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TheSilentChloey

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Posts posted by TheSilentChloey

  1. It's not very easy to say which of the two is a "better" Great Lord when it's not even the same class- Chrom's GL has higher Str/Def than Lucina's, Lucina's has higher Spd/Skl. It's like trying to figure out who's the better mounted unit when you're comparing a Wyvern Lord and a Paladin. Additionally, with the exception of not getting Aggressor, Lucina is usually a superior unit to Chrom before factoring in class, so it's not even much of a fair comparison.

    Not saying there's a right or wrong way to class them, or that Lucina should or shouldn't be a GL, just that it's not a very smooth comparison.

    There is also a page here that can do calculations of character stats with classes and mods factored in, if you like.

    Thanks for the link :D:

    And yeah you do make a soild case for the comparision not being as accurate as I would like, I found it quite diffcult to even work out classes for my FMU let alone any of the kids :/

    So is there a better way to compare Lucina's strengths to the classes that she can re-class into with FMU as her mother? I noticed that you did mention Bow Knight (keeping her with the Falchion) but are the other combinations that work just as well or is that the best option if I don't want to go Great Lord?

  2. Female Robin and Chrom for my first gen picks, Lucina and Male Morgan for my second gen.

    I'll admit that Chrom and F!Robin don't have the best support conversations *ugh* C support Chrom says Robin isn't a lady, B Support he walks in on Robin having a bath, A has Robin walk in on Chrom and throw shit at him like she hates him for daring to parade naked in front of her err throw things at him and the S support is the only one where the pair actually manage to pull off being in love.

    The special conversation though for Chapter 11 is sweet :D: I like that one but I often have them S-Supported by Chapter 5 if I want them married.

    Lucina and Morgan...if their C support wasn't funny enough to work, then their supports with Robin as their mother and Chrom as Morgan's father pretty much seals the deal for me :XD:

  3. Something is really not right about that math, even internally to your own computations. Lucina's stats add up to 361, 331 (did you forget to count Mag?). She's only 3 total points behind Chrom without her mother's mods.

    According to the site, female Great Lord's base maximums are:

    HP: 80

    Str: 40

    Mag: 30 Skl: 42 Spd: 44 Luk: 45 Def: 40 Res: 40

    Chrom then provides her with +1 Str, Skl, Spd and Luk; as well as -1 Def and Res.

    Being a kid nets her a free +1 all stats.

    Female +Def/-Luk Robin gets her +4 Def and +2 Res; as well as -1 Str, -1 Mag and -1 Luk.

    The end result of this is:

    HP: 80

    Str: 41

    Mag: 30

    Skl: 44

    Spd: 46

    Luk: 44

    Def: 44

    Res: 42

    This puts her a 371 total point, a full 8 points ahead of Chrom. The offensive trade-off her is 3 points less Str (a decent gap, but not even a 10% difference in the grand scheme of things) for 4 more Spd (enough to double nearly anything, even without a Spd pair-up).

    As I said before I am only human so if any mistakes were made that would be because math is not my strongest suit. :sob:

    I was pretty sure that I added Magic to those totals and that was what I got (I am not perfect however and mistakes do happen :(: ). FMU cancel's out Chrom's Str stat mod and since when did kids get a +1 modifier for being kids? That sounds off to me and doesn't make sense :blink: (however a quick look reveals how ignorant I am and behind the game of course)

    It still doesn't change the fact that Lucina, for all intents and purposes is weaker than Chrom, with her best stats being def, res, spd and skl. I have seen plenty of conversations so far about assassins not being so great with their str and they have spd and skl as their best stats to know that it doesn't work with Luci. So she would need a different approach naturally.

    I think I might have the following skills for Lucina (well I tried to narrow it down to five, but I don't know):

    ~Ignus

    ~Galeforce

    ~Renewal/Lifetaker

    ~Hit +20?

    ~Rightful King?

    ~Ageis?

    ~Acrobat?

    ~+ Movement?

    Aside from that...I really don't know. The place that I was looking at had a lot of different skills but not a lot of the builds :dry:

  4. If you want only one Great Lord for aesthetic reason, you could also make Chrom a Paladin (he does amazing in this class), and Lucina a Great Lord.

