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HTakara82

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Posts posted by HTakara82

  1. This is like... wrong on so many levels. The purpose of dialogue trees isn't to have a game that changes because of them (although those types of games are nice), they're there so the main character doesn't have to speak for the player, ie what Robin/Kamui does, because when there are no dialogue options and the character is just talking on their own, you can't write anything the player might disagree with (an overall fruitless effort, I don't find these characters relatable anyway). You act as if self-inserts are something that only Western developers can do as well and yet you discredit many of the wonderful silent protagonists like the Pokemon trainers, which I find much more relatable than the FE avatars.

    I never said only wRPGs are the only ones that do it, I only said they're most well known for it, as every wRPGs are self inserts. And silent protagonists was common place for old jRPGs, which was the buttend of many jokes, cause people didn't understand why they had no personality was a complete mute. Like Crono for instance.

  2. This is how I see things.

    Fire Emblem is still a jRPG a strategy jRPG but still, a jRPGs never have complete character insertions, with the exception of mute characters, jRPGs are more focused on character interactions and development, so unless IS all of a sudden becomes a western studio, or decides to let a western 3rd party handle it... oh dear god, I hope not... it'll never change drastically.

    On the flip side, WRPG, have very little character focus, mostly on the MC, because the MC is suppose to you, which can be extremely boring if you don't have that RPing mindset... that includes me, I can never RP. I see a lot of people mentioning "choice", all WRPGs do is give the illusion of choice, all those dialogue choices and such, means nothing in the long run. Like for instance one of my favorite RPGs of all time, Baldur's Gate II, no matter who you kill, how much of a good/bad guy you are, you still in the end save Imoen and kill Irenicus. And with the Throne of Bhaal expansion that ends the saga, there's only a few factors that effects your ending. A. Who did you hook up with? B. What's your reputation? C. Did you Decide to become a God or stay a Mortal?, everything felt so inconsequential, nothing you did before reaching the end mattered. That's how it felt with pretty much every Bioware game. I couldn't care less about dialogue trees, it's a hassle, but it's probably because I'm not an RPer.

  3. A "consequence" of killing off characters who appeared for only a few chapters, oh no. And then are immediately replaced. Oh no. And die for you, the player, and die with no regrets for your cause. Oh no. I admit I forgot Lilith, but her death was pretty dumb in all honesty. There are no characters that react to their deaths, or at least blame Kamui for them.

    no matter how you try to dress it, it's still a consequence. The Nohr family were established as people who are very close despite the circumstances. And the Hoshido, are thought to be blood related, and narratively speaking, were very close to you before your kidnapping. And why would someone from Hoshido or Nohr, call you a bad boy for killing the enemy?

  4. The problem is that it isn't just a character that's a Mary Sue, it's you as one. It's wish fulfillment and while I don't mind it sometimes (I enjoyed Robin) Kamui is overblown, overdone, and boring. And those

    Deaths? They're all avoidable besides two in the "canon" ending. Izana and Crimson are the only ones who die out of his fault. And both of them are to PROTECT them. Do they get punished for it? Izana nets them Takumi. Crimson helps break out Gunter. No. Not really. They don't.

    Avoidable or not, it's still a consequence of your decisions.

  5. They feel much less like actual characters. Like even Roy is less cardboard than Kris/Robin/Kamui, and thats saying quite alot.

    Kris, for example took many of Jeigan and Marths lines and stuff and added in a useless subplot.

    Robin took the spotlight away from Chrom when we needed much much better characterization of Chrom which basically ended up with him looking like an even more Reckless Sigurd but who doesn't get punished for being reckless, and being constantly praised for everything when tacticians in the past FE's never got that universal praise.

    Kamui I cannot comment on currently, but from how wishywashy he/she seem to be and just the heaps of unearned praise and the amount of character development they take from other characters just so they can praise him/her is a bit disgusting.

    Marth is the uncertain warrior prince, dedicated to saving his sister and reclaiming his land, he is a bit of a goody good, but also cannot forgive Gra, he even mentions it himself. He has doubts, he feels human.

