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BrightBow

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Everything posted by BrightBow

  1. If anything, Salem is underrated. As far as I am concerned, you can never have enough Warp Staff users. Even if just for the reason that the team is always split into groups at the end. And unlike in Monshu, there is no real way to change formation that I am aware of. So I need Warp Staffers to fix this. My final chapter approach was horrible inefficient because of that and among other things required Galzus to take down Zwei, Sety to take down Elf an Mareeta wasting her skills on Eins because I couldn't set them up for my preferred approach of having of having Mareeta taking down Elf, Sety taking down Zwei, Leaf taking down Eins and Galzus taking one just about everyone else.
  2. This is just something I am curious about, after seeing yesterday's Wind Waker episode of Game Grumps. Personally, I must have run in circles for ages before I remembered that the Deku Leaf could be used to glide. And I somehow still didn't realize that the cannons could shot me of the ledge when gliding either. It wasn't all bad, though. Given that it took me so long for the Forsaken Fortress, it was quite therapeutic to run around the place and smack Moblins around. Among other things, I also used the Sail to move in the tower of gods and took ages to realize that I had to use the Deku Leaf behind me in order to move the Gondola in the Forbidden Hive forward, rather then aiming at the same mechanic that is used to get the Gondola to you in the first place.
  3. I used +Luck and -Spd because I figured that would be the best way to nerve Robin. Worked like a charm, eventually she became a mere support bot.
  4. Not only is there no proof, but the fact that the tribe was wiped out makes this rather unlikely. I don't see how this is relevant, seeing how the weapons aren't bloodline looked. Everyone could use them in FE6, and Hector used Durban's axe despite being no descendant of his.
  5. Well, that's the thing: There is an extra spot. In fact, after you reach Valm the game always allows another deploy after you pass by a level with an recruitable ally. By the time Lon'qu joins, he has to compete for deployment slots with the tons of units that join every chapter, while Say'ri has a slot all for herself.
  6. Say'ri has to be one of my favorite characters. Of course, the writing of her part of the story is Awakening's usual flavor of awful. Her story arc builds up to an predictable cliched twist but executed in the poorest way possible and therefore results in facepalming instead of tears. But the writing is a problem for every main character, so I won't hold it against her. However, she has no quirks that make her particular annoying. And while I can't check it right now, I think her battle quotes were also focused and serious, rather then being as psychopathic then those of her sadistic comrades. And among Awakening's female units, her design is rather easy on the eye. Her support pool is limited, she can conveniently be hooked up with Tiki. The too of them compliment each other nicely. That's something that always confuses me. How is she outdated? I mean, you can deploy one more unit when she joins anyway. So why not just use her?
  7. "I cannot be caged! I cannot be controlled! Understand this as you die, ever pathetic, ever fools!" - Jon Irenicus - Baldurs Gate 2: Shadows of Amn "I won't live as long as you have, and I'll never be as powerful. Things like saving the world and fighting goddesses are just beyond me. They're out of my reach. That's why I've always chosen to fight for the smaller things in life and the people close to me. If that means I have to fight you to protect them, then so be it." - Sothe - Fire Emblem: Radiant Dawn "You...you took my brother and my father! My sword may not even scratch you, but I don't care. This one blow... will contain... all my anger...and all my pain!" Mist - Fire Emblem: Path of Radiance "...Now that I've confronted you and traded words with you, I have come to a decision. Throughout Daein, I, Tauroneo, will be known as the king killer. Come! Let me earn my name!" Tauroneo - Fire Emblem: Path of Radiance "We're not fighting targets. I know the difference. Targets don't squirm on the ground and gurgle in pain. Targets don't make the grass slippery with blood. I learned that lesson the first time I took a man down. They're fighters, just like us. But there's a difference. They're trying to hurt the people I love. Anyone that tries that is an enemy of mine. That's why I won't hesitate to feather them. If I let even one of them live, they will do everything they can to kill one of our own. I... I'm afraid of that. I won't stop spilling blood until it's over." - Rolf, an Archer in "Fire Emblem: Path of Radiance" "Die! With magnificence!" - Virion, an Archer in "Fire Emblem: Awakening" "I have taught you to feel the Force again, shown you the contrast, and yet still you do not understand! This is what you have wrought: countless murderers, slayers, assassins, born of war that has, as always, taught the wrong lesson. You showed them life without the Force — and instead of showing them truth, power, all you showed them was how the galaxy may die. You are responsible for all of this. Rven now, events spiral towards destruction, and there is nothing that can be done because you refuse to listen, to understand! You have seen the effects you have on those close to you, heard the echoes scream across dead planets, and watched as your strength has grown, yet it is for nothing. To have the Jedi Council brought low by such a failure, there is no victory in that. You have not heard a thing I have taught, and for all I have said, you have never learned to listen. Stay here and die, apprentice, among the wreckage of all that remains of the Jedi. It is a fitting grave, until the Sith come to end you... to end everything. And as you lie here, I pray that you will listen... and finally awaken." - Kreia - Knights of the old Republic: The Sith Lords "You shot my banjo!" - Edward Van Helgen - Curse of Monkey Island "Thank you. I prepared it myself." - Nadia - Command & Conquer: Red Alert "My goddess... Never before have I defied you in even the least thing. But I have seen the error of my ways and wish to save the people whom I once desired to destroy. I am one man, and my life is precious. How much more precious are the lives of the countless multitudes?" - Lehran, Fire Emblem: Radiant Dawn "People of Crimea... Behold a true queen! YOUR queen! Long live Queen Elincia!" - Lucia, Fire Emblem: Radiant Dawn "Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!" - CHARNAME - Baldur's Gate
  8. Well, in the case of non-linearity, it is definitely an interesting game. Those were definitely fundamental changes. If nothing else, it convinced me that the upcoming Wii game could be quite promising.
