Jump to content

Cysx

Member
  • Posts

    1,937
  • Joined

  • Last visited

Posts posted by Cysx

  1. Disclaimer:

    Spoiler

    Okay, so originally I wanted to submit this as part of a global exp formula. Unfortunately, my research on combat exp isn't bearing fruits at the moment, So I figured I'd just share this already.
    Note that this doesn't include Resonant White Magic, because it functions very differently compared to everything else. Its formula actually seems very close to how combat exp works, and since I haven't figured that out... What I can tell you is that the gains are based on the % of health you heal on the main target, its level respective to yours(the lower your level is in comparison, the more exp you'll get, and vice-versa). Also, the gains are minimal unless there's a big gap; in other words, it's a decent tool to level extremely weak units, but not much more.

    First off, some basic things about how exp works.

    - Unlike with most things in this game, exp gains are rounded up. This is likely to avoid making it possible to gain less than 1 exp.
    - As you probably know, the exp to level up isn't static in Three Houses, unlike in previous entries. The way the requirements evolve however, largely is:
        - From Lv 1 to 21, the requirements are multiplied by 1.1 every level, and the result is rounded down.
             - ie,  level 12 would be 100 * (1.1 to the power of 11) = 285,3116... = 285
        - Probably in an effort to avoid the numbers getting out of control, that 1.1 multiplier is lowered from Lv 22 onward.
            - Lv 21->22 itself is a bit weird, with a multiplier of ~1.06545(or roughly +44.05). At the moment I'm not entirely clear on what the game does there.
        - From 23 onward it's static again, now with a 1.05 multiplier instead.
            - Thus, the value for, say, level 29 is [(100 *1.1 to the power of 20) + 44.05] * (1.05 to the power of 7) = 1008.6095... = 1008.
    - Anyway, here's a table from level 1 to 50:

    Spoiler

    Lv 1     100                    Lv 11    259                    Lv 21    672                    Lv 31    1111                   Lv 41    1811

    Lv 2     110                    Lv 12    285                    Lv 22    716                    Lv 32    1167                   Lv 42    1901

    Lv 3     121                    Lv 13    313                    Lv 23    752                    Lv 33    1225                   Lv 43    1996

    Lv 4     133                    Lv 14    345                    Lv 24    790                    Lv 34    1287                   Lv 44    2096

    Lv 5     146                    Lv 15    379                    Lv 25    829                    Lv 35    1351                   Lv 45    2201

    Lv 6     161                    Lv 16    417                    Lv 26    871                    Lv 36    1419                   Lv 46    2311

    Lv 7     177                    Lv 17    459                    Lv 27    914                    Lv 37    1490                   Lv 47    2427

    Lv 8     194                    Lv 18    505                    Lv 28    960                    Lv 38    1564                   Lv 48    2548

    Lv 9     214                    Lv 19    555                    Lv 29    1008                  Lv 39    1642                   Lv 49    2676

    Lv 10   235                    Lv 20    611                    Lv 30    1059                  Lv 40    1725                   Lv 50    2809

    - Exp bonuses are made up of two totals: All the statues' bonuses added together, and all the other bonuses added together.
        - On that note, when you unlock the +10% bonus of a statue, it replaces the 5% one. As a result, the maximum bonus you can get from statues is +10% *4 = +40%
    - The other available exp bonuses are as follows:
        - Professor's Guidance/ The lords' P.skills(+20% each)
        - The Experience Gem(+50%)
     - As a result of the above, the highest multiplier possible is [1 + (0.1*4)]  * [1 + (0.2 + 0.2 + 0.5)] = 2.66. Only the three lords can reach this, since Byleth cannot get his/her own bonus twice.