    Alm, is just a badass not much characterization there, but the player can infer for him and Cecilia

    Sigurd, Brash, Reckless, Noble. Makes mistake after mistake by simply doing what he feels is right, eventually catches up with him

    Celice, Noble, honest, more calm then his Father

    Leif, a rebel with a cause, who has to go through absolute hell and makes tactical error after tactical error, costing people their lives. But he improves and perseveres

    Roy, A romantic thinker and tactical prodigy not much of a fighter, Young Commander of an army which he must get together after the tragic passing of its former leader.

    Eliwood, a noble, just, tries to sort things out with reason, yet is prone to make illogical emotional choices.

    Hector, a brash and loyal friend, always aims to get things done, but can be quick in his choices. Learns to become more of a leader as the game goes on

    Lyn, Wildwoman of the plains born into royalty that she didn't know, has to constantly deal with politics and stuff she'd rather not

    Eirika, naive but just Princess, she grows into a more queenly figure

    Ephraim, warrior tactician with a daring attitude but his reckless behavior does have a few consequences

    Ike, a mercenary who grows from a young lad to a leader in a span of a brutal year of having to take the reigns from his father, often struggles with some early recklessness which nearly gets people killed and his blunt attitude with nobles

    Micaiah, a rebel who has to struggle with her dual bloodline and the very people she loves cursing people such as her, who struggles to do what she feels is right.

    All of these characters are much better then any Avatar we've ever gotten.

    Kamui can be written just as romantically as you have written everyone else.

    Kamui: kidnapped from a young age, and had his memory wiped to serve the kingdom that killed his foster father. Struggles with the decision of going back to his home country or to stay with people he was brainwashed to believe was his family, either way, he'll be faced with decisions that can cause the deaths of his loved ones.

  6. Do you know what a Mary Sue is? A Mary Sue is a (usually) self-insert character in a story (often a fanfiction), that is so loved by everyone and everything in that universe. So much so, that that universe bends to their will. Heroes, villains, even side-characters often just bend over backwards for Mary Sue. That is what the Avatar has become in FE. Our self-insert Mary Sue who has no flaws and everyone just loves. The lords like Ike dont compare to that. They are written with real flaws and consequences to those flaws. Eirika is a kind, trusting girl who misses her friend Lyon. This bites her in the arse pretty hard in her own narrative. Eliwood and Hector have the face the consequences of acting too rashly. Sigurd gets his own personal BBQ for his troubles. What does Robin, Kris, and Kamui get for their flaws? Nothing. Because the game didnt give them flaws.

    Its not nitpicking.

    All of the lords of Fire Emblems are Gary Stu's. Having something bad happen to them doesn't negate that, everyone still love them, everyone still bend over for them. Ike, everyone loves him he's the bond that closed the rift of Laguz and Beorcs, made a man that would rather cut his testicles off find the errors of his ways and rejoin the group. so forth and so on. You act like nothing bad had ever happened to Kamui for his decisions. Which is complete BS as you could *spoiler* I see dead people.

  7. FE7 was an example of a good avatar character; a blank slate that has no explicit dialogue, and can be turned off so there's no implicit dialogue.

    The avatar characters in the last three games have just been pandering to the player. Everyone loves them, they're special snowflakes, etc. This is exacerbated by the marriage and children mechanics; the avatar has to support everyone to appeal to the shippers, and even characters who have a good reason not to be friendly with the avatar are derailed into marrying them.

    Can't be an avatar if you don't have an... avatar. Just saying. I hated Mark, it felt stupid, why can't I see myself? why can't I kill shit? It wasn't so much as an avatar as the games acknowledgment that you the player are there.

  8. 'Couldn't have put it better in any other way.I'm fine with making a character, but I wouldn't find any enjoyment if my custom unit was consistently in the plot then I would soon find a distaste in the character I made. The moment a new character enters the scene, suddenly all the attention is focused to him/her but then *insert some random-ass connection with the MU here* and it ruins the atmosphere. I don't hate Avatars, I just believe the function is just lacking potential.

    Again.. V

    What's so different about the Avatar being the center of the plot, than lets say Ike being the center of the plot? It seems like very shallow nitpicking.

