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Blademaster!

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Everything posted by Blademaster!

  1. Chapter 2 was pretty easy to do since I had the events mostly done already. The next chapter needs to have all the events made from scratch again so it may take awhile, or it could be done at the end of the week, idk. Chapter 2 is the obligatory bandit chapter. It's the last kinda easy chapter I plan on making, so hopefully things get harder here on out.
  2. It's on page 17 at the bottom of this thread if this link doesn't work: http://serenesforest.net/forums/index.php?showtopic=34510&page=17#entry3396597
  3. Responses in bold. Thank you for the criticism, sorry if I can't incoorporate all of it. Yeah I just decided to have those characters be playable this time around, and due to changes in the story structure and removal of old chapters some planned characters now join you much earlier. One of the bosses in chapter 1 used to be playable but got removed and turned into a boss instead as well for example.
  4. Yeah, this hack is full of animations. There are, including unique(Dancer/Lord/etc.) unpromoted, and promoted, a little over 60 playable classes. Though some are really similar to each other like the Berserker, Chief, and Viking classes. Then there are also the enemy only classes like the monsters and some bosses. The cloud animation is used for the sword fighter class. They're like myrmidons, but a bit better making them slightly more dangerous as enemies. It's more of a happy accident since it was just something I noticed worked when I decided to have Yang's class be Chief(Hawkeye) instead of Gladiator(Hector Great Lord). I'm glad that it worked out the way it did in the end.
  5. Supports can be annoying to make, so I went back to chapter work as a break since they're more straightfoward. Chapter 1 is now done, some screens are below: Check list has been updated too, but just with these additions.
  6. I know that if the player uses the demon king summon it just summons enemy units still, so maybe even if you get the enemy AI use phantom summoning, it'd still just load a player unit phantom. I think the Demon Knight summoning is documented on FEU but I don't remember if the non demon king one is which might create a few more hurdles. Alternatively what you could do for summoning is just attach a specific event id to a unit death quote, make them be a summoner in the chapter, check if that event has passed every turn/at a specific turn, and then just load units to emulate the effect of summoning so long as they aren't dead. The problem with this is if you want the summoner to move and still summon units in the right spot, but even in FE2 I don't think enemy summoners would move?
  7. Excluding the small text fixes and the like I need to make, the prologue is now done. I'm going to do all the supports for the prologue characters before moving on to chapter 1. All four of the legendary heroes that took part in the battle against Pyron use past FE character mugs to keep in line with that thing. So Jedah uses Morva, Alester Roland, Hiro Durban, and Brammimond Brammimond. Other than a few other characters from corrupt theocracy and NPC's, that's where the use of reused mugs ends. Pyron is Pyron just because just like in Sun God's Challenge.
  8. And chapter construction has slowly begun. Here are some early prologue screens. Haven't started the dialogue or adjusted stats yet. Classes, names, and weapons are all correct. For cutscenes I'll occasionally make use of pre-existing FE8 maps, but all maps are otherwise new, except for two which are based on old non GBA maps. There are also some maps that are still the same from SGC. There are 8/28 maps like this, the prologue being the same as last time. All chapters follow a very similar formula. It either starts or ends with a cutscene taking place way from the main story, then Anna and Jake give a mission briefing and clear time condition for bonuses and penalities, the chapter happens, and finally it ends when you complete whatever the given mission is thus moving on to the next chapter. The goal of the prologue is to defeat all the enemies. Like in SGC, it's just a test Astrea and co are forced to take given to them by Astrea's mother.
  9. This was pretty neat. Was surprised how up to date it was since I didn't expect to see most of the concept hacks in there since some of them are barely two weeks old. Will be neat to see where Awakening hacking ends up going.
  10. With the magic of jjl2357's extended weapon rank patch, we have: the FE10 magic triangle. Along with some other changes to the weapon triangle detailed below(spoiled for potential size): SGW Triangle: Since jj's patch doesn't work with the weapon rank bonus patch the triangle has gone through some changes. As far as other updates go, at this point the base ROM is pretty much complete with only very small fixes left to address, so all that's left are the events and text aka the meat of the hack. Edit: Oh and all the unit palettes too.
  11. Yeah I have no problem with either of you two being beta testers, it's just that I haven't decided how I'd want to go about beta testing yet. I feel like I'd just ask you guys to to specific tasks for event testing incase I missed stuff when I test it myself. I think every playable character from part 2 of corrupt theocracy and a few others will be at least mentioned/referenced other than I think ~30 of them are actually in the game, the rest are dead since characters like Mark or Bowen wouldn't live another 30 years for example or were killed in combat like Flo as mentioned in the OP.
  12. I'm sorry to say, but all links to SGC have been removed for reasons I don't want to go into. This hack is going to be too different from SGC to really be worth going back through SGC anyway as characters and chapters from SGC are gone and the story has been largely redone. As far as writing help goes, I'd only want help with supports to speed things along, and as a requirement for wanting to help with those you'll have to be familiar with Corrupt Theocracy, though I'd still give an outline for what to write. Beta testing I'm not really up to and I haven't fully decided how to go about it yet. The only thing I'd kinda like help with at the moment is making battle palettes. I think I've gotten all the kinks with all the classes worked out so this is what I was going to start working on next before I can finally start tackling events, dialogue, and supports.
