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eclipse

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  1. Scenario 50 Fierce Battles - 3/223 (49) (+5) Finished customizing the Ra Cailum and Nahel. I'm still buying Haros! The hardest part of this map is getting everyone to the objective. Things kinda died in my quest to move the Boss Nuke unit over. I kept roughly half my squad behind, including the Tuatha, for the Great Fundraiser. Managed to kill off most of the northern enemies. Meanwhile, the Boss Nuke unit did what was written on the box. Completely ignored Leonard on the second part of the map and nuked the proper boss. Full Frontal saved a turn here by being close enough to the boss where he could mosey over and smack him around using Soul. Yazan got his ace bonus as well (and it's, uh, as unattractive as he is). Scenario 51 - 3/226 (50) (+5) Tetsuya's weapons to 10, Chitose to 8. Rest of the money went towards the Unicorn's full customization bonus. Yes this is intentional. First, the great shuffle. The general gist of this was to get as many people to 9-10 range as possible. I managed to get Tetsuya (Haro + Range Extender), Chitose (Haro, something else), Amuro (that's, uh, what Funnels does), Full Frontal (but he hits like a wet noodle without Soul), Okita (because he rocks), Tessa (she also rocks), Ruri (her too), and Lockon (see Full Frontal, but doesn't have Soul to patch that up). The goal was to use as few units as possible on turn 2 to trigger the first scene change, then to reposition everyone so I could trigger the second scene change as quickly as possible. This is where Tetsuya came in - at 10 range, he could snipe a certain boss with Soul active and more-or-less force a scene change all by himself. After a point, said boss heals, and then you can kill them all For Real. Which is what I did. Except those Mycenae bastards, I wiped them out before taking care of their boss. Lottie got one boss kill, Banagher got the other (and half of Mycenae due to severe Zeal abuse).
  2. Nope. What is trouble is not reading the Code of Conduct. Please do so, because that's where I have to do my job as a mod. I'd much rather post silly things in someone's LP thread.
  3. If you truly want to excel at low tiers, then you shall need to study the way of Swordmaster Wendell! Which I was also tempted to do, but I decided that it was a little too adventurous.
  4. Scenario 48 - 3/218 (47) (+5) The Eternal has its full customization, worked on the Ra Cailum next. Grabbed the Haro and Gardim Drive Core out of the shop. There's three different enemy factions and two different styles of play. Whoever's on ELS duty needs to dodge. Whoever's dealing with the Gamillans can facetank. Whoever's dealing with the Gardim had best include the main character. Thus, Chitose, Ryoko, Yazan, Hathaway, and the Ptolemaios went towards the Gardim, the Super Robot Squad feat. Judau intercepted the Gardim, mostly everyone else charged the Large ELS, and Amuro walked between the Gamillians and the ELS, sniping whoever got too close (10 range Funnels is hilarious). Banagher had to get creative on turn 2 in order to kill off something like four wounded ELS in one turn. Chitose got the kill on Soji during enemy phase turn 2, and the Gamillas Extermination Crew finished their jobs on turn 3. That was my cue to rush the boss. Used a Soul-powered Super Dragoon MAP attack to clear the area, then hit the boss with the following: - Bravery-powered Black Hole Cannon - Valor-powered Combination Assault - Soul-powered Tactical Charge with Smash Hit active - Valor-powered Twin Beam Magnum - Cruise Missile with Snipe - Two sets of Funnels, one with Soul behind it - Soul-powered Combination Assault, thanks to the Tuatha's Restore Action - I think I'm forgetting someone - And then the boss was laid low with a Valor-powered Ability Unlock (really) This could probably go faster if I'd completely ignored the Gardim and the SR Point, since I could use Chitose as a siege cannon. But I really need the money! Scenario 49 - 2/220 (48) (+5) Ra Cailum and Nahel Argama have their full customization bonuses. Grabbed the Haro out of the shop. Lacus, Go, and Zinnerman got their ace bonuses via Patrol. Fielded the Nadesico here, and that was the first key to this turn count. Used System Seizure on turn 2, followed by two Gravity Blast (the MAP attack), the second which was powered by Yurika's Love. That more-or-less wiped out one side. The other side had Banagher do his usual shenanigans with Riddhe nearby, along with Lottie running and stealing a battleship kill for her ace bonus. Judau killed something on turn 1, used High Mega Cannon Smack Down with Soul, then ran south next to the Nadesico. I had several other units unload on the boss once his goons were dead, with Athrun causing the cut scene transition. A handful of units still had their turn, and it culminated with one of the Gardim being at roughly half health. Used Restore Action on the Nadesico to give Judau his turn back. Had him use Multi Action, kill something, then positioned himself so that he could hit the boss with High Mega Cannon on Soul. That caused another scene change, and spawned Chitose in the Vangray II. Had Chitose use Rekka with Soul for the final scene change. This time, Soji used Rekka with Soul and Chitose with a Koga support attack, then had Nine use Zeal and Chitose use Koga with Soul. Luckily, that was enough to end the map, but I was ready in case it didn't! Cutscene Zeal FTW!
