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GrySun

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Everything posted by GrySun

  1. Hah, but don't worry I don't plan on bugging you. That Christmas badge season however.. I'll be waiting for it.
  2. Hello. I was looking through the member badges today, and even though it has a lot of characters on it, there's no Hector there.. Am I just blind, or why was Hector not included there? I can settle with Ephraim, but it strikes me as odd to have lesser-importance characters in it but to have main lord characters missing. Is there some backstory behind this? From what I know, many people like Hector so that can't be the problem.
  3. No the enemy didn't have miracle...did they? I don't remember anymore, it was a normal soldier. Only a few have miracle in thracia, like enemy female paladins at times.
  4. I can confirm that it first calculates the skill. If it's a critical hit and you see the animation start up, you know it's a 100% hit because crit is calculated after hit. With skills it's different, there can be activations of it on attacks that will miss. I had a couple of sun swords which missed in my playthrough. Meaning that it first checks for the skill.
  5. I can confirm it, had it several times that units missed on 99%. It's very real. Not being able to have a 100% hit in this game is a much more huge thing than it first seems.
  6. Indeed it does, but is that worse than losing your sanity?
  7. Mine are near the end of the game, last couple of chapters. So if this happens again while you're near the end, let me know.
  8. No. Isn't the major part of difficulty and epicness of FE4 that the enemy has those OP weapons too? Besides, the whole premise of the final chapter is that another holy war is happening, where people of major holy blood and their holy weapons fight each other on opposite sides? I'd be happier if a remake also included the events of thracia, for example first comes Sigurd's chapters, then both thracia for Leaf and the 2nd gen with Celice at the same time in a way. Now that would be a long, amazing game.
  9. It could be really interesting, but hard to make the maps good if you can use your already max leveled and powerful team. Maybe if the creator of a map also gived you units and starting items, it could be far more interesting and strategic.
  10. No not fortify, it was definitely a spell maybe one or two bosses of the game were even capable of using, and the chances of them using it was so low that it's possible to never see it in a playthrough. Wish I remembered it's name, I'll have to look through everything to find it. EDIT: It was called megaquake, and it was used by Jamil, a strange somewhat-important boss of some mission. Apparently Doma can use the spell too but I've never seen him do it, only once by Jamil.
  11. Yeah but there's not much reason leveling your healers, aside from it being ridiculously hard as it is as they don't get exp from healing and must rely on a rather crappy attack skill which has low hit odds. By the time any of my healers had the dear spell I was in the final maps of the game. And I didn't grind anywhere as it wasn't needed and the game worked perfectly fine without grinding, and yet you must put up with the summoners if you didn't at least grind your healers, something I didn't expect. The witches one is strange, as it happened randomly that some enemies can summon witches and some can't. Oh and I forgot, there was one spooky strange spell(forgot the name) that didn't have an animation, only a textbox saying that it was used, which hits every unit you have, which somehow happened purely on random during random chapters IIRC?
  12. Nice, that's some interesting touch with the game over screen and Homura's stats carrying over.
  13. Never heard of that, I'll have to try that one out. I imagine it's not as long as gaiden as it's just a flash game?
  14. This is weird indeed, as in my game he walked up to me and I had to look up whats up with that. In my game I had to have Dagda carry him around through the rest of the map. I remember being surrounded by a lot of bandits, and as I was finally getting rid of the last ones and used another torch to confirm the situation, there he was walking towards me...
  15. Lancer is my favorite, as I always prefered lances as the best weapons in fire emblem, so a class exclusively using them is even better. At first I thought Nephenee was good, then I met Aran... And I can easily say he's my favorite there, even though his characterization is...nearly nonexistant.
  16. Actually, Shiva runs up towards you in chapter 2x and doesn't just sit idly. He will come to attack and kill you, and you can either kill him back or capture him in the mentioned weird way without releasing him, because he won't appear later if released... Your explanation otherwise makes sense, although it's still far fetched to expect the player to keep the unit held by someone to have them join you later.
