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BrightBow

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Everything posted by BrightBow

  1. Is it explained why it didn't work? Because Lucina did not have all the gems? Or if she didn't have any, how could she have summonsed Naga at all? Anyway, Naga's power would have been needed to allow time travel in the first place.
  2. How would a partial Awakening work? The ritual simply kills the candidate if they don't prevail. Chrom: It seems that whoever attempts the rite must brave Naga's fire. If both body and spirit survive the agony, they are blessed with the dragon's power. Otherwise, the candidate...dies.
  3. Well, she beat him. But that the script felt the need to have Basillo state that he thinks that Lonqu is Lucina's equal and that he can't believe she beat him so easily, heavily implies that her curb stomping him was merely the result of his fear of woman. Basillo: ...he's peerless with a sword. As good as Marth, in my mind. To be honest, I can't figure out how Marth bested him so quickly.
  4. Personally I see a huge problem in the exp gain. Because it only rewards units who actually kill things, regardless of what the classe's role in the team is. Imagine your average Fire Emblem game, with the starting team having an archer and a duo of Cavaliers. You would use the Archer to weaken them and then have the Cavaliers finish the job without having to eat a counter. But since getting kills is the only real way for combat units to gain exp, the archer will inevitable fall behind. In order for the archer to gain exp, you would have to weaken enemies with your cavaliers and then finish them of with the archer. Which effectively kills the utility of the archer, since when he only performs the finishing blow, he might have as well have attacked with a melee weapon and archived the very same results. It's similar with Armored Knights. They aren't really designed for killing, they are merely supposed to eat hits and weaken the attackers. So they will often require being feed kills as well.
  5. Best: Flying utility Worst: Bow Utility Flying, because the ability to go anywhere you want without having to worry about that nasty terrain has always been universally. Bow utility, because those weapons have always done nothing but doing the same thing mages do, but worse.
  6. Zelda: Ocarina of Time, Iron Boots edition Play through the entire classic with no other shoes but the badass Iron Boots. Also includes new features, like the ability to use your weight to break Epona's back and legs. They can be carved for materials.
  7. I guess I will throw my vote to "Sin & Punishment: Successor of the sky". An absolute awesome rail shooter. When it was released, I was hesitant to buy it because while I enjoyed the original game on the virtual console, it had too many issues. Like it's rough controls and the god awful sidescroller stage. Well, I turned out to be death wrong. The game fixed all of the predecessor's issues and made everything about the game more awesome. The game controls absolutely amazing. The remote effectively works like a light gun and yet you can still control your character. The Wii seems effectively be made for a rail shooter like this one. And this time around, the side scrolling stage is actually my favorite level. The level design is beautiful, creative and hard as hell. (silly me, thinking I could beat Normal mode just because I beat the original on normal) It's just an absolute pleasure to play this one.
  8. Like I wrote in my last post, what kept him alive was the plot. Well, sure, everything happens because the plot says it does... What I mean is that it isn't a question if Basilio's survives but merely how the plot decides that Basilio would survive. Imagine the same scenario without Lucina. If Lucina and therefore the in-story justification of him surviving no longer exists, then he would simply survive because his injured wear so bad, he was believed to be death by Flavia and Wallhart. That's exactly what happens even with Lucina. Except without her we would be spared Basilio's absurd claim that despite him supposedly being near death, he would have totally attacked Wallhart again if he didn't suddenly remember her warning. So the Lucina-less version would effectively be the same as the one with her, but would be slightly more believable. The other timeline? This detail of the other timeline only exists because Lucina brought it up in the first place. If she is removed, then suddenly Basilio no longer got killed by Wallhart, so no justification is needed on how he could survive that encounter in one timeline but not the other.
  9. Anyway, I am really just looking for the source of that information. Once I find it, I bet I will also find answers to all my questions.
  10. Yes, but I wonder where it is mentioned. Because it doesn't make any sense to me that it was the war against Plegia that dragged on. I mean, if the war with Plegia would have continued, Wallhart would still have showed up after merely two years with an invasion force that couldn't have been stopped without the Plegian fleet. Which would have resulted in an easy victory for Wallhart long before Lucina could hold a sword. Especially with Ylisse being weakened through two years of warfare. Unless of course Ylisse defeated Plegia just in time and claimed there fleet. But if that was the case, events should have unfolded pretty much the same way, with Lucina still being way too young.
  11. Lucina mentioned in chapter 4 that her father taught her to use a sword. But how would that be possible? She must have been still an infant when he died. Now I did do some searches through this thread since this point must have come up a few times and I did see it mentioned that the war supposedly dragged on. But if that's true, where was it mentioned?
  12. That is exactly the kind of scenes I mean when i say Lucina feels tagged on. Scenes where indeed nothing would change if Lucina wasn't involved. What did Lucina actually do? She warned Basillo that Wallhart would kill him How did Basllo react? He assured her that he would survive by simply avoiding the guy who would kill him. What did he actually do when he saw Wallhart? He charged at him blindly. The whole scene played out as if she never warned him in the first place. And Basillo didn't survive because of Lucina's warning. Lucina's warning wouldn't protect him from getting an axe critical to the face. That was the plot wizard. And given that Basilio even said that he was almost dead, it's a lot more believable that he was simply unable to keep fighting rather then suddenly remembering her warning and playing possum and therefore totally only surviving because of Lucina.
  13. You mean this one?: Yuria: Just who are you? Everything changed the day Archbishop Manfroy brought that eerie black book in. That day also marks the last I saw of my dear brother... All that remained in his place was this powerful, yet demonic child. You... whoever you are... have deprived me of my mother and my brother, as well! Who are you!? Why must you put me through this agony!? Yurius: I am the inheritor of the power of the Loputo Clan. This world is my domain. And Yuria, you inherit the power of my mortal enemy... Narga. Therefore, you must die. He does sound like Loputoso for the most part. Though, he still refers to Julia as his sister and to Alvis as his father even when alone with Manfroy.
  14. They would say, they definitely be used. Items do no good, rotting in the storage.
  15. You are playing as the scientist Dr. Jekyl, who is trying to get to a wedding for some reason. Unfortunately, every person or animal on the streets seems to be determined to make you regret the day you were born Suffering enough harassment makes you turn into the serial killer Hyde. But instead of going after your tormentors, you are fighting...things, while going through the stage in reverse.
  16. It's a simply mix up of names in the heat of battle. Embarrassing to be sure, but that alone hardly invalidates what I said. But I guess getting hung up on that and insulting me is just too much of convenient way to ignore what I actually wrote.
  17. I also find it hard to get all that exited about any of them. Minerva got a dragon and axes going for her but that's about it. I guess it's Nanna then, since she got a nice skill set consisting of being a Paladin healer with ReMove, Charisma and her mother's Earth Sword. Because weapons that double as a memento are awesome.
  18. Because the player is the only trainer smart enough to realize that swimming through a sea filled with poisoned jellyfish isn't such a hot idea.
  19. To think that Ishtar is winning this one. I mean, sure I will never stop fearing the Torhammer. But I just don't see why someone as powerful as her, doesn't have it in her to oppose her murderous boyfriend when an opportunity arrives in the form of the liberation army and instead continues to support a government that sacrifices children. Well okay I can understand it. Even with her power, I probably wouldn't do it. But that leaves me without something that would allow me to call her a great character or a great person.
  20. Truly, the similarities between names warrant a poll. Anyway, Lucina is not much of a contest. Despite being big on the cover of her game and being the face of the game's marketing campaign, it feels like she is just tagged on in the story. She never really affects anything and the exposition she provides would become completely pointless if she was removed along with it. Starting with her completely unexplained attack on Chrom in Plegia, her existence causes nothing but problems to the plot. Sure, she has potential. Like, I really wish the story was focused on her instead of the Avatar at the ending. But as it, Lucina does little but further dragging the story down. Lucia doesn't have a particular big role, but then again she isn't on the cover of either game. And she plays her little role as a sister and advisor to Elincia quite well. She manages to be particular awesome in 2F, when she expresses nothing but joy upon the revaluation that Elincia is able to give her up in order to subdue the rebellion, despite that being a death sentence to her. Though, it's to bad to bad that this great moment for both characters was overshadowed by the appearance of the mercs, But either way, what would have been her final words otherwise, results in one of my favorite quotes in the series: "People of Crimea... Behold a true queen! YOUR queen! Long live Queen Elincia!"
  21. Innes won't loose. He will keep going, even if he has to crawl.
  22. BrightBow