    ----------------------------------------------------------------------------------------

    Okay, now for what the thread is meant to be about. The formula itself is pretty simple and is the same on Normal, Hard and (from what I can tell)Maddening:

    (10 + Level -1) * Skill bonus * Bonus exp multiplier

    ... Yup, that's it. An important thing to understand as a result is that your target doesn't matter at all; it can be lv 1 or 100, that won't affect the result. This is also true for multi-targets spells(such as Fortify), the number of targets is irrelevant.
    Now as for the "Skill bonus", aka the actual meat of it, it is tied to each support action. Here's the list:

    Heal:    *1                    Recover:    *1.5                Physic:    *1.5                    Fortify:    *3

    Restore:    *1.5           Ward:    *1.5                     Rescue:    *2                      Warp:    *3

    Silence:    *2               Dance:    *2                      Resonant White Magic: See Disclaimer

    Recovery Roar, Impregnable Wall,  Sacred Shield,  Retribution, Stride, Blessing, Dance of the Goddess: *0/Don't give exp.

    So for example, a level 15 character healing with Physic and getting a 1.2 bonus from statues would get:
    (10 + 15 - 1) * 1.5 * 1.2 = 43.2 = 44 points of exp.
    A level 25 character using Warp, getting a 1.2 bonus from statues and with the experience gem equipped would get:
    (10 + 25 - 1) * 3 * 1.2 * 1.5 = 183.6 = 184 points of exp.

    ... And that's actually all there is to it. As usual, my bad if this is old information. Have a nice day!

    Edits:
    - Was slightly off on the Lv 21 -> 22 multiplier, leading to an inconsistency on level 31.

    - Additionally after further testing, turns out exp bonuses don't interact exactly like I wrote down. It should now be accurate.

  2. 14 hours ago, VincentASM said:

    Hmm, I was wondering if the negating counter effect was separate; I only counted the additional damage, since that was easier to see.

    But the 1 in 4 refers to once the Crest has triggered. 16 in 103 isn't too far from 1 in 4, although it is quite a bit lower. Curiously, if you add 12 and 16 together, it's actually close to 1 in 4. Although that's a coincidence.

    Sadly, I don't think I'd be able to find any formulae. I can barely identify plain old tables as it is, since none of the files have names (until they get updated in a patch) or labels (well, around 1% of the files do) ^^;;

    EDIT

    Also, it's never a waste. It's good to have real data to look at, instead of just pulling numbers that could be anything from the code.

    Ah, okay, the 1/4 odd makes more sense, then. And unfortunately it's really difficult to gauge those two, I'd need to run a set of 5000 attacks to get potent results, and I'll fully admit I don't have the courage for thatXD. Regardless, those are odds low enough that 100% accuracy probably wouldn't help much, it's obvious enough that they're very rare.

    That's unfortunate! It's not like I've learned nothing but... the way the numbers grow, I just can't make complete sense of them. Doesn't help that the game does not provide a reliable baseline to work off of, since the prologue exclusively gives you units with a 20% exp boost through their personal... Then you have different tiers of enemies giving different bonuses and I can't even tell if beginner tier or intermediate enemies are supposed to be the base unmodified value, considering the former are rarer... Normal to Hard does modify exp but not consistently... it's all a bit of a mess. And now we have Maddening.

    Yeah, you're right. I just basically came in to post my findings, so that was me letting out a bit of frustration.
    Though I really need to look into datamining to some extent next time around. Not saying it's easy at all, but I can't help but feel... limited, without it.

  3. On 9/10/2019 at 9:44 PM, VincentASM said:

    Added the base activation rates to the Crests page:

    https://serenesforest.net/three-houses/characters/crests/

    .

    Welp, I just wasted my time then, for the most part. It's really nice to have all those odds, though, I only got the combat ones on my own.
    Though there is one thing that doesn't match about the Crest of flames; in 500 attacks, the preventing counters and +5 damage effects activated 12 and 16 times respectively, and never separately from the healing, or together. The healing activated 103 times, which matches... but as a result, the other two effects should be much, much rarer than 1/4.

    Also an additional tidbit, the crest of Indech cannot activate off of brave effects at all, from what I've tested.

    Outside of that, I have a lot of raw exp data that I'm having trouble extracting a formula from, anything you've seen within the game's data that could help, by any chance?

