted November 7, 2022 Share Posted November 7, 2022 9 minutes ago, Armchair General said: And also, Alear is awakened with Marth, for some reason. Yeah, it seems like Engaging will be opened very early on - at least for Alear. Quote Link to comment Share on other sites More sharing options...
ciphertul Posted November 7, 2022 Share Posted November 7, 2022 Bow crit look so lackluster, no arrow twirl -100. The little fist bump is good though. Quote Link to comment Share on other sites More sharing options...
Cysx Posted November 7, 2022 Share Posted November 7, 2022 (edited) That is a lot of attack for a level 4 unit with an iron bow. It's doubtful that it's from the bow, since she hits for only 23, and I doubt these earlygame pegs have 8 def or more. Either bows are fairly weak compared to recent games, or effectiveness is only x2. If it's the former, her Str is remarkable. ... and nothing else is. She's being weighed down by an iron bow so her Bld is bad, she has bad Def and bad Res. Actually her Lck is pretty good(8 or 9), her Spd is fine (but she'll be weighed down a lot), and her Skl should be fairly high as well unless Iron bows have 100 hit, which I doubt. Either way, she seems quite lopsided. Also, definite confirmation that bows are back at 2 range only, at least at the beginning. We kinda knew already, but here it's very clear. 56 minutes ago, kienquocsi said: The second part of her class means "Secret" or "Spy" ("Spy" seems to be an old meaning, so I'm not sure), so I don't think it is her movement type. Could be the movement type for thieves and such, there's been a bit of overlap between the two throughout the series (Hunter and Thief being higher movement infantry classes, and Thief using bows in Fates mostly). Though at this point I just don't really see what else it could be to be honest. It is a bit suspect how many we are getting. Up until now we have: Dragon(Alear) Cavalry(Vander, Alfred) Mage(Cramme, Céline) Qigong(Framme) Heavy(Louis) Flying(Chloé) Secret(Etie) Backup(That one Corrupted in the reveal trailer) ... that's almost one per unit, and who knows how many there are left. I doubt the axe guy falls under any of those, for example. Edited November 7, 2022 by Cysx Quote Link to comment Share on other sites More sharing options...
Use the Falchion Posted November 7, 2022 Share Posted November 7, 2022 I'm conflicted about Etie's design. I like the clothing and hair and how they work together, but the overall moe thing is really throwing me off here. Hopefully it'll grow on me! Quote Link to comment Share on other sites More sharing options...
Sentinel07 Posted November 7, 2022 Share Posted November 7, 2022 25 minutes ago, Use the Falchion said: I'm conflicted about Etie's design. I like the clothing and hair and how they work together, but the overall moe thing is really throwing me off here. Hopefully it'll grow on me! The moe thing is a big part of why I'm bugged by the design of the females in general in this game so far. especially with how the faces are being drawn. Chloe in particular, whose face looks way younger than the rest of her body would indicate. Quote Link to comment Share on other sites More sharing options...
ciphertul Posted November 7, 2022 Share Posted November 7, 2022 With Arts beating Bow it really puts me on the fence for Close Counter. Sure Close Counter is great for enemy phase but it make the break feature all the more punishing. If your archer is broken without Close Counter you’re really not losing much, you couldn’t counter anyway. However with it now you're losing that potential. Quote Link to comment Share on other sites More sharing options...
Armchair General Posted November 7, 2022 Share Posted November 7, 2022 6 hours ago, Cysx said: Though at this point I just don't really see what else it could be to be honest It might be an indicator for the collection of classes that are available for an character. But given that this is nearly all of the beginning classes that were revealed, it's kind of hard to say if this these are actually an tag for movement types. Why would Alear need their own set of mobility restrictions if it shares it with most of the infantry classes? Quote Link to comment Share on other sites More sharing options...
Cysx Posted November 7, 2022 Share Posted November 7, 2022 (edited) 3 hours ago, Armchair General said: It might be an indicator for the collection of classes that are available for an character. But given that this is nearly all of the beginning classes that were revealed, it's kind of hard to say if this these are actually an tag for movement types. Why would Alear need their own set of mobility restrictions if it shares it with most of the infantry classes? There is a chance that Alear can water walk while other infantry cannot, since that's often a lord thing. Why not call such a movement type "lord" then? Idk. Spitballing. It doesn't seem like there's a huge variety of terrain (to justify so many types) thus far either... The collection of classes I'm not too sure about, unless they've seriously simplified reclassing this time around. Or maybe you meant branching promotions ? Either way, not impossible, but why would they need to put such a weirtd emphasis on that, and why would enemies have it too... ? Edited November 7, 2022 by Cysx Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted November 7, 2022 Share Posted November 7, 2022 11 hours ago, Cysx said: That is a lot of attack for a level 4 unit with an iron bow. It's doubtful that it's from the bow, since she hits for only 23, and I doubt these earlygame pegs have 8 def or more. Either bows are fairly weak compared to recent games, or effectiveness is only x2. If it's the former, her Str is remarkable. ... and nothing else is. She's being weighed down by an iron bow so her Bld is bad, she has bad Def and bad Res. Actually her Lck is pretty good(8 or 9), her Spd is fine (but she'll be weighed down a lot), and her Skl should be fairly high as well unless Iron bows have 100 hit, which I doubt. Either way, she seems quite lopsided. Also, definite confirmation that bows are back at 2 range only, at least at the beginning. We kinda knew already, but here it's very clear. How good bows are will depend on how good javelins and hand axes are. Look at 3H. Bows are really good there, whereas hand axes and javelins are at their nadir in that game. Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted November 7, 2022 Share Posted November 7, 2022 2 hours ago, Cysx said: but why would they need to put such a weirtd emphasis on that, and why would enemies have it too... ? Well, non-boss enemies have always used standard classes, so it makes sense that they'd use the same categories too (since I'm guessing they're a part of classes this time). 6 hours ago, Armchair General said: Why would Alear need their own set of mobility restrictions if it shares it with most of the infantry classes? Maybe there are Falchion style weapons in the game, or Alear will indeed be able to turn into a dragon? Both of those would warrant specifying a unique type for them I think. But as you say, it could also be a blanket term for all the classes available to dragon characters. Quote Link to comment Share on other sites More sharing options...