    Otherwise, Bow Knight works for Czar's reasons.

    As mentioned before I did the numbers of who was the better Great Lord and Chrom was a full 32 stat points ahead of Lucina with all of their stats combined. That is of course without taking FMU's affect on her stats brining Lucina's str down which is not good as she is already behind her father by four points of str. That said Lucina will outclass Chrom in def and res, but that is not going to help her take out enemies affectively. Even with Aether Lucina is still no where near as good as her father D: I have however read that a Hero Lucina (with aether) outdoes a Chrom!Inigo so that is something else to take into consideration if being a hero increases Luci's str.
    Morgan on the other hand should be easier to work out how to finish up, I think I might try Dark Knight and see how he goes (swords and tomes LOL)
    The research that I did lead me to a very upsetting conclusion. Lucina is nowhere near as good as Chrom as a Great Lord. It pains me to say that about her, but it is true. Her overall stats without FMU's mods are shitty compaired to Chrom by a good overall of -32 difference to her father without her mother's stat mods applied (and if Chrom married the maiden). And if her mother's stat mods were applied Lucina still would not be capable of out classing her father in strength the area that she really needs to outclass him in to make aether a viable attacking option. Chrom essentially does a far better damage output to Lucina; thus making her essentially redundant as a Great Lord while Chrom uses aether much better and gains more out of it than Lucina does. I have done the numbers and this is what I worked out:
    The best stats are in bold the weaker stats are italic.
    Chrom's total maxed out stats: 363 (283 without health)
    Chrom's Stats: HP: 80, Str: 44 Mag: 30 Skl: 41 Spd: 42 Lck: 46 Def: 41 Res: 39
    Lucina's total maxed out stats: 331 (251 without health & her mother's stat mods not applied)
    Lucina's Stats (without Mother's stat mods): HP: 80, Str: 40 Mag: 30 Skl: 42 Spd: 44 Lck: 45 Def: 40 Res: 40
    Lucina's total with mother's mods: 364 (284 without health, but she still lacks the str of Chrom)
    Lucina's stats with Mother's mods applied: Hp:80 Str:39 Mag:29 Skl:42 Spd:44 Lck:44 Def:44 Res:42
    FMU's likely total maxed out stats (not counting stat mods): 365 (285 without health)
    FMU's likely Stats: HP: 80 Str: 40 Mag: 40 Skl: 40 Spd: 40 Lck: 45 Def:40 Res: 40
    FMU's total maxed out stats(with stat mods): 368 (288 without health)
    FMU's total stats: Hp: 80 Str:39 Mag:39 Skl:40 Spd:40 Lck:44 Def:44 Res:42
    With numbers like that for str there is no way that Lucina would be a viable great lord. She would do better in a class with higher str caps/functioning as a tank than a great lord. It took me at least half a day or so to even get my FMU's full stat modifiers to even work this out, so I could have made some mistakes (I am only human after all). But the stats I am seeing...they are telling me that logically speaking Lucina needs a different class to end on.
    Ugh, wow this was longer than intended D: I am so sorry for throwing numbers around everyone! *hides*
  5. I'm supporting this "other source." If you really didn't want her to be a Great Lord, then you should've just said so and left this out.

    There are two Lords in the game. If you only want to use one, go ahead.

    No. You haven't. Your attitude shines through yet again. How about this: there's a nicer way to refuse help from someone that's giving you advice. Instead of implying that my opinions are bad, you could've just ignored me or argued your point without dissing mine.

    By all means support said source. I have no problem with it but I was and am looking for other options for Lucina other than the Great Lord class. Obviously I didn't make that point clear enough for the second or third time. The issue that I have with your entire posts is that you are trying to force making Lucina into a Great Lord down my throat and that it is the only way to have Lucina finish as; I hate it when people are trying to force their opinion down my throat almost as much as I hate lying...which is a lot. I don't expect you to agree with me keeping Lucina from being a Great Lord/using the tactics presented in the source that I looked up and that is fine. I don't play the game the same way that you do simple at that.

  6. ...Why no Dual Strike+? It's one of the best skills in the game, and the whole thing that makes Lucina special.

    He probably means using Sol and Luna together as a pseudo-Aether (which doesn't work very well).