  13. That's perfect! Making the level cap 30 was what I originally did to get around the old level based calculations but I decided to keep using that system because of reclassing anyway.
  14. Thanks! I feel like I can only say thanks so many times, but I hope that this can live up to everyone's expectations. Yes, this is real life and you aren't dreaming! Thanks for any continued support! Speaking of credits I realized somethings were missing and added them in, including your documentation on battle sprites being half words. As long as the skill patch has what Hextator's did(Vanilia FE8's plus Adept, Vantage, and Astra which I think you've already said you've done) anything more is a boon regardless of whether it all gets used or not! I'm looking forward to how it turns out! As far as updates/edits to the checklist go, I've finished the classes and am currently debugging them. Once this is done, I'll just have some little other fixes to make and then I can finally start events and texts. I'll be a bit busy this weekend so hopefully I will finally have some actual screen shots by next weekend.
  15. Thanks! I've taken note of your past criticism so that this hack fixes the problems you've mentioned before. Thanks! I'm hoping to finally have chapter screens up by the end of the month, it's just been kinda grating working on all the classes so I haven't been able to work as fast as I have in the past. Speaking of classes, I got a few more done so I updated the checklist. Every time I post in this thread, if I have a small update for it I'll make the changes in the checklist and mention so in my posts. Also I forgot Zalhman's song editor was used in this hack since I hadn't used it yet when I wrote the credits so that's been added in.
  16. Yes this hack is pretty massive thanks to all the animations, music, and spells added in. I've tried to include everything the community has made so far that I could in it. I spent ~ three months on corrupt theocracy, ~nine months on sun god's challenge(not including ideas made while working on CT), and ~three months on Sun god's wrath so far. Thank you! I hope this ends up being at least better than the old version.
  17. tl;dr This is an FE8 hack. Final version released 5/22/2021. There are modes with and without fatigue, 100% growths, and 0% growths. First release notes and DL below. READ THE README AND CREDITS!!!!! The Sun God's Wrath(SGW) is the new version of the old sequel to a previous hack I made(Corrupt Theocracy (CT)), The Sun God's Challenge(SGC). This is a FE8 hack that features a variety of new features, most notably skills, some third tiers, new classes, and of course new maps, mugs, characters, events, and music (though because of CT some older versions of characters still use mugs like the ones they used back then for continuity reasons). If by some odd chance you have an old .sav of SGC, this hack won't work with it due to the fact that this hack is pretty much remade. This hack is being designed so that having played CT is in no way a requirement. I don't recommend playing CT and instead recommend reading TheMoniker's awesome LP found here: http://serenesforest.net/forums/index.php?showtopic=50956 if you are really curious about it and would like a potentially heightened experience while playing this hack. History is written by the winners, and there were various winners in CT, so part of the story is learning what really happened in CT anyway since there are conflicting accounts. Like CT, SGW features many protagonist characters with varying degrees of importance, but there will be less/more mixed up game over conditions unlike in CT. The lead protagonist/Donovan of this hack is Astrea, a member of Propater, pictured below. The story will have you follow her and the people she meets as you do your part in trying to save the world. How Astrea manages to be a key figure among the various figures of importance you will come to meet will be made more clear over time. Screens: Recruitment guide (BE WARNED: MAJOR SPOILERS) Class guide:
  18. I don't really see the problem with DLC being announced beforehand like this. It's like if they were announcing amibo support for if. They're making the card game anyway, they're just tying it into the games as well.
  19. The map flooding is really cool. Would be neat to see more mechanics like it in future projects.
  20. This could just be wishful thinking, but maybe enemies just don't have displayed weapon uses anymore like in FE4? We've only seen Kamui's two weapons and the enemy weapons right?
  21. Nintendo of America's twitter uses wording that seems to heavily imply that there is only one game as they specifically call it "the game" in one tweet in regards to how the avatar is the main character. Another tweet also uses similar wording. From what else I could see in other places on the internet, Siliconera says they have tried to reach out to Nintendo inregards to this matter, so that's at least one source trying to find an official answer to the question. I'm sure by tomorrow we'll know for sure what the deal is. That they aren't talking about a second version at all in the NA direct while making implications that it's just one game makes me think it'll just be one game in the west anyway. Though I could still see that third path DLC being DLC.
  22. It's really no wonder even Bill had to go "Yeah, this is SMTxFE" given how different it is. I'm curious as to how it will turn out from here but for now this is definetly different than what I was expecting.
  23. That Jojo OP was fantastic! Though why would you recommend Stardust Crusaders before Phantom Blood or Battle Tendancy? Did Sigurd and Diadora see those already? Also what's the story behind the attack animations not piercing the enemies and disapearing? Everything looks pretty nice regardless!
  24. I wish we would get more Young Justice, but this was indeed pretty funny.
  25. I striked that comment because I wasn't being serious since it's just a palette change you could do manually in game rather than frame by frame with the sheet. I thought the palette function of FEditor doesn't work thought? Either way you can do it manually fairly easily somehow so it's no big deal.
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