  9. I take a few damns over the psychopathic sadism displayed by the "good guys" any day. So I would really like to believe that the Japanese version was different and that the localization is responsible for the tone in the English script.
  10. So does this mean that Frederick's line used to be entirely different? Since replacing "God" with "damn" obviously doesn't add up.
  11. I'd say Katarina because her design is just such an improvement over her FE12 one. I found her FE12 artwork to be godawful. In Awakening, she actually got a secure stance and focused eyes. It's quite a pleasant change from her rather infantile appearance in FE12. It really works wonders.
  12. Well, since I consider the transformation to be unnatural, I consequently also think that a baby would be unaffected by a transformation. And with that line of thought, I really don't want to think of the specifics of what happens to the fetus if the mother transforms beyond it being fatal for the child and the mother. And as I said above, the issue with the dragon stones is specifically why I think that Manakete kid's don't have any dragon powers or Manakete simply maintain their sterility in the first place. Btw, I would like to make the case that the dragons from Akaneia and Elibe aren't compatible with each other. The dragons in Elibe have to stay human because of the high energy consumption of their dragon form. The Akaneia dragons have technically no problem staying in dragon from. But they would turn into wild beast, if they stay like that. So I propose that they should be looked at separately.
  13. I've got the Master Sword and arrived in Lorule. Personally, I am not that exited about it. In my opinion, the game has very little that justifies it not being a remake. Like, they may call it Lorule but it's still the Dark World. Still the same looks, the same enemies, the same music...
  14. Given how the transformation is treated, it's probably fair to say that it is an actual transformation and that Manakete are normally dragons. And it's probably a very literal transformation, seeing how Manakete need to seal their powers into stones in order to turn back into dragons. If they were regular shape shifters, they should be able to transform without external hardware. And Xane does mention dragons that turned mad simply because they refused to abandon their pride as dragons by turning into humans. So the human form is probably something very unnatural for them. If it wasn't for them facing madness, I bet the vast majority of dragons would have went their whole lives without ever taking the form of a human. So I would guess that a dragon child is simply born as a dragon. And in regards to a pregnancy of a manakete in human from , I guess all bets are off. Personally my guess is that the statement of the elders that the dragons were going distinct was true one way or another: That the dragons would either keep being sterile in human form or their children would be completely human. Because I don't see how a human or a human Manakete could give birth to a Manakete. The existence of dragon stones only make sense if the Manakete can't simply keep their own powers stored inside themselves. And a newborn child wouldn't have a dragon stone.
  15. Gomez is still a jerk, though. He is way tougher then those before or after him because he is also pretty damn fast, making it extremely hard to use PCC against him. And I am sure, he will flat out dodge the Light and Fire swords most of the time. Asvel might be able to take him down, but given that in Fire Emblem, characters are expected to die occosionally, it's still a problem when a situation can only be beaten using a very specific character, from a bonus chapter no less.
  16. The fun thing is that Lissa's outfit aren't even peacetime clothes, considering that she, Chrom and Frederick were sent to the countryside with the specific purpose of fighting those bandits. But whatever, I don't get why you brought her up. It's Lucina we are taking about here. Lissa didn't even make it into the finale. Anyway, it's absurd that she is wearing expensive clothes with rare materials that take a long time to produce that she had to have made after the giant city swallowing dragon showed up. People would be way to busy to run and scream rather then tender to the vanity of a teenage girl. Money only gets you that far in the wake of the Apocalypse. It would have to be something she would have possessed before that. But that would go against her statement of becoming Marth because she needed the courage against said Dragon. Ah, thanks a lot. Well, if you have to pull absurd stuff like that out of nowhere, just so you can pretend that Marth is going to be in the game... If brands in the eyes were a thing in Fire Emblem or if there was a better payoff then this absurd time travel nonsense, then maybe they were too high. As it is, I am fine with my expectations where they are. It would be insulting towards writers who put lots of thought and effort into their stories and worlds, when you treat a half hearted script as equally great. Okay, it's not a "pile" because the only thing I speculated was the motivation to put someone in a Marth costume into the game. The it doesn't add anything to the story is of course merely personal opinion. And if the only part thing it does is to "tie the lore together", that doesn't change. If there is anything else you see in it, I would definitely love to hear it. And personally I find my theory plausible because the whole "fighting against" part, doesn't even receive an attempt of an explanation despite featuring prominently in the ads and even on the game's cover. Not to mention that the "claiming to be the Hero-King of legends." part in the pre-release info is flat out wrong. (But then gain, even wikipedia links to Serenesforest for that summation, so who knows where we got that one from. At least NoA's page has a different plot summary) In the game, nobody even considers the possibility that the person might actually be Marth or thinks that she pretends to be him. Chrom recognizes the name but that's about it. They didn't even recognize the clothes. So whatever there motivation was, they did mislead the audience in their ads.