  17. Ahhh gaiden.... It was a horrifyingly horrifying experience while I played it, and it often made me very mad, I ended up having to savestate a lot simply because it was so infuriating, despite not wanting to savestate at first... But for some reason, terrible as it was playing it, I really think positively of it and in a good, reminiscing light as I think of it now. -It had great music, and the map-war system with 2 armies led by alm/celica was incredibly interesting. The final chapter was amazing, with the best units of both armies coming together to fight many strong bosses in a single chapter(I have never seen a chapter with that many bosses in any of the fire emblem games, which shows how greatly though out the last chapter was). Even the simple walking with Alm before the battle was great, with a creepy music and walking around a mazelike cathedral with many ways and hidden items, all while having to hurry as Celica's team is fighting the endlessly spawning Mogals and keep getting hurt and many characters would die if you were too slow(even though I'm pretty sure Celica had a heal skill, but whatever...). -But unfortunately there's also many negative things about it. I'll skip the already known things about it's age, bad map design and bad realization of ideas. For starters, some items are far too OP. The speed ring really gives you speed, by maxing the speed stat of anyone who has it on, even of slow armors, and even giving them max movement range. Such stuff gets ridiculous really fast. Then my most hated feature of all: that one ring that doubles your stat ups. I hate items like these. Thracia did the same thing with the scrolls. It's good if you want to have low growths in a fire emblem game, I'll play with those 20%-30% growths, but including items which either boost the growth % or double the stat ups make it so tiring, as you constantly have to look at everyone's current exp to give them the ring for more stats with each level up, as every level up that happens without holding that ring seems like a waste and a mistake. That gets far too stressful and simply isn't fun anymore, which is the major reason why games with that(gaiden and thracia) have such a ridiculously low if not nonexistant replay value for me. Constantly passing the item/s around all the time for better levelups is a huge headache and ruins the fun. Then there's the fact that lategame all you need is Alm, and every other unit is just there so you survive early-mid game until Alm becomes a god. After that it's basically Alm vs everyone, with the final, difficult chapter being fully dominated by Alm. And if that isn't enough, lategame is also ruined further by a magic healing spell that heals everyone on the entire map, without range limitations, which dumbs down any strategy or considerations. If units survive the enemy phase, they are all fully healed regardless where they are. And last but not least, the summoners. The game went way overboard with the dark shamans and their summoning capabilities. They could summon 8 units every turn, but due to strange RNG they sometimes skip turns or summon a random number from 1-8 randomly and unexpectedly. When it's only zombies being summoned it's fine, but the summoned units keep getting stronger, to the point of 8 zombie dragons summoned each turn lategame, which is ridiculous. This further stalls the entire chapter and makes it much longer than it should be. And these summons also give you little exp for all the huge trouble they can and will cause, further making playing without savestates ridiculous as at some point someone will die to that 8-movement powerful gargoyle who managed to reach your healer or squishy mages. And if I remember correctly even witches could summon more witches and teleport them into your units to attack the same turn... The what?! o.o
  18. You already heard about your own units, but there's an important thing nobody mentioned about capturing, are captured enemies alive? You will often have to capture a unit to get a gaiden chapter or to have that unit join you, but they pretty much count as dead if you release them, and they survive if you keep them captured with a unit until the end of the chapter with one of your guys. I got no idea why that is, enemy units often say something as you release them showing that you don't kill them but really release them with their life, and yet if you do so it doesn't count. That's especially silly and stupid with Shiva's case, who should be able to fight you again even if you release him, but no you have to keep him captured for him to appear later...
  19. No love for Eda or Misha...? I'd say it's Dean if only because Karin has a severe build problem which never went over 5 for me, which screws over her speed when using any stronger lance.
  20. As a fighter? No not really, most enemies at that point will eat him. But if you consider that he has 1 leadership star which I always held in high regard, he can be worth it a lot. The following chapters will often give you more allowed units than necessary, so keeping a xavier somewhere safe, maybe together with glade who also has 1 leadership star, and you suddenly have a nice boost to your other units fighting, and in a game lile thracia I'll take any % point I can get.
  21. But most strong bosses have multiple powerful weapons, so stealing only 1 isn't that big of a deal for them.
  22. So I have the thief staff, yet it feels like I'm far too stingy in using it. It only has 4 usages, and I doubt you get another one later, so you'd have to have Safy repair it to steal more and I'd rather repair the light sword or the brave lance. Still, I have to use the 4 usages for something, but it seems like no weapon is so rare to steal it this way. Is there anything specific that is quite rare and a good idea to steal? The master weapons come to mind, but their accuracy is quite terrible and they start to be more and more common with enemies as the chapters go.
  23. Only in gaiden, you seriously need to abuse the hell out of that attack to win some battles.
  24. Maybe have them fatigued or wounded and unable to join the next battle. Then again that's trivialized by going into an open random skirmish...
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