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Psych

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Posts posted by Psych

  1. wait how does anyone justify the FE4 weapon weight system while dismissing the GBAFE one

    this just doesn't make any sense. you can't excuse FE4's weapon weight system as being "executed poorly" because it's fundamentally designed to either be terribly imbalanced or not have any real effect at all.

    for those of you who want the ability to increase con, there could exist a system where con increases after every x number of weapon uses of a weapon that's heavier than unit con. please no random growths, though, FE doesn't need any more of that.

    turning con into a stat like weapon levels actually sounds pretty cool and sounds like a better idea of what FE5 went for

    does that mean we can bring move going up with levels too though

  2. no, the weapon weight system seen in every fire emblem game that didn't lack a weapon weight system was pretty much crap and is best gone.

    the fe4 system was maybe the closest to being a decent idea and it was still hilariously fucked up

    the fe4 system is literally anything besides swords and wind sucks

    maybe bows

    I think the FE10 system was the best weapon weight, as it effected everyone but eventually you grew out of it which is how i feel it should be handled. GBA weight was okay, but it just shafted female units and mages too much considering they basically can never use anything above Iron ranks.

  3. I think what I'm taking most out of the existence of Mega Lopunny outside of it meaning that all of the new Megas won't just be Gen III Pokemon (Diancie doesn't count, IMHO) (which I figured would be the case earlier on, given X/Y's distribution) is that this possibly/probably means that Buneary and Lopunny have been added to the Hoenn Regional Dex...

    I mean, with the note in last month's CoroCoro that the Dex would be updated (and was showcased with Dusknoir), we knew that we'd most likely be getting the related forms of Hoenn Pokedex Pokemon [Gallade, Probopass, Roserade, Chingling, Froslass], but this is the first sign that Pokemon outside of that net are going to be available. And, it's worth noting that Buneary is also one of the species that's not available at all in X/Y without someone bringing it up from Gen V and distributing it. As I've mentioned previously, I get the feeling that the other Pokemon (and evolutions) that meet that criteria (Rattata, Meowth, Koffing, Porygon, Misdreavus, Unown, Stantler, Kricketot, Cherubi, Glameow, Finneon, Cottonee, Darumaka, Yamask, Frillish, Tynamo, Elgyem, and Bouffalant) are prime real estate for inclusion in some form - We all know that Game Freak loves to use the 'second series' of the generation to help fill up missing Dex spots left from the first set of games (see: FRLG to complement RSE, HGSS for DPPt, etc.)...

    </kindacaptainobvious>

    EDIT - Also, is it just me, or, depending on what Mega Altaria's stat boosts end up being along with if we get Move Tutors in OR/AS, could Mega Altaria have a handful of different possible roles and movesets for it? I tried to consider all of the different moves that you could use on it and I can't even come close to narrowing it down to one succinct set of four moves.

    I'd hate to be that guy but...

    Gen IV remakes incoming?

    More news:

    corocoro9147.jpg

    Mega-Evolving for contests actually sounds pretty cool. Honestly contests were kind of cool other than the mixing berries/poffins things. I'm kind of disappointed they removed them in 5 and 6 and had those other options and stuff available which weren't that cool. On the other hand, the wifi from the 3DS might mean you can mix berries a whole lot easier with people so it should be less of a hassle.

  4. I don't know if this is wanted or relevant, but I was fooling around with just minor tweaks to my game for no real reason when it reminded me of this one PM I sent Shin way back when he started the Shin patch. So I dug it up.

    Hey, I was messing around with Nightmare some, and I was wondering if you wanted to implement multiple lords or something cool like that.

    I've been able to get them to seize castles, but the game won't end if they die, at least I don't think it will, as I've only been trying it with Cuan and Ethlin so far so I don't know. Also, I've only checked it with Lord Knights too, so I'm not sure you can do it with Junior Lord, but I don't see why it wouldn't work.

    multiplelords.png

    Now, so far I think you'd only be able to get three lords, maybe more, but Celice has to use Sigurd's map sprite. You might be able to clear out extra sprites by changing where it says Male or Female to None in the other ones. Males use None automatically if there is no Male specified, but I'd keep the Females just in case.

    That green box was originally the Celice Lord Knight Sprite box. The first number in hex in Red allows you to make unique lords. Since it has 01 for Sigurd, Sigurd shows up as that sprite. Cuan, who I also put as a Lord Knight, showed up as a Duke Knight, but when I put it as 00, Sigurd showed up as a Duke Knight too, so I think that might be the default Lord Knight sprite. The first number in hex is the character address you want to use that sprite.

    The thing in blue is the sprite's gender, so if the character isn't that gender then I don't think it'll show up as that sprite.

    I'm still fooling around a little with it, but if you want more info for it or I find more things I might want to share, I'll send you a PM on it.

