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Florete

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Everything posted by Florete

  1. I don't think Alcryst deserves to be above Etie at all lmao. I guess it's just me, but Etie has consistently been a star player in my teams, whereas Alcryst just never pulled his weight. While I do have some other changes I would make to a personal tier list, nothing stands out as so grossly incongruous with my own experience as Etie's position. She's the best bow user in the game imo.
  2. This is an important message too many people don't understand. Censorship whiners and dub haters always cry about authenticity, but the fact is you're not getting the authentic experience unless you go and learn the actual language. For some media (probably not FE) you may even need to spend time living in the country of origin. Things will always be lost in translation; it's unavoidable.
  3. Natalie, Dorcas' wife. She's actually been voteable since CYL5 and has ranked not well, but not too terribly. Also from Blazing Blade, Teodor, the Druid boss of the extremely obscure Ch19xx. So obscure that despite being a Black Fang member with a title, they still used a generic druid in the final chapter to hold Gespenst instead of him. Lastly, from Radiant Dawn, Nico, the village boy whom Micaiah saves in part 1 and then shows up again in part 3. Because we need more child soldiers. Anyone will do, though. I honestly love seeing random, obscure characters get added.
  4. I have no personal issue with the character picks, the forging bonds, or the idea of attuned heroes and X slots. There are valid criticisms for the first two for sure, they just don't matter to me personally. There are two things here that really worry me, though: Skill inheritance is still limited to 4. Not only have we regularly been getting units with multiple premium skill chains, we've now got a whole new slot to fill. Being able to keep rearmed/attuned units after the first use does somewhat mitigate this, but SI really needs to increase again. Attuned heroes, like rearmed, aren't in the general summoning pool. This New Heroes banner is closer to a seasonal. There should never have been a whole unit type that gets added through New Heroes banners that doesn't stay in the general pool, and now there's a second one.
  5. Lol. Lmao even. Only 2 actually new Echoes characters (Edit: 3 with free Hestia), though we're very likely getting at least one more as a freebie or instant demote for the Forging Bonds. Still, they could have just finished the playable roster here and taken the game out of rotation, or used the Cipher units for one more. Also, dancer Elincia is the only unit with Rockslide Dance 1-2. Hope you have a spare if you want Rockslide Dance 3, Cross Spur Spd, and Atk Oath Echo all at once.
  6. Wow, Yuri was the freest Legendary LHB in a long time for me. With Mark, Duo Lyn, L!Eliwood, and L!Ninian I beat all difficulties first try with ease. I was able to have Mark and Lyn both with 58 Atk, so Eliwood's Vision of Arcadia II hit them both so everyone on the team had Canto (Lyn already has S/D Far Trace, but this still let her Canto when she used 2 move).
  7. You are correct, it's a strictly inferior Spd stat, in that sometimes it is Spd and sometimes it is nothing. I don't think the devs even realized this, considering the Bld+ skill costs the same amount of SP as Spd+ and there are a few high Bld units (like Louis) who don't have any Spd to make use of it. And there's not even a stat booster for it.
  8. What have I been saying about permadeath these past few years? Calill and Largo aren't yet together in PoR. They get together in between the games...after which Largo becomes non-playable.
  9. A random thing here, but I just finished my maddening run and I find it's honestly kind of a shame how quickly and easily the final chapter can be cleared once you know how it works. I'm generally cool with letting players be clever and find quick ways to do things, but like, this is the last battle. I can't help but feel it would have been better if the second set of dark emblems automatically pop up after you clear Sombron's first life bar, and then the same thing after the second one. And yeah, I guess I could just not kill him in one turn, but then I know I'm deliberately holding myself back and that doesn't feel good.
  10. The fated Anna duo! Heeeeell yeah! (Ironically without Fates Anna) No Panette seems like a missed opportunity, though.
  11. I know this won't be relevant to a lot of players here, but one thing I think needs to kept in mind for more recent entries is casual mode. This is especially notable for Olivia, because it means she can be downed by the ambush spawns but not lost by the player, unlike Larum and Elphin, who also happen to be in a game with bigger, longer maps.
  12. I heard it a lot when the games were new, and on more relevant sites for it than this one. K. Rool getting into Smash with help from the ballot is also a good indicator people wanted him back.
  13. I support any movement that attempts to advance "efficiency" as it exists in FE fandom. Kill it if we must. I especially love that comment at the end of the video saying how inefficient efficiency has been for us. My biggest issue with efficiency has been the assumption that certain units aren't or shouldn't be used (an extension of "the villager problem"). The "good" units can be assumed to be in play, but every unit deserves to be used and judged in the context of being used to the best of their abilities, even the "bad" ones. If this takes a lot of investment, well, that's why they're bad. It's just awful being told "Don't use Donnel," "Why use Hana when Ryoma is right there?" "Amelia never catches up because Seth kills the enemies too fast," etc. I like the team review idea as a starting point. I hope that gets some traction.