     

  4. 13 minutes ago, Shadow Mir said:

    Needless to say, not all your gambits are gonna be offensive ones... Nor will they be two-use ones. Also, it was possible to make Kotaro easier to hit by baiting him into using the Flame Shuriken, which has a massive avoid penalty. You have no such luck here.

    The point being, you should still have enough uses unless you spam them; her chapters aren't even demonic beasts heavy.
    There's also the fact that Kotaro is the chapter boss while Petra can be ignored(more or less easily depending on the route/chapter), but most importantly... just use gambits man. Low uses doesn't mean they magically don't exist, and no character uses them as their main source of damage, not even Hubert(who cannot face Petra anyway).

  5. 4 minutes ago, Shadow Mir said:

    I don't think you were here back then, but remember all the complaints about Kotaro in Conquest? This is even worse than that. Hell, this reminds me of Lunatic Grima. Needing to use attacks that I can only use twice a map at most just to have a chance is NOT a position I want to be in.

    That's twice per character though(well, not always admittedly), which you have a dozen of. The difference with Kotaro is that you had to deal with his high dodge, but here, you don't.

  6. Phew, okay, that one will be shorter.

    Ashe is wyvern lord. He's good at axes and needs the damage, and chest opening utility without having to hoard chest keys of check every map is nice(as the game very much does not provide free ones often, it stops doing that quite early in fact).

    Ingrid...? I read Ignatz. Well that's easier then! Wyvern lord! You'd think Falcon knight because of her relic but it's impractical to only use that, and she otherwise really likes the better damage from axes and a +3 base.

    Lorenz I'm not sure, I guess wyvern lord by default just because he can? He's very comparable to Sylvain as a DK, with better damage(don't forget about that personal), but some speed issues, and no ranged healing. And since he doesn't get to be a super paladin...
    In general his speed is in this weird place where it can't really be fixed since it always barely reaches the best bases for his tier(WL notwithstanding, that's too much work), so you kinda just have to deal with it. That's partially why he's probably better on a wyvern overall, even though that's really boring for an hybrid unit. I guess he could find some success in a levin sword build on faster classes? Idk.

  7. 7 hours ago, Chaotix said:

    -Caspar and Raphael are built for becoming a Fortress Knight or War Master, which are just not great classes as far as efficiency is concerned. They're great at what they do, but what they do is suboptimal. They can go wyvern instead, but they're not as good as other picks and they bring nothing to the table.

    This is not necessarily true(or rather, fair), both have an easy time into wyvern(one strength, no weakness) and Caspar's personal is legitimately nice to have in many situations, since axes like the extra accuracy. Raphael gets his speed fixed by WL's base+mod and has easy access to weight-3; he otherwise brings potent durability and great damage(gets a +mt support from Ignatz, too, although it's not that relevant here since they're from the same route). Definitely not essentials and won't always shine on the path to wyvern, but once there they're not underwhelming, they'll clear you the game just fine.
    I think I've ran my mouth about Annette way more than I should have already, and I'd never pretend she's an essential recruit anyway.

    3 hours ago, ApocaLips said:

    His shield also makes him exceptionally durable. I don’t think anyone has cracked the numbers, but in my experience it has about a 50% chance to proc on any attack and halves damage, on top of what I think is the highest stat total of any shield (6 def 3 res). The weight isn’t hard to offset with weight skills and his high str. Don’t need a second character to trigger the paralogue, and it’s available somewhat into part 1.

    See I agree with the rates, but got some pretty bad surprises when I tried to rely on his tanking; in the end he otherwise has pretty mediocre natural durability(magical especially), meaning in many cases it amounts to tossing a coin. Which is not that big a deal considering DP and all, but I don't know, I think it's nice to be reliable in that department, and he's kinda not. And +6 weight on top of weapon is pretty bad still, especially if it's axes; one way or another, it cuts into his offense. I just don't use the thing anymore, it's cute but I don't think it really makes him a better unit outside of speedster classes.
    He's still amazing however, especially early on. Gets stuff dead better than most anyone else. I will say that he has a bit of a tougher time getting into wyvern lord than most physical units due to being neutral in everything, and a weakness in authority is always a bit of a problem. But overall he probably will not disappoint, his stats are just too good.

