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Fire Emblem Link Arena Discussion Topic


Espinosa
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Things in the Fates meta that look bannable?  

24 members have voted

  1. 1. (tick many) What looks bannable in the Fates meta?

    • Dragon Ward (Hoshido Noble)
    • Life or Death (Master of Arms)
    • Counter (Oni Chieftain)
    • Darting Blow (Sky Knight)
    • Multiple Amaterasu (Kinshi Knight)
    • Wary Fighter (General)
      0
    • Inspiration (Strategist)
      0
    • Aggressor (Dread Fighter)
    • Galeforce (Dark Falcon)
    • Awakening (Great Lord)
    • Dancing Blade (Lodestar)
    • Ban ALL DLC/Amiibo skills.
    • Other (state what)
      0


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Do you have excel? I'm about to push out my (probably 100% completed version of FE6 calculations) Sheet also I don't mind hosting, I've got a break in my day and plan on doing some

Alternatively, click

http://serenesforest.net/binding-blade/characters/supports/

and

http://serenesforest.net/binding-blade/characters/supports/calculation/

Edited by Elieson
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TBH I'd rather ban Vengeance than tweak it to work in our metagame. There's no precedent for it. If we change the activation rate, can we also change Lethality's? or reduce damage from Counter? possibly also reduce Aggressor's damage buff?

Edited by Chicken Wings
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I agree with banning vengeance. It's at least a free +20 damage on either person's turn. Agressor is only +10 damage on your turn, and it's banned.

Edited by General Horace
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Always available Items & Funds in FE6

Equipment with unique abilities, stats and/or rarity

Item		Count	Cost
Aircalibur	2	1100
Als Sword	1	1000
Armourslayer	2	1260
Bolting		1	3000
Brave Bow	1	3600
Brave Lance	1	2400
Delphi Shield	1	5000
Devil Axe	1	900
Eclipse		1	4000
Gants Lance	1	800
Hammer		1	800
Horseslayer	1	1040
Killer Axe	1	1000
Killer Bow	3	1400
Killing Edge	2	1300
Lancereaver	1	1800
Light Brand	1	1250
Nosferatu	2	3000
Pole Axe	1	810
Rapier		2	2000
Short Bow	3	1760
Swordreaver	1	2800
Wo Dao		2	1200
Wyrmslayer	1	2250

Total Sold Value	30825
Equipment for sale at all stores, with no special abilities or noticeably unique stats

Item		Count	Cost
Iron Axe	2	270
Iron Blade	1	980
Iron Bow	1	540
Iron Lance	5	360
Iron Sword	7	460
Javelin		7	400
Hand Axe	2	300
Lightning	1	540
Fire		1	420
Flux		3	780
Silver Axe	2	1000
Silver Blade	1	1800
Silver Bow	2	1600
Silver Lance	4	1200
Silver Sword	2	1500
Slim Lance	2	450
Steel Axe	3	360
Steel Blade	1	1250
Steel Bow	1	720
Steel Lance	4	480
Steel Sword	4	600
Thunder		1	500
Elfire		2	800
Divine		1	1250
Longbow		1	2000

Total Sold Value	21100
Legendary Equipment

Item		Count	Cost
Apocalypse	1	0
Armads		1	0
Aureola		1	0
Binding Blade	1	0
Maltet		1	0
Murgleis	1	0
Durandal	1	0
Forblaze	1	0

Total Sold Value	0
Miscellaneous Items

Item		Count	Cost	
-Gold		1	23000
Boots		1	8000
Chest Key	4	1500
Antitoxin	7	500
Blue Gem	4	10000
Door Key	4	50
Elixir		8	3000
White Gem	3	20000
Lockpick	16	2400
Member Card	1	4000
Red Gem		6	6000
Silver Card	1	4000
Vulnerary	100	300
Torch		2	500

