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Knusperkeks

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Posts posted by Knusperkeks

  1. I am playing on Classic, but I suppose it doesn't matter anymore since I eventually found a way to clear the chapter (I had to rely on Henry to get 2 Ruin crits and for a Warrior on the left to not have Pass or Aegis+, which allowed me to progress far enough to get through the rest with Rescue).

    Thanks for the help anyway!

    Good job. I was considering some shenanigans involving rescue chains with Olivia, but your magic (probably) wouldn't be sufficient as to pull Kjelle far enough towards the starting zone as to enable Chrom to talk to her, resulting in Kjelle pairing up with Chrom. With enough magic, four rescues including Olivia would've been plenty.

  2. Hello, my name is Knusperkeks. Don't give me a nickname without my permission, it's rude.

    [spoiler=Oh my god that's a lot to read!]

    You are ignoring many, many valid points of criticism which have been made in this thread in the past, therefore, you are no true scotsman. This means I already won this debate the moment you committed this logical fallacy.

    This one time I will make an exception to point out exactly how much nonsense you talk, by showing you undeniable numbers which leave no room to argue, firsthand.

    Using Donnel makes everyone else stronger...

    By definition, using Donnel makes everyone else weaker on behalf of reduced experience gains, but please, do continue with your "analysis"...

    Donnel is a much better unit on L+ than most of the cast.

    1. He is the best unit in the game for Leif's Blade, which allows you to pimp out everyone else...

    Leif's Blade is a C ranked sword. Donnel can't use it in earlygame at all. Robin can use it before Donnel is even recruitable. Your argument is invalid. By extension, this statement, too, is invalid:

    ...which allows you to pimp out everyone else with Brave, Rescue/Physic/Fortify spam to level up Lissa and Anna, Forge weapons when you need them, etc. He has 100% Luck growth so it isn't possible to be Luck screwed. Using Donnel makes everyone else stronger.

    So Donnel not using the Leif's Blade to not create money because he can't hit with it will not make everyone uncertainly stronger!

    *sigh* this is so complicated man... oh wait.

    That means that whether Donnel doesn't use the Leif's Blade to not create money or not has no impact on the game whatsoever. Hmm...

    DONNEL CAN'T USE THE WEAPON, ROBIN CAN! THIS MEANS DONNEL IS - IN FACT - NOT THE BEST USER OF LEIF'S BLADE!

    I'm glad we got that out of the way.

    It also allows you to not waste time dragging the Avatar and Lucina through Mercenary and can start on their bow rank asap.

    2. He has the second best class in the game in Mercenary. Armsthrift + his ridonk luck means he can forge a Brave Bow early and use it for the entire game. This makes up for his lack of Bowfaire. Bow Knight is the second strongest promoted class, only losing to Sorcerer.

    First you tell people to not waste Avatar's/Lucina's time in Mercenary (which is - according to you - the second best class in the game(AFTER BOW KNIGHT AND SOCERER)(wait what?) to get bow rank exp.(which they do not need in the slightest, but that's beside the point right now)

    The same guy who is serious in telling others to waste FOUR HUNDRED turns in paralogue 1 suddenly starts to argue about time efficiency.

    You argue most of these turns last no more than a couple of seconds? Let me tell you a thing about time efficiency.

    Part of the reason why Robin goes through Mercenary is to get Armsthrift en passant to Bow Knight to let Morgan inherit said Armsthrift.

    Just to remind you, that's the same Chrom!Morgan you want to make a rally bot.

    The same Chrom!Morgan who had 84% Armsthrift after his recruitment chapter. At this point, your Donnel has 90% Armsthrift.

    It took me one chapter accomplish what you wasted your whole early game - every move in up to including chapter 13 - on.

    The audacity it takes to deny other's the "second best class in the game" just to create a pseudo Bowfaire for your Donnel.

    What a pathetic excuse for reasoning.

    Rally bot Morgan is where it's at, boys!

    3. Leveling him up is simple if you drain the enemy weapons and surround the archers. Sure it takes 200-400 turns, but 80%+ of those are just spent ending turn or having Lissa heal MU and then ending turn. MU needs 17 Defense by Paralogue 1 to take no damage from the Archers and Short Axe dudes and 4 from the Steel Axe guys. Considering you've been resetting and taking forever doing the water trick in the prologue just to get through Chapter 2 taking extra turns isn't a big deal. It is possible to get him to 10 by the end of Chapter 4, and potentially it can happen in Paralogue 1 if you get lucky with the skill distribution.

