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TheSilentChloey

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Posts posted by TheSilentChloey

  1. Vaike also works pretty well with Nah, but if you're not using Donnel with Kjelle he'll work just fine. Donnel gives her Galeforce and Vaike gives her a lot of things that aren't Galeforce. Your call.

    I think that was the main reason I was going to go with Donnel as Nah's father. I like galeforce users (lol) and I find that they are so damn useful on a map (especially since only the girls can learn it :P). That said this was only a recent development as I was researching what was best for my fem avatar to give to Lucina (aside from making Lucina a god and lovely Grima killer with insane def and mag stats over Chrom XD) and the skill that kept coming up was galeforce not just for Lucina but male Morgan. Being the curious individual that I was I put my fem avatar through the pegasus knight line and got galeforce. I find that I like to pick up male Morgan pretty much right after recruiting Lucina so I have both with galeforce and I don't forget to get it for Lucina XD then I reclass Lucina to Tactician (veteran ftw!) then follow the mage and dark mage lines (lift Lucina's magic stat).

    I haven't figured out what to do with the other kids yet (Severa and Yarne usually).

    This is what I have for my maMU run/Fem MU present run

    maMu x Lucina ~ Aether fem Morgan/Chrom x fem avatar~ Obviously for god Lucina and blue-haired M Morgan as her brother :D

    Vaike x Maribelle ~ +Str War Monk Brady (fem MU playthrough as well)

    Ricken x Miriel ~ High Mag Laurent (might change this one for my fem playthrough)

    Donnel x Nowi~ Galeforce Nah (might use this pairing for my fem MU playthrough)

    Henry x Tharja~ Lifetaker/Despoil Noire? (fem MU playthrough)

    Stalh x Sully ~ Kjelle (same as fem MU playthrough :P)

    Libra x Olivia~ Renewal Indigo (definately fem MU playuthrough)/Chrom x Olivia ~Rightful King Indigo?

    Lon'qu x Lissa ~ Lethality/galefore Owain with insane skl and spd

    Frederick x Sumia~ higher stat caps Cynthia :P

    Virion x Cherche~ Bowbreaker Gerome (fem MU play through as well)

    ??? x Panne ~ No clue what to do here since Panne gives lethality

    ???x Cordelia~ Severa...again not so certain...Cordelia is pretty rude to most of her supports

    So now to work out the last two :/ I am thinking Libra x Panne (Male MU run) and Gregor x Cordelia or someone else that they can support with.

  2. Two good things you can do to fix this are to keep Vulneraries on everyone (and not be afraid to use them), and not send all your units forward at once so you can withdraw your hurt units and heal them up while another wave fights. Also take time in between enemy waves to heal everyone to full- on lower difficulties most enemies will leave you alone unless you specifically get in their range.

    If you switch the bottom screen to Full view, there are 7 relevant stats (you can't see them when it's Simplified, which is a big source of problems for people new to FE). The base idea behind the calculations is pretty simple once you know what does what.

    -Strength and Magic are your attack stats. Your attack will be the might of whatever weapon you're using + the corresponding Str/Mag stat, and you also get small bonuses from some pairups, from having a high weapon rank, or having a weapon triangle advantage (Swords beat Axes, Axes beat Lances, Lances beat Swords).

    -Skill mainly affects your hit rate. Later on, you can get skills like Sol and Luna, and it makes those activate more often too.

    -Speed affects your Avoid. Your Hit - the enemy's Avoid = your chance to hit. Speed also allows a unit to go twice if it's at least 5 points higher than the enemy's. Some people consider it to be the best stat in the game.

    -Luck reduces enemy critical chance, and slightly affects your Hit and Avoid. The base formula for Hit is (Skl * 3 + Lck) / 2, and the base formula for Avoid is the same but with Spd instead of Skl. Hit also has your weapon's Hit added to it, and there are a few other ways to raise Hit/Avo such as pairing up, having certain skills and standing on defensive terrain.

    -Defense and Resistance lower the damage you take from Str/Mag based attacks, respectively. Damage taken = total Atk - appropriate defensive stat.

    If you want an easy way to level up your healers, try getting an enemy caught out alone, box him in on all four sides with tanky units (like Fred, Avatar and Kellam), unequip their weapons from the items menu (a really great command that prevents them from counterattacking if they get attacked) so they don't kill the foe, and then let him whack you for a while and just sit there healing over and over until his weapon breaks (he'll be harmless then so you can feed him to whoever needs an easy kill).

    Many thanks XD

    A more on topic question. With Nah who is the best father? Obviously I was thinking of going Donnel for my maMU playthrough, but I was wondering if there was someone who perhaps would hand down potentially better skill sets/ class sets and give Nowi a happy ending :)

    And with Noire is Henry a good father stat wise? I know I pair Tharja and Henry (XD OTP of course) however I would like to see how Tharja's other matches (excluding maMU because I will never pair him with her under any circumstances...*shudders*) stack up :D

  3. Do you have Internet access on your 3DS? If so, you can buy Javelins off Spotpass Florina, I think - go to Bonus Teams, and she's under Fire Emblem. As for your other issues, I'd agree with Czar_Yoshi's suggestion of using fewer units. It'd probably help if you bought a few Vulneraries/other healing items - they'll make it so you don't have to use your healers for everything. Also, check the enemy's Attack (not Strength or Magic, but the Attack stat that appears on the detailed menu) against your units' defense and health stats before you move your units in range of them so you know who will and won't die to each of them.