    Ah, I see. Well I still don't think that it's a good idea :/ mind you I haven't tried that on Morgan so that might be something to look into at another play through :D:

    No need to get sassy. Great Lord is a great class, arguably among the best in Awakening.

    Plus, male and female Lords have different stat caps. Female Lords have a higher Skill and Speed, IIRC.

    Aether is an incredible Skill. Combine it with Rightful King and you have yourself the best of the proc Skills (besides obviously Lethality). Aether works on Enemy Phase. Renewal does not. Aether has a chance to heal more than Renewal, while dealing damage as well. If you want to make Lucina a tank then go ahead and use Renewal. Ditch Rightful King for it too. Hell, use Pavise, Aegis, Dual Guard+ or whatever. You're playing Normal, so the enemies are pitifully weak anyway. I'd just have Aether around to kill enemies faster.

    I was not being "sassy" as you put it. Wow you are really really rude :/ especially since I was pointing out what I said in the first post of the question. I don't want more than one Great Lord and that is simply the way it is going to be for this run through the game. I don't particularly care if it is "a great class" or "the best in Awakenening". I will only have one Great Lord and that will be Chrom. I don't believe I have made myself any clearer than that.

    I did the numbers of male vs female Lords/Great Lords across the boad and I have to break it to you like this; Chrom is still better than Lucina overall with both losing to the max Grandmaster stats. Hence Chrom is the better choice purely because he has better lck, def and str.

    I pair up Lucina with her family (mother/Chrom/sibling) at maximum support and they tend to dual guard and dual strike more often than not killing the enemy with ease without Lucina using aether. But is just purely up to luck right? I wasn't implying you didn't know that since I am pretty certain you've played the game much longer than I have *sighs*.

  7. Yes, make Lucina's final class Great Lord. I'd use Aether, Rightful King, Sol/Luna/Astra, Galeforce, and Limit Breaker (if you have it).

    Morgan should have Galeforce, Rightful King, and again Limit Breaker. Grandmaster is a nice class, but it depends on what you want to do with him.

    You basically ignored that fact that I said that Chrom was going to be the Great Lord and that I didn't need Lucina for that role as Chrom is plenty in my mind at least and the team does not need more than one lord. She is also not going to have aether, that's not what she needs as renewal sounds like a better option as it is more reliable than aether. Also Sol and Luna are just a waste of the skill slots. I don't have limit breaker and I have a different strategy that I use...which mostly centres around distance attacking units (such as mages) or healers that are fully out of enemies' range.

    Ingame, Lucina makes a really good Bow Knight. She keeps Falchion for healing/Grima, but also has Bows for ranged attacks (Bows combo well with Galeforce).

    Morgan might want to end up as a Dark Knight; it makes good use of him having both high Str and high Mag, as well as being fairly beefy t compliment his +Def.

    Both classes should serve you well, though if you're not grinding you'll probably only have one reclass to get there due to limited exp (Normal has very few enemies).

    That is certainly a class that I have considered for Morgan. I have DLC like the Golden Gaffe so exp won't be too much of a problem and I also have EXPontial Growth as well so I can put them through a few reclasses if I have to.

  8. post-18873-0-50200300-1444867713_thumb.jpg

    {A little funny picture that I found...please enjoy for laughs :D:}

    I would like some help on the best finishing classes for Chrom!Male Morgan and FMU!Lucina for my current play through. I was wondering as well what are the best skill sets for both M!Morgan and Lucina.

    ~FMU is +def/-luck and will give Morgan Galeforce which I think will be in his final skill set (maybe?)

    ~Lucina will have veteran (either through re-class or inheritance however I am leaning to re-classing for veteran)

    ~Both will run as cavaliers

    ~Morgan and Lucina are not going to be benched

    ~Maxing EXP for both in their respective base classes

    ~Veteran will not be in Morgan/Lucina's final skill sets

    ~I am playing normal/casual (because I can't stand to lose units :/)

    I have read (from another source) that Lucina should be a Great Lord, however I am reluctant to do so as I will already have Chrom and I am of the mindset that Chrom is enough.

