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Eltosian Kadath

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    Genealogy of the Holy War

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  1. Honestly I am surprised you aren't seeing theses kind of errors with whatever old patch you are using. Any tool that is made to modify general NDS games will end up destroying those DSi binaries (so you have to find obscure tools that only work with DSi enhance games to keep them intact...) and a majority of ROMs you find online of any DSi enhance games tend to have these binaries broken on them already (for kinda similar reasons, needing unique software and hardware to get a rip of the game with those binaries intact, so any even slightly old rip of the game, or rip made in the same way as regular DS games tend to break them). I will also point out that those DSi Binaries being broken shouldn't prevent you from playing the game, you should simply have to play this patch of the game on DS only mode (I am fairly certain that is a feature in Twilight). The DSi features were all tied to online services that are no longer running, and if you really want them you can find a save online with all the online features downloaded onto them already if you really want them. There is some convoluted work around to fake those services on PC, but it is a lot more trouble than it is worth, and I do not know how compatible it would be with it running on a 3DS. Plus those DSi features were used as a form of region-locking, at least on any system that can access those DSi feature (fun fact this is why my official cart of the game works on my old DS, and not my 3DS...)
  2. Luke tries to help when people are suffering, but when he thinks he is responsible for it, he does so in a way that is recklessly dangerous, and massively irresponsible. But blaming himself is what makes him head off there alone... Literal quote from the movie Obi Wan's Ghost "It is you and your abilities that the emperor wants. That is why your friends are made to suffer." Luke Skywalker "That is why I have to go." Luke believing he is responsible is a part of his decision to run head first into an obvious trap without anything even resembling a plan to get him (and his friends) out of that trap alive. Heck, when Luke gets to Cloud he doesn't free his friends from the Storm Troopers he sees guarding them, instead he gets lured away from helping them and into a fight with a waiting Vadar instead, leaving Lando to do all the actual helping.
  3. I am sorry to hear that things have really taken a bad turn in your life. I don't know if this is the best place to post it (as you probably want to post it in a place that gets higher traffic), but perhaps making a Go Fund Me (or something of the like) to try and get some financial help for your family to get you back on your feet. I just hope you can get enough stability in your life that you can get back to pursuing your dream...
  4. Time for some of my little hot takes on Star Wars - The Star Wars Table Top RPG systems have been some of the best Star Wars related material out there (other than the mostly mediocre first D20 System Wizards of the Coast released when they first got the license). The D6 game is a classic, Saga edition is still my favorite of the d20 systems, and the FFG system (Edge of the Empire, Age of Rebellion, and Force and Destiny) are excellent. - The Sequel trilogies are all bad, but of the three, episode 8 is the best of them, and episode 9 is by far the worst. - The orig trig, and Prequels are both solid, with Return of Jedi as my favorite, mostly thanks to that last confrontation between Luke and Vadar before the emperor. I think I disagree with this here as I used to rather hate those movies, but have found my opinion on them softened over the years, and this happened even before the Sequels came to stink up the place. Oddly enough I think it was outside material that helped me reach that perspective, the screenshot web comic Darths & Droids, goofy talk about the Darth Jar-jar theory, and even using one of the classic complaints about Episode 1's story (the way it start with trade negotiations...) as a bit of a challenge for making the premise of an RPG adventure (which led to the creation of the adventure I most enjoyed running, to the point of even running it at a convention). Fun fact, he was given the West End Games D6 Star Wars Table Top RPG books as reference material, as the people behind Star Wars didn't really have much of the lore written down, and had kinda given the little TTRPG studio free rein to write the lore they needed... Watch Return of the Jedi again. It isn't some grand trick of Palpatine that gets Luke to fight, and even try to kill Vadar, it is when he thinks he will be responsible for his sister suffering and falling to the dark side. Even knowing that Darth Vadar is his father, the idea that Luke himself might have betrayed his sister gets him to strike out at his own father in anger, calling on all the power of the dark side to try and kill him, until he has a moment of reflection, seeing himself (just like in the dark side cave of The Empire Strikes Back) in his fathers broken robotic hand, and having faced, and turned back from the Dark Side, has become a true Jedi. Luke is perfectly willing to run head first into violence (even against family) when he thinks he is responsible for people suffering. We see it in each of the three movies of the orig trig, when he think His droids might have led to Storm Troopers attacking his aunt and uncle in a New Hope; when he thinks Leia and Han might be tortured or killed as a way to get to him; and of course the moment I described in Return of the Jedi. Reckless violence being his first response to thinking he is responsible for creating the next Sith who will make the people he cares about suffer sounds entirely in line with his character, just as not going through with it after a moment of reflection does, at least for the Luke Skywalker we see in the original trilogy (I do not know enough about the EU's interpretation of him to say one way or the other...)