    2 hours ago, ZeManaphy said:

    I agree with recruiting Petra since she is one of the most menacing units as an enemy, in addition to the positives said above. 

    You know, I kind of have to say guys, in the end considering the tools we have I don't see the big deal. She's a foot unit stuck at one range with manageable charisma, two gambits(that can be made safe through canto, or range) and she's generally out.

  8. 18 minutes ago, Ertrick36 said:

    and very likely impossible for them to S+ rank a skill they're weak in if you're doing a standard playthrough on Hard.

    I think even neutral is almost impossible. The +2 bonus every time you tutor and to a lesser extent +4 from weekly studies really add up, in the end it's probably around a 800 points difference by the end of the game? Something like that?

    Honestly, my experience is: do not go for it on a fresh playthrough. It's not worth the trouble in the slightest and you'll get it way too late for it to matter; S+ is for new game +.

  9. 13 minutes ago, CyberNinja said:

    Imagining we're back in the awakening days of infinite stat ups and limited class options per character, which student (and faculty) units are the strongest going by max stats, dependent abilities, canon class line (I.E. Leoni is Paladin only) and their personal (or forged silver equivalent) weapon?

    Is Leonie that good an example, when her canon master class is much more likely to be bow knight than great knight, and it'd be weird for her to stop at paladin, making her actual main weapon bow, and thus suggesting that archer is a proper route for her even though her timeskip outfit is only on cavalier and paladin... bleh.

    Anyway, it's pretty solidly Edelgard, I think. Nothing comes close to Raging Storm providing up to 5 more actions in a turn... not even in the whole series maybe. Contrary to the description, it doesn't actually have to hit either I think, it works regardless.
    Even Dimitri's wrath vantage build with infinite counter range can be beaten with gambits and the firesweep sword art.

  10. His advantage is that he can essentially gets both archer and brigand masteries at once. Make him a brigand, learn death blow, then go sniper. If he has good enough speed, go bow knight, otherwise, stay a sniper and abuse hunter's volley at max range with max accuracy and death blow.

    He can also abuse less accurate weapons easier than others, so you could build around that, I don't have any specific idea as to how, though. And indeed, mage works too as the biggest weakness of his main spells are their low accuracy(to compensate for high crit most likely), which doesn't matter for him.

  11. 5 hours ago, LegendOfLoog said:

    Well, I sort of get it, but let me use Annette's Strength through the Wyvern route as an example here. Assuming you go Monk -> Pegasus Knight, before promotion at Level 20 she should have gotten 19 levels worth of a 30% growth. That's 5.7 + her base of 6 which equals 11.7 Strength. Wyvern Rider has a base of 18. To me, it doesn't make sense to just add 7 Strength here because that implies that it is ever possible for Annette to have 19 Strength as a Level 20 Wyvern Rider, assuming that she's at the average. It isn't, so I chop off the decimal before promotion. The same logic follows with her Speed at Level 20 as a Warlock. On average, she will never have 15 Speed, so the decimal disappears because it's basically a pointer to which way RNG goes within the average. On the other hand, her Speed as a Level 20 Pegasus Knight is a good example of where it makes sense to keep the decimal. Her base of 7 + 9 levels of .35 + 10 levels of .45 equals 14.65. This is just above Wyvern Rider's 14 Base Spd, so no promotion gain occurs unless she is slightly RNG-screwed. It is possible to have a 14 or 15 Speed Wyvern Rider Annette within the average, so I keep the decimal. Basically, my thought process is that if there is an area where a promotion gain could occur anywhere within the average, that means the stat will either already be the base or be promoted to it, so the decimals are wiped clean. 

