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chococoke

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Posts posted by chococoke

  1. Try this before you have sex to blow you partner's mind.

    Take a few pillows, stack them underneath your partner's waist. This should create an upward angle into her vagina. Have sex with her. Your (large) phallus should enter her and hit her right in the wheelhouse, so to speak. This is because the g-spot is located on the front side of the vagina.

    Flawless victory. Troll this thread all you want! Don't knock it before you try it ya'll.

    Hopefully this doesn't get me banned

    Success stories are appreciated.

  2. Alright, well fuck this shit.

    I finally had a strategy working. Sain cannot ORKO Ursula with the horseslayer due to AS loss, so I had to adapt. I decided to abuse Pent and just eat the 4 turn penalty. Since Zephiel was absolutely useless in dodging anything.

    My strategy was invincible. I would have my Paladin trio ferry go right with my entire army and skip Maxime (how the fuck is he so strong? Seriously.) I would have Matthew pick the chest with the rescue staff, have Pent rescue Zephy into the treasure room, and then hold out until the map ended.

    Around try #10 or 11, I got to the rescue part. Wonderful. Pent was tanking blows in the treasure room, while I had the Pally trio retreat back toward the start with Nino and Hector. Matthew, Wil, and Barf man chilled in the treasure room behind Pent's manlyness. Matthew had 7/30 health. Here's the part I didn't know, having not made it this far before. Ursula moves on turn 13.

    She decided to be cute and run directly north and kill Matthew.

    I cannot beat this level.

  3. 27 FUCKIN AY

    This one was annoying as sack. I had to work fast in order to make my way through the chokepoint in the middle of the map before reinforcements stopped spawning. Erk and Wil each received a promotion prior to the start, which was incredibly helpful. This allowed Erk and Wil BOTH to ORKO those pesky ass wyverns which happen to be everywhere. Anyway, the following units did the following things:

    Bartre&Wil: Assaulted the room with the general and knights. Wil then went outside to where Merlinus was chillin' and sniped some more wyverns. This continued until all the wyvern reinforcements were dead, then Wil smiled and cuddled Merlinus for the rest of the map.

    Hawkeye: Headed right and sat on a forest while 3 wyverns poked him nonstop. All 3 had 33 displayed hit, and he eventually died around turn 10 or so. RIP.

    Erk, Marcus, Sain, Isadora, Hector, Matthew: Listed in order of importance, these 6 all headed through the chokepoint. Sain ORKO'd the bishop on turn 3 or 4, because he was taking shots at Bartre. I don't blame him, Bartre is fucking awful. Marcus used the swordreaver and killed almost every sword unit in the area that doesn't require a key. I love you Marcus. Sniper and co. suicided against Erk and Sain. A few thieves tried to unlock the door to all of the enemies in the center of the level, but I was all HELLLL NAH and killed them.

    Kenneth's area was a pain. There was nobody who could tank a shot from purge AND survive a round of combat from the silverswordasshole!Swordmaster, so I was forced to allow Kenneth to shoot at people until his purge was gone, and then had Hector trade for the swordreaver and kill the swordmaster. Sain and Marcus combined for the kill, both avoiding a critical (thank god, I would've killed myself if he had.) Had a few dudes get some cheap kills, and then Hector seized. Am I happy with the turncount? Fuck no, but it really was the only way to take care of business while skipping the annoying mass of units in the middle of the level.

    16 turns, 165 total.

    Notes about the next level:

    Shit.

    Serious notes about the next level:

    I have a speedwing to use, who should I use it on? I might not use it on Sain, because I don't plan on going toward Maxime (or whoever Generic Paladin Mini-boss is.)

    I'm running out of weapons to use. Seriously. This is awful.

    Thoughts?

  4. You're on Jerme's map? What's posing the biggest roadblock at the moment?

    For the speedwing discussion, I was going to mention you probably should keep an eye out and make sure you'll have a unit that won't get doubled by (Maxime) that Paladin boss in Battle Before Dawn, but he's actually avoidable if you go down the other side, so you never _actually_ have to fight him, though you'll likely lose the treasures in that case. If you're fine with that then you're probably going to want a wing on Hector possibly, unless you have a cunning plan for his post-promotion chapter. It would also really suck if he was slow enough to get doubled by Fire Dragon, and while Athos could still solo the bugger, given time, Armads chip is always useful.

    I'm on Kenneth's map. There are numerous issues with this one.

    1) The shit load of wyvern reinforcements that show up. The only person who can ORKO them is promoted Erk, and while he does a good job, he still faces hit rates around 30something displayed.

    2) The purge bishop who can hit almost anyone he pleases.