  5. Its actually explicitly copying the quality of 80s era computer graphics (and even has different options depending if you prefer the Commodore 1084 over the Zenith ZVM 1240 or whatever...) Hmmmm... OK I think I will do a quick overview of what I feel are the strongest emotional beat of the thing, followed by how peaceful it is. The Beginner's Guide This feels really spoilery to say, but the strongest emotion it evokes is betrayal. Otherwise peaceful in the gameplay The Binding of Isaac: Rebirth Kinda melancholic. Abstractly violent, as you fire tears to attack enemies that are often clearly just alternate versions of Isaac. Celeste I found it rather positive and upbeat by the end, although it is about overcoming negative emotions. Not violent in the gameplay. FTL: Faster Than Light It does force you to make moral choices, but I feel it mostly evokes the feelings of a fairly normal adventure story. Often violent in the gameplay, but in a way that feels rather distant. Hand of Fate It is trying to capture the feeling of a cliche table top RPG, which is not what I would describe as melancholic. Kinda violent, but there is the sense that even in universe it might not be real. Not For Broadcast This one really focuses on black comedy, so if you think too much about the jokes, it can get kinda depressive, but it is part of what makes it funny. Not violent in the gameplay. Octodad: Dadliest Catch Light hearted and funny. Not really violent in the gameplay (beyond like bumping people). One Finger Death Punch Evokes the feeling of an over the top kunfu action movie. Extreme stick figure violence. Papers Please Kinda depressive. A majority of the gameplay is not violent, but there are instances where there is violence in the gameplay. Return of the Obra Dinn Evokes the emotions of a murder mystery. I could see how people could view it as sad, but I find mysteries do tend to evoke a different emotion. Also I should warn you there is at least one suicide in the game. You never commit violence, but are often witnessing it. The Sexy Brutale A large portion of this hits the same sense of mystery as the Obra Dinn, but the twist meta-narrative is all about finding a way to move past guilt, although what the character feels guilt over is rather tragic... Again like Obra Dinn you aren't committing violence, but are often witnessing it. Slayaway Camp It captures that goofy energy of those bad B-movie horror flicks, which I guess is like the lowest grade of black comedy, and leads to abstractly violent gameplay (I mean it is a puzzle game at heart, even if that puzzle is how your serial killer reaches the victim). The Stanley Parable I find this one hard to classify, as it really depends on the ending, although melancholy is rarely one it touches upon. Not really violence in the gameplay. Thomas was Alone This one is mostly upbeat, although there is an almost Jesus like moment of self-sacrifice in it that some could be viewed as kinda tragic. Nothing even resembling violence in this gameplay. To the Moon It has a tragic fake-out leading into an emotional song that is famous for making people cry, so I can see people calling it melancholic. I could see how people could interpret the ending as kinda tragic too, but I found the way the flat-line blends into the ending credits song poetic and cathartic (I mean we knew the old man was on his death bed from the start, having live a long and fulfilling life...). Not really violent in the gameplay Undertale The true pacifist ending is really upbeat, and positive, but if you go down the genocide route, you get what you deserve. As for violence, it is always optional. Vestaria Saga 1 I get the funny feeling this will evoke the same sorta emotions as most of Kaga's game, some weird slavery moments, over the top evil cults, but a fairly normal adventure story otherwise (although who knows, I haven't hit the end yet). It is as violent as you would expect from a Fire Emblem game.