    And as far as the Lyn point, I'm pretty sure GBA uses an entirely different promotion system. Her promotion, Blade Lord, has extremely low bases as far as I can see. At least on Serenes, it says the class has 18 HP, 3 Str, 3 Skl, 4 Spd, 0 Lck, 5 Def, and 0 Res as bases. Lyn is at or above most of these stats at Level 1 except for HP and Def by 3 points at most. However, her promotion gains appear to be completely independent of her actual stats at time of promotion. Three Houses promotion gains only occur if your unit's stats are lower than the bases of that class, so the nature of promotion as a whole is different. GBA gives you stats regardless while Three Houses measures the stats a unit already has before deciding. In that case, Lyn's averages make sense to me as her promotion doesn't bring her stats up to specific numbers; it could be 20 or it could be 21, whereas Annette can never have 15 Speed as a Level 20 Warlock. GBA uses a flat increase which is not really what Three Houses does. In that light, I think the reasoning makes sense because they're entirely different systems. 

    Absolutely, you're getting a more accurate average on the very level itself, but then you have a faulty number for everything that comes after; besides, it is your personal choice to interpret a, let's say 14.7 as 14 or 15, to me it translates as 14 and thus it remains accurate; but what I'm really trying to say here is that in a context where you're selectively considering averages to that extent, you'd simply have to note that on level 20 specifically, despite an average of 14.65, the only statistically relevant value is 14. I don't think it's worth getting everything else wrong to avoid having to do that.
    I guess a compromise could be to put the decimals between parenthesis, to notify of the issue.

    Promotions in FE7 are indeed tied to promotion gains rather than class bases, so there is a difference in when the stat boosts occur; but they're still flat stat boosts. I have to say I fail to see how the difference you're describing is relevant outside of the problem you've brought up above; again, averages aren't a game mechanic. That being said, it basically largely amounts to Strengthofmorning's decision here, which is one person like you and me. So it wasn't exactly relevant for me to bring up either way.

  12. 1 hour ago, LegendOfLoog said:

    @CysxThe Lightning Axe formula seems accurate since everything else in this game is rounded down iirc. For Annette's speed down the Warlock route, the average at level 20 has to be considered as a range for the current approach to make sense. 13.65 is effectively 13-14 Speed, and since Warlock has 14 base Speed, on average Annette will have 14 base Spd regardless of which way RNG goes. So Annette's speed as a level 43 Dark Knight should be 22-23, leaning towards 22 (I was off by a point of Speed in the original calc.) Your Wyvern Lord Spd is also correct for the same reason. Annette gets promoted to 20 Speed on average because of Wyvern Lord and gains 5.85 Speed through growths, so her Speed should be 29.85 at level 43 if I'm doing this correctly.  Weight -3 actually seems pretty great on WL Annette because of how many heavy axes she carries around, but I'm not sure about it on DK!Annette because her Speed is already kind of sketchy.  WL is strong in general, but this map massively favors them over magical units because of the high Res most units seem to have. As a result, Annette's average physical strength is enough here with Darting Blow. 

    I plan on seeing in practice how effective Mage->PegKnight->DK is, but I think it's doable before Level 30. She starts with enough Reason to pass the Mage exam with a decent pass rate, so you can spend the first 10 levels working on getting Lightning Axe and her Lance rank while leveling Flying through a Group Task. After that, she can focus mostly on Reason and Riding until Level 30. I'll have to try it to see, but I think it'll work out decently. 

    The issue I have with that approach is, sure you have a solidified value for level 20, but when it comes to level 21 and 22, you're behind averages, at 14 spd instead of 15. What if level 21 was the level of reference here, that we cared about, instead of 43? Wouldn't it matter to get it accurately? And as a result, doesn't it matter to get it accurately, period? From 19 to 22, on average she's supposed to gain 1.05 from growths. With that method, she's gotten 0.7 for no good reason. That's why I used the stat booster example, when taken to its extreme it shows that the very reasoning is flawed.
    The averages on Serenes work that way as well(which I misremembered); for example, when promoting, Lyn's average Skill jumps from 18.4 to 20.4, and not a flat 20. It does cut decimals on caps though, which I don't really agree with but is even harder to fight against, and irrelevant in Three Houses.

