lonelyVoxel Posted May 18, 2016 Share Posted May 18, 2016 To soft patch, simply rename a patch to the same name as the ROM to be patched. Also, if you try to apply more than one patch to a ROM it'll probably end up being unrecoverable, so make sure to have some backups. Quote Link to comment Share on other sites More sharing options...
bookofholsety Posted May 18, 2016 Author Share Posted May 18, 2016 The TL:DR for that is that he will NEVER except any name change suggestions, because a) he already gave a ton of thought to them, and B) He does not want to be constantly pestered (go look at any other translation thread on this forum, such as the thread for grnge's fe6 translation, to see how much of a problem this is). He then spends the rest of the post explaining his rationals for specific changes. tbh i kind of regret not doing anything to noish (and bridget and, to a lesser extent, oifey), but it'd be an absolute pain in the ass to apply the changes now that everything's in the game. i figure what the hell, it's one less change for people to gripe about Quote Link to comment Share on other sites More sharing options...
sirmola Posted May 18, 2016 Share Posted May 18, 2016 BTW, did you fix the glitch that causes empty level ups if an arena fight drags on for to long? Quote Link to comment Share on other sites More sharing options...
Hozu Posted May 18, 2016 Share Posted May 18, 2016 (edited) tbh i kind of regret not doing anything to noish (and bridget and, to a lesser extent, oifey), but it'd be an absolute pain in the ass to apply the changes now that everything's in the game. i figure what the hell, it's one less change for people to gripe about Well that makes me curious as to what the changes could have been. Somewhat related, but I wonder if the JP name for the Bifröst staff in Fates is the same as the Valkyrie Valkyria staff here. They do have the same effect... Edited May 18, 2016 by Hozu Quote Link to comment Share on other sites More sharing options...
DDS Posted May 19, 2016 Share Posted May 19, 2016 (edited) . Edited September 24, 2021 by DDS Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted May 19, 2016 Share Posted May 19, 2016 (edited) I hadn't looked into it yet. But from what I understand of the problem, is it's not generating random numbers when calculating the level up stats? Would the acceptable fix be to re-randomize right on level up? Because that might be a viable solution. Though it'd probably break the "spirit" of the game, in having most things locked down in predetermined events without going out of your way to change it.tbh I'd rather keep things as-is, since IIRC you can get around this in the arena by just cancelling a round before a level up. Edit: Also, could someone give me the reasoning behind Erin's name? I'm not mad about it, I'm just curious about the rationale behind decision to go with that name. Edited May 19, 2016 by shinpichu Quote Link to comment Share on other sites More sharing options...
Hozu Posted May 19, 2016 Share Posted May 19, 2016 tbh I'd rather keep things as-is, since IIRC you can get around this in the arena by just cancelling a round before a level up. Edit: Also, could someone give me the reasoning behind Erin's name? I'm not mad about it, I'm just curious about the rationale behind decision to go with that name. It was talked about here: http://bookofholsety.dreamwidth.org/24839.html Re: the arena RNG glitch, I think it would be best to see how/when new RNG values are added to the string(is it literally a string?) as they are used before making any decision about it. Other bugs that would be a good candidate to fix is the Adept freezing glitch if your attack speed is too low and status swords always inflicting the status if the target has more than 30 resistance (rate is 30 – enemy’s resistance [%]) - sounds like it's passing a negative value into an unsigned int or something. Quote Link to comment Share on other sites More sharing options...
sirmola Posted May 19, 2016 Share Posted May 19, 2016 (edited) I hadn't looked into it yet. But from what I understand of the problem, is it's not generating random numbers when calculating the level up stats? Would the acceptable fix be to re-randomize right on level up? Because that might be a viable solution. Though it'd probably break the "spirit" of the game, in having most things locked down in predetermined events without going out of your way to change it. THe arena uses the same random numbers as the rest of the game. (the entire game uses a single string of random numbers), and the arena stops calling numbers from it after a certain point. You can actualy get the intended level up by exiting out to the weapon selection screen in the middle of a battle and reentering, which forces the arena to call more RNs. This level up will be the same every time, so it is not counter to the spirit at all to do whatever happens to the rng when you enter the weapon select screen. I don't think you should fix the sleep sword glitch because gimick and speed runs use it sometimes, and i want to be able to read your translation when seeing those. Edited May 19, 2016 by sirmola Quote Link to comment Share on other sites More sharing options...
Katie Posted May 19, 2016 Share Posted May 19, 2016 Somewhat related, but I wonder if the JP name for the Bifröst staff in Fates is the same as the Valkyrie Valkyria staff here. They do have the same effect... It isn't. There have been several "revive dead player unit" staves throughout the series, and they've had different names in each incarnation. Quote Link to comment Share on other sites More sharing options...