  9. You have some fine points. But I wonder... Is that how Intelligent Systems as a developer truly operate?

    I mean, is there no higher power or chain of command there? Is there really too many different creative inputs and design choices made that IS haven't bothered to agree on a compromise and just put something together that they don't agree on? I mean, wow! We're still not sure, but if that's the case, then man they have a lot of things to learn from Valve, a developer that I wish I was working for. The thing about Valve is that they're able to work with that style of development. They believe that the best decisions for the product are ones made by the people who are actually doing the work. Despite the anarchy, they delivered some of the most quality products out there, but the greater achievement is that everything within their games remains consistent. The best part about Valve is how their office tables have wheels on them, which is a HUGE thing! It allows members of the team who rarely communicate with each other (Such as a sound guy and a creative director) to suddenly be in the very same room or spot in an instant, discussing what needs to be done.

    That's when we go to Fire Emblem: Fates where as you have pointed out, it feels like that there were different creative efforts can't agree on one thing. But the thing is Fates still didn't release for me or any of us to make a final call on it. (Except for people in Japan or people who speak Japanese of course.) I'll just say that I'm hoping that's not the case. Maybe it is and I'm in denial, I dunno. I'll remain optimistic until I see how they handle the plot.

    Now I wanna talk individually about your questions while trying to resist ranting.

    Fanservice/Waifu Emblem:

    Okay, I've previously expressed my hatred towards Waifu Emblem, but I also expressed how much I think people are exaggerating, and it doesn't effect the core game.

    In my opinion, Fire Emblem is built on the foundation of solid gameplay, and that's what really matters, it doesn't ruin it for me.

    Gender Locked Classes:

    Now that's something I wanted to talk about for quite a while, listen IS, if there's no narrative reason for locking a class to a gender, then there's no gameplay reason for it, either! It was never touched upon why a man can't ride a Pegasus or why a woman can't be a Dread Fighter. And since Fates got rid of it, it makes less sense to have gender locked weapons. Again, try to keep your gameplay as consistent as possible with your narrative.

    Looks at waifu-sona avatar... okay. Don't really get why you'd hate shipping if you like persona.

  10. Gameplay wise, Fire Emblem is stepping in the right direction. They've added more strategic elements to take into consideration, like updated WTA, and weapon pros vs cons, outside of herp derp durability. Nintendo obviously wants to make this game more multiplayer friendly, and it's hard enough to do that with a turnbase sRPG, Just give em time and they'll get it right.

    Everything else, such as story, etc... is subjected to personal opinion.

  11. Other than serving as a differently-spread Sorcerer class for a unit who would suit itself better as a Witch... I'm a big fan of the Warp skill.

    Instantly move adjacent to an ally and perform another action?

    ...Azura cried desperately to get that Witch seal before anyone else on my end.

    It essentially allows her to sing for anybody on the map regardless of where everyone is, as she can teleport right next to them and sing on the same turn.

    Also sounds perfect for setting up Attack Stance while being a Witch XD

    It's too bad her MAG growth is so low to have her be reliable as a witch.

  12. I'll contribute Anna to this thread, she's the only one, I've done extensive research with.

    ANNA

    post-17271-0-25316600-1444009478_thumb.png

    Who is Anna?

    Well she's the RNG goddess, lol, jp... no seriously that's what everyone recognizes her as, lol. And she's even the the avatar for the Fire Emblem JP twitter. Well, anyway enough about random information. She's a travelling merchant who was beset by the fabulous berserker duo, and upon rescuing her, she offers her services to you as payment.

    She has the highest overall growth totals in the game, with a fantastic array of class choices. Her only downside is that she's a Kamuisexual, meaning her only supports are with Kamui and if married, with Kanna. But if you're like me, that isn't a problem, as I intend to marry her anyway, lol. Anna is geared more towards magic than physical attacks, but that doesn't mean she'll suck with physical attacks, her skill set ensures that she'll do well regardless of how you choose to go with her.

    How to Recruit?

    She's a paid DLC character for 250YEN, which is roughly 2.00 USD.

    Anna's Class Stats:

    Adventurer: fefates-icon-bow.pngfefates-icon-staff.png
    HP: 50 STR: 26 MAG: 32 SKL: 27 SPD: 33 LCK: 29 DEF: 23 RES: 36

    Her natural class is very good for her, there's a reason why so many people simply keep her as an adventurer. Her magic growth and cap makes her a complete beast with a Shining Bow. and with staff utility there's no shortage with what she can do in this class.