    Wow this is old

  5. I wonder if it's worth pointing out that FE12 Marth is pretty much your best bet against Medeus on Lunatic mode. I know he's solid throughout, but I'm just wondering how much water that would hold.

    This wasn't really supposed to be a tier list or which lord is the worst (even though that's fun talking about and gives a new twist on a tier list I like)

    It's supposed to be "when is the weakest point in this lord's career.

  6. Support Morgana's ult is usually used to engage where she'll have a Zhonya's and is fed but that's another problem, or is used to peel and can be broken by disengaging which is what she wants. If you're aiming for more damage on her, you're giving up other things like a Locket and Mikael's. Her pool is also leveled last and worth nothing all game practically.

    Another thing is the fact Morgana is only very strong right now due to the other supports in meta. Thresh, Braum, and Leona were used due to the desire to pick a kill and snowball the lane, and Morgana stops that. She actually loses pretty hard to poke mages like Karma and Zyra and Vel'koz, which simply aren't popular due to the pro's wanting good picks and CC rather than poke. Tank supports also benefit from the current support budget way more than mage supports since durability is a lot easier to afford.

  7. Alistar's kit is very well designed in comparison. Every spell has a real purpose and is useful in its own way. Alistar's Q is always able to provide CC and doesn't rely on his W (though it often is combo'd together with initiation). His W functions as peel or as a low CD Malphite ult. His heal helps keep up sustain in lane and with sieges, while he always has the option of disengaging. His ultimate makes him into a tank. I don't see how that's badly designed.

    Sure, Soraka the heal tank is horribly designed but Taric isn't that badly designed. Morgana is arguably more poorly designed.

    There is an illusion that counterplay = good design. However, what's more important is what type of counterplay that is. Is the burden of counterplay too high? Simply having counterplay doesn't make the design good. The utility of Morgana's pool is reliant on her binding. The reward for Morgana binding is far too high for the relatively low opportunity cost. Morgana's black shield gives her a strong CC shield that is extra effective against high physical damage teams that basically allow her shield to be a complete CC shield. There's a reason that Morgana has such a high win rate in both competitive and solo queue play. She has too many strengths for a champion simply because she has massive CC potential in the form of her Q and her ultimate, both of which are devastating forms of CC. She has strong teamfight. She has a powerful defensive shield that also translates into skirmish power.

    Similarly bad designed champions are things like Thresh who simply has too much built into his kit at the moment which keeps him constantly viable. Soraka's sustain based design has made her very binary in being either completely overbearing or not worthwhile as a pick.

    They really don't like Alistar's heal for some reason. And they seem to want to rework Soraka into a sort of "give my health to you in order to heal" cleric. Morgana's bind has a very high cost actually, as the rest of her kit is useless without the binding. Sure you have a CC-immune shield, but your damage is literally going to be nothing without landing a binding first. It's also a very slow moving skillshot and has a long cooldown at least early game.

    And Taric is really simple. He's got invisible power auras Riot doesn't like and reworked Sona because of, and his stun is point and click which they don't like either. Other than his heal which gives a slight interesting choice I wouldn't be surprised for a full kit rework when they VU him.

  8. Roy has pretty decent lategame because of his superweapon actually. Even a 100% untrained Roy can do a ton of damage safely at 2 range because of the Binding Blade. He's miles above someone like Eliwood in that respect, who only has 2x effective weaponry, no Dragons or Wyverns to use Durandal on, and gets weighed down massively anyway.

    You know, I actually forgot SoS is 2 ranged which goes to show how much I use Roy. But then at the same time you can use all the other S rank weapons so it's kind of why bother with Roy's.

    I also noticed just how much I favor magic users in my ratings and honestly I should probably try using less of them on my runs.

    Does FE1 Marth ever really suck? Not ever class here has a promotion and you only need +1 attack speed on your opponent to double them, which Marth can usually do. He has the Rapier to do more damage to the knights who are easily the most common enemy in the game. The Falchion is flat out broken. Plus you get a lot of statboosters and the caps are low and uniform.

    This changes in FE11 where stats inflate and then Marth kind of struggles whereas Caeda takes his place with the Win(g) Spear + wings.

    That's probably true, but I haven't played 1, just 11. It's funny, I've played 3 and 11 but not 1 and 12. I just included it for the sake of completion, but yeah I can't accurately rate him in FE1. FE11 Marth probably starts to feel bad after Chapter 7 but I kind of stick in there for a few more chapters before calling it quits on him.

  9. i find generally when celice gets the leg ring oifaye never does anything in chapter 6

    the other mounted units in gen 1 are all pretty terrible other than Fin early on anyway (ironically he's the best with wtd)

    A delmud with inheritance is pretty much Oifaye without lances in 5 levels or so anyway.

    The avaliability thing is in Oifaye's favour though, i'm one of the people that has the opinion that he's still pretty good in the later chapters too.