Cymbalina's Revenge Posted May 19, 2016 Share Posted May 19, 2016 tbh I'd rather keep things as-is, since IIRC you can get around this in the arena by just cancelling a round before a level up. Edit: Also, could someone give me the reasoning behind Erin's name? I'm not mad about it, I'm just curious about the rationale behind decision to go with that name. Fury --> the mythical Furies aka the Erinyes --> Erin, which also suits the Celtic flavor of many of the Jugdral proper names. Quote Link to comment Share on other sites More sharing options...
sirmola Posted May 19, 2016 Share Posted May 19, 2016 It isn't. There have been several "revive dead player unit" staves throughout the series, and they've had different names in each incarnation. Aum, is probably the best example, because it appears in 4 games, and the name is completely made up. Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted May 19, 2016 Share Posted May 19, 2016 It was talked about here: http://bookofholsety.dreamwidth.org/24839.html Fury --> the mythical Furies aka the Erinyes --> Erin, which also suits the Celtic flavor of many of the Jugdral proper names.I actually remembered that the name chart was a thing a few minutes after posting...derpitty derp. :p Quote Link to comment Share on other sites More sharing options...
Shining Robot Posted May 19, 2016 Share Posted May 19, 2016 I used Multipatch with the unheadered .ips file to patch my rom and it works fine. Just a heads up for any who can't get lunar ips or delta patcher. Quote Link to comment Share on other sites More sharing options...
Hozu Posted May 19, 2016 Share Posted May 19, 2016 It isn't. There have been several "revive dead player unit" staves throughout the series, and they've had different names in each incarnation. Phew, that saves a bunch of trouble. Quote Link to comment Share on other sites More sharing options...
Katie Posted May 19, 2016 Share Posted May 19, 2016 Aum, is probably the best example, because it appears in 4 games, and the name is completely made up. Technically two of those games are remakes. And one of them contains a remake. Quote Link to comment Share on other sites More sharing options...
bookofholsety Posted May 19, 2016 Author Share Posted May 19, 2016 Aum, is probably the best example, because it appears in 4 games, and the name is completely made up. nope Quote Link to comment Share on other sites More sharing options...
DDS Posted May 19, 2016 Share Posted May 19, 2016 (edited) . Edited September 24, 2021 by DDS Quote Link to comment Share on other sites More sharing options...
Illiterate Scholar Posted May 19, 2016 Share Posted May 19, 2016 Thank you!!!! This is awesome, and it's not even my birthday! Of course I have to hold back for now because I still have FE8 to play through. Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted May 19, 2016 Share Posted May 19, 2016 (edited) There's a missing space at the start of chapter 9. A name of an arena enemy (Sakra, first one in chapter 9) is also bugged out. Edited May 19, 2016 by Gradivus. Quote Link to comment Share on other sites More sharing options...
Horakthi Posted May 19, 2016 Share Posted May 19, 2016 (edited) The patch and ROM don't work on my PSP with the Snes9x Euphoria emulator, both soft modded or hard modded, it just crashes. To be more specific, it freezes indefinitely soft-patched but hard-patched it just turns off my PSP. Maybe because it becomes an 8 MB rom? Is there no simple fix available? I'd really appreciate a fix for this since I'd much prefer to play FE4 on a handheld rather than the PC, but I understand if this would be too difficult for you guys. Edited May 19, 2016 by Horakthi Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted May 19, 2016 Share Posted May 19, 2016 Are the villagers supposed to be like this or did something screw up? It looks pretty weird seeing the villagers' portraits floating mid-screen. On another note, shouldn't the description for the critical skill say that its activation rate is dependent on the user's skill? Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted May 19, 2016 Share Posted May 19, 2016 (edited) I recall misclicking the number keys, which deactivates certain background layers of the game's graphics, at least in Snes9x. Maybe try around with that? Edited May 19, 2016 by Gradivus. Quote Link to comment Share on other sites More sharing options...
PsychoTenshi Posted May 19, 2016 Share Posted May 19, 2016 I had the same problem with the villagers when playing on 2 different emulators Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted May 19, 2016 Share Posted May 19, 2016 I took this screenshot in the prologue after Arvis showed up. Sigurd could talk to Arvis just fine, but "Arvis" never showed up next to "Talk" in Sigurd's personal data. Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted May 19, 2016 Share Posted May 19, 2016 (edited) It only appears for conversations between player units. Edited May 19, 2016 by Gradivus. Quote Link to comment Share on other sites More sharing options...
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