  6. I guess I will join in with @Saint Rubenio's plan to shill some indies (and Obra Dinn is excellent), although admittedly most of my suggestions will likely be critically acclaimed and old enough that you have probably heard of them, but you never know. Honestly I am just looking through my steam games at this point and using it as an excuse to talk about some random indies on the list I remember liking. The Beginner's Guide This one coming first makes me regret doing this in Steam's alphabetical order, but oh well. This game is famously hard to talk about, as Davey Wreden's second extremely narrative heavy walking simulator is all about the nature of videogame analysis. One of the big games critics (I forget which) back in the day said the difficulty game critics had talking about this game was a condemnation of their industry, and the best games critics of time resorted to talking about themselves for their review of this game. Although I think the Youtube channel Innuendo Studios did a good job of analyzing it by way of exploring a few notable topics of art theory, in particular semiotics, death of the author, and enunciation theory. Point being this game is a two hour piece of art, that is worth playing, but mentally draining. The Binding of Isaac: Rebirth (and its DLC expansions Afterbirth, Afterbirth+, and Repentance) probably counts as an indie, and it is the rogue-like I have sunk the most hours into over the years. Mechanically it is a twin stick shooter, with various potential items you can find in a run being unlocked is the key part of this game's rogue-like progression. On the surface the story is a modern day retelling of the biblical binding of Isaac story, but with the game being Isaac's attempt at a daring escape down a mysterious trap door in his room, and a meta-narrative about the game being the artistic Isaac's fantasy, and the way fundamentalist Christianity kills the spirit of those who are even slightly creative. While I did get the do everything achievement up to the second DLC, I have yet to reach that point with the third as it added so much (and I waited a while to get it) Celeste is a fairly intense platformer, which plays really well, it has a very fast respawn time which keeps the difficulty from getting annoying, and it also has an assist mode you can start your game with that has numerous options to let you fine tune the difficulty if it is too much for you. Also of note is that it is a discreet trans narrative, about climbing a mountain, dealing with unhealthy relationships, and transforming self loathing into something more positive, which is down right charming. Admittedly part of the last bonus level did break me to the point where I never did finished that (and in all honesty getting the golden strawberries were almost certainly out the cards for me as well), so again one could argue I haven't finished this one either... FTL: Faster Than Light I could probably make a different list entirely of rogue-likes (I was really into those for a while...), so I will work on limiting the number of them I put on this list. A classic with you taking your little ship through 8 dangerous sectors upgrading yourself along the way until you can defeat the evil rebel flag ship. Mechanically it doesn't fit perfectly into a lot of mainstream genre conventions, but reminds me most of an RPG with real time battles that are pausable (reminds me of fallout's VATs a bit), but from the perspective of controlling a star ship, with the Rogue-like progression just being the unlocking of ships and layout for you to use on subsequent runs. Hand of Fate Alright, last rogue-like on the list, I promise. Storywise you are playing a game with the Story Teller where your character has to face encounters based on the cards he draws, all working towards defeating whatever villainous boss is the one this story is based on. Mechanically it is an action RPG, with the rogue-like progression being the unlocking of cards you can use to create most of the storyteller's deck of encounters. I completed everything I could during early access, although I should probably revisit the full release at some point... Not For Broadcast A fascinating little game about managing a TV broadcast. Mechanically it is a simulation with the idea being you have a live feed with a few second delay of a TV news broadcast, where you decide on which angles to switch to, switching to the right feed at the right times, censoring swears (and as radical politicians start taking control censor anti-governmental speech), make sure you switch to commercial breaks etc. Storywise, it is about a country being taken over by what I would describe as a British liberal (but still kinda fascist) Trump equivalent. Despite how serious that sounds it has a rather comedic tone throughout. This is another I played mostly during early access, and should get back to. Octodad: Dadliest Catch is a game about an exciting family outing for a regular dad. It is a comedy physics game a la QWOP, Goat Simulator, Surgeon Simulator, etc. except it is about a regular dad, who is definitely not an octopus in disguise ๐Ÿ˜› . One Finger Death Punch An odd game made for a mouse, with right click making you attack to the right, and left click making you attack left, and boils down the most fundamental part of fighting games into its focus, timing. It has been a while since I last played it, but it is a fascinating little game to play through. Papers Please A classic, as it is the game that made paperwork an engaging experience. Mechanically it is a simulation game with a lot of time management involved. Storywise you play a boarder agent in a communist country just as it opens up after a war, with tense moral questions about how much good you are willing to do, when the livelihood of you, and your family is on the line. Return of the Obra Dinn...but I will let Rubenio do the shilling. Great game fun little murder mystery. The Sexy Brutale Despite the name it isn't all that sexy, but like the Obra Dinn it is a bit of a murder mystery. I guess mechanically it is a bit of a