    Probably, but I have a thing for giving the Leg and Knight rings to Leen.

    I'm willing to bet that's because of Prayer, and also considering only Sigurd, Alec, Fin, and Midir have Pursuit out of the mounted units and Alec and Midir is just meh and the player probably uses Fin a lot more considering he's also in Gen 2.

    Yeah, but he won't promote till like 8 at the absolute earliest, so Oifaye has something over him. Aless is much more competition than Delmud.

  10. So I was making this post about how i thought Oifaye was more useful than Cuan, and it got me thinking about Sigurd and why people like him so much, and it's because he never really has a 'bad' point. So that made me want to try and go through everyone's. Also most of these are my opinion, since I know Celice honestly isn't that bad but I can't really pin down a point for him and I want one for everyone. This is kind of 'when are they worst' for some. Most of these assume a normal game, and not low turns or warp runs.

    FE 1/11 Marth: Mid to Late Game

    No promotion really hurts him, and he just seems to lack damage mid game when chapters move away from heavy cavalry. Sure there are more armors, but besides that he really lacks damage till the Falchion and it just feels like an "Escort the Lord to the Throne" game.

    Alm: Very Early Game, Mid Game

    I was kind of surprised going through this, I've honestly never really had a "Man Alm really sucks right now" point. The first 3-4 battles might be tough considering you want to feed EXP to the villagers to let them promote when you get Silk so Alm might be under performing do to lack of resources, but he's not that bad at all considering he gets Bows in Fire Emblem: OP 5 Range. He does seem to kind of fade into the background around Chapter 3 but that just might be me favoring more units over him.

    Celica: Mid to Late Game

    She's a squishy mage who uses HP to cast and likely will promote before Ragnarok so that gets pushed back quite a way. She ends up having to compete with high move Pegasus Knights and her durability just becomes more apparent towards then end of the desert and on to Chapter 4.

    FE 3/12 Marth: Mid to Late Game

    I'll be honest, I have played FE3, but not 12, so this could be wrong for that game like with a Rainbow Potion and the arena, but then there's reclassing so I don't know. Again, lack of promotion really hurts him, and he just feels mediocre by the time you start having really strong mages and flyers and can move around so quickly.

    Sigurd: Mid Game

    Sigurd doesn't really ever have a bad point, but I'd call Chapter 4 his worst, as it's heavy forests and mountains slowing him down, having to wait for Dew to unlock the bridge, lots of lance using Pegasus Knights, and not having the Tyrfing yet.

    Celice: Early Game

    This one is probably purely my fault, but I don't really like piling everything onto Celice for inheritance. Because of this and my penchant for things like Brave Lance Fee, Holsety Arthur, and actually trying to use my foot soldiers, he kind of ends up falling by the wayside in Chapter 6. I think my latest playthrough he was like level 4, and that kind of hurt him going in to Chapter 7 compared to most everyone else's like level 9. Other people usually have more success and he never really has a bad point, but no horse compared to Sigurd does kind of hurt.

    Leaf: Mid to Late Game

    Leaf is actually really good early. He's hitting for magic damage from 2 range when you only have inaccurate axes or shitty archers and enemy resistance is low, and then he carries a lot of weight in the Manster escape. He never suffers fatigue, but his low Magic makes him susceptible to status effects and his lower movement hurts as well. Late promotion hurts too and he hardly gets anything out of it, so around the route split towards the end of it he ends up becoming a burden really.

    Roy: Late Game

    Late promotion just really kills a lot of guys and Roy is one of them. He's okay early and mid thanks to heavy axe presence from the enemy, and his Rapier helps considering all the cavalry, but he always has low move in very large maps, and his combat just starts to falter thanks to a low speed cap and low con.

    Lyn: Mid Game

    Lyn isn't that bad if we consider Lyn mode her Early game. It's got lots of axes, and Mani Katti helps against the potential cavalry and armor lances. She does falter in the main game till her avoid comes up to par, and I suppose if you neglect her then her late game could too. I typically throw her the first seal, and she really gets nice, but most of the FE7 lords honestly just fade into the background due to favoring other units more.

    Eliwood: All Game Mid to Late Game

    Eliwood is bad and you should feel bad. Eliwood kind of ends up like a crappy Roy and lacks con to wield lances in my opinion. It doesn't really matter what mode you play, he's basically a shitty myrmidon, and honestly there are so many sword units in this game that have better combat from the get-go, more move, you name it. I really have to make a conscious effort to use him or arena abuse him for Geitz's chapter.