Total Sold Value	139050
Staves

Item		Count	Cost	
		
Barrier		1	2250
Berserk		1	1800
Heal		3	800
Mend		3	1000
Physic		2	3750
Recover		2	2250
Rescue		1	1800
Restore		2	2000
Silence		1	1200
Sleep		1	1500
Unlock		1	1200
Warp		1	7500
Hammerne	1	1800
Saint Staff	1	0

Total Sold Value	20225
Boosters and Promotion Items

Item		Count	Value
Angelic Robe	2	8000
Body Ring	1	8000
Dragonshield	1	8000
Goddess Icon	1	8000
Talisman	1	8000
Secret Book	1	8000
Speedwings	1	8000
		
Guiding Ring	3	10000
Elysian Whip	2	10000
Heros Crest	3	10000
Knights Crest	5	10000

Total Sold Value	97000

Route Specific for Ch10a/11a

Item		Count	Value
5000G		1	5000
Angelic Robe	1	8000
Antitoxin	1	500
Axereaver	1	1950
Brave Axe	1	2250
Dragonshield	1	8000
Elysian Whip	1	10000
Heros Crest	1	10000
Orions Bolt	2	10000
Restore	1	2000	2000
Sleep	1	1500	1500
Speedwings	1	8000
Swordreaver	1	2800
Vulnerary	6	300
Wyrmslayer	1	2250
			
Total Sold Value	42025	
Route Specific for Ch10b/11b

Item		Count	Value
Barrier		1	2250
Dragonshield	1	8000
Elysian Whip	1	10000
Energy Ring	1	8000
Hand Axe	1	300
Heros Crest	1	10000
Orions Bolt	2	10000
Red Gem		1	6000
Sleep		1	1500
Speedwings	1	8000
Steel Axe	1	360
Swordreaver	2	2800
Wyrmslayer	1	2250
		
Total Sold Value	41130
Route Specific for Ch17a->Ch20a-x

Item		Count	Value
Aircalibur	1	1100
Angelic Robe	1	8000
Axereaver	1	1950
Blue Gem	1	10000
Elixir		7	3000
Elysian Whip	1	10000
Energy Ring	1	8000
Goddess Icon	1	8000
Guiding Ring	1	10000
Knights Crest	1	10000
Lockpick	3	2400
Longbow		1	2000
Nosferatu	1	3000
Purge		1	3500
Red Gem		2	6000
Secret Book	1	8000
Sleep		1	1500
Speedwings	1	8000
Tienas Staff	1	1800
Vulnerary	25	300
Wo Dao		1	1200
Wyrmslayer	1	2250
		
Total Sold Value	71875
Route Specific for Ch17b->Ch20b-x

Item		Count	Value
Axereaver	1	1950
Blue Gem	1	10000
Dragonshield	1	8000
Eclipse		1	4000
Elixir		6	3000
Energy Ring	1	8000
Goddess Icon	1	8000
Guiding Ring	1	10000
Lockpick	4	2400
Longbow		1	2000
Nosferatu	1	3000
Orions Bolt	1	10000
Red Gem		2	6000
Sleep		1	1500
Tienas Staff	1	1800
Vulnerary	13	300
Wo Dao		1	1200
Wyrmslayer	1	2250
		
Total Sold Value	57600
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I agree with banning vengeance. It's at least a free +20 damage on either person's turn. Agressor is only +10 damage on your turn, and it's banned.

It's +0 dmg if you are still at full health, and situations when you die without being able to use it aren't exactly unprecedented. In the games I've hosted or played, Vengeance proccing didn't really break the games much and often served to speed up the Renewal/Bond stalemates. It's also too easy to predict who will have it in gen 1 meta.

Aggressor is just way better and more reliable. While -faire skills are +5 atk with a certain weapon, Aggressor grants +10 with any weapon type. This enables such things as reliably KOing Assassins with General Brave Lance attacks or Assassins getting huge PP buffs to damage.

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Stuff

So Elie, what do you propose as a money count to spend?

Also do you think we should give values to legendary stuff?

