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Bryan

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Everything posted by Bryan

  1. I've been playing this recently, and I just wanted to point out a couple of things. The things I enjoyed: I like Roys earlier promotion and Guinevre's recruitment. They were both super awesome. The Strength Magic split is super awesome as well. In fact, I pretty much love everything you did that you didn't use nightmare for. In that case... The things I didn't enjoy: I dislike that you changed the pallettes around for some of the characters. I wanted Noah to be a paladin, but when I switch his class, his battle pallettes all messed up. Lillina's pallet is odd too. I can tell you wanted to make it more red, but it looks odd. Suggestions: I don't know why you made Guinevre's battle sprite the beta sprite both times. You could have gone: Eirika (unpromoted) to beta Eirika. Also, couldn't you import another animation for Roy? Maybe Eliwood's unpromoted sprite? Again, the same battle sprite gets old after a while. You overrode several classes that I felt were quite odd. I don't know why you didn't use the child/ citizen for over riding, since it's not like either one of them ever do anything. You could have also left the map sprites, as long as they were unmounted. Maybe it was fixed in the most recent patch?
  2. Been hacking this game recently, and I was wondering what changes to base level would be good for problem characters such as Sophia, Lillina, and Wendy. What high could their base level be raised while still being balanced?
  3. But Rolf is cuter... Anyway, the Double bow is freaking awesome. It's so much fun to attach to a marksman. 1~3 range anyone?
  4. Bryan

    RN hacking?

    As you know, the RN is the number that decides things. If my Lyn has a 15% percent chance of a critical, that means she needs an RN of 14 or lower in order to critical. There aren't any RNs above 99, (Normally.) which is why 100% always hits. This code changes every RN to zero so that as long as you have a one percent in anything the RN decides, it happens. So, unless a person has a 0% growth, they will gain a stat in it.
  5. Bryan

    RN hacking?

    Does no body read the topics I post about hacking and such? Oh, and it turns all of the RNs to 0, not one. If it was one, you would need a 2% or higher to hit/crit.
  6. Bro. Get out of the way. The cheat code master is here. I don't have one that alters EXP gain, since that would require ASM. I do however, have a code that can allow you to set their EXP to whatever value you would like. If you're playing on VBA, they'll all work. Fire Emblem - Blazing Sword CB Codes.txt
  7. It's just the way that he input the code for the scene. It was just a typo.
  8. Eliwood's Tale: (Will come back to later.) Raven's Tale: There are "Boss" generals in the mode. Three of them, to be exact. Lyn's Tale: (Will come back to later.) Pent's Tale: (Will come back to later.) Hector's Tale: None of the villages close after visiting them. Palettes on the Wyvern Knight are messed up. There are "Boss" Bishops roaming around as well. Karel's Tale: I cannot even load it. I return to the main title screen. Zealot's Tale: I found a couple of things, again, mainly with graphics. Farina's eye frames are misaligned. One of frames makes her head bulge... Peg Knights & Mercs in Ilia have messed up palettes as well. Neither house in Ilia’s Map closes. Side Chapter 1: Again, villages do not close. Wow, a non graphical bug. When Rebecca trades after killing Onslow, a convo from Karel's chapter pops up. It wouldn't go away, so I had to restart the chapter. Side Chapter 2: (Will come back to later.) Achievements: I found all three items, killed all three Master Sword users, and all found three of the "Amigos" but none of them were unlocked. Also, Erk, Nils, and Damas do not have a talk command. Well, Damas Does, but he only repeats with Siguard said in a weird way, it is not in a normal textbox. Also, secret shop made me :(. I've found many of the same bugs that other members have already pointed out, so I didn't bother mentioning them.
  9. Personally, I think it looks cool. I would like to sign up, but only if I don't have to do reports. I'll play it, and probably won't find stuff. But then I'll use codes and such so to find things most people won't; it worked with FEXP...
  10. As usual, your battle sprites are awesome. :) I really enjoy the Sothe sprite. I'm looking forward to the next patch.
  11. I was wondering if anyone has the code that makes every hit a crit for both sides. It changes all of the RNG values to 0, so that if your hit is 1, you will hit, and if your crit rate is one, you will crit. Thanks in advance. Edit: Just found it. It only took like 7 hours. :/ In case anyone else is interested: RNG Code: 83000000 0000 83000002 0000 83000004 0000 *Always Hit, always Crit, ECT. (Applies to Enemies as well). This also makes every unit gain every stat. Upon a level up, unless their growth is a 0.
  12. Do you like big butts? And are silicone parts made for toys?
  13. I'll whip up mine. One second. :) Edit: Here you go. :) Supports are completed, I hope you don't mind. Fire Emblem - The Sacred Stones.zip
  14. http://www.gamefaqs.com/gba/921183-fire-emblem-the-sacred-stones/saves Take your pick. :) If none of them are to your liking,let me know.
  15. So I just finished. Submitted for bishop. Maybe I can try to work on a half body now... Also, I'll submit my voice later, although it sucks... I would have tried to be a sage, but after reading my bio after I wrote it, I realized I fit a bishop.
  16. Thanks Lumi. :) I missed them. I really should have used the search feature... My other question is whether we have to submit half bodies now, or later.
  17. Wait, where's the character form? Also, do we have to submit a halfbody now? Or can it be later?
  18. Resit urge to post about walk through wall hacks... Seeing that though makes me want to make my own...
  19. If I could decently sprite, I would want a half-body in the game. But I can't, so... It looks amazing. Keep up the good work!
  20. Use BEXP. This isn't really that hard. I do it all the time. o.o
  21. FE13 is supposed to come out in spring of next year or so, while SSB4 isn't coming out for 1~2 years. (Please correct me if I am sightly off.)
  22. The Castle Floor tiles look odd, IMO. Try using a xyx pattern in the main hall. It just looks weird to have three rows of tile. For example: xyx yxy xyx Also, you missed some shading where prime pointed out. Light comes from that (->) \ direction in a map. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ V Thirdly, why is there a random "ruins" cross thing in one of the treasure rooms?
  23. I don't think Ike will be in. They'll probably make another FE Game, as others have pointed out, before SSB4. If there is three, it will probably be Marth/Krom/Lord (From FE14.) Who knows.
  24. Don't you have to add it to the index? Or is that just other things...
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