    Puppeteer: fefates-icon-kunai.pngfefates-icon-bow.png
    HP: 60 STR: 29 MAG: 26 SKL: 33 SPD: 29 LCK: 32 DEF: 29 RES: 33
    I wouldn't bother, just get the skills off this class and move on.
    Great Merchant: fefates-icon-bow.pngfefates-icon-lance.png
    HP: 65 STR: 32 MAG: 26 SKL: 29 SPD: 27 LCK: 34 DEF: 31 RES: 32
    Same as puppeteer, get what you need out of this class and move on.
    Bow Knight: fefates-icon-bow.pngfefates-icon-sword.png
    HP: 55 STR: 28 MAG: 26 SKL: 32 SPD: 32 LCK: 32 DEF: 25 RES: 34
    Terrible choice, move on.
    Strategist: fefates-icon-tome.pngfefates-icon-staff.png
    HP: 45 STR: 24 MAG: 34 SKL: 28 SPD: 30 LCK: 35 DEF: 23 RES: 34
    Solid choice if you want to use tomes with mount movement. Despite high magic, only have B rank in Tomes, which kinda hurts abit without excalibur access. But can make due with Rainarok x Mjolnir tomes. Having an A rank in staves can be very useful.
    Maid: fefates-icon-kunai.pngfefates-icon-staff.png
    HP: 50 STR: 27 MAG: 32 SKL: 33 SPD: 32 LCK: 34 DEF: 27 RES: 31
    Excellent choice, for Anna. Combined with her available skills such as CopyCat and Extravagance, she can deal some serious damage, or double stack some debuffs with her copy.

    And these are her current skill access: Now she has a LOT of skill options off the bat

    Personal Skill: fe15skill_195.pngGet Rich Quick: Lck% chance of enemies dropping money.

    Great for regular playthroughs to have a fairly steady stream of cash, but unfortunately useless in pvp.

    fe15skill_09.pngMove+1: Increase movement by 1

    Don't bother.

    fe15skill_112.pngLocktouch: Can open locks

    Useless in PvP.

    fe15skill_08.pngResistance +2: Increase Resistance + 2

    Okayish, but better options out there.

    fe15skill_74.pngDemoiselle: All men within 2 tile radius recieves 2 less damage.

    Don't bother.

    fe15skill_22.pngRally Resistance: Rally to increase resistance +4 for 1 turn

    Don't bother.

    fe15skill_75.pngBattle Command: Allies within 2 tiles raidus deal 2 extra damage, receives 2 less damage

    Easily better than Dem. and Rally Resistance, decent choice if you have nothing else.

    fe15skill_100.pngServant's Joy: Heals self for same amount when healing allies

    Great to have if you plan on using Anna as a secondary healer.

    fe15skill_84.pngTome Breaker: Increase hit and avoid +50 when going against tomes.

    Excellent choice to give mages a hard time.

    fe15skill_99.pngEffective Medicine: Boosts HP recovery Items by 50%

    Okayish, better options available

    fe15skill_109.pngHousehold Cure: Able to do another action after using a recovery item

    This is excellent, highly recommend!

    fe15skill_105.pngEasy Life: L% chance of obtaining gold coins after moving for the first 7 turns

    Not for PvP, you should've stocked up on coins before battling.

    fe15skill_56.pngExtravagance: Use a gold coin to increase damage by 10 and reduce damage taken by 10

    Excellent! Must have, don't go without it.

    fe15skill_41.pngPuppet Break: Increase attack against puppets and golems

    This can be quite useful if the other team have a lot of puppets, which is highly likely.

    fe15skill_48.pngCopy Cat Puppet: Produces a puppet clone, with the exact same skills and stats, for the duration of the map.

    Excellent! Must have, don't go without it.

    fe15skill_18.pngRally Skill: Rally all allies within 2 tile radius to increase skill +4

    Don't bother, if you want a rally go with Battle Command

    fe15skill_82.pngKunai Breaker: Increase hit and avoid +50 against hidden weapons

    Situational, depends on if your opponent likes to use ninjas and maids/butlers.

    fe15skill_87.pngLucky 7: Increase Hit rate and Avoid +20 for first 7 turns

    Excellent skill, get if you have the space

    fe15skill_111.pngPass: Can pass through enemy units.