    Ohh that is a brillant idea!! I did not think that there was a street pass/spot pass team that did that O.O

    I didn't realise that the attack stat was so important (although I thought it had something to do with damage and kept trying to work out how who did what damage to enemies and why some didn't do any damage at all to certain enemies). I never could work out how to get the max damage out of my units...this opens up more strategy than I realised as well as showing just how daft I am :/ it's a wonder I managed to even finish the game in the first time I did a run through it! I thought I was improving my strategy not mediocre at it by losing units needlessly! I suppose this has an effect on the pairings as well? I noticed that in addition to improved stats sometimes other things would improve e.g movement etc and was wondering if that was because of pairings...*really should have paid attention to my avatar's hints about strategy!*

    I find that even if I had healing items on those units that out move my healers they don't really help me that much as I want to make sure to lvl up my healers as quickly as possible (also I did mention that the units that died were the ones that were in full health being wittled down while I was powerless to do anything at all because it was the enemies' turn). I don't like the fact that healers are easy targets, even with supports that increase their def/res although avatar usually has the advantage of a high def by the time I make them a healer (I like fem avatar to have high def because Chrom gives a 0 def cap and I like my Lucina to have good res and def which fem avatar covers nicely and I can use levin swords for Lucina as well definate win win for me!)

  4. In that case, you probably won't even be able to tell the difference between pairs performance-wise, so you can go with absolutely anything you want. A few general pointers for improving your game, though:

    -Always check enemy ranges with X to make sure you're not leaving any hurt/squishy units in range of attacks. The safest way to engage an enemy is to put the unit who will be fighting them at the very edge of their range, and then have a few more units adjacent to them but out of range.

    -If you feel like your units are too weak, try using fewer. Since the exp is spread more thickly, your units will get stronger faster and be harder to kill.

    -Make sure everyone is Paired Up at all times. The majority of the units you get early on give +Def boosts, which makes the lead units a lot harder to kill.

    -Switch the bottom screen to Detailed (there's a switch in the top right corner). It won't help much now, but once it can, it'll be important.

    -Use your Avatar a lot, they're one of the best units in the game due to growing way faster than everyone else.

    -Use Fred sparingly to preserve his Silver Lance. If you want to keep him long-term, buy him a sword or give him Stahl's so he can fight without it (I'm assuming it broke before you got to Marth).

    -Buy lots of Javelins as soon as you can. They're really good and you get a lot of lance users.

    My worst problem (if I could call it that) is not so much failing to note the enemies range but more so when my units get hurt and I can't get Lissa or Maribelle (or my MU if she's a cleric/he's a priest) to them. I do mostly lose them during the enemies' turns and right after I healed someone else who had lower health than the unit that wasn't in any mortal danger of dying that dies usually when said unit had a full bar of health. Is there a way of determining who then would help to increase the chances of dual guards regardless of supports, or should I use maps like the Golden Gaffe/EXPonential Growth to try to level my units up as fast as I can? I already use the maps to help increase support points with some of my units (Chrom and the avatar come to mind here, or Frederick and Sumia or even Henry and Tharja).

    Also you can't get javalins early into the game :) the best you can get is iron weaponry until after you complete side story 2 D: which is a struggle to get through unless I have MU at almost lv 10 or higher with the rest of the team at about 9-10 themselves. Higher leveled units I have found makes a good deal of difference :D

    That aside I think I am very indecisive when it comes to who to pair with who. I know however that I like to have happy endings for the characters and tend to pair accordingly (although I have no idea how to pair child characters D: and am lost from the few I always pair up)

    Thanks for the tips. I will definately keep them in mind for this current playthrough and when I get to the maMU playthrough!

    Oh I forgot to add I didn't use Frederick all that much...I think it was because I didn't use him for that chapter and the team wasn't at a high enough level at the time.

  5. A lot of what you've got is good, but for the wrong reasons (aka right pairs, wrong sets).

    +Mag/-Def Sumia!Lucina!Morgan is really good, but you'll want to run her as a Valkyrie instead of a Dark Flier. The 1 Spd she gains from it makes the difference between being able to double Anna with a Sage support and not being able to.

    With Lon'qu!Brady's specific mods, he'd really like a supporting Bride or Valkyrie (Morgan, Nah or Noire, most likely).

    Panne's whoever should definitely be Stahl, he offers good mods and Hit+20 to Yarne, which is about all he can ask for. This Yarne fits well with Chrom!Cynthia, various Severas and Gaius!Kjelle.

    Gregor!Laurent doesn't want Vantage since he shouldn't be coming up front. What he can do, though, is alternate between being a powerful magical hard support and physical hard support (Gregor gives him decent Str, and he has native Berserker/Hex/Anathema). I'd advise putting him with someone who can lead both physically and magically, such as Chrom!Cynthia or Virion!Severa.