    -

    Basically I think I need to debate this with more people, but I don't see any kind of food beyond +spd to really be relevant. This is because the other major stat, strength, gets the ingredient for its main recipe from doing auxiliary battles, which consumes a weekend and essentially equates to grinding. The spd one, however, you get from fishing, which only consumes negligible amounts of money and doesn't have to give you any big advantage as long as you don't sell what you get. Post timeskip, you have more activity points than you need to cook once a weekend, too. So basically, a sketchy speed problem gets fixed to an extent through this. Not in ch22 though, since cooking effects fade after ch21 and you don't get to refresh them.

    -

    Honestly, I just went through a playthrough where I tried to get 5 units neutral in riding to +1 move at once, and... it kind of opened my eyes on how much of an investment it really is. Everyone barely reached the minimum rate to get into Dark Knight/Bow knight by 30, too. I'm feeling pretty confident spending between two to four months tutoring something completely unrelated will make a sizeable difference, however, I look forward to your own conclusions if you ever share them.

     

  13. I can mostly give general advice since I've never played on normal: If you're being overrun by enemies, use gambits to immobilize several at once. Claude's battalion in particular, the Immortal corps, is amazing for that as its gambit covers a huge area. You also don't have to deal with the north enemies on turn 1, there's enough place to the south to retreat, and in general, it might help focusing on only the south side where there's breathing room and no swamp; there's also a demonic beasts summoner there, that you want out of the picture asap. Cavalry bosses can die easily enough to Lysithea. You probably know that already, but your Byleth, Claude, Sylvain and Raphael should be able to act as walls if needed.

    Hope that helps.

    Dex is mainly for accuracy when it comes to weapons. It also affects magic accuracy, but less so. It gives you a bit of Crit for both as well.
    Cha is for Gambit accuracy/avoid first and foremost, and gives a slight boost to gambit damage as well.

  14. 44 minutes ago, Silent Mercenary said:

    For the Hanneman/Manuela paralogue, Oil and Water, it wasn't around when entering month 11 with both having C supports with Byleth, but it appeared after I recruited them. I forgot to check if it popped up after recruiting only 1 of them.

    Can confirm that it does. However, it seems you will only get the battalion tied to characters you have recruited, the one exception being Seteth's.

  15. 6 hours ago, Dark Holy Elf said:

    Thank you for this, this is great.

    You mentioned in another thread you were looking into exp. I've collected some stuff for some rudimentary guesses on how combat exp works in this game, but I suspect you probably have more. Do you think it would be a good idea to make some sort of calculations thread for stuff like this + other stuff you've posted in the past?

    I actually have very little when it comes to combat exp, I was planning on looking into it next. Healing exp ended up being pretty basic so at least that's covered; I'm always up for making informative threads however, and the exp formula could be a good occasion for a megathread, I just don't have enough "new" to justify it at this point I feel. Though if more people are up we can also figure it out together. Crests activation rates would also be something pretty useful... that would require a ton of testing.

    3 hours ago, sunshinescj said:

    I am currently on the last chapter of Golden Deer and I have some questions for before I beat the game so that I know when/what to save where:

    Does battle data let you view paired endings or do I need to redo the final map to see them again?

    If I make a new game plus file from the Golden Deer save do I lose the ability to see paired endings or is that only if I save over the file with the NG+ file?

    You get two chances to save after clearing the final map, one to make a post battle save, which allows you to see the ending/battle data/character endings again, and one that gives you a "cleared" save, which can only be used to start a new game +.
    As long as you keep the post battle save, you can see the ending and paired endings again, without having to redo the final map. Paired endings aren't otherwise visible anywhere, to my knowledge anyway.
    Technically the Switch also allows you to make recordings/screenshots of the paired endings. That's a bit more practical imo.

  16. 11 hours ago, LegendOfLoog said:

    For reference, the formula for Lightning Axe is Mag + Weapon Mt + 4 Extra Mt + Res/4 (rounded up).