Armchair General Posted November 7, 2022 Share Posted November 7, 2022 (edited) 3 hours ago, Cysx said: There is a chance that Alear can water walk while other infantry cannot, since that's often a lord thing You know, that's something that I never really tried out in the 3DS games or in 3H. I know that it's possible in that early map in Awakening and SoV; I think that was too time consuming unless that the only bridge on the map was crowded (but Warp exists, so problem solved). 3 hours ago, Cysx said: Why not call such a movement type "lord" then? 3 hours ago, Cysx said: Or maybe you meant branching promotions ? Either way, not impossible, but why would they need to put such a weirtd emphasis on that, and why would enemies have it too... ? Because, I think that some of these are mainly for identifying an groups of classes, which might have an certain combination of stat modifiers. And that each character is essentially locked into an groups of these classes. Of course, it's far too early to tell unless they showcase an myrmidon or an actual thief Edited November 7, 2022 by Armchair General Quote Link to comment Share on other sites More sharing options...
KoriCongo Posted November 7, 2022 Share Posted November 7, 2022 13 hours ago, Cysx said: That is a lot of attack for a level 4 unit with an iron bow. It's doubtful that it's from the bow, since she hits for only 23, and I doubt these earlygame pegs have 8 def or more. Either bows are fairly weak compared to recent games, or effectiveness is only x2. If it's the former, her Str is remarkable. ... and nothing else is. She's being weighed down by an iron bow so her Bld is bad, she has bad Def and bad Res. Actually her Lck is pretty good(8 or 9), her Spd is fine (but she'll be weighed down a lot), and her Skl should be fairly high as well unless Iron bows have 100 hit, which I doubt. Either way, she seems quite lopsided. Also, definite confirmation that bows are back at 2 range only, at least at the beginning. We kinda knew already, but here it's very clear. Could be the movement type for thieves and such, there's been a bit of overlap between the two throughout the series (Hunter and Thief being higher movement infantry classes, and Thief using bows in Fates mostly). Though at this point I just don't really see what else it could be to be honest. It is a bit suspect how many we are getting. Up until now we have: Dragon(Alear) Cavalry(Vander, Alfred) Mage(Cramme, Céline) Qigong(Framme) Heavy(Louis) Flying(Chloé) Secret(Etie) Backup(That one Corrupted in the reveal trailer) ... that's almost one per unit, and who knows how many there are left. I doubt the axe guy falls under any of those, for example. Ahhh, the thing I truly missed from the good ol' days of Fire Emblem, before the raising sims and baby dimensions truly made this series jump the shark!! Terrible early-game archers... I hope Etie have some good growths or that Spy movement type is actually handy. Such a lovely design wasted on such awful base stats... I also hope that bow ranges get longer, I've always hated the design of archers in "Classic" FE, they shouldn't JUST be Pick Classes. I actually do think Three Houses, ignoring the busted Combat Arts, gave them a cool niche with having them be Linked Attack kings. Anyway, Etie is definitely cute, but her hands are...weird. Maybe an extent of her bodybuilding/muscle building practice? That's definitely some gap moe silliness right there, even if it does make a lot of sense (archery is a demanding sport!). Rather believe that than her model/lighting not doing her any favors. Once we are pass axe guy this week/next week, that SHOULD be the last of the Firenesse crew (unless they want to Citrine). I think we would have trailer or gameplay explanation sometime this month, before they start covering characters from outside the country. Maybe not a full Direct, but definitely something that would provide more information akin to Xenoblade 3's trailers. I don't think the red dude we saw in the trailers comes from Firenesse or is Prince Alycot. Quote Link to comment Share on other sites More sharing options...
Ziegenpeter Posted November 8, 2022 Share Posted November 8, 2022 (edited) Is the bodybuilding part actually true? Saw someone on twitter saying that it's a mistranslation. Anyway, if it's true, then why does it once again have to be a toddler? A female unit being into bodybuilding was the perfect opportunity to have fit/muscular chick in this game (basically like Rinkah), but no, it has to be another petite moe-blobb. 17 minutes ago, KoriCongo said: Once we are pass axe guy this week/next week, that SHOULD be the last of the Firenesse crew (unless they want to Citrine). I think we would have trailer or gameplay explanation sometime this month, before they start covering characters from outside the country. Maybe not a full Direct, but definitely something that would provide more information akin to Xenoblade 3's trailers. I don't think the red dude we saw in the trailers comes from Firenesse or is Prince Alycot. Fair point, we'll definitely get a new trailer once we're done with axe guy. Axe guy this friday and then a new trailer tuesday next week, methinks. Edited November 8, 2022 by Ziegenpeter Quote Link to comment Share on other sites More sharing options...
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