Jump to content

Zasplach

Member
  • Posts

    434
  • Joined

  • Last visited

Everything posted by Zasplach

  1. Breeding, interesting story, unique game play to the Fire emblem series.
  2. Arden is bad, but pretty much like all units in Fire Emblem, if he's given enough babying he can still be used. You just have to be patient. And don't give up on the 2nd generation, it's not as good as the first half, but having all of your children units is kind of cool. The game has its flaws, but I find it quiet fun. In terms of the plot, it's a pretty realistic medieval story. A group of nobles wants to coup against their king, but they get double crossed and the last man standing marries the princess and becomes King. Then the rightful heir shows up to attempt to reclaim the throne. Why do Cuan and company stay in Silesia, maybe because Grandbell is on the look for them and just because the conversation happens right before the chapter happens doesn't mean it didn't happen months before the disturbance that occurs in Silesia. Remember it is a big world, it could take months, maybe close to a year to get back to Lenster, especially if Ethlyn is pregnant and they are trying to be stealthy. Lastly, always be careful with your tone, you might start a flame war :p.
  3. ^eh, you might as well make your life easier and let her clear the arena some for some free non-competitive levels. And it only costs like one turn with Celice having a leg ring.
  4. But you want to conquer Issac to get Julia resire, besides, it's on the way to Rivough.
  5. ^Eh, speed is sort of irrelevant to them, it's not like either of them will double without the hero ax. The bases will get Johavala through the whole game, besides their growths are basically the same, just flip speed and skill. And his promotion give him access to bows which will increase his utility for ch. 9.
  6. Johavala is generally better, but if you're going to going to play for rank, I would get Johan just for the extra movement, you don't even need to conquer Sophara anyway. If you decide to pair Briggid and Beowulf you could always pair Alec with Lacheis; especially if you're worried about charge, though I generally don't. Or you could pair Azel with Lachesis, some like this, others don't; Nanna and Delmud will always have high strength due to Hezul blood and Nanna will have higher magic, besides Azel and Lachesis will generally have similar movement. If you decide to pair Midir with Briggid, which is her fastest due to the conversation in ch. 3; you could always pair Jamka with Aideen; generally considered inferior due to the lack of pursuit, but you could always let Lester have it, though Leif could use the pursuit ring until promotion. Lester Jamka will deal plenty of damage due to a very high strength growth. And I saw that Balzerak pairing too, it was VERY impressive, don't be discouraged if you can't emulate I don't think I can. And welcome to the eugenics club, I love it too.
  7. Except for Sigurd is his own Jeigan/Oifey and he is clearly the best lord.
  8. I always forget that part, I must mix it up with Thracia. I'd have to do hard math on it then. I still figure Fe4's has more relevance for all the characters throughout the whole game.
  9. I know lots of veterans of the GBA have fond memories of the con system, I share those sentiments, but as some have said; it really was just a system that harmed mages and pegasus riders. I know the system could be improved upon, but con really was only relevant in the first half of the game, after your character's cons have grown high enough, it really didn't matter anymore. I know Fe4's weapon system was also poorly executed. Axes were much too heavy and swords much too light, but at the very least the attack speed in Genealogy (as=sp-weapon weight), was always relevant and made weapon selection an important decision in every individual round of combat. I think with some reasonable tweaks, it would be the most accessible system for Fire Emblem:If or whatever its name will be.
  10. ^basically that, though I actually prefer Jamke for Lester for story reasons. And though I've never done it, I'm quite positive any father with high strength and pursuit, like Fin, is a better father than Ardan for Lester.
  11. Eh, killing him with Narga is so boring. Though without the -20, you are right about that, Holstey could kill him with planning, everyone does scratch damage to him. The triangle may have been the most effectual at its start. I'm just being slightly obstinate now. I like the weapon triangle for both regular weapons and magic tombs, you don't have to, it doesn't effect me. I very much doubt it (magic weapon triangle) will be in the next game, Awakening as a game tried to slim down the series, streamline it. It's not my favorite, but I understand why they are doing it. Lots of things I like won't be in the next game, I'll just have to put my big boy pants on and deal with it.
