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Tuvillo

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Everything posted by Tuvillo

  1. You critical first, then you dodge. Game would be over REALLY quick if criticals disallowed dodges.
  2. Within rarity, "demand" determines price. "Demand" can mean that it's a good card, or that it has boobs. Edit: Added Oboro and Ryoma decks.
  3. The flyers boosting her up are extremely frail as well. So far, ALL tournament-winning decks have followed one IRON rule: -A good deck needs to frequently hit 100 (After Supports)
  4. Camilla is one of the best black cards, but that's mostly saying that black is weak rather than Camilla being powerful. I really like the card and it's really well-designed, but a level 1 Archer kills her. (And the individual components of the 2-card combo are really bad)
  5. Camilla is a 2-card combo to take off one orb/evade. Then she is guaranteed to die. Imagine Charlotte vs some ridiculous Harem. She attacks for 17 billion damage. And then she is guaranteed to die.
  6. Minerva's still only a 50 attack card and bleeds Orbs to everything. The problem with Soleil decks is that black does not have enough power cards. If you're running blue, you might as well play Inigo and drop black altogether. Charlotte is kind of bad. She's 50 + 10 per enemy female. Compare to the average Fighter that would have 50 + 20 unconditionally.
  7. Correct, a "Failed" support basically means you have no Support card at all. (Includes Lon'qu, Navarre and Ogma card effects causing a support to fail)
  8. Are the card and skill name clear enough to make out? I quite like the card, by the way. Might not be amazing, but definitely has value.
  9. I added Chrom decks that won today. Very interesting that there never were any before.
  10. There's a few errors that basically everyone has just been going with so far. CorrinM4: Only works from frontline, only on your turn, and only on other units. Ryoma5: You need 4 OTHER white units. Lazward4: Can only untap units that were tapped for his own cost. Overall: "Allies" applies to all your cards, "Other allies" refers to everything except that card, and there's a lot of cards that need rewriting because of it. (Cherche, etc)
  11. I'd like to know if there's any card effects that destroy triggering stuff like Pieri. Pieri needs stuff to be "destroyed by battle", according to translations, but almost every card that destroys by an effect also says "destroy it by battle" (Henry, CorrinF5, Wrys) I'm currently ignoring the "by battle" stuff and only discriminate between "Destroyed" and "Destroyed by attack" for now, and would like to know if that's currently correct.
  12. Added several, including the Tiki deck from the Cipher release week.
  13. -Fixed a lot of cards that were initially incorrectly translated (By me) -N.B.: I fixed card texts for cards that mention "all allies"! The card text "allies" now includes the card it's on, unless it says "other allies"!
  14. Nothing I've seen so far. I built it and I'd like to explain it as... Imagine a normal deck: It performs at and average of 70%, but often performs better, up to 90 or even 100%. Compare to Ophelia, the most consistent deck in the game I think. She performs at 80% at all times. Which deck is better, then? I think Ophelia needs the mage theme (drawing) to be expanded a little bit.
  15. There was 1 Tikideck during the first week of release, but never since then. I expect Tikideck to rise soon, maaaybe. The problem is that she has the same weaknesses as other powerful decks (Ryoma) but much worse.
  16. I'd like to start an archive for tournament decklists. I see a lot of people sort of lost on what works and what doesn't, so I hope this will give a good overview. I'll sort them by Main Character being used. Note that some Japanese tournaments can be like 3~5 people, so not all of them will be optimized, just good guidelines. Feel free to discuss any of them! (And you can send me anything I haven't included) _________________________________________________________ Set 1 & 2 Metagame: Set 3 Metagame: Set 4 Metagame: Set 5 Metagame: Set 6 Metagame: Set 7 Metagame: Set 8 Metagame: Sample LackeyCCG Decklists: If there's any questions or if you can't make out something, feel free to ask.
  17. Of course, anyone interested in Cipher in any way is welcome. You can post or send your Skype information to get added.
  18. We should bump this. Skype group is currently being used for game discussion and finding Lackey matches, but used to be used for webcam matches as well.
  19. You can classchange/levelup/stack level 1 Lucina to any Marth or Lucina. You can also stack level 1 Lucina on top of any Marth.
  20. Lucina's skill is classified as Special skill, which only she and Foleo have so far I think. It's active at all times. Marth and Lucina level 1 cannot support eachother, and be can used to dodge and crit for eachother. Also turn order: (Actions in a phase can be done in any order) -I think "Start of your turn" effects like Ryoma and Camilla go here? -Start Phase: Draw, Untap field -Bond Phase: Play Bond -Deploy Phase: Deploy stuff, Class Changes, Levelups, Leveldowns -Action Phase: Movement, Attacks, ACT skills. -End Phase (Nowi2 only so far? Cordelia2 says "in between turns"...)
  21. Stuff that needs certain types of Bonds require them face-up as far as I know. Also pretty sure the same rules as deploying apply to Classchange.
  22. Forced March always taps all moving units if they are not yet tapped. Forced March cannot occur during your own turn.
  23. Good point. In that case the difference is timing. Critting is after supports, so both the decision pressure and power are in favor of the real crits.
  24. an ACT critical is much, much worse than a real critical because of when you decide to do it, and what it doubles. Currently, his Support value doesn't get doubled, either. Also if he's not CCS, you can quadruple his attack.
  25. http://serenesforest.net/wiki/index.php/Category:FETCG There (But I guess you need to know the character names) or on Lackey, I guess.
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