    Thank you in advance for your help

    ~TSC

  9. That is the point of Vantage and Lethality: on the off-chance that you are a screwy dungderhead and leave her in range of enemy fire, at least she can attack back, which under Vantage activation and with a Brave Sword gives her two chances to activate Lethality or let her husband kill the enemy with a high powered assault from a Brave Weapon. Avoid +10 is almost as, if even more, useless, otherwise I would have mentioned it.

    ...though let me emphasize that you don't want Olivia in enemy fire in the first place. Nothing Wrong, in fact everything right, with letting someone be Olivia's Valkyrie or Sage in Shining Robes. A shame that Olivia doesn't have any "don't kill me" tools in her disposal...

    Yes that would be a really great idea for her to have a skill that prevents death! However she does not D: Also I find that I don't want Olivia to be up front.

    Olivia can't get the Move+1 skill since it's from Thief class :v

    That's what I said. At level 10 of the theif class which Olivia can't reclass into :/ your best bet is to give her boots to increase her movement range.

  10. As Dancer Olivia she only has five move, so it could be used as a transportation utility once she has reliable kill potential; kill faraway enemy, galeforce, dance for unit in range of the killed enemy, use them to do stuff.

    Or you could get the +1 move but that's a waste of a skill slot imo, so I think she's one of the best candidates for the Boots.

    Olivia can't learn + Movement. You can only have thieves learn that at level 10

    I don't know why people recommend you give Dancer Olivia more offensive skills when she can't hold her own in combat by any means. I mean Swordfaire lets her do a slight more damage, and Lethality kills regardless of defensive ability (unless Dragonskin is in play, in which case Olivia shouldn't even be fighting in the first place), but Dancer-livia is best left to dancing and then Rescue Staff-ing her away from the purplish area of the enemies range of view. There just isn't a way to patch up her ability to deal out hits, so leaving her to dancing and teleporting away is probably best.

    If anything, Limit Breaker and All Stat +2 are required to make sure all of Olivia's stats aside from Speed, Skill, and Luck aren't left in the 30's so that she can at least survive hits a little better. From there, leave her with Lethality and Vantage to make sure that she can have a chance to kill whatever attempts to kill her when she is on the verge of death.

    Special Dance I'm not 100% sure is actually required. The boost is nice, yes, but all of your units are already going to have absurd amounts of stats before Special Dance is applied, and the difference is, if anything, minimal. I mean may as well place it on anyways since you don't want her in combat regardless, but food for thought I guess.

    Since Inigo's best parents are Stahl and Frederick, and since I prefer having Stahl be her husband, have one of the two go into either Great Knight, Bow Knight, or Griffon Rider and have them be the back units of a pair-up with Olivia to increase her movement and certain other stats to help her ability to not die if the situation calls for it. Boots will help to, but it isn't like you have much else to use boots on anyways...

    Vantage is practically useless. I'd just keep her out of range or beef up her stats to the point that they cap :/
  11. Oh! Yay! Olivia! Okay, so first thing you want to do is grab Paragon, probably. So, I would have taken Peg Knight to Dark Flier for Galeforce. Then, Second Seal to Myrmidon, and then Master Seal to Swordmaster. Take that up to Swordfaire, then go Assassin up to Lethality. Then go back to Dancer, go to level 15, and enjoy a power packed Dancer. The skill set I recommend is as follows,

    Relief/Vantage

    Galeforce

    Vantage/Special Dance

    Astra

    Lethality

    You can go for Vantage if you want. I don't like using it as much, since Olivia has insane speed and seems to dodge everything. Sadly, Olivia doesn't have acces to War Cleric, so use Relief if you some slight HP recovery.

    :XD: Almost exactly what I do for her :XD: except I run the following skills:

    Galeforce

    Lethality

    Swordfaire

    Astra

    Special Dance

    I usually just keep her near a healer to save myself the trouble of Relief not always working :XD:

  12. This is more or less the entire point of Awakening. You have so much space for making tactical decisions that affect the difficulty of the game that it has one of the most customizable difficulties I've ever seen- not to mention the greatest difference between easiest possible and hardest possible (neither of which have likely been discovered yet).

    All it takes to take advantage of that is enough knowledge of the game to know whether doing something will make it easier or harder.