    Decent skill, but you can do without.

    Alternate skills to consider if you have access to DLC skills:

    fe15skill_121.png Proximity Shot (will allow other bows outside of Shining bow to have that 1-2 range);

    fe15skill_224.png Witch's Poison (pin them 1 range units in place, and kite them to death)

    fe15skill_200.png Aggressor (Cause, who doesn't want more damage?)

    fe15skill_223.png Warp (for movement shenanigans)

    Of Course with anyone else in the game, you have the option of your marriage seal class, and DLC class to consider as well.

    Anna would make a magnificent Witch, if you want something a little different that has high magic offense:

    Witch: fefates-icon-tome.png
    HP: 50 STR: 24 MAG: 37 SKL: 27 SPD: 33 LCK: 30 DEF: 24 RES: 31
    Skill Set for raw offensive power:
    fe15skill_200.png Aggressor; fe15skill_48.pngCopy Cat; fe15skill_56.pngExtravagance; fe15skill_70.pngTomefaire / fe15skill_32.png Vengence (these will require marriage with Kamui having either Priest or Dark Mage as his secondary); fe15skill_109.png Household Cure (invaluable to be able to move and attack after consuming a heal item), fe15skill_87.png Lucky 7 (if you couldn't bother to get either tomefaire or Vengence.)
    I'll update with possible marriage classes, etc...
    Afterthought:
    Despite having only Kamui and Kanna to support, her natural and easy access to CopyCat, can allow her clone to permanently support Kamui/Kanna, without losing any offense, and Kamui will probably more than likely have Copycat as well through buddy sealing, the same can be done to her.
  13. Warp seems to be a pretty OP skill, particularly if you want to do something like Shinonome's and Gurei's late game maps where you need to reach them ASAP.

    Also, a nice alternative class for Elise and Sakura to level up on, considering how leveling healers is much harder in Fates than any other game (not to mention that both Elise and Sakura have good magic growths). Does anyone have screenies of Elise and Sakura in the Witch outfit as well as their max stats in the Witch class?

    Also, does anyone know if Witch’s Cauldron trigger with Midoriko's Lucky Charm?

    If anyone is curious as to what Sakura's base stats at level 10 Witch would look like, here it is:

    Sakura Witch

    HP: 21

    STR: 6

    MAG: 18

    SKL: 9

    SPD: 16

    LCK: 14

    DEF: 9

    RES: 10

  14. I detect sarcasm in your statement.

    But I don't wanna turn Anna into a witch. I think she's fine on her own merits with her default classes. I'll use it on Ophelia most likely.

    Yeah she is great in her own classes, making her a fantastic shining bow user.

    But options are good, and Witch is a splendid option for Anna.

  15. It'd be wasted on her but I kinda wanna turn Camilla into a Witch. I think its more fitting then Revenant Knight.

    Camilla as a level 21 Witch (assuming you switch her the moment you get her.)

    HP: 29

    STR: 12

    MAG: 15

    SKL: 14

    SPD: 23

    LCK: 15

    DEF: 14

    RES: 14

    Anna level 21 Witch:

    HP: 28
    STR: 9
    MAG: 29
    SKL: 14
    SPD: 21
    LCK: 24
    DEF: 10
    RES: 21
    Yeah... Camilla is a much better option...
  16. I already had a Skill Build set up for her, though its based around Purchasing Skills outright.

    Adventurer/Maid

    Copycat

    Aether

    Pavise

    Aegis

    Miracle/Flamboyant

    Breaking Sky or Lethality are runner-ups as well

    Though that's primarily meant for being a good partner for spouse Corrin. The idea was to copycat and have her support Corrin with a slew of skills, while having the other Anna being able to utilize these skills effectively too. Also Anna without Copycat doesnt feel right to me. I know its a borderline staple for units, but considering her reputation, I think its a must.

    Everyone who has access to CopyCat definitely wants to make use of CopyCat.

    Your skill setup looks to be made to be a tanky character, wonder how that'll play out with those classes.

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