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Knusperkeks

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Posts posted by Knusperkeks

  1. Why do people keep working on the theory that FE13 did something right?! It's post-purchase rationalization!

    I'm going to quote Aversa directly from the beginning of Chapter 22, where the only reason someone couldn't have read it is by deliberately skipping.

    "You aren't listening. All of this—every word and action—has been orchestrated... Gangrel held the exalt in contempt, yes, so Validar and I used him. In life AND death. The king's demise threw Plegia into chaos. It drove the people to Grima... Now their life force and rancor can be laid before the fell dragon en masse."

    Not really. Why would the death of their king that supposedly tormented them drive them into worshipping a dragon that just wants to eat them?

    I didn't mention it explicitly, but I was referencing it a long time ago in a post on page 11. Here you go:

    In the pre battle script of chapter 22, you can clearly see that something is wrong with the worshippers. Mind control, drugs, torture, brain washing, pick the one you like most. This is all I say on this matter.

    There is a reason I decided that this was all I would say on that specific topic. I wanted to figure out whether people actually put thought into analyzing my arguments. Seems not like it. Case in point. This thread has been going in circles for three days now.

  2. About Gaius!Noire - I want to keep Noire as a sniper. I plan on passing counter from Gaius so that Noire doesn't fail at close combat, but I don't know what to pass from Tharja. I've heard Luna and Anathema are good, but I've also heard a lot of folks argue that bowfaire and lifetaker are better. Right now Tharja is sitting at level 16 dark mage, by the way; and as a side note: I don't mind grinding.

    Thoughts?

    As a no grind option, let her have HP+5 from Gaius and Vengeance (lv 5 Sorcerer) from Tharja. Instant reclass to Pegasus Knight and working your way up as a durable Dark Flier with HP+5 and Vengeance isn't so bad. After you get Galeforce, reclass her to sniper and set up situations where she gets low on HP to abuse Vengeance. If you don't like HP+5, counter is cool too!

    If you want to grind: Get her Bowfaire/Galeforce. With this setup, she doesn't need counter since her skills will allow her to reliably perform guerilla warfare hit and run tactics. If her HP gets too low for your tastes, you can get her Lifetaker and/or Sol as well.

    Bottom line is, giving Gaius to Noire enables her to get Galeforce. Galeforce is an amazing tool which - if used correctly - will create situations in which you will never get hit(at 1 range), rendering counter useless.

    I want some thoughts and opinions on some pair ups and skils to pass down I'm considering.

    I'm not gonna use galeforce for anyone so thats not a factor I'm worried about

    Chrom (Luna) + Olivia (???)=

    Lissa + Donnel= Owain as Assassin

    Sully + Gregor= Kjelle as ??

    Miriel + Henry= laurent as Sorc

    Maribelle + fredrick= Brady as ??

    Panne + Vaike= Yarne as beserker

    Cordelia + Gaius= Servera as Assassin

    Nowi + Kellam (pavise)= nah as ???

    Sumia+ Stahl (ageis)= Cynthia as ??

    Cherche + Virion (bowbreaker) = Gerome as Wyern lord

    Tharja + Ricken= Noire as Sorc

    FeMU + Laurent= Morgan as Super magic user

    Im only on chapter 9 with no marriages so really any pair up is possible

    Chrom+Olivia:

    Chrom always passes Aether to daughters and Rightful King to sons. Avoid+10 and speed+2 are both good, I like speed+2 more. Vantage is a bit more difficult to get, but a good skill if you know that you'll deliberately put your units in danger to make use of vantage.

    Donnel!Owain:

    I'd pass aptitude or underdog from Donnel and Speed+2 from Lissa. If Lissa is a staff using unit, make her a Valkyrie and get her Dual Support+ for Owain to inherit, it's an awesome skill with many bonuses.

    Gregor!Kjelle:

    If you need money, let her have Despoil.

    Gamble is cool for a bit more offense since her skill will make her hit decent even with Gamble's malus.

    If you somehow can get Gregor to lv 15 as a Berserker, then Axefaire is by far the best skill for Kjelle. With Axefaire, her future as a Hero looks bright with Sol (unintentional pun).

    In that case, her mother's inherited skill doesn't matter too much. Discipline is really underrated, maybe even better than Luna early on.

