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Posts posted by Interceptor
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Who the holy hell plays Fire Emblem for the story? This series has always and forever been about the game mechanics, which are distinctly its own.
Is this the modern, handheld equivalent of reading adult magazines for the articles?
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I see. I appreciate the advice. Any recommendation for a decent Cherche support? Vaike is a hero and I would've thought the boost in speed and skill would be good as well as the boosts in attack and defence
Vaike is fine, it's just not optimal. As a Fighter he's not giving Cherche the stats that she wants (STR/DEF are nice, but she has a ton of both and really wants SPD instead), and as a Hero he represents a gigantic chunk of EXP that has been wasted on a unit in a Support role. Gregor would be a far superior partner, since he only costs you a Master Seal to get in the right spot (gives SKL/SPD/DEF right away, and has the option to to Hero or Bow Knight). What you have is the worst of both worlds: two units that aren't that great.
I might just grind on DLC a little bit then if everyone thinks I'm under levelled. I'm not proud of it but I'm not going to put this playthrough on halt. As much as I'm failing I am enjoying it when I am successful
and I can rub it in my friends facefor a little while if I do succeedIt's your playthrough, you can do whatever the eff you want. Nobody has a smooth experience on their first Lunatic run, your subsequent ones will be better. My first time, I barely made it to Endgame, and basically got carried on the backs of Nowi, Tiki, and Sorcerer Avatar. Everyone else was garbage, because I spread EXP too thinly.
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Grind playthrough?
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I know it's easier not to use a fully deployed team (or in the way I do) but that's just the way I am.
Well, this is the reality of Lunatic. Enemy stats are crazy, they use illegal forges, and they get free +10/20 HIT skills, so if you aren't prepared to adjust your playstyle to compensate, you're in for a world of hurt.
Depends if you count CherchexVaike B support, SumiaxFrederick S support, Lon'quxOlivia A support and NowixGregor S support good units, which I think they all are
Cherche is OK (homeless man's Pannecake), even though that's a weird support for her. Sumia is excellent with a Frederick support. Lon'qu is going to have a lot of problems if you are trying to dodgetank with him, especially with Olivia as his support partner (enemy HIT is high now, and will only get higher as time goes on). NowixGregor is very good, but only if you get her stats to critical mass: she needs to have decent offense and be able to shrug off hits with high DEF/RES, otherwise it doesn't work.
You have the seeds of a good team, but need to focus your EXP a little more unless you feel like being frustrated. I had a strange team in my run, but I was only using about 4-5 units as combatants at this point (Avatar, Gregor, Morgan, Lucina, secondary Miriel).
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You are in a great deal of trouble if your best units are getting smoked at this point in the game. When Sumia is getting 3HKO'ed by fliers and Nowi is getting doubled, you are too underleveled. The game doesn't get easier from here, it just gets harder. Ch17 is full of promoted enemies, Ch18 is lousy with fliers and harder to turtle on, and Ch19/20 will crush you with reinforcements. Etc.
I'd suggest cutting down your team's size before it's too late. Nowi can take you all the way to
Endgame just by herself if she's trained properly.
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If you want basically unlimited time to deal with the glut of enemies in Ch16, use the island on the right-hand side of the map. You'll need to use fliers and Rescue staves to get everyone there, but with Olivia and a couple of staffers you should be able to do it within a Turn or two.
Once you are on this island, there are only two types of enemies that can attack you: fliers, and Longbow guys (but the Longbows can only reach the people on the left). You can use the edge of the map here to wall in your squishy units. Just turtle there until all of the fliers are dead. Once they are toast, you can take out the guys on the ground at your leisure.
I used this strategy in my Lunatic+ run, and it worked pretty well for limiting the amount of enemies I had to face at any given moment.
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Since you've put him as a perma Support unit, you'll probably want to keep him as a GK for triangle control on Dual Strike attacks. The only other reasonable option might be Griffon Rider; you give up two weapons and +1 DEF, but you gain a bunch of LCK and eventually pick up Deliverer for a small Turn 1 movement boost while he gets Sumia into position.
I'd keep him as GK, personally. Sumia never stops wanting that STR/DEF/MV bonus.
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I would much rather be able to hit things more reliably early on than have an additional 1% chance to dodge and a 2% less chance to get critted.
I find Armsthrift to be pretty useful for Avatar and all of her children, so I always hate going -LCK on any file. The thing to remember is that while a miss may not be fatal in Lunatic, a random unexpected crit probably will be.
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Yes, and also because chapter 3. Funny, how in casual I could beat the death gauntlet (chapters 1-6) in like 2 hours.
But I'm having trouble in chapter 12, without avatar as team carry, I have trouble killing the pallys, I have a beast killer on Sumia, but the beastkiller Pally also one shots her.
Needs more turtling with bows, IMO.
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But it doesn't matter how many turns you spend, just how much time you spend. A Dancer will slow you down, unless you want to try to kill two birds with one stone by leveling the Dancer at the same time. And it still slows you down, it just lets you accomplish two things at once.
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Veteran is really good, but Avatar's growths are a fat wad of "whatever". This is a cool idea.
Is Casual so that you could just brute force your way through Ch2?
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Can the Dual Strike rate ever be 100%?
The most I ever saw was 94%.
You'd need something like 60 SKL average between both partners (S-rank + Dual Strike+ gets you to 70%, leaving 30% to go), so it'd be pretty unlikely to see it in a realistic scenario. You could probably get there with Rallies, temporary stat boosters, special weapons etc.
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"Id ~ Purpose" is my favorite, no contest, although it's a furious fight for second place (lots of really good music in this game).
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And a title related to Lucina? I'd call it Boring/Ugly FeMarth. But of course nobody else would. :P
Because that'd be ridiculous.
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That question specifically doesn't even make sense for the pairing thread; also, there isn't even any sort of rule that pairing questions HAVE to be answered there. You're coming off as just plugging your own topic instead of answering questions, and I personally am finding that grating.
It is about a hundred times better to go to a more specific topic for a complicated question (which might be followed by people who care) than to stack up too much stuff here, in this thread that's better suited for quick-hits that can be repeated frequently. The Lunatic Club is a good example of such a thread.
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....you made it seem like something for hipsters
hipsters don't drink beer, silly!
They do if it's both niche and pretentious.
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what's a microbrew
A small brewery, usually only local that does small batches. Beer.
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Good. Backlash to the backlash. All of the hipsters can cry in their microbrews.
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This an an epic Finals; guaranteed that dozens of people are secretly raging.
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Lunatic+ Chapter 2 - 3
Do you usually need to use a Vulnerary at those chapters?
Not so much in Ch2 (usually you need to use an Elixir if you are healing at all, although Vulns can sometimes be handy), but in Ch3 I tend to use a lot of them if I am training people.
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It eases up a lot because the more options the player gets with which to deal with Counter-spam (or Hawkeye-Luna+ if you're using Interceptor's method), the more it becomes like a vanilla Lunatic run.
Truth. Once you establish your chosen strategy, it becomes just a matter of execution.
Here's a slightly theoretical question: If the Luna+ skills included the five breakers (bringing the number of Luna+ skills up from 7 to 12) from chapter 3 onwards, would that make things easier or harder? What if the breakers were like Hawkeye (perfect hit/avoid against weapon type X)? And would it make things more or less interesting?
It would make things easier. Working around breakers isn't all that different than the Pavise/Aegis skills; harder to brute-force the counter, but easier to evade it completely (switch weapons or just ignore it). You'd also be reducing the appearance of the other Lunatic+ skills, which would dilute the impact of stuff like Pass and Counter on your strategies.
EDIT: and since I forgot to answer your second question, I think it would make things more interesting. Although I'd group the Lunatic+ skills and impose some limits, to cut down on stuff like Hawkeye + breaker or double-breaker.
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That's not racist, that's non-inclusive. Jesus. Call me when the localization team starts inserting n-grenades in the support conversations.
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So, would I be right in saying that (F)Robin X Henry was canon because it essentially brings you Henry Jr.?
Just thought I'd ask.
I find no flaw in this logic.
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As far as I'm aware, the stats of all the enemies are exactly the same as lunatic, the only difference being they get 2 random lunatic+ skills which is why many maps have to be constantly resetted in order to have a load of non-broken enemies. The stats of the enemies in the last few chapters might be increased but I'm not sure
Stats are identical between both Lunatic modes in all cases. In addition to the two random Lunatic+ skills, there are also a few boss replacements (Walhart always has Aegis+ and Pavise+ along with Conquerer, for example).
The Lunatic Club
in Fire Emblem: Awakening
Posted
Fall back to the mountains to either the west or east. The fliers can still get to you, but none of the Mire guys can reach, and the ground-based enemies are slowed down significantly in getting to you. That may release enough pressure for you to clear it; just hold out until the reinforcements stop coming (iirc it's around Turn 13 or so).