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Top 30 Fire Emblem Characters of ALL TIME Countdown


Mekkah
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Apparently BEXP and a Speedwing are sufficient to fix them, from what I've heard many mass debaters say.

gtfo.jpg

Sigurd's probably my bet for #1.

Edited by Black★Rock Shooter
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Sigurd can happily use a Javelin, even if it asses his dodge chances. Plus there're magic swords he'll 3HKO most shit with.

It's not GOOD 1-2 range, but it's there.

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Oh yeah, forgot to bring this up.

Seth can shit on 75% of his game with a princess on his back. The 25% of the time he doesn't, just drop her off his back and continue shitting on it.

Then gets to get laid later.

Edited by Luminescent Blade
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Ima gonna go with Siggy. Thanks to FE4 brokeness he can seize and kill the boss in the same turn, Seth can't end the chapter that quickly. Regardless, the top 10 was not disappointing.

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Haar is fine at BEXPing, I thought? 46 HP (4 from cap), 24 Skl (2 from cap), and 23 Def (3 from cap) with 9 levels to work with seems enough ...then again, wow, 30% HP growth, that's terrible rofl.

3. Saphy, from FE5 and Lena, from FE11

Two frail little sisters all the way up there, sitting rather uncomfortably with badasses such as Haar and Marcus. What exactly have they done to get to the top? Surely it can't have been "take a lot of hits", because both of these get OHKO'd pretty consistently in their respective games. It can't have been their combat, because they have none until they promote (well, Lena can go Mage, but she shouldn't), and even when they've promoted it isn't amazing enough to be up here.

However, I am pretty convinced that both of these units broke the games they are in, multiple times. The reason why: infinite range Warp, almost instantly, nearly the entire game long. They can reduce the chapter from "fight your way to the seize point, through all the enemies" to "Warp, bosskill, Warp, seize", turning this strategy game into a non-strategy game. And with that in mind, who cares if their stats are bad? Only one enemy matters, and that's the boss.

For FE5, the main bosskiller (when Warp is available) is Asvel, and maybe Mareeta counts too. In FE11, it will be Dracoknight Shiida, sometimes replaced by Swordmaster Shiida. At the end, throw in a little Galzus/Sety/Nagi/etc, but for the most part, the game becomes a less-than-five-men show. Of course, as the game goes on, more units with the capability to Warp join, and that would kind of rain on their parades...but on the other hand, you often need 2 Warps for a 1-turn win (bosskiller + lord), and sometimes you want to Warp even more than that to get important things from villages, or recruit new characters, or get new Warp staves. The best example of this is the Hammerne Staff in FE11, which is actually rather tricky to get when you've been skipping entire chapters!

Warpskipping is not something done by JUST these units, but they are such a huge part of it and they change the dynamics of the game so much that I felt #3 was sufficient for them. The only things better than Warp trivializers, imo, are units that literally trivialize the entire game, from start to end.

I could have tagged Malleelsleielslesilesia in here, but 1) I don't really have enough FE12 H3 experience to comment properly on her, and 2) she can't Warp in H3, just Rescue, and Rescue is significantly less game breaking. It saves quite a few turns if your Marth goes sidetracking, but it's not like Warp where you just jump over all the enemies, kill the boss and take the throne. In addition, you do get Wendel and Etzel quickly enough to kinda dimnish the worth (I don't believe you need multiple Rescues very often?). Maybe she should have been somewhere in the Top30, but we can always evaluate that later.

I'd like more mention of hammerne. Without it, you are rather limited for a while in fe5 with warping, and from what I saw of the warpskip playthroughs of fe11 you need it desperately later on. If these two units weren't the only ones that can use the thing in their respective games I'd cry foul about them being above the guys they need to warp in order to do things. It's like placing dancers above the units that actually do the stuff after getting refreshed.

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Celice and Arthur's placements show that FE4's generations are being counted separately, as they should be. So I'd say there's no question about Sigurd for #1, if only because he's the Jagen and main Lord fused into one. Access to unlimited repairs for the Silver Sword, quickly becoming the Killer Silver Sword, doesn't hurt either. I recall on my Sigurd/Celice solo, it had over 90 kills by the end of Chapter 1.

Edited by Othin
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Ah yes, Hammerne is very important. cba editing it in though, plus once again I must say that the posts between the rankings can sometimes just be as informative as the actual rankings for anyone rereading this topic later.

And yes, generations are counted separately, or else you would have seen Fin on here.

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I bet Seth is No.1.

They both rape their entire games, but Sigurd only does it for half a game, while Seth can do it ALL GAME, WITH his girl riding behind him to boot.

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I bet Seth is No.1.

They both rape their entire games, but Sigurd only does it for half a game, while Seth can do it ALL GAME, WITH his girl riding behind him to boot.

Ah yes, Hammerne is very important. cba editing it in though, plus once again I must say that the posts between the rankings can sometimes just be as informative as the actual rankings for anyone rereading this topic later.

And yes, generations are counted separately, or else you would have seen Fin on here.

Missed this?

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Sigurd for no 1.

He gets killed in an epic fashion IMO.