    Sully has many great skills. The best combat ones I can think of (in this specific case) is Astra. Kjelle with Astra and Axefaire as a Hero (+Sol) will destroy whole chapters on her own, but as I said, really difficult to get.

    If her parents are low level, I'd let Kjelle have Discipline and either Armsthrift or Patience. Discipline and Patience will let Kjelle catch up in weapon ranks really fast, which is the most important aspect for children characters in my opinion. Discipline and Armsthrift will enable her to make use of high class weapons while saving durability on them.

    Henry!Laurent:

    Depends on which skills these two units have, but you can't go wrong with Tomefaire from Miriel and Vengeance from Henry.

    Same case as Owain, if you can make it happen, then having his mother give him Dual Support+ is awesome. Henry doesn't really have much without reclassing out of his dark mage class trees. This one has big class overlap, so I'm a bit at a loss.

    Frederick!Brady:

    Luna from Frederick and if possible Dual Support+ from Maribelle.

    Vaike!Yarne:

    Strength +2 from Panne. If you have it, Lancebreaker is the best skill Panne can give Yarne with Vaike as his father. Getting Axefaire or Sol from Vaike is ideal for Yarne.

    Gaius!Severa:

    HP+5 from Gaius and Speed+2/Relief from Cordelia. Take Relief if you want her to go on solo assassination missions.

    Kellam!Nah:

    Since you seem to have pavise already, let her inherit it from Kellam, the second skill depends on Nowi's available skills. Leaving Nah as a Manakete is fine if you have no specific plans.

    Cynthia can only have Chrom, Frederick, Gaius or Henry as a father, so probably Chrom here. She gets Aether from Chrom. Speed+2/Relief from Sumia. Same as with Severa, if Sumia has a promoted class skill, it might be better to have Cynthia have that one instead of the Pegasus Knight skills. Chrom's Cynthia is really versatile and can be a a Cavalier/Paladin or Sage for you.

    If Sumia has Luna, thats a good skill to inherit. Tomefaire on Sumia is also really awesome to inherit.

    Virion!Gerome:

    From Cherche: Renewal for sustain, Dual Support+ to make Gerome super reliable, Swordbreaker is also a good choice. Bowbreaker from Virion is good!

    Ricken!Noire:

    If you can make it happen, Tomefaire from Ricken is great. Defender is neat. Hit+20 is overkill. If Ricken is weak, magic+2 is a good skill for Noire. If you can, get Pavise with Tharja, but giving Noire early access to Vengeance is also good.

    Henry!Laurent!Morgan:

    Depends entirely on the skills your characters aquire during the journey.

  3. I didn't analyze all the games chapters, but a few of them caught my attention. This is from a purely gameplay perspective, so atmosphere isn't accounted for.

    One of my favourite chapters in the game: Fort Steiger, Ch. 17.

    It features many choke points, pillars, tight corridors, bonus objectives(chests) and two different timed challenges (reinforcements and a thief going after treasure). It has enemies with 1, 1-2 and 2-3 range, physical and magical weaponry.

    There are also three different entrances to the Fort, which enables hundreds of ways to infiltrate. Being forced to split your army into three different groups of units adds another layer of strategic diversity on top of it. Now you have to decide whether you want your units to attack from multiple angles, possibly execute a pincer move on the center units, or compound your strength by grouping all your units up together.

    I like paralogue 4 as well, for similar reasons.

    The very open maps which contain zerg-rush style enemies (like ch. 11: Mad King Gangrel, ch. 12: The Seacomers) are not very enjoyable for me, since it hinders tactical diversity.

  4. https://books.google.com/books?id=_QXNiFSGpjEC&printsec=frontcover&source=gbs_ge_summary_r&cad=0#v=onepage&q=Laden&f=false

    Organizations such as Al Qaeda have developed, decades old ideologies that can be linked to Western interference. Contrast that with the Grimleal, who have less of a history than the Loptyrians, who are from a SNES video game.

    Suicide terrorists are still a minority, by the way.

    Also, none of the canonical sources have Allah eat his worshipers regardless of what theyvdo.

    This is all I say on this matter.

    Never properly addressed in the default game.

    And yet I was able to understand it just fine.

    So what, I'm supposed to pretend every single one of Walhart's commanders are genocidal? That nobody there is capable of negotiating?

