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vanguard333

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Everything posted by vanguard333

  1. No, he's just reckless; it doesn't matter if he blames himself or not; he's just reckless when it comes to helping/protecting those he cares about. No, it isn't; what makes him go there alone is the drive to save his aunt and uncle. The whole scene is him figuring out that if the Stormtroopers followed the droids to the Jawas then they probably followed them to the farm, and then he immediately races back and finds that he arrived too late. There is nothing saying or showing that he blames himself for it (all he is shown to blame himself for is arriving too late to save them, which is immediately followed by Obi-Wan telling Luke that there was nothing he could've done even if he had reached them in time). That quote doesn't help your argument; in context, it helps mine. As I said, Obi-Wan is the one who has to point out that it's an obvious trap after Luke is already preparing to leave to save them, and Luke in that scene is basically saying that it being a trap is all the more reason he has to go. He was already going to go.
  2. I don't have to watch it again; I remember the film very clearly. The fight starts with Palpatine goaded Luke into attacking him and Vader blocks Luke's lightsaber. Luke then spends that part of the fight being on the defensive and pleading for Vader to turn back to the light, and then when Vader finds out about Leia being Luke's sister and threatens to turn her to the dark side, and then Luke uses the dark side to defeat Vader and then has that moment of reflection. You are describing the fight as if it begins when Luke uses the dark side, when the fight began when Luke and Vader's lightsabers clashed in front of Palpatine. "When he thinks he is responsible for people suffering" It's not about whether or not he thinks he's responsible; his mindset is that, if the people he cares about are in trouble, he must help them. When he realizes the droids might've led to Storm Troopers attacking his aunt and uncle, he's not driven by blaming himself; he's driven by the need to save his family. With Leia and Han being tortured in Empire Strikes Back, it's not the idea that it's a trap for him that's the reason he goes, but the fact that Leia and Han are being tortured that's the reason he goes. It's Yoda and Obi-Wan who have to point out that it's a trap, and Luke's response is that, even if it is, his friends are in danger so he has to help them.
  3. I am missing nothing; I am pointing out that that's incorrect. You're missing a point that was established in the original trilogy and further reinforced by the prequels (understandable, as Disney Star Wars made this mistake): unlike what Disney Star Wars would like people to think, Luke knows he can't be like the old Jedi Masters, because the Jedi from the time of Obi-Wan and Yoda lost their way (one of the defining themes of the prequels is the rot within the Jedi Order, to the extent that they could not recognize the Sith lord when