I mean, combining the Jeigan with the lord, then giving him a silver sword in the first chapter is :awesome:

Fe8 has Seth, but it also has the least difficulty.

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I really, really don't think Sigurd (or any FE4 character, really) should be this high, if that's what you're really planning. He's a god in a game with a bunch of other gods, is he really that significant?

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The generations are counted separately and there isn't really any gods in Gen 1 other than Sigurd, Levin upon gaining Holsety who can't move as far as Sigurd and Lex after having gained enough defense who doesn't have many tools he can use to wreck his weaknesses.

Here's a summary of a Sigurd Solo:

Prologue: Sigurd uses his Steel Sword and Silver Sword to dominate axe wielders who suffer a -20 hit penalty thanks to the game's weapon triangle. Cuan suffers from WTD and won't live through it all

Chapter 1: Same shit.

Chapter 2: Lances can hit him but in a solo, he's build up enough durability to last a good while plus you can have him hold out in a fort.

Chapter 3: Same as above. Eltosian's the only real threat if you don't make him leave with Lachesis.

Chapter 4: Light Sword grants WTA against the Wind mages plus an existing barrier ring. GG.

Chapter 5: 50+ kill Hero Sword or Silver Sword. Take your pick.

Edited by Sirius
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hiya, this is the_pugilist from #feto. mekkah was going to post this but had a pokemon tournament to attend so I volunteered to do it to get this article up in a timely manner.

2. Mia from FE 10

I managed to come across another actual discussion between two anonymous workers at IS. Enjoy.

K: So, all of the characters in path of radiance are returning in the sequel. We need a way to keep the characters interesting enough so that people who played the previous game will still enjoy the characters. Any suggestions?

J: I know! That mia chick was pretty popular. How about we give her a massive rack?

K: Great idea, FE players will love it!

J: I also have another great idea. You know how that largo character was pretty terrible? Well, instead of making him better, we'll keep to the theme of making him harmless by making him armless!

K: Great idea!

So FE10 has some pretty amazing units, a few of which made this very list. How do you stand out in a game where the player characters set a pretty high bar and to top it off, hang out with the strongest group (GMs) for the majority of the game? Why, the potenial for great offence of course! Mia is one of the few units you have that double, quickly killing enemies and thus lowering your turncount - which is obviously important for LTC play but is also awesome for casual play. She need a few resources to do this but that's okay, you can pretty much transfer all of the DB's resources to the GMs. The DB doesn't need them considering they fight enemies far weaker then the bosses GM face so they're 100% fine. So once you've given her everything (and I mean everything, don't skip out on that kitchen sink now!), she's raring to go for pretty much the whole game. It's worth noting her earth support with ike gives mia great durability and she also works well with volug if you can do it, she still gets her earth support while volug fares better against fire atttacks due to the afforementioned kitchen sink. So yeah, she pretty much breaks the game aswell as your pants.

Stay tuned for number 1 on the list!

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It really seems like a troll attempt.

Also I think Seth should be number 1. Seth can be used TEN chapters later and he'd still be awesome. Sigurd sorta needs exp even though he'd probably be the one entitled to it. Oh, and Seth has WTC, Lances are meh in fe4.

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I will _kind of_ defend the list for a little when it's complete, and maybe change things around "in hindsight" to see how accurate we can make it. But again, note the OP. This is not just tier list playthroughs. It takes into account drafts as well as casual runs. Of course Alance aren't worth much if you use Marcus all of earlygame and Warpskip lategame.

Answer: because Mekkah had to do some shuffling after he started posting the list. You can't really blame him...

Keep in mind this list is not a concrete, 100% accuarate guideline of the top 30 units ever. If you really feel his list is wrong though, feel free to badger mekkah though =p

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Hi I'm back, thanks to the_pugilist for filling in for me.

1. Convoy Zeis, from FE6 RR (outdated patch)

For those who don't know, RR means Reverse Recruitment. It's a hack type where the joining time of all characters are reversed, and their bases are adjusted to what they would be if they were that lowered or upped level. For example, in FE7 RR, Vaida and Lowen switch places, so Vaida joins as a L2 Wyvern Rider and gets her levels and bases adjusted so that if you were to level her up to the L9 Wyvern Lord she is normally, she'd have those bases. Meanwhile Lowen joins as a L9 Paladin in Cog of Destiny.

Zeis replaces Merlinus, and therefore joins in Ch2, carrying around the oh so important convo. As anyone who has followed the FE7 tier list would know, having the convoy is a big deal even if you are just a map tile that would otherwise be ranked below forest, mountain, river and plains. You are carrying 100+ items (I believe FE6 is even 200), which alone holds up your funds rank. It allows you to take a 6th item without having to discard one, increasing your flexibility. It means you don't have to put up with constant trading from one character to another.

But Zeis isn't just a map tile. He's a flying tent! With his fine HP/Str/Spd/Def bases, he'll kick the unfortunate butt of any enemy that tries to cut down your supply convoy. Bows and magic cause some issues, but that's what you have Juno, Percival, and Niime for.

Real update will follow later.

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