    Exactly.

    It might be true that secretly, some of his commanders do not embrace Walhart's ideology, but there is nothing they can do about it.

    Poor Yen'fay had his sister taken hostage by the Valmese.

    This point has been already been argued ad absurdum, Eclipse wrote a nice summary.

    Actions speak louder than words.

    Is that supposed to show Chrom didn't push Ylisse into a war so soon after Gangrel's?

    It's supposed to show that "Fight or Die" is not a choice.

    Grima's sidekick became the ruler of the kingdom. Ylisse didn't keep a proper watch over Plegia.

    There should have been more spies involved, yes.

    There were no grounds for Plegia not to sack Ylisse.

    Ylisse was collecting the gemstones one by one. It was all planned by Grima.

    He didn't need the Fire Emblem to win. Grima is a poorly written foe.

    All poorly written.

    arvilino answered this nicely.

  5. It's sad that I have to start quoting myself because people fail at reading comprehension

    It's religious fanaticism. Watch the news, people perform insane deeds in the name of religion (or at least they use religion as a pretense). But this is a whole new can of worms I don't want to open.

    No, Richard Dawkins. Too many worshipers aren't out to destroy humanity. Nor do they worship beings who will devour them regardless of what they do.

    Worshippers die, sacrificing themselves to Grima for unknown reason.

    Meanwhile in reality, people perform terrorist attacks on a daily basis for uncertain reasons.

    Chances are that they're supposedly getting something out of it.

    In the pre battle script of chapter 22, you can clearly see that something is wrong with the worshippers. Mind control, drugs, torture, brain washing, pick the one you like most. This is all I say on this matter.

    Chrom had two full years to learn from the plegia conflict.

    Chrom was sceptical after hearing Virion's words, so he went to check the situation. Of course he took his troops with him, because not doing so would put him at a tactical disadvantage.

    Let's skip to the clash of Dalton and Chrom.

    The villager was outraged at Dalton's impossible demands. Rightfully so, since it would make living literally impossible. The villager was mercilessly and intentionally killed on the spot by Dalton.

    On the battlefield, the general speaks with the voice of his sovereign. Dalton was speaking with Walhart's authority backing his words. After Chrom witnessed Valm's general commit such an act of cruelty, he was certain that there was absolutely zero room for negotions.

    Chrom knew:

    A host worth a million men is about to come crash down on him.

    He is hopelessly outnumbered.

    This means that he is in no position to negotiate peace.

    The reason why the Valmese Empire gained so much territory is probably because the foolish former lords or Rosanne (and others, I forgot their names) tried to negotiate peace themselves, only to get crushed and assimilated.

    You're probably a person who tries to negotiate with somebody who is pointing a gun to your face while only being armed with a tree branch.

    If you know that negotiations will certainly fail, then there is no point to bother with them to begin with. In fact, doing so is harmful, since it gives the enemy more time to prepare. The only reason Ylisse survived was because Chrom made the right call in an extreme situation.

    1. Dalton is just one commander among others.

    It doesn't matter who he is or that he is one among many, what matters is that he represents Walhart. Dalton's voice and Walhart's voice are one and the same, that never changes. His tone in chapter 20 and chapter 12 is identical. Notice how Chrom doesn't just kill Walhart on the spot like Dalton did with the Villager. He knows that he has the advantage now, that's why he is in a great position to negotiate. He tries to prevent bloodshed. He fails at it. He would have failed at any point, given Walhart's personality. The difference here is that doing so in chapter 20 doesn't cost Ylisse it's freedom.

    I don't particularly like Chrom, heck I think he is a hypocrite, but this particular development really shows that he is not as atrocious a leader as people make him out to be.

    2. Ylisse being ''hopelessly outnumbered'' gives even less grounds to push Ylisse into a war with the Valmese Empire. I guess Chrom should be thankful he had a Mary Sue with him.

    #172

    A lousy excuse. Plegia has long been hostile to Ylisse. It is an act of poor leadership to not order Plegia to be put under Ylisse's eye.

    #207

    1. Apparently, none of them did a good job keeping Plegia in check. Look at how the Grima arc went.

    You wanted a possible explanation why Plegia (apparently) was left to it's own devices during the Valm arc, and I delivered. Whether Regna Ferox was successful or not is insignificant.