    3) The hero in the large building to the east that pretty much prevents me from going in there, making me go through the ridiculous chokepoint in the middle of the map (see #2)

    4) The sword master right outside Kenneth's room with the silver sword, and also all those assholes with longbows.

    5) The fact that Kenneth himself has purge and is rather accurate.

    Concerning the speedwing, I'll either give it to Sain or Hector. My issue is that I gave the Afa's Drops to Bartre because I wanted to stimulate some kind of stat growth from that asshole, to which he has responded by giving me more shit level ups. Hector hasn't procced speed since around level 13, and is currently at level 20, so he won't for quite some time. Maxime, as you said, can be avoided, and I'll probably end up doing that.

  5. Bartre can only double things with 2 AS. Hector hasn't procced speed in seemingly 10 levels. I feel like I could give it to anyone. Sain already can double reliably, Marcus can as well but is seriously beginning to slow down.

    This chapter could be the one where I just stop this run completely, every try so far has resulted in misery. There are just way too many things going on for my group of units to handle.

  6. Yeah, double post, but I feel like asking people's opinions as to who I should give the speedwings acquired next chapter to? I was thinking either Bartre or Hector, but giving them to Sain might allow him to double more often than not. Hell, everyone on my team could use the damn wings.

  7. numberReaders++

    Awesome. I'd like to say I've done my best to watch your vids before I attempt a chapter, given the characters you used were similar to mine. Only problem is that my units aren't all that bad, yours were just.... insane... so I've had to adapt to some shit-tastic units :(

    Makes it more fun, at least.

  8. If it means anything, I hope you finish! It's really a shame to see unfinished drafts, really defeats the whole point of them.

    Thanks! Knowing that at least one person is reading these will give me enough will power to get through those difficult chapters.

  9. Quadruple post, but it would appear I'm the only one still going, so whatever.

    26

    This one wasn't bad. Hector stayed where he started, Pent and the rest of the Joke Squad headed around the mountain and to where Merlinus was. Bartre and Sain gained a level and then promoted. Bartre's durability was increased, but his still shit speed means he won't be dodging any attacks. Erk is close to promoting, he'll probably do so next chapter. Everyone killed some effing wyverns, but I'm now SERIOUSLY lacking weapons. Shit. Hector has maxed out, Matthew is close to it. I'm sure this chapter will give me heartburn, so I might just promote Erk before it and have him use his new heal staff for the Purge bastard. We'll see.

    12 turns, 149 total.

    Name 	Level   HP 	ST 	SK	SP 	LK      DF      RS
    Hector 	20.00 	37 	19 	15 	9   	10    18   	4  		
    Marcus 	11.68*  38 	18 	19 	14 	10   	12    	12
    Bartre  1.14*   43      16      9   	6       8       12       6
    Erk   	17.75  	29 	14 	15  	16  	9   	7      	12   	
    Wil 	14.94   28 	14 	12  	11  	11 	7 	4
    Sain 	1.35* 	42 	19 	10	14  	9 	14 	3
    

    *denotes promoted unit

    Yes, my 2 primary axe users REFUSE to proc speed.

  10. 25

    Yeah, I did it.

    Took long enough....

    This one was retarded, but I prepared well in chapter 24 by buying 3 Lancereavers (donno why I did that, but it paid off BIG TIME.)

    Southwest castle was simple. Matthew soloed everyone down there with a few swords, and got a few shitty level ups. The warrior had enough strength to OHKO him, but with only 14 hit, it never happened for him. OH WELL

    Northeast castle was a little more difficult. Eventually, I figured I'd have to take a 4 turn penalty to ferry Marcus across the lake. On turn 1, Heath picked up Marcus and moved Northeast. Enemy phase, the bishop and a pirate killed him, causing Marcus to be dropped on land, 8 spaces from the bishop. So he ORKO'd the bishop on turn 2, seized on turn 3, and sat there the rest of the level. RIP Heath, by the way.

    Pascal's castle was annoying. Sain, Erk, Isadora, and Hector fought all the cavaliers. Erk, Isadora, and Hector (who I gave a 1 use Wolf Beil, which he used on Pascal) killed Pascal, while Bartre and Wil killed pirates in the lake.

    9 turns (+4 penalty,) 137 total.

    EDIT: Yeah, didn't bother with stats, but Hector is -2.65 on speed. That's wonderful.

  11. Sure, this might be a poor excuse to try and get some posts in here again. However, I'm actually interested in hearing any interesting ideas anyone has had for playthroughs, whether it be using only 1 weapon type, using a ton of Paladins, or using only people in Low tier for endgame.

    Anyone done anything interesting/how'd it work out? I'd like to try one out, since my draft playthrough has stalled to the point where I don't want to continue it any longer.

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