    First Shiny?

    A Meowth in Silver edition. Looked just like a regular Meowth, though. Man, I so wished I could say it was a Ho-oh. But because it was the first shiny I encountered, I reset the game in order to recreate whatever I was doing to cause the darn thing to turn orange. And I still had my Master Ball too...
  23. Elincia got herself a pretty damn great character arc in Radiant Dawn about confronting her own flaws and accepting that she may have to perform ruthless acts in order to fulfill her responsibility as a ruler. Her lessons also served as a foreshadowing to the depths to which Micaiah would go in order to protect her country. So I don't think anyone on this list really compares to her.
  24. Fire Emblem 3 definitely has one. We fortunately got the scripts on this site: Chapter 6: Trap of Lefcandy Map opening After liberating Orleans, the allied army marched south along the central road, towards Akaneia’s royal capital, Pales. Their most difficult challenge is the countless forts situated at Lefcandy Valley. As well as the guarding “Dragon Knights”; Macedonian White Knights commanded by General Minerva. At Lefcandy, the only passageway to the Kingdom of Akaneia, an intense battle is about to start.
  25. Could we maybe add Tear Ring Saga to the poll? Anyway, I guess I keep this short for once. 1. Path of Radiance Absolute unrivaled world building and character integration. Plus, beyond the quality of the story itself, the game is just so good at actually telling it. It's amazingly immersive. Removing Maniac mode during localization sucks, though. But I don't penalize games for those kind of changes. 2. Tear Ring Saga It pretty much put together all the good stuff of the past Fire Emblem games, improved it and added it's own intelligent mechanics. It even made some stuff work that was never probably done before, like weapon levels. Plus, the cast is just massive but nevertheless well integrated into the world. Every character has subplots to them and relationships with other characters. Unfortunately, it can be hard to keep track of all the stuff going on. Oh, and the map design shares Thracia's beautiful diversity. 3. Thracia 776 Like I said above, it has an unequaled wonderful diverse map design. And an amazing atmosphere. 4. Sacred Stones - As long as the game has my vote on the poll, I guess I might as well elaborate. The game has a wonderful main cast and got itself a particular outstanding villain, who is intelligent and well developed. Not that it doesn't need these elements, since the map design is pretty lackluster.
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