    2. Except Grima was capable of freeing his past body while Ylisse was at war (if not even earlier). So Grima didn't have any grounds not to raise an army on dragonback, torch Ylisse, and battle whoever is left standing from the Valm War.

    I don't precisely know what the fire emblem is actually capable of since the only FE I ever fully played is Awakening. From what I read in this thread, it's fulfilling the purpose of a key, quite literally in that Marth was able to open chests with it. I assume Grima needed it in order to unlock the full potential of his sealed body and got impatient in the end when his plans were foiled.

    Even though I can produce this explanation, I personally think the fact that Grima unsealed his body on his own is an ass-pull.

    The whole xanatos gambit of having Basilio survive and do espionage as well as faking the gemstones in the fire emblem off-screen to deceive Validar is fine by me though, if only for the dramatic effect in story telling. And we knew that Robin had these visions. Given his/her intellect, he/she could figure out the puzzle and tip the scales.

    I'm just cleaning up the mess of ignorants.

    And you claim NOT to be taking a holier-than-thou stance. Stop using font.

    There is a choice I have to make: Either people are ignorant and do not read my posts and proceed to respond to them with random comments and questions which have been answered long ago, or they are deliberately trolling me. Since trolling is not allowed on this forum, I'll assume it's the former.

    So people are ignoring the message of my posts and keep on repeating the same things over and over, regardless of what I write. Because I'm a good person, I try to explain to them the same thing over and over, knowing they won't listen, at which point I'm starting to question the purpose of my posts.

    And then Delphi Sage comes along and complains about my font, even though I already told him twice why I'm using it. Not that it has any semblence of significance to begin with, but for no apparent reason.

    Glad I could humour you.

  6. You mean the Regna Ferox that got nearly wiped out by Valm in Chapter 12, and had its leaders and remaining military in Valm along with Chrom?

    The very same. They donated money and ships towards the war effort. I bet those necromancers didn't really feel like summoning zombies 24/7 without compensation, and the few who stil stayed true to the cause were taken care of by Flavia and Basilio.

    [...]

    I remember now that Plegia's plan was to not get involved in the war between Valm and Ylisse to begin with, so that is a more logical explanation to their hibernation during that arc.

  7. @Knus:

    Does the fielding of an undead army really depend on such things, though? The undead certainly don't require any payment for their services and the ones revivng them are most likely doing it out of religious faith...

    If you assume that Plegia does something during the Valm arc, then I assume that Regna Ferox is keeping them in check.

  8. You're focusing a little too much on singling out the Valm arc exclusively.

    I'm just cleaning up the mess of ignorants.

    It leaves you wide open for the argument that Chrom still left a moustache-twirling villain with an army of zombies have free reign on his continent while he was busy killing Imperials.

    Plegia still needed time to recover from it's lost war against Ylisse and Ferox. I'm pretty sure that Flavia made them suffer well (economically) since even Basilio fears her in that regard.

  9. Chrom

    I've had time to ponder Ylisse's place in the world, Frederick. ...And my own. We must stand against evil, in all its forms, or there can be no peace!

    He says this immediately after seeing Dalton kill the villager (imagine how much better this would have fit if he said this after, say, chapter 15). Regardless of Valm's (single) action right before he says this, it still shows that Chrom easily accepts Virion's words on their surface and heads straight to battle, while ignoring any course of action other than full confrontration. Of course, right after repelling Valm's advance force, he doesn't try any sort of negotiation (it's irrelevant if it would have failed, what's important is him trying), he goes and gets war materials in order to gain an upper hand against Valm. This is after just one battle with Valm, where Chrom generalizes the entire opposing force as savages because of the actions of one commander.

    All he knows about Valm at this point are the testimony of one person (something which, if we saw ourselves, might have bettered the story), and the actions of the commander of the vanguard. Better just mark Valm as savages and call it a day, I guess.

    Chrom had two full years to learn from the plegia conflict.

    Chrom was sceptical after hearing Virion's words, so he went to check the situation. Of course he took his troops with him, because not doing so would put him at a tactical disadvantage.

    Let's skip to the clash of Dalton and Chrom.

    The villager was outraged at Dalton's impossible demands. Rightfully so, since it would make living literally impossible. The villager was mercilessly and intentionally killed on the spot by Dalton.