    I didn't reset and take forever on prologue. (That's just the way you do things, high grade personal inrcredulity right here.)

    I didn't need 200-400 turns on paralogue 1.

    I didn't need 17 defense Avatar to my my strategy work.

    All I needed was two dozen turns on paralogue 12 and I created my Morgan. Below is the Donnel you had after paralogue 12. [spoiler=Let's compare]

             HP ST MG SK SP LK DF RS
    Donnel   61 34 15 35 40 45 29 10
    Morgan   64 32 17 38 39 37 32 18

    The best idea I can come up with is to make Morgan a rally bot!

    Rightful King gives Morgan +10% Armsthrift, which is worth +5 Luck. Let's ignore the fact that your Donnel got screwed in res, it happens. They're basically identical.

    After paralogue 12: Your Donnel has an internal level of 4+20+16=40, my Morgan has 4+20+7=31.

    Donnel has +20% to all growths, Morgan has +50% EXP. Who do you think will grow faster? If Mercenary truly was a waste of time, you wouldn't go for it on your Donnel.

    4. He's the best father for anyone you might want to use. Aptitude is just that strong. It is especially helpful for the boost it gives to the defenses. Donnel!Laurent (What I used) has 70%+ in the offenses and 56% in the defenses.

    He gives those growths at the cost of a different skill.

    Your Laurent didn't come with Sol. You had to go through Mercenary10 -> Hero 10 -> Sorceror.

    I went through Mercenary10 and immediately reclassed to Dark Mage. Last time I checked, Dark Mage had more suitable growths in magic offensive stats than Hero. Your Aptitude is negated already.

    It took you until the start of chapter 18 to make Laurent a Sorceror.

    I had him in Sorceror one chapter earlier.

    [spoiler=Let's compare stats]

                                                 HP ST  MG  SK SP LK DF RS
     *post ch.18 Donnel!Laurent    10/10/11/3.60 71 27 32+2 35 35 44 32 29
    **post ch.16 Gregor!Laurent 10/10/20.00/3.68 67 19 33+7 31 33 34 28 25  A Tme
      post ch.18 Gregor!Laurent 10/10/20.00/9.24 73 19 37+7 35 36 37 32 29
    
    *Internal levels: Donnel!Laurent: 4+5+20+3=33
    **internal levels: Gregor!Laurent: 4+4+20+3=31
    
    

    As you can see, the boost aptitude gives you is negated by the time wasted leveling up in a class with unneeded growths.

    Yours has Aptitude and 7 luck, mine has Anathema (and hex).

    Mine has 2 more hp, 10 more magic.

    You mentioned something about glorious growths? Does 7 luck and 8 strength weight more than 10 magic?

    5. His "low caps" don't even matter. He's doing fine in combat with the Chapter 24 dudes assuming you don't just Nosferaskip that Chapter. He can't really solo the dreadlords but he can still fight many of them. There are some enemies that 40 Speed won't double, but that's why god gave you Tonics, Pair Up, Rally Speed and Rally Spectrum, and most of the cast isn't doubling the Balmunk guy.

    Of course, you decide to ditch Donnel just before he falls behind. That way it "doesn't matter". Let Laurent and Lucina pick up the slack. Donnel is still the best unit in the game, even though we can't use him effectively anymore! Pure genius.

    6. He will max his avoid fairly early in the game, and he gets Patience to boost this further. It won't help vs. Hawkeye but otherwise it is still very useful.

    What is this "max avoid" you're talking about? Nobody can reach 100% listed avoidance ever. Who needs hit from patience when you have hit+20, or if the hit is not needed: Bowfaire? Huh? on top of +5 Mt forge AND 100% ARMSTHRIFT?

    Who cares about 100% armsthrift morgan with bowfaire? Let's make Morgan a rally bot!

    But you can go through Archer instead on Robin's way to Sniper which allows Longbow use in Valm and lets you start Bow Emblem as soon as Chapter 9/Paralogue 3, with two participants rather than relying on the enemies to obligingly not have counter.

    If you didn't waste your experience on the scrub that is Donnel, you would have had a Chrom which is a very reliable unit, who happens to have the Archer tree available to him, which enables Bow Emblem as soon as Chapter 6/Paralogue2. Good riddance.