  5. Tee-hee~! I considered giving you Cavalier Merric, but I figured Tomas is funnier.
  6. @Jotari @Fire Emblem Fan cut it out. If I see either of you in this topic again, it had best be to answer the topic itself. Otherwise, the next warning you'll both receive is a very long suspension. Do I make myself clear?
  7. Please read what each subforum is for before making a topic.
  8. First, make sure you're having fun. Which may mean dialing the difficulty back, but y'know what? It's a single-player game, not a decision that will shape the world. It may mean telling your pride to stuff it, but that's okay, your goal is to figure out what you're comfortable with, then walking back to where you were. If you don't have a baseline, then you're not going to know where/how to improve! Second, if you think Normal's too easy, randomize what units you use! It means getting creative with who you have to work with. Tonics are really helpful for such runs!
  9. I'm gonna pin this for the time being. I don't know how often Ascended Florets will be distributed, but we shall see!
  10. If you can get Rickard to chip at a ballista a bunch (you may need to forge an iron sword for this), it should help his sword rank! Note that you'll want Tomas to do the same, because he needs to get to D lances ASAP. Also, Roshea would need to be promoted in order to reclass to a flying class, and that would be horrifically awkward.
  11. The time-limited posting restriction should be gone by now, so have at it! Don't spam the forums and all, but don't worry about being stuck at the glacial pace of a post a day!
  12. Check enemy ranges, check how hard they hit, how likely they are to hit, crit chance, etc. When hit percentages go below 50%, they revert to 1RN, so take those lower percentages a bit more seriously! Use paper and pencil to determine how much damage you'll take, if necessary. And if all else fails, pairing up will force a guard at certain intervals. Oh, and if you're on Hard or Lunatic, don't be afraid to bump the difficulty down/swap from Classic to Casual! The point of a game is to have fun, and if you need a refresher on an easier mode, go for it!
  13. Please don't, lest the topic turns into Things That Eclipse Likes.
  14. Scenario 46 - 5/211 (45) (+5) Fielded my entire team for the first time! Not enough gimmicks yet? Tessa got the kill on the nearest battleship on turn 2, then another one on turn 3. Thanks to Tessa's ace bonus, I was able to get quite a bit of money off the bad guys! Once I finished off the battleship that lags behind (start of turn 4), I had the Yamato, Tetsuya, and Chitose run into the next wave of enemies, while everyone else moved north. They managed to thin out the worst of the enemies, which meant that I could use them to clean up at the beginning of turn 5. And because Chitose and Okita had way too much ExC, I was able to use Multi Action to reposition them. Pummeled the objective with the map to an inch of his life, then had Tusk earn me a bunch of money by taking out a few grunts. When I was ready to end the map, I had Lottie use Smash Hit and Love to punch the boss. Thanks to that little stunt with Tusk, he got his ace bonus. Closeau also hit Great Ace. Scenario 47 - 4/215 (46) (+5) The Yamato got its customization bonus. The Eternal is next. Grabbed another Haro and Gardim Drive Core from the shop. Took my time a bit with the first part of the map, because it's a map wipe anyway. Left Tetsuya and Go to take care of the southern enemies while everyone else wandered north. Once the SR Point is triggered, the second half of the map goes live. Between one well-placed Super DRAGOON MAP attack and the Yamato's temporary upgrade, I was able to wipe out all the underlings on turn 4. The boss fell shortly afterwards (pro tip: Athrun doesn't like Invaders). Velt got his ace bonus here. Somehow.
  15. If you don't mind some serious abuse, reclass Lena into a flying class, then have her and Caeda fly into range of the ballistae together. The AI should target Lena, and if you use a save point earlier, you can reset until she dodges everything.