  17. Which reminds me, I expected a better justification for the mask then something ridiculous as a brand in the eye of all places. The game has nothing but very thing excuses to justify that Lucina just so happens to have a perfect Marth cosplay, just so happens to wear a mask, and just so happens to call herself Marth, despite not actually wanting that anyone believe that she actually is Marth. This absurd setup is not done because it serves the story in any way but just so IS can fool the audience with their "Marth fights against the new Lord" advertisement gag. In my eye, this does not make for a good character design.
  18. Yeah, you sure showed my how inane (it's always to learn a new word.) my post was by stating that it's perfectly natural to have a perfect cosplay of Marth as long as you can afford any clothes at all. Seriously, whoever tailor she tasked with, that guy must have believed her to be out of her mind to request a fancy costume while the country was going down in flames. Btw, what do you mean with Otacon? Wikipedia only gives me that guy from MGS. And what does Lucina wearing her outfit it in the flashbacks have to do with anything anyway? I would sure hope she did, given that she wore it when she fell through the portal.
  19. ...because I consider it beyond silly that she went through the trouble of getting herself a Marth cosplay during the dragon apokalypse, I expect her to run around naked or in rugs... Wow, you tried really hard to misinterpret my post.
  20. Her support network can't be that bad if she managed to get a perfect Marth cosplay and time travel in the wake of the apocalypse.
  21. My apologies. I didn't realize you were talking about a hypothetical scenario. My English is of course pretty bad, but I have no idea how I managed to overlook something like a simple "if" among other things.
  22. While I definitely would prefer if the Mastery skills were absent rather then be included the way they are, there shouldn't be any luck involved in dealing with the few third tier bosses since there is plenty of Nihil's to go around. Ike even gets one for free during promotion. Not only that, but the only non-mage (since mage masteries suck anyway) enemies with Masteries are: -Levail, who doesn't move and is defenseless against Sanaki and Micaiah, the former who is forced to survive. -The Black Knight (Hence Ike's free Nihil) -And Deghinsea. (Who famously won't move. And man, does it not matter that he won't attack Kurthnaga and Ena.) So that's nothing that Nihil and maybe Parity can't handle. There should be no luck involved unless you sell Ike's Nihil or something. Actually, most of them can deal with them without too much trouble. For one thing, the game has critical hits which double attack power instead of tripping damage. Therefore, getting critical hits allow them to bypass high defense. But the game also has the PCC, which allows tons of units to have a massive chance of a critical hit on the second strike. Sure, you have less options early one. But those options included stuff like the Light Sword, the Fire Sword, Pugi and Wrath among others. And all of them are available from the very first chapter.
  23. Getting the input on a joystick just right, always seems near impossible to me. It usually ends with either running or standing. So I actually I prefer 3D Land's method of switching between two well designed speeds. I was really surprised how comfortable this made things compared to any other third person game I ever played. The lack of bosses is inexcusable, though. And to make matters worse, the Boomers seem to have rather glitchy hitboxes. And I really wish there was a "replace Tannoki suit with other power ups" mode. Still, the level design was beautifully diverse. After the last few New Mario bros games, I feared they could only rehash elements but there is tons of new stuff here. Plus, just getting the old stuff work in a 3D game makes it an entirely different beast. It's definitely my favorite game on the 3DS. Sure, I played more Monster Hunter. But most of that time is spend being wasted on farming and grinding. 3D Land is just pure distilled fun. And unlike Mario 64 and Sunshine, it doesn't send you like half a dozen times through every level. Well, some of them 3 times but the circumstances are always entirely different.
  24. I get the warp tiles any maybe the staffs. But everything else? For one thing, the enemy doesn't even have hero weapons. They are player only in the first place. And even if they weren't, they would be an entirely fair obstacle because you'd know in advance who has them and can plan your strategy accordingly. And I know that I am repeating myself here but: You don't need to recruit Xavier to finish the game. It's just an optional objective. If you don't have the means or the patience to recruit Xavier, then simply don't recruit him. To be sure, he is a cool guy to have around. But he is ultimately not needed for anything.
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