    You wouldn't believe how amazing Chrom is even with only a base Frederick as support.

    Fact of the matter is, Avatar will gain access to bows before Valm happens, even if one decides to go through Mercenary. Your complaints about enemies "obligingly not having counter" is void.

    Allowing MU, Lucina and (potentially) Morgan to skip Mercenary entirely DOES help their weapon rank problem, as you can start giving them bow EXP as soon as Paralogue 12 by starting them in Archer.

    Yoshi already mentioned it: Avatar, Lucina and Morgan do not need help with their non-existent weapon rank problem.

    Having a forge that allows Donnel to KO Aegis+ Generals fairly reliably with a Hammer instapromoted Cherche pair up does help his case.

    Nobody cares about Aegis+ Generals because they are not a threat, therefore the ability to KO them with a single unit is inconsequential. Why do you bring them up now?

    The expensive staves aren't just for EXP farming, having infinite Rescue and Physic at your disposal allows your healers to have uses in Chapters where you don't have the ability to put them on the front lines, which is a lot of them in this game considering Pass is a Lunatic+ Skill. You can be spamming Physic every turn instead of bringing your healers into the fray.

    I did not use Leif's Blade on Donnel, I used it on Avatar, it didn't make much of a difference in the grand scheme of things, comparing the Luck stat of your Donnel and my Avatar.

    I absolutely did not need Donnel's luck to make money through Leif's blade.

    All it takes is to make every single unit besides Donnel or his son a pile of sh*t to demonstrate how great Donnel is.

    Rally Bot Morgan, for Christ's sake.

  3. I mean the south-eastern/western rooms which are only accessible though choke which is several tiles long. Put your highest defense unit up front and plug up the few tiles behind him/her which are vulnerable to ranged attacks with your own ranged units.

  4. Since I do not know your roster of units, it's impossible for me to give specific advice, but something generic should do.

    http://www.literatureproject.com/art-of-war/6-art-war.htm

    This book is over two thousand years old, but is still highly relevant even in today's society, I recommend reading it. Now, why do I mention this relic of the past...?

    In interceptor's guide, you can see that he throws his Laurent into the center of the enemies. Most of them only use ranged weapons, he is safe against counter.

    It is quite literally point 12 in the linked article.

    Point 14 and 15 tells you to turtle up.

    22 tells you to check the enemy skills and predict their next move.

    24 does not need further explanation.

    30 is relevant.

  5. I'll take this opportunity - though admittedly late - to introduce myself now!

    My name is Knusperkeks, it's a neologism between knusprig and Keks. I came up with it when I was looking around my desk, searching for inspiration for a nickname. Age: 24. Birthday November 8.

    Interests:

    books, time travel theory, science, psychology, visual novels, (S)RPGs, RTS games, broadening my horizon, (some) anime, touhou, APPLES!

    Gender: Male

    I'm looking forward to spend time with everyone!

  6. Dude you cleared L+. That's currently the hardest difficulty in the series, you don't need any advice.

    Despite what you say, I feel like I do need it. But learning more about the game just for myself isn't the entirety of my intention.

    As I suggested already, I didn't see a post like this anywhere.

    This means that whenever a person shows up and asks for advice, anyone can link this thread! It's so useful right?

    Anyway, FE7 is kind of lol. Prepromote Emblem is what they call it. Marcus Emblem is another apt title. If you bench Sain, be sure to train Kent! There's nothing more I can add since you got everything you need to know from the wise people in this thread.

    Yes!

  7. Hello again, thanks everyone for your rich replies! I'll summarize it for myself as well as all the others who will come after me and look for the same kind of help, let me know if I miss anything!

    1. Tutorial is tedious.
    2. All units are useful, base and pre-promoted ones alike.
    3. Stealing is necessary (Silver/Membercard) -> Chapter 21E/22H Secret Shop
    4. There is a certain strategy to guarantee success with finding hidden treasure on desert maps.
    5. Character recruitments aren't entirely intuitive.
    6. Torch staff is important.
    7. Supports are build up by standing adjacent. Maximum of 5 ranks total. Not necessarily required but useful.
    8. Fight status ailment inducing enemies with high res or lethal units.
    9. It's possible to ferry a unit to places even after it already took action by using canto and drop/pick-up chains.
    10. The notorious exploitable arena.
    11. Marcus' usefulness (it seems to me he is one of the so called "Jeigan Archetype"-characters) is strictly linked to his speed.
    12. I took a peak at the characters, apparently the mage mentioned by Howard the Duck is called Erk and is decent. I'm going to use him since magic is good.
    13. High movement or even flight are great, partly because of canto.
    14. Following that logic, Priscilla is very good thanks to staffs and high movement.
    15. Not enough incentive to use units which don't have a mount because they don't gain enough to make up for the lack of utility.
    16. Pent is good.
    17. Lords are mediocre (this one breaks my heart a little, oh well) until they are promoted.
    18. Hand Axes and Javelin's are my best friends.
    19. Random growths are standard.