  14. I recall this being brought up a lot when the title was announced.
  15. That's a lotta remakes and remasters. Hardly any actually new games.
  16. F & G ended up not as bad as I thought they would be. I used base F!Alear, Ivy (Alear supported), Alfred, and Celine, all unmerged. SI was Windsweep and Draw Back on Ivy and Reposition on Alear. Alear could tank Gotoh, and Alfred (with some Dragonflowers and +Def) could tank Fomortiis, which helped make it possible. Celine's passive healing kept them alive and Ivy was a great nuke. Good luck to those who haven't summoned any Engage units, though.
  17. My Switch says I've played "15 hours or more." I don't remember exactly where I was at (It's been a few weeks since I booted it up) but I somewhat recently got the nopon duo able to join fights.
  18. Probably more of a rant than an unpopular opinion. I can't get into the Xenoblade series at all. I tried Xenoblade 1 way back, got walled at some early boss, and didn't have the motivation to break through it. I recently picked up Xenoblade 3 and made progress fine this time, but cannot bring myself to be invested in the gameplay at all. The weird pseudo turn-based nature of it reminds me of cheap mobile games that mostly expect players to use the auto-battle function instead of actually playing the game (I am also probably bad at it, but I paid attention to all the tutorials so I don't think the result is very much my fault). The story has had some interesting aspects, but still isn't enough to make me want to keep playing. The bright side is that it's now a series I know I can simply skip, and in this day and age with so many games to play and other media out there, that is unironically a blessing in disguise.
  19. I'm not interested in giving ratings, but I've got to say I don't really get why Seadall gets so much more praise than other dancers throughout the series. No one ever considered Ninian, Tethys, Olivia, or Azura the best units in their games. Why is Seadall so special? Sure, he can get Canter and that's nice, but it's not that big of a deal. Unlike the others, Seadall also is not technically the only source of dance in his game, since you get Emblem Byleth around the same time, making him less impactful. I think Dancers are always a worthy addition to a team and a priority to deploy, but I can't see a single-target dancer as some "perfect" unit because your other unit's first actions on a turn are almost always more important than their subsequent actions (unless you really know what you're doing with warp-skipping or whatever). Seadall also doesn't do anything on enemy phase, and yes, I know someone will mention that his support indirectly helps your enemy phase, but that's not always going to be the case, and ultimately he's not the unit making your enemy phases work.
  20. Lmao same. My ideas: 3H's per-map uses for magic could be extended to all weapons. It's a nice cross between the old durability system and the new Fates/Engage system. I find it nice to not have to constantly micro-manage weapons due to low remaining uses, but durability of some sort is still a good balancing mechanic. PoR's split inventory system was an interesting idea that I'd like to see get expanded on. It was nice to not have to decide between weapons and other stuff. Naturally, this would require more interesting, valuable things to actually put in the lower half than PoR had. For story elements, just give us a main lord who isn't a damn sword user, holy crap. (That's not even technically story, is it?) On the topic of queerness and Leon/Dorothea: What makes Dorothea work to me is that her bisexuality isn't just circumstance. She has lines (might be mostly in Hopes, though?) that make it clear she likes both men and women, as opposed to other "bi" characters who just so happen to also be an S rank option for same-gender Avatar. I don't like to consider most of Engage's cast to be canonically bi for this reason, rather they're all just kind of non-disclosed or whatever you want them to be.
  21. This goes back more like 14-15 years. There was a lot of posting going on back then so it's difficult to find specifics, not to mention it's painful for me to read my own posts from that time. And honestly, while what I said is definitely what I remember, it wouldn't surprise me if the history is a little different, so I don't blame you for being hesitant to quote me on that. There was definitely some pushback against using rankings, though it didn't take too long for us to just have separate topics for ranking tier lists vs efficiency tier lists, in applicable games, of course.
  22. Diddy/Dixie would have been similar, but not quite like Ice Climbers. Sakurai said you'd be able to switch between them mid-battle, which would be pointless if they just shared the same exact moveset like Ice Climbers, and there's also no reason they wouldn't make it in if that were the case. I theorize that Diddy and Dixie were each conceptualized with a mostly unique moveset, but their special attacks were shared and utilized both Kongs in some way. And I really wish I could travel to the timeline where this actually happened. If "pra_mai" was ever Plusle and Minun - which is dubious to begin with - I don't think they would have been a tag team duo. I think they'd be a Pichu "replacement" like how Toon Link replaced Young Link and they would simply be the first instance of alternate character skins, which we would later see with Olimar/Alph.
  23. "Efficiency" was originally designed as a concept for judging units that would more accurately reflect how average people actually play the game, compared to the in-game rankings that were often used way back when. Unfortunately, efficiency eventually warped into the complete opposite of that, relying on only specific units used, resources allocated in specific ways, and having an ever reliance on saving One More Turn. Nowadays I see the term practically weaponized. And I can't exactly claim any moral high ground here because I was part of that movement. I still think the original goal was a good one, but I wouldn't mind letting the word "efficiency" as it has been used in FE fandom die completely so we can move on to something better.
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