    Actually, I'm pretty sure the formula is Res *0.3 rounded down. I just checked with a 24 Res Annette, using a Bolt Axe, she dealt 37 damage vs a 10 Res enemy. Using Lightning Axe raised this to 48, aka 4 + 7; if it was your formula, it would have been 24/4 = 6, so +10 resulting in 47 instead. Just pointing it out, I doubt it will matter much here. 
    I don't really have anything to say about the chapter 6 test anyway; this is the worst part of the game for pure mage Annette imo, so I'm not really surprised.
    As for the later one, let me spoiler box it for brevity

    Spoiler

     

    I do think it's worth taking into account the fact that Annette gets two +dmg supports in her route; Mercedes(not happening) and Gilbert, who is actually arguably one of the worst units in the game due to his joining ranks(E bows so no Bow knight, E Fists so no Warmaster, E flying so no Wyvern Lord, and D+ Authority on top of all that). Paladin is doable(He has B+ Lances and C Riding), though he'll then suffer from having very low speed in a class that doesn't help that stat.
    As far as +dmg supports go, I didn't mention that for Sylvain because while he also gets two, it's from Ingrid and Felix, two units absolutely worth fielding. Otherwise out of the three slots you should have by that point, notable ones include Dimitri/Dedue, Byleth or Seteth/Flayn, and... that's pretty much it, though others such as Leonie/Alois and Catherine/Shamir can also happen. Overall, I think it's generally fair for Annette to take a slot if she's being used. Outside of that, her Mag base for me was 1 point lower but I considered a +8 battalion so it amounts to the same, and I think you miscalculated her dismounted speed; it should be 20 +2. Actually it should be 21+2; similarly, WL should have 26 +4 speed(same thing happens for its strength, though that doesn't really matter here) and I'm going to have to give my reasoning for decimals this time. I don't think this is decisive however, it's more for accuracy and potential discussion.

    So, by entering Warlock, Annette's speed goes from a predicted 13.65 to 14.0. This is how we generally calculate averages, but I think it's incorrect. Averages are not a game mechanic, and thus should not be affected in that way by static boosts; nobody would argue that giving a Str stat booster to your unit every level makes their str growth rate 0%, yet that's what this reasoning entails. But let's calculate DK Annette's speed a different way real quick to illustrate.
    7 base +(0.35 * 29 levels) + (0.3 * 13 levels) + 1 from Warlock's base +1 from DK dismounting = 23.05.
    In this case, the way averages are usually dealt with takes away 0.65 of growth to the character for basically no reason. As for WL:
    7 + (0.35 *19) + (0.45 * 23) +2 from WL's base + 4 from WL's mod= 30

    Now maybe this is me missing something, and if so I'd be really happy to hear what it is.

    Also I think there's an argument to be made that weight -3 is a pretty decent slot for both those versions of Annette(it's a condensed chapter, if it helps ORKOing it's probably worth more than Move +1), despite the weakness.

    Overall... DK with 23 AS can double one more mortal savant(still falls short of OHKOing all of them even with Gilbert by 1). 3-0.
    Battalion mortal savant, no change, 8-0.
    The 18 AS Gremories are reliable doubles for DK, 15 - 0
    For the War Masters, DK can reach 75 MAtk with Excalibur and Gilbert, 74 with only a +7 battalion, which is still enough. WL doubles the 29 AS ones with silver+ and weight -3, and ORKOs two of them with Gilbert. 15 - 9.
    No changes on the rest.  27 -9.

    ---

    So, not too big a change. I will say again however that the final chapter of BL is specifically really tough on magic based units, and that WL mostly gets a better score due to her physical prowess, which is nothing special. I've averaged the damage needed to ORKO with doubling for ch20, ch 21 and ch 22 BL, physical and magical, and  the results are:
    Ch 20: 51.31 P.atk, 45.05 M.atk to ORKO
    Ch 21: 51.08 P.atk, 47.74 M.atk to ORKO
    Ch 22: 48.37 P.atk, 52.68 M.atk to ORKO
    This wouldn't matter much if chapters with a majority of them were common, but I can hardly think of any other, to be honest. In comparison to the 27 out of 58 units DK Annette cannot ORKO without Dust in ch22, she's at 19 out of 62 in ch21, and that's without food effects that put her in doubling range (which aren't a thing in ch22), which put her at 5 out of 62 with +3 speed food.