    This should be plenty to keep the wolf from the door.

    After playing the first few chapters, I already think of benching Sain for his ...frivolous behaviour. I realize some of it can be attributed to him being the one to make mistakes so the tutorial teaches me how to play but still... he's Virion all over again. Though in his case I suspect he has some kind of circumstance to him.

    Again, thank you Irysa, eclipse, Parrhesia, Dual Dragons, Howard the Duck, Yojinbo, Lord Raven, momogeek2141, Jedi and Refa for being so kind and write down so much, I didn't expect for people to go out of their way like this, it's highly appreciated!

  8. Thanks, Irysa and eclipse! This information is exactly what I was looking for, I'll make sure to internalize everything the both of you conveyed to me before I get into the game. I really do appreciate it! <3

    Canto sounds like an amazing ability in regards to positioning!

    If anyone has any more ideas, please do not hasitate to mention it, no matter how trivial a thing you think it might be. At this point, all advice is useful!

    Now I'm really looking forward to the game! :D

  9. Hello everyone~!

    I decided to play this game thanks to recommendations of others!

    I do not have much of a history to speak of. Started the series with Awakening a few months ago and cleared L+ with it. I'd say my skill is decent/average.

    Now for my question: I have literally no clue how to play FE7, and since it is quite old now, I figured there might be some gimmicks which influence the way one experiences the game (game mechanics/gameplay related/weird AI behaviour)?

    Are there units which I should stay away from, or are there units which get hopelessly outclassed later on, to the point of making you think "If I had known Y exists, I would have never bothered training X".

    It's not that I'm asking for a tier list. I tried solving these questions on my own, but didn't read the few threads I found on the topic too much (out of fear of getting spoiled).

    If it is not too much to ask for, could you please give me a little guideline? Even if it's very generic, I can still work with it!

  10. The reason for my support units having high staff experience gains on average is that I abused Leif's blade.

    I didn't do any maths on it, but essentially, the earlier you use it, the less money you get from it, but you also gain that money earlier! I think I started using it around ~40% armsthrift and invested the money into rescue staffs.

    In retrospect, I still had 2 Seraph's Robes, 3 Energy Drops, 1 Spirit Dust, 5 Secret Books, 1 Goddes Icon, 2 Dracoshields and 2 Talismans, one pair of boots(two if you count renown), 1 Naga's tear (renown) left unused in my inventory up until the very end.

    Mainly because I didn't want to use them on unpromoted units in fear of wasting the item since the unit would have capped the stat by itself eventually anyway.

    About earlygame: I do not think that my Miriel would have been able to tank in chapter 5 without the level boosts from paralgue 1. It would be amazing if you can somehow manage to to ch.5 before p.1.

    Edit: Thanks everyone!

    Also, from what I have seen, the Leif's Blade/Despoil doesn't work on enemy phase.

  11. about the AI in this game [spoiler=mildly relevant]dNJdDYO.jpg

    In the end it comes down to who has more dakka.

    And Interceptor just blurted out what I was tiptoeing around.

    I believe that 25% penetration/healing on Luna/Sol with Skill*2% would make the game better, even if you can cap it at 50 skill.

    Vengeance can be capped in this same way, and it's one of the best skills because of it. Depending on whether the target has 20 or 40 defense, you either get a weapon faire or an permanent aggressor out of it, with no preparatory measures. That's pretty sweet.

    And this would make things essentially easier to calculate. I've had instances where my character had her own vengeance crit kill herself against Aegis+/Counter. It wouldn't have happened if only one rng fell into my "favor", but it happened and my character died, the chance was very low, I took the "risk".

    Personally, I do not think that having your character perform a certain action - which under normal circumstances is always great, without exception - should turn into a bad move just because you're facing counter.

    I even started to replace Thoron with Bolganone for this reason.

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