  12. Actually, that minus 20 to hit was a big deal. And killing chapter 10's boss is almost impossible due to the triangle as well. And the triangle wasn't done horribly, everyone got +10 to hit for advantage and -10 to hit for disadvantage, the weigh the did attack speed and tomb weight was the bad idea. Granted the whole weapon triangle was a little wonky in Genealogy, first try for IS and everything. Just because it was executed poorly doesn't mean the idea was bad.
  13. And that is the one crux of the argument, that may be the only reason why I see not having a magic triangle, but I'd prefer to see lots more mages like in some iterations of the series. And yes, in POR tombs were weak, really weak, but there have been times when mages could actually kill mages. And in those times, the weapon triangle could play a major role. For example, in Genealogy, the magic triangle basically makes it impossible to kill the last two bosses with your Holstey user.
  14. The magic weapon triangle does the same thing that the regular weapon triangle does. It gives each character differentiation, different reasons to attack enemies. Yes, in POR, unlike Holy War you could grind up weapon rank, but using the different types of magic against the individual types of magic users made for more layers of strategy. The difference between the characters from POR was what weapons they would use, they all are pretty ineffectual end game, and what end game would they would likely be able to use. The regular and magic triangle have never been perfect, but their differences allowed for varying strategy and differentiated characters.
  15. I didn't despise no magic weapon triangle in Awakening, leastwise there were things I disliked more, but the lack of it made all of the magic users in my mind so interchangeable. They all basically wanted get the tomb with the most might to power through enemies with low resistance. At least with a magic weapon triangle the magic users feel different. Take my favorite game, Genealogy, where the weapon triangle was executed HORRIBLY, just awful. Wind is just plain better, but at least with the triangle, you feel the difference between Azel and Levin. Or look at Radiant Dawn, I can name off magic users that did different things, like Soren, Sanaki, Cahil, and Illyana and they were off the top of my head. All the mages just felt the same in Awakening.
  16. She can't leave the home castle in chapter 3, though she can compete in the arena.
  17. plausible and medieval sounding, just seems kind of out of the blue. In terms of Hilda, it just makes sense to me that a fire user from Velthomer would be from Fala's line somehow, not necessarily the main line that Alvis heads.
  18. Except she explicitly says that she is from Velthomer and I remember someone saying that the game had Hilda as Alvis' illegitimate sister. And the general who fights you in Thracia says that he has a conflict with someone in Serlis' army, which sort of implies to me he has a beef with Levin, maybe he is Daccar or Maios' son. At least I sort of feel that way. I sort of can understand Chagall's ancestors being born before Hezul gets holy blood, but Daccar and Maios being a result of adultery doesn't make any sense to me. I'm pretty well certain that the ruler of Silesia needs to be the direct descendant of Sety, so why would illegitimate of Levin's grandfather or grandmother who aren't related to the ruling family at all, have any political influence? And the illegitimate children of the rule would still inherit holy blood, see Sias.
  19. Well, illegitimate children of course count for holy blood so point taken. Though I suppose there definitely was a difference in early dark age nobility and the higher Middle Ages. But later nobility definitely held off legitimate children for some time. Perhaps you're right about everyone having holy blood over long periods of time, I just don't love the randomness of a blood line suddenly disappearing, I won't some number to give me. And obviously St. Marie's children will continue to inherit Loptsou blood for a long time.
  20. Yeah, but just like in the history of our planet, nobles have the nasty habit of murdering each other, thus why after one hundred years, some holy blood lines are nearly extinct. Besides, unlike commoners, the nobility tend to funnel their resources into fewer children and they tend to breed latter in life, which decreases the chances they will bear any children.
  21. If the next game has children, please heaven let it be a time skip and not more time travel. I know time skips really limit the type of stories that can be told, but let's be honest; the fire emblem series could really use another game where the main character actually loses, not just spending his time winning really poorly like Chrom did in Awakening. If we have children, give me a Genealogy like story, hell it's been almost 20 years since they wrote that memorable story.
  22. Your inserting too much logic and science into a pleasant world of fantasy for my taste :p. Besides, holy blood randomly fading away doesn't allow my head canon to fix the rather large dumpster fire that the game leaves the Judgral inheritance situation with.
×
×
  • Create New...