    On the battlefield, the general speaks with the voice of his sovereign. Dalton was speaking with Walhart's authority backing his words. After Chrom witnessed Valm's general commit such an act of cruelty, he was certain that there was absolutely zero room for negotions.

    Chrom knew:

    A host worth a million men is about to come crash down on him.

    He is hopelessly outnumbered.

    This means that he is in no position to negotiate peace.

    The reason why the Valmese Empire gained so much territory is probably because the foolish former lords or Rosanne (and others, I forgot their names) tried to negotiate peace themselves, only to get crushed and assimilated.

    You're probably a person who tries to negotiate with somebody who is pointing a gun to your face while only being armed with a tree branch.

    If you know that negotiations will certainly fail, then there is no point to bother with them to begin with. In fact, doing so is harmful, since it gives the enemy more time to prepare. The only reason Ylisse survived was because Chrom made the right call in an extreme situation.

  10. Knusperkeks, just because stuff like this happened in real life doesn't mean we have no choice but to go along with it in high fantasy fiction.

    Of course you have a choice. I'm just drawing parallels to real life events in an attempt to make people understand that some parts of the story which they claim to be badly written actually make perfect sense from a militaristic perspective.

    I'm not a blind fanboy defending his favorite game (it isn't my favorite game), since I did raise my eyebrow a few times when I experienced the story for the first time, but that was - more often than not - because I didn't grasp it in all it's intricacies, not because it was badly written. The writing isn't amazing, but it's not as extremely bad as people claim it to be.

    People are (intentionally or not) distorting awakening through their own biased perspective to jump to conclusions. This being wrong is pointed out by multiple people in this thread, and it's perfeclty acceptable behaviour. High fantasy fiction has nothing to do with it.

    And please use normal font. Whenever anyone uses a different font, It feels like they're just being holier-than-thou.

    Me using this font has personal reasons. Feeling special certainly isn't one of them.

  11. No. Doing that wouldn't fix Awakening's writing. It wouldn't fix how the game handles the Grimleal worshiping a humansmashing dragon, Robin, etc.

    It's religious fanaticism. Watch the news, people perform insane deeds in the name of religion (or at least they use religion as a pretense). But this is a whole new can of worms I don't want to open.

  12. Except that there assorted examples of negotiations with the Mongols. In particular, there were lords in Armenia who did successfully negotiate with Mongols.

    But these successful negotiations are rare expetions which prove the rule. Look at the world map at the beginning of the 13th century. Now look at the world map near the end of the 13th century. Do you truly believe they got all their territory by negotiationg? Yeah, me neither.

    And again, Yen'fay along with other Valmese rulers.

    Walhart made Yen'fai and the other Valmese rulers his bitches, they had absolutely no choice in the regard.

    Yen'fay had reasons of his own for sticking with Walhart.

    Reasons which would never bend to some paltry attempt at negotiating peace with a warmonger.

    Reasons which he didn't utter until his final breath. It was kill or be killed.

    I suggest you stop bringing up examples from Earth to excuse Awakening's writing.

    I suggest you stop ignoring key elements of Awakening's writing while criticizing Awakening's writing.

    Seriously, go play the game again and read the dialogue.

  13. You people need to read posts. Multiple people - me included - have put forth the fact that Walhart has a well known reputation preceding him.

    He doesn't negotiate, he conquers. That's precisely why he is called the Conqueror. Walhart has been busy with the whole western continent. After he vanquised all his foes in the west, he started focussing the east.

    Trying to negotiate with the Valmese Empire under Walhart is as futile as trying to negotiate with the Mongol Empire during the 13th and 14th century.

  14. I'm not snipping, I'm typing words, learn to quote properly.

    1: Speak in default font.

    2: Why are you overthinking a video game that clearly wouldn't even give the time of day to its own story?

    1.) Try to force me if you can.

    2.) I merely stated the logic with which the games' characters approach their problems, since some people forgot why Chrom goes to war against Valm.

    If thats overthinking to you, then I'll try to tone down my level of conversation in an attempt to prevent you from mistaking my posts' contents for something which they are not.

    To emphasize: If you had any historical knowledge, you would know that the strategy employed in chapter 14 has been successfully used for thousands of years. It's not overthinking, but real strategy.

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