     

    In any case, overall, I am wondering more and more if darting blow isn't the way to go for even magic Annette, myself... But -> mage->peg->DK? Idk, I guess it works on paper? Lightning Axe with steel+ is roughly as strong as Excalibur + tomefaire + Warlock mod(no magic battalion however)... But getting to C+ Axes, D+Lances and E+/D flying will probably make you enter DK a few months later, and not much you can do against targets you don't ORKO. She'll be better in the end for sure, I don't know if it's really that practical though.

  17. 26 minutes ago, Hardric62 said:

    And my problem is that she never did anything to correct that perversion while she was the archbishop with that nice school, and an army. Or was failing so hard it is the same.

    I think as others have said above, while we have quite a few cases of people who got their lives heavily influenced by crests, they're a complete minority if you think about it. Like how many Marianne can there really be? Or Sylvain? Crests are rare. In the grand scheme of things, if not for crests rich families would have been at the top instead(so, nobility, so, the exact same thing). They're problematic, but not the massive menace on society that Edelgard describes.

    Plus, Rhea does reveal after Miklan's transformation that this kind of things happen, and the church works hard to prevent them, they just arrived too late that time. Which means that they are in fact doing something.

  18. 34 minutes ago, CyberNinja said:

    Lys is also going to access her higher tier sells far sooner than anyone else, you can have her focus solely on faith and keep her reason in line just through combat so she'll be immediately useful before other mages even if she lacks late game utility beyond warp.

    Assuming you are referring to her P.skill here... I'd say it is mostly useful to get class skills before everyone else, and she's the only unit that can realistically pick up two blows between level 10-20. If combat gets your odd unit 3 exp in their weapon of choice, and they fight 10 times in a chapter(which is highly generous for a squishy mage) for 30 exp early on, that's still less than one session of tutoring, which you get 2.5 of plus the same amount of personal studies per month(which also grant around 30 each). Multiplying combat weapon exp by 2, while nice, still doesn't make that value your main source of weapon levels by a long shot, and thus she cannot really build up a massive lead thanks to it, outside of like, authority... or faith if you play slowly.

    ... things are a bit different if you're spamming auxiliary battles, but in that case nothing matters since you're overleveled anyway.

  19. 4 minutes ago, Hardric62 said:

    I never said that it was unjustified, just that it definitely looks like to me she is in a similar place mentally when you compare these two moments, cinematic and Crimson Flower.

    Oh, my bad, I misunderstood then.

    ... well to be fair, she does seem to be in a much better state of mind the instant her revenge has been enacted, that's also something the cutscene shows us. Imma let you two settle this one, though.

    6 minutes ago, Hardric62 said:

    Not that we know of, and she likes writing history books with scalpels,

    Right, although for some reason, the main thing she did was glorifying Nemesis and co, apparently. I'm still not quite sure why.

  20. 7 minutes ago, Hardric62 said:

    The problem isn't her being righfully pissed off, it's her being in Seiros mode. We also see Seiros mode in Crimson Flower, and she is clearly in no mood for accepting redditions in that mode. And she also has zero problems with 'dick moves' as you said, such as burning Fhirdiad down with the people still inside for a tactical advantage. Tell me again, why would she spare people while being in that mindest?

    She's lost it by that point, to be fair. And she has decent reason to be in that state, considering what Byleth pulled on her, siding with Edelgard after she desecrated the holy tomb, stealing both the sword of the creator and the heart of Sothis as a result; and then there's everything else that happens afterwards. She's kind of extreme to begin with for sure, but I think it's fair to say burning a whole city to the ground isn't something she'd do normally.

×
×
  • Create New...