  16. Scenario 43 Yamato - 4/198 (42) (+5) Worked on the full customization of Tetsuya's new rig and then Chitose (she damn well deserves it). Lockon and Hathaway got offscreen ace bonuses. Got the SR Point on turn 2 by having Judau use High Mega Cannon on four scrubs. Worked some of my troop north, but had my Hit and Away characters veer off to the right on turn 2. On turn 3, used a Soul-powered Kokuyo to put a dent in the boss, then finished off with Yazan using Valor (really). Then I moved everyone to where the next enemies spawned. Judau and Amuro were able to harass them. On turn 4, I let Banagher and Riddhe loose on them. Between that and the silly amounts of ExC Yazan had, I was able to clean up. Well, almost. Nearly forgot one enemy in a far-off corner, so had Nine use Zeal so Chitose would be in position to end the map with a Soul-powered Kokuyo. The only reason why this isn't doable in three is because that jerk of a boss doesn't attack on turn 2. Scenario 44 - 4/202 (43) (+5) Continued to work towards Chitose's customization bonus. This SR Point is a nice breather. Split your forces in two, but have people slowly move towards the left. If done correctly, you should end up right in the middle of the third enemy spawn. Used this map to feed kills to Velt, Lottie, Yazan, and Lacus (no, really, the Czvarkes are less tanky than the last map). Took out the boss that matters with Yazan. Again. I think this is some kind of twisted record. Scenario 45 - 4/206 (44) (+5) Kira, Athrun, and Riddhe weapons up to 6. This bump made a difference (surprisingly). In the grand tradition of these maps, Yet Another Faction shows up after the initial rush. Except I completely forgot about that, so I had to get creative on the fourth turn. Used Judau as a mobile siege machine, and he managed to hit roughly half the new guys with High Mega Cannon. From there, it took some ExC shuffling and Riddhe's Hit and Away, but I managed to have both Riddhe and Banagher weave through the remaining enemies to finish them off. Amuro also snagged a couple of kills, enough to get his ace bonus. Oh, and I got THAT conversation, which IMO was well worth the six turns it took for Alpha Azieru (yes I will burn turns if it means I can do funny things). Now, for other stuff (because I will forget): - Tessa, Asuka, and Ersha got their ace bonuses - Bought out the Factory recommended items (Haro, Pink Haro, and Gardim Drive Core), which is why I went with the TaC bonus way back when. - Haro and Pink Haro to Tetsuya. He and Banagher can compare their Haro collections. - Gardim Drive Core to Velt (I think) - Mazin's Heart to Kira, swapping out the Force Reactor - Athrun got the other Pink Haro - I think I did a couple of other swaps, but I don't remember. - Chitose and Tetsuya get their full customization bonuses (more power part slots) - Max EN to Banagher and Riddhe, they keep running out
  17. Do you know how people get their units strong enough for Apotheosis? Now why would IS decide "well we'll have regular classes work One Way with a Second Seal and Another Way with other classes"? A little bit of logic and researching what people use Second Seals for would answer this question. Or typing something like "awakening second seal level reset" into a search engine and looking through those results. And before you decide that Second Seals are too precious to be used like that, they become buyable later on. So there is literally nothing stopping you from experimenting with this.
  18. What you're asking, if I'm reading this right, is whether or not levels reset on using a Second Seal. Which should be apparent the minute you use it.
  19. First, do some research before asking such things. The description of a Second Seal is: Leveling isn't quite as intuitive, but if you scroll far enough, you'll see an explanation on this page. Third, if you're going to get a Second Seal anyway, just play through the game until you get it, then save to a different slot before using it.
  20. @nonsmarts Multiquote is your best friend. It means I don't have to hand out warnings and can go back to posting random things.
  21. Y'know who else likes power? Gharnef. We see through the DLC that he goes after people who want power. So why not have everyone's favorite jerk of a sorcerer whisper to Kris, and appeal to that?
  22. General rule of life: Don't give stupid people attention.
  23. Scenario 42 - 4/194 (41) (+5) This was part of the reason why I went out of my way to draft Alpha Azieru. That, and Amuro has Zeal. Funds went towards the Shin Getter Improvement Project, and I was just short of the full customization bonus. Ironically, it wasn't deployed. You don't have to fight all 10,000 ships, but it's still a very busy map. Great for feeding kills to units who need them! The enemies are a damn sight more accurate than before, so I had Closeau be the bait (Salia tends to die when she's targeted by big things). They also hit hard, as one of the battleships managed over 3k damage on Asuka. Used a Soul-powered High Mega Cannon MAP attack to get rid of Banagher's armor, then had Banagher run around and put dents in those stupid 24k HP battleships thanks to a bunch of ExC/Zeal/ace bonus. He eventually looped back near Riddhe so the latter could hose battleships with their combination attack. Speaking of, many of them didn't quite die, much to Ersha and Hathaway's delight. I used my weaker units to clean up on turn 4, then reserved the following for the boss after Closeau used Analyze and everyone got Smash Hit online: - High Mega Cannon Full Power with Soul x2 (Prospect/Resupply was used) - Combination Assault with Valor - MC Giant Bullet with Soul - Emperor Sword with Soul (which did roughly a third of the boss' HP damage, Tetsuya rules) - Tactical Charge with Soul for the win And after that list, I completely forgot my new aces: Riddhe and Salia (I'm rather baffled at how the latter happened). Mostly everyone else is within 10 kills of ace, even Ersha!
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