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Knusperkeks

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Posts posted by Knusperkeks

  1. Personally, I like +Speed, -Skill, because luck is important for strategies which work with Armsthrift. +Speed gives luck a 5% increased growth, and -Skill doesn't affect luck growth. Generally, an overleveled Avatar doesn't have many problems hitting a target, so the skill flaw doesn't hurt as much after a few chapters in earlygame.

  2. Yes, I've tested it a bit. If you use a battle save and have "stored" a critical strike for the next round of combat, then the crit will be performed on any enemy in that particular round, no matter whom you attack.

    In the past I had enemies trigger the critical cut in animation but still miss my unit with the critical hit. That means crit has it's own die roll (or RN, whichever you like more) somewhere.

  3. That's already accounted for in weapon triangle bonuses for units in the back though.

    I should have written weapon types and skills.

    The RN string is predetermined, they don't "roll extra die" for actions. All they would have to do is check the next number. This is no different in computational power than unequipping your partner so the game doesn't check the next RN for your DS chance.

    You mean the game checks whether a dual strike happens right before the player phase begins? I didn't know that.

    What if the developers had trouble checking for paired up units skills and implement counter-measures? For example, maybe Dragonskin didn't perform against paired up units' lethality in tests and thats why they made it like this?

    I did mention it, but having up to 8 chances to procc vengeance is just crazy.

  4. I think the mechanic works as it is because the developers thought it's too much of a pain to script the game's algorithms in such a way that accounts for a paired-up units' weapon type. That's one reason.

    Further: To hit a dual strike requires two die rolls: First for the Dual Strike to happen and second for the Dual Strike to hit. A procc would add a third die roll on top of it, so they probably went ahead and said "forget about it" to recover processing power of the hardware.

    Sounds lazy I know, but remember that we're talking about the same people who sacrificed feet because they were scared the hardware didn't have enough computing power.

    The ability to have Vegeance from the backline is more powerful, even if its diminished by Aegis/Pavise, so this is effectively a nerf to endgame pairs if we compare it to the current state of the game.

    Edit: I believe the main reason might be that the developers didn't want paired up support units to die to counter damage at all.

  5. I'm giving Chrom Luna instead of Aether because it's more reliable. And a bigger damage increase.

    I'm giving Chrom Prescience instead of Aether because it's overall a bigger damage increase against stat capped enemies with rallies, limit breaker and pair-ups.

    Edit: Elaborated a bit.

    1. You can only activate one of them at a time, but it's not a waste to have multiple on the same unit. Copy the document in my signature and play around with it to see the different scenarios.
    2. Mire doesn't work with any proc (programmed random occurrence) skills.

      I think a streetpass mire turret should use Limit Break, Tomefaire, Lucky7, Hit+20, Counter.

    3. Sounds like a good setup. Just keep in mind that no matter how much effort you put into it, your general will still not be able to survive a single fight against an opponent who knows what he is doing.
    4. Avatar can't utilize Aether. A weapon faire is seems to be a good option to me. Miracle is also good with VVW, same with Counter.
    5. No.
    6. Chrom is as useful as any other unit. He should be decent with Hit+20, Prescience, Luna, Bowfaire, Limit Break.
    7. Yes.
    8. If you wish to update your team, you have to manually set up your team once again after each change. I don't know about the last part.
    9. No.
    10. If a unit with counter gets hit at 1 range, the enemy takes damage equal to the damage suffered by the unit with counter.

      Counter does not trigger when the unit having counter is damaged by a lethal blow or outside of 1 range.

      Counter will trigger if the unit survives a lethal blow via miracle. In this case, counter will deal damage as if the blow only reduced the users health to 1.

      Counter does not work against attacks fired off by a unit who stands in the back of a pair-up. Same with Aegis, Pavise, Miracle.

    11. There is no way to negate pair-up.

    edit: typo

  6. Siblings can't ever marry. The game doesn't stop your from marrying a nephew off to his aunt, or a niece to her uncle.

    I have read that the english localization tries to cover it up by calling them "companion" instead of wife/husband, but apparently it doesn't work in some instances.

    Morgan (pardon the terrible pun) screws it up in that regard (I mean the game...).

  7. Edit: looks like Val'air was faster than me. His post is essentially identical to mine, bar a few details.

    Kodiak was the one who was telling me my run was stupid for using Rallybot Morgan (over and over again mind you, read his post he says it like 6 times) both here and on GameFAQs so I'm not the one who opened the hostilities.

    I do not see Kodiak in this thread. Trying to shift the blame now, are we?

    Did you finally decided to read my post(or even this whole thread, for that matter)? (Since I am the one who calls you out on that whole rally bot morgan business there)

    What I meant was that having Armsthrift allows you to do certain things.

    Guess you didn't read it after all. we know that even better than you, because you fail to understand why Avatar goes through Mercenary. I mentioned the things one can do with Armsthrift in #512.

    Bow Knight is the best non-sorcerer class in the game for L+. Bow Knight is the real goal, and that can be achieved quicker through Archer as an Archer can take more risks and doesn't need to worry about Counter.

    I'd argue that BK is the best class on L+ period, and I use your playlog as proof.

    If it wasn't as I said, it wouldn't make sense for Avatar to go tact -> merc -> BK when one can just to tact -> merc -> dark mage -> sorc.

    Now, this might be begging the question, but it is also what you have done. You went for BK on many characters and claim that Sorcerers are better. Explain yourself in a way that is non-contradictory.

    If you worry about counter damage on your way to BK, you bench Donnel (Villager->Mercenary->BK) and start training up Chrom(Lord->Archer) or lolRicken (Mage->Archer) or the Archest_Archer(Archer from the start!) himself instead.

    In fact, in my first playthrough of L+, I used Virion all until the very end of the game (this was before I discovered Interceptor's guide). He is better than people give him credit for, even if most of his biggest advantages fade as early as mid game (instant D rank Iron Bow, which means super early Long Bow from renown/spotpass teams, good pair-up bonuses, immune to counter is always sweet).

    Why do I mention Virion? Because he is objectively better than Donnel in every single aspect you mention. Do I shout Virion is the best character ever? No, because I know better than that.

    You would have seen this argument coming and could have prevented it from being put on display if you had read my long post.

  8. No, I know that SF is full of turncount tryhards. I posted my playthrough to gamefaqs instead of this place because at least when people are hostile on gamefaqs I can properly troll them back.

    Why don't you just stop wasting time by trolling people on gfaqs and use the time you have gained to answer my post #512?

    There are literally dozens of arguments in that post, turncounts is only one of them, and I only brought that one up because you started talking about time efficiency, not out of spite or anything thelike.

    edit: typo

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