    Nah should get whomever of Vaike and Henry Gerome doesn't get. Henry makes a slightly better Gerome, but Henry!Nah also fits your needs a little better (she can run Valkyrie to support Brady).

    Virion!Severa is easily top-tier, but Dark Flier is her secondary set: she primarily runs Wyvern Lord with a Berserker support and LB/GF/LF/All+2/Vengeance for top-of-the-line damage output while retaining flight and hitting the highest Spd threshold in the game. I would strongly recommend giving her either Laurent or Henry!Gerome.

    Inigo will fare better with Frederick than Kellam as he values Paladin more than Sage.

    As for Donnel and Kjelle, here's what's on the table: with Gaius, Kjelle is able to run really good Wyvern/Paladin sets, assuming she gets one of the support Berserkers. She hits 75 Spd, has 8 Mov, and will be dishing out a ton of damage whether through high base Str or a procstack (with Wyvern, she runs All+2 over Astra). Noire's benefit from Gaius will largely be seen in her Bow Knight and Dark Knight: the former, with a Berserker support, has plenty of room to run a Luna/Astra procstack and is her default class choice, while the latter with a Sage support is extremely well suited for clearing out Thronie. As for who is hurt by Donnel more (aside from GF, he's a terrible father), Kjelle will be more or less forced to shoot for 69 Spd instead of 75 and generally sticking to Hero (her options would be better if she could win a support Berserker, but Noire, Cynthia and Severa will all have dibs). Noire, on the other hand, will be a very slow Sniper with a Donnel father, and may want to consider dropping Galeforce and taking Ricken, Lon'qu, Vaike or Fred instead and pairing up with a Galeboy.

    Finally, don't think you're going to get away with all/most/any of these in Lunatic+ nogrind ingame. Except Gregor!Laurent and Chrom x Sumia.

    Listen to Vascela, he knows what he's talking about.

    I try to avoid recommending VV because unless someone knows why they want it in the first place, odds are they're not going to know how to use it and will get impaled by the RNG as a result.

    What difficulty are you playing on? I'm assuming Hard/Cla, but anything less than Lunatic and you can get away with whatever pairs you want.

    Getting GF on Lucina without using Sumia takes a bit of conscious effort, since you'll either need to avoid letting Chrom see any supports with non-married females until Cht.11 (to get Olivia) or grind up support with Maribelle, which is kind of irritating. Olivia will pay off better for your efforts, though, so I recommend going for her. Since you don't say you want Brady, just bench Maribelle as soon as possible and make sure Sully and Sumia are married prior to Cht.11 and you should be just fine.

    That'll get you Inigo, as well. In Owain's case, I find it convenient to use Fred as the father, since he can pass Discipline (very useful for getting going), is easy to get damage on to heal for support early on, and later on can help Lissa take hits (if your Lissa gets strong enough, enemies will even start ignoring her to attack your proper combat units, which is really fun).

    If you just want to get Severa on the field as easily as possible, Libra and Cordelia build support very quickly. However, I'm fond of using Vaike, as Cordelia usually turns out with very high Str and Vaike can make that even higher. Vaike can also pass Severa Sol, which lets her go to another base class instead of promoting immediately after you get her, which makes her turn out better in the long run.

    I'm actually doing Normal/Casual at the moment because as my signature mentioned I am hopeless at the game (even though I've had it for a couple of years *looks down guiltily*) it took me over two years just to beat Lucina/Marth and get past chapter 5. So that said I am a really bad player. I have made a deal that I will try classic mode when I can get through casual unscathed...I usually end up with two or three units dead a chapter :/

    However I was curious because I want to improve my strategy to go up to a higher difficulty. I tried hard casual once and suffice to say I ended up killing my MU :/

  6. For Chrom, Olivia is the popular alternative to Sumia. It's good if you want a physical Lucina (esp with access to Swordfaire to beef up Falchion). Maribelle is also good if you want a magic/support Lucina. Though Inigo probably benefits way more from Chrom than Brady.

    For Severa, Lon'qu passes awesome skills and mods.

    For Owain, anyone that gives Luna and helps his magic build works. Specifically, libra and Ricken are ideal.

    Sully x Stahl is considered terrible from optimization point because classes overlap too much to give anything Kjelle needs, galeforce being most important. But if you want to pair them personally, anything is fine on normal/hard.

    Well I picked Sully and Stahl because I liked the pairing...I think I might try OliviaxChrom (Galeforce Lucina) for the maMU run through. Other than that I usually pair Chrom with female MU *shrugs* femRobin seems better for Lucina because of the classes :D

    I negleted to mention Henry x Tharja XD they do make a nice Noire :D but those two are an OTP for me :D

  7. Ok so I have been reading through this forum and I have a few questions.

    I am planing to do a maMU run through awakening. Is there/are there any pairings that you would recommend that are the best for Severa, Indigo and Owain

    [spoiler=My Sort of choosen Pairings]Male MU x Lucina
    Chrom x Someone who gives Lucina Gale Force and isn't Sumia (because I have no clue)
    Sumia x Frederic
    Sully x Stahl

    :D Thanks in advance!

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