    I can second that! It took me two years to beat Chapter 5 Lucina on new comer casual :/

  13. Yeah but Def doesn't do anything in Apo and that's what he's optimizing for.

    It's a great asset for the main game, just not the main thing people care about.

    I have never really heard of Apo, and mostly I focus on Lucina's stats (hence the +def FMU to lift up Chrom's 0 def/res cap). Luck as a flaw doesn't really do anything on my FMU and I usually just go with it. My first ever MU was +def -mag. She wasn't too bad of a mother, just not the best one :D:

    I only mentioned said strategy for M Morgan because I do use him alot once I get him and I can say from experience that those classes help him with the way I play my game (hurray for distance attacking!). Alternatively he could just as easily run with thief instead of barbarian or archer line (I haven't tried it yet but bowbreaker/hit rate +20 are pretty useful on Chrom so could work on Morgan). I will for F Morgan though (plus have her run as a pegasus knight to get galeforce and aether sounds like a nice skill to have). I have also considered having despoil in the mix for M Morgan and counter for F Morgan (that her father hands down of course)

    I also realised that I could swap out Tomefaire for Rigful King and probably will in my current playthrough. I have yet to work out Lucina's set (probably Galeforce, Aether/lifetaker, Ignus, lethality, renewal) for my FMU playthrough.

    Any suggestions for the MMU playthrough? I know she will definately be able to have Galeforce if I use Maribelle/Olivia (never using Sumia fuck that I hate Chrom!Sumia and ugh does it make Cynthia look terrible and Lucina gets a horrible strength mod). Of course I know that Lucina will get the last slot in Olivia's skills so I just want to know what the best skills are from Olivia to hand down (I don't need +4 Luck :/ so maybe astra?)

  14. I don't even know that it matters. Probably +Str or +Mag, I haven't focused much on Morgan-M.

    I use defense as an asset and luck as a flaw or strength as an asset luck as flaw and marry FMU to Chrom. I like to cap stats (looking at you Lucina) to help me when I get to the end of the game. Male Morgan usually goes through the following classes:

    ~(starts as because I always put FMU with Chrom) Tactician *with Galeforce from FMU*

    ~Cavalier

    ~Barbarian

    ~Priest

    ~Mage

    ~Dark Mage (Morgan starts to stat cap as a Priest so I put him through the other two classes just for skill's sake)

    ~Sorcer

    ~Dark Knight

    ~Sage

    ~War Monk

    ~The promoted classes of the Barbarian

    ~Great Knight

    ~Paladin

    ~Grandmaster lvl 20 as a finisher class

    I think the following skills will be useful for M Morgan once I have finished with his growth I remove Veteran since he doesn't need to grow anymore:

    ~Ignus

    ~Galeforce

    ~Life taker

    ~Renewal

    ~Tomefaire

    Considering his mother will have lethality instead of Tomefaire I hope that it is a good set.

  15. For Apo, I'll vote for Aversa!Morgan or Lon'qu!Noire!Morgan. As far as partners specifically for MaMU (and completely disregarding Morgan), it would handily be Lucina.

    Aversa is not second gen :D: I was asking about child units only Aversa is a spot/street pass character.

  16. Use Stahl or Lon'qu for Cordelia.

    I'm using Lon'qu for Owain and Stahl for Kjelle :/ I had that locked in since their supports with Lissa and Sully respectively. As I mentioned the only two that are left is Gregor or Gaius.

    Given that Gregor gives the closest hair colour to Severa's cannon, I totally agree with Gregor! Severa. Gauis is just a bleh organge on her, though he does hand down a good speed stat aparently (based on what I've been reading) :XD:

  17. Who's the best father for Severa aside from Virion? Since I'm running a VirionxCherche pairing for my current playthrough and probably will only have between Gauis or Gregor ( I don't know who else can marry Cordelia that won't already be paired up with my current pair ups)

    [spoiler=Pairs List Fem Playthrough/maMU Playthrough]

    maMU x Lucina/Chrom x fem MU

    Vaike x Maribelle

    Ricken x Miriel

    Donnel x Nowi

    Henry x Tharja

    Stalh x Sully

    Libra x Olivia/Chrom x Olivia ~Rightful King Indigo?