puzzle game, as it is about finding a way of preventing a murder without being seen doing so. Storywise you have been broken out of a time-loop during the masquerade ball at the Sexy Brutale casino mansion, where the guests are all being repeatedly killed by the staff. You then try to find ways to prevent each murder, but having broken out of the loop being seen where you don't belong has dire consequences, so you have to find a way to prevent each murder while remaining hidden. One thing I particularly love about this one is the way the sound design lets you hear each murder throughout the casino mansion, if you know what to listen for. There is also a meta-narrative that I wont spoil here. Slayaway Camp A fun little puzzle game that uses the aesthetic of campy B-horror flicks in a charming way. In it you slide your blocky little serial killer to kill all the teens at Slayaway camp, in the fictional Slayaway Camp movie franchise, with each level being the next movie in the series, and it adds mechanical complexity at a steady pace, with nice set-pieces to end each "movie" off. The Stanley Parable One of the best, and oldest of the meta-narrative heavy games, and it is the game which, for me, decisively showed that "walking simulators" were games. It started life as a half-life mod, eventually remade for a Steam release (which is the version I played), and now has a rather new "Ultra Deluxe" edition on Steam. The classic explanation for the premise is the first notable moment in the game, you come to a pair of doors, and the narrator says you take the door on the left, and the question is what do you do. It uses small binary decisions like this to explore ideas about the nature of choice in video games, and the balance between player and creator control over the narrative of videogames. Thomas was Alone A well done little platformer most famous for the way it got people to care about little rectangles with this masterfully done story. You really come to know and care about the little rectangles, from the overly curious Thomas, to the cynical Chris, and even some odd balls like my favorite Claire, who discovered she has an amazing super power. To the Moon Classic narrative heavy game with some light puzzle elements. The story goes backwards through the life of an old man, and at its heart is a love story as you try to grant his final wish, to go To the Moon. A classic indie game, and truth be told I could plug the whole series, but best to start with the first one. Undertale In the event that you have lived most of your life under a rock, this is a really good, and really famous indie game. Its a great little JRPG which really plays with genre conventions to make for an interesting story. Admittedly I think it loses something if you aren't a fan of the genre already. Vestaria Saga 1 A great little indie game by a retiree you might have heard of. A great member of the Kaga sagas, and I get the funny feeling I don't need to shill it too much on this site in particular...
  7. It has been a little while... LOWER CASE FLI Possibly LOWER CASE I if the Fences or Landsacpe is referencing the name of the videos. I should probably cross reference this answer with one of the older ones to figure out what that one meant, but I think I will get back to it latter. NOPE AE possibly NOPE ACE, as at least that is a word, although the C is actually properly capitalized. Then again it wouldn't surprise me if AE is some kind of acronym for something... FOR ME FUCK ME SIDEWAYS hopefully that was all of the one over the time I missed... I am finally getting around to finishing off Vestaria Saga 1 (I stopped when the excellent Aggro Incarnate information ran dry, which was chapter 11). It is a really fun little game, although I ran into a bit of trouble in Chapter 13. Just finished the Siegfried and girls event in that desert map, and in retrospect I should have probably reset the map there instead of trying to find a way to make my turn 10 save work, as the problem was simply that the two I sent south, should have been sent middle instead. Thank goodness my Rubina hit her Raptor Knight strength cap so early, and the Doyenne is so freaking strong (plus my incredibly stupid, but successful kill the dragons plan with her ended close enough for her to come to the rescue) as I managed to drag myself out of that mess just barely. That litttle Doyenne is about to become the first weapon to be repaired twice (even with the second one Ma'aya comes with, I seem to keep burning through them ๐Ÿ˜› ). I am also glad I managed to get the Haldyn talk with his sister, although I have no idea if that actually does anything for me.
  8. HE LIES? ITS I UH AP ...yeah this second one may have stumped me. Tried anagram and rot13 just in case there was something extra added
  9. END ME? HELP? Are you Ok? I hope these little hidden messages in the improperly capitalized letters are just for funsies, like some fun little ARG content, and not something more serious...
  10. I am once again reminded of that famous quote from C.S. Lewis โ€œCritics who treat 'adult' as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.โ€ - C S Lewis
  11. To be fair, the old translation for that title was Marty - The Man Whom Dagdar Loved. I think you are giving Kishuna less credit than he deserves, as he clearly has a personality, he is just non-vocal. We see the kinda person he is from what he remembers of his life, and what emotions he projects out into the world (as his aura evoking different emotions in people is one of the big ways he reveals his presence to the main characters).
  12. Personally I think Ike is an Asexual Homoromantic, but things were left a little ambiguous. Also Soren came across as very gay
  13. That is one theory that fits the facts fine, adoption is another, although the alternative of Ike's technique & blade being passed down from teacher to pupil instead of blood is also a solid alternative, especially with how Priam behaves in what little we see of him in his chapter and his supports.
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