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chococoke

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Posts posted by chococoke

  1. Hard to believe the draft is FINALLY here in just over 24 hours. CHRISTMAS CAME EARLY MA FUCKAS

    Can't wait for the Pats to trade out of round 1 so I have to wait another day to see who gets selected

    EDIT: Here are my crazy draft predictions

    -Leonard Williams falls out of the top 5 picks

    -Todd Gurley is taken in the top 10

    -Kevin White is the first WR off the board (c'mon Raiders, don't fail me now...)

    -Chip Kelly packages himself in a deal to trade up for Mariota (let's be real, anything is possible with Chip)

    -The 3rd QB selected will be taken at #32 overall

  2. I agree that bosses are more difficult in this game. Sure, having the dancers try to dodge many attacks is unreliable. However, the run will operate completely differently in that you couldn't normally use your dancing unit(s) as bait with decent bulk and exceptional avoid compared to the rest of the team. Having these dancing units able to perform their invaluable function of dancing and also being able to draw out enemies for other units to attack makes them incredibly powerful in the context of this playthrough.

    Again, it's not like levelling up these units is somehow illegal. But having these units that can take a hit or two will allow for feeding of kills to other units and is therefore most optimal for an LTC playthrough (which this is,) so why not go for it?

  3. I don't know how FE6 AI works regarding enemy attack priority, but if enemies prioritize attacks that can't be countered, won't that mean you can just dodge tank the rest of the run with the dancers and their ability to move anywhere?

    IMO that sort of trivializes the run; though if I'm being honest there's no way I wouldn't immediately dance both dancers to 20/-- if I played a game with 2 of them.

  4. He probably is. Still, considering he has to seize in every chapter, the advantages of having a Karel that can take a hit or fight back are very real. Honestly I'm surprised Espinosa hasn't "rigged" +2 speed on each level up (I use quotations because his growth is like 140, which is a decent amount less of rigging than other LTC runs)

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