    Lon'qu x Lissa

    Frederick x Sumia

    Virion x Cherche

    ??? x Panne

    ???x Cordelia

  18. There were a couple old metagames where people thought he didn't have anything of value. Early on (especially before Apotheosis came out), people noticed that self-healing was ridiculously awesome in-game outside of Lunatic+, so combos like Sol+Vantage and Vengeance+Vantage+Nosferatu were popular. Everyone agreed that Sorcerers with Armsthrift and Aversa's Night were the best units possible. People also really liked defensive combos like PavGis. Virion didn't help any of that at all.

    Particularly after Apotheosis was out, people caught on to the fact that Galeforce and Procs are really good together, and the new fad was to try to get as many of Galeforce, Luna, and Dual Guard+ on the kids as possible. Nobody liked Vengeance without Vantage, and people tried to put Luna even on kids who don't ever want it, like the three boys with no Galeforce. Once again, Virion was useless in this context.

    The old ideas have fallen out of favor for a variety of reasons:

    • Sol & Nosferatu: Leads don't do a lot of damage in Apotheosis, so the healing you get from these skills is negligible. Sol also interferes with the damage-dealing procs.
    • PavGis: Think about when these skills are useful. The only time they accomplish anything of note is when they reduce damage by enough to keep you from dying—if you're not facing lethal damage, then you can heal it all up next turn anyway. But it's impossible to give these skills 100% activation rate outside of one very specific (and not very powerful) case. Thus, every time you put your units in a position where they might actually benefit from Pavise or Aegis, you're risking death. This is unacceptable.
    • Dual Guard+: Same issues as PavGis, really, except that the activation rate for Dual Guards is even lower.
    • Luna for everyone: The three boys who don't have Galeforce never* want to go up front, because they have Aggressor and Aggressor is twice as strong from the back. So there's no reason to try to give this skill to Laurent, Gerome, and Yarne. They want boosts to attack power, hit rate, and dual strike rate, and that's it. (*Laurent sometimes does Vengeance + Vantage up front with certain niche builds that give him 100% crit rate or 100% dual strike rate.)

    Nowadays Vengeance is accepted as a solo offensive skill, and there is much more appreciation for the power of dedicated support units. One of the consequences of this is that Virion's benefits are more valued.

    • He gives great mods—he's the second-fastest father and offers the most Skill through his +2 mod and Archer access. The speed is a big deal for units like Severa and Brady, who otherwise don't need a lot from their dad.
    • Archer itself is a great class tree for hard supports because of Hit Rate +20 and Prescience, which really helps out Berserkers. It also gives Bowfaire, which makes really strong Warriors.
    • The Mage tree opens up Sage access and Tomefaire, which is nice for certain units as well. Virion!Severa can become a Tomefaire Dark Flier, and Virion!Yarne gains the ability to run magic if you need that for some reason.
    • The Wyvern tree has somewhat useful skills in Deliverer and breakers, and for Severa in particular, Wyvern Lord is a powerful ending class that really loves Virion's speed.

    So yes, Virion is an abysmal father for the units who need offensive procs or Galeforce, but for everyone else he ranges from pretty good to top tier.

    So Virion x Cherche is a viable pairing :D: Normally I go for bowbreaker and call it a day :XD: probably becuase I want to keep Gerome as a flying unit :D: and haven't considered other builds :XD:

    So then what is the recommened Yarne/Severa? I think based on who I have left...

    Gaius or Gregor

    I know I did a run that Gaius was Severa's father and Gregor/someone else was Yarne's but I never got that far with it. That and Libra will be left over in my maMU playthrough :XD:

  19. Chrom x Olivia
    MaMU x Nowi
    Gaius x Tharja
    Henry x Sumia
    Lon'qu x Cordelia
    Libra x Lissa
    Donnel x Sully
    Ricken x Maribelle
    Miriel x ???
    Cherche x ???
    Panne x ???
    I was wondering who Panne, Cherche, and Miriel should have... The ones that are left are Kellam, Vaike, Virion, Frederick, Stahl, and Gregor.

    For Cherche I would suggest Virion because he has bow breaker and given that Gerome is a wyvern rider that can be useful against enemies that attack with bows :D that's the only pairing that I can recommend since I haven't tried the other possible ones XD

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