One last thing, how would people feel about implementing something in fe6

Making either an Iron Rune exist or making SM and Zerker crit rates what they are in FE7 instead of their borked 30%

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Dunno...too sleepy...150,000 per Legendary

You get as much cash as you'd get for selling all items, staves and raw gold. Not sure how to handle promotion items costs 5000 to promote, essentially

Id also consider a scaling cost on booster use, so like, boosters cost 8000*(Users Stat*100)? I feel like Legendary Cost will dictate the drive for Boosters in general.


Needing crit rates could balance the class. SM super super speed is still essentially Mandatory but a crit reduction helps immensely. If IronRunes are implemented, I'd implement 2 per team.

Also also, banning VENGEANCE realllllly hurts mirirl, Henry, Cordelia and Aversa.

Edited by Elieson
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i'm not saying Aggressor should be unbanned. I'm saying Vengeance often trumps it in damage output (it's barely a proc skill). Sure, you know where the vengeance users are, but you'll have to attack them eventually.

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No one gets OHKOd N fe13 maxes, so it's just in general a skill that always impacts the flow of the game in a huge way

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Can't we just play FE7/8 if we want to use Iron Runes?

If Vengeance is banned, Luna becomes the premiere offensive skill basically. And Luna is more useful than Vengeance in the situations when one is at full or close to full HP anyway; the proc rate is much lower however. Vengeance's more reliable activation actually contributes to the meta's stability, with its coin-flip proc rates otherwise all over the place. skl*2 activation and (max HP - current HP)/2 are way more stable as variables.

I think the skill is pretty vital in the 2nd Gen, too, for breaking stall teams. It's an exciting skill that needs to stay, much like Resolve in PoR. Games may largely revolve around using it and getting around it, sure, but it doesn't come any close to killing the fun aspect of the game as much as Counter does, for example.

It's sorta like GSC!Snorlax!

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Wow elie such a bro, we can get the total budget by selling all the equipment (irons, vulneraries, keys, etc.) and adding the gold we get in-game. With that total we can make our purchases. Similarly this can be extended to FE13 meta to have greater control over forges.

Regarding Vengeance's ban, I think it's an extreme decision. Basically Vengeance is broken when couple with situations such as min HP (1HP or so to have a 30-40 dmg boost), a brave weapon (tbh this is the most important condition to get fast and safe KOs), and well, Vantage is just situational. This instability on the meta should be contrasted with more careful team strategy; as Vengeance is more dangerous with low hp and braves (locked to either 1 ranged or 2 ranged combat), people can just counter said unit with the opposite range. Like, if vantage/vengeance/hit rate +20/hex/-faire Avatar has a brave axe or something, then shoot him with a brave bow and Luna or another Vengeance; similarly if Vengeance killer has bow, then counter with direct attacks. Imo, Vantage Vengeance sages with Celica's Gale or Waste (lol waste) seem like a space we haven't explored meticulously yet, it might be worth it because of the ability to counter both ranges and benefiting from Vengeance and brave OPness.

If anything, why don't we try unbanning Counter to buff some lame characters and try to see how does it react against Vengeance users. Perhaps this way will make players move with more caution and resort to safe bow snipes.

Thoughts?

Horace procs Vantage Vengeance! Quint explodes!

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counter is a nono i think. You get too many freekills. Like, theoretically, you could run Henry, have him attack something (as a squishy class.and then return all the damage to get the kill, then heal with llifetaker.

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Can't we just play FE7/8 if we want to use Iron Runes?

I suppose, but in that case.

I think SM and Zerker crit rates should be nerfed slightly and we need to do something about Murg, it makes effectively Shin the best unit no matter what.

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Ive been contemplating a fe13 match where no skills or classes can be duplicated. Anybody wanna ##Match me?

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Ive been contemplating a fe13 match where no skills or classes can be duplicated. Anybody wanna ##Match me?

So you'd have to spread skills out? Hmm.. I may consider.

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