    Hector: Late Game

    Hector's a lot like Leaf, but with minor accuracy issues early game. And I guess that hitting resistance thing. His speed and no movement on promotion becomes an issue late game so he can kind of fall behind, and since you don't really get a lot of Tomahawks, his range starts to falter considering your mages get better and resistance is lower in this game then some. Not bad, but he's basically a general and I don't really like knights personally. If I had to pick his worst chapter it'd be Battle before Dawn, as his promotion is starting to push it, but he's okay on NoF, though I don't really remember if that's me just leaving him before thanks to disappearing tiles.

    Eirika: Mid to Late Game

    While Eirika is okay, it's more monsters suck ass so it's up to opinion. I do start to get damage issues with her around after Chapter 16, but the fact she's basically a mounted swordmaster is nice I guess. I usually go her route which makes her shine a bit more, but monsters are honestly so weak to magic she can take a backseat.

    Ephraim: Early to Mid Game

    While I do go Eirika route more and his absence for basically two-thirds of the game sucks, on his route he just seems mediocre. Like it's not like there's a ton of units for the Reginleif, and he can't really do much on stuff like Chapters 9 (long hall way to shuffle everyone down), 11 (cramped boat), or 13 (spiral marsh yeah thanks). His ability to have good 1-2 is nice over Eirika though and he doesn't get strength issues like her later on thanks to his higher con.

    FE 9 Ike: Early to Mid Game

    He has to compete with Shinon and Titania early and I usually just like to rush through to get to Base Operations, so he feels lackluster early on. Once you do get around Chapter 8 though he starts holding his own considering that's when I like to start weening off of Titania and he feels like he can do a lot more compared to Oscar and Boyd. Mia doesn't really feel great in 8 or 9 so meh and the mages actually kind of suck but I have favoritism so...he gets good once you start getting to Beignon though.

    Micaiah: Mid to Late Game

    Part 1 is basically pretty nice considering she's for all intents and purposes one of two mages you'll have (no one but me promotes Laura basically and ew Tormod). She can staff bot in Part 3 some, but suddenly popping up in Part 4 with absolute horrid speed (though that might just be my luck, I always have a tendency for speed cursed Micaiahs) and still in Tier 2 is really bad for her. Score another one for Late Promotion deaths.

    FE 10 Ike: Early Game

    Honestly it's like maybe the first two-three maps of Part 3 that really hurt him and that's only cause he seems lack luster considering they're route chapters in fog which is just annoying more than anything. Once you can buy Wind Swords on 3-2, his range weakness disappears, and he just has like 6 chapters til Ragnel.

    Chrom: Mid to Late Game

    I'll admit I probably grind too much in 13 for Skill Inheritance, but honestly Varm and after just feels like a Pair Up Chrom with your strongest fastest unit. He's not bad, but everyone else is better so meh.

    oh yeah feel free to talk about this

  11. People consider Sigurd to be better because his surrounding cast is much worse, can you imagine if you had Oifaye instead of of Cuan in gen 1? And Oifaye isn't as good in gen 2 as Cuan is in gen 1.

    I disagree. Oifaye has a lot more going for him compared to Cuan. Oifaye has Pursuit, and light weight swords in a game where swords are basically the most important weapon type. Cuan on the other hand, faces WTD for the Prologue and Chapter 1, and really never fights a lot of sword-users, except for maybe Beowulf's squad. He also has Continue, which while nice is definitely no Pursuit. On top of that, 8 units from the Prologue are mounted, which means Cuan has a lot of competition considering he's also a pre-promote and the player likely wants the other units to get a large amount of exp. Oifaye is just as good through to endgame and actually stays with the party, so it's not like the player has a reason to avoid using him. Oifaye's only competition for mounted units is Delmud, Lester, Fee, Aless, and maybe Johan depending if the player recruits him.. Sure, Shanan and maybe Holsety!Arthur show up, but they're still foot units in a game where we want high movement. Aless does have him beat though, considering it's a mounted Holy Weapon.

    All in all, I'd say Oifaye is much more useful than Cuan, considering Weapon Availability, Chapter Availability, less mounted units to have to compete against, and Skills. His Armorslayer is also very useful in Chapter 6 where we have a handful of armor knights on the path to the first castle and our units probably don't have enough damage to one-round them without taking a counter considering their dodge is still very low.

  12. I honestly doubt they'd nerf Morgana at all. They seem to have lowered her ult at level 1 by like 20 damage on the beta, but there's nothing you can do that won't hurt Mid Morgana. You can't touch Black Shield or Root, as her W and R rely on them, it's her whole combo. And if you change the duration, it hurts her damage due to her pool. Besides maybe it's width or speed, there's nothing they can really do. And they can't really do what they did with Zyra and Annie, because even though stuff like her Q base is insane, her rations are already sky high.

  13. I've heard Talon is pretty damn good at stomping Silver with the whole assassination thing, might pick him up. My go to assassin/mage has always been Ahri though.

    Ahri's kill potential is much lower with her ult down. So is Talon's, but comparatively I'd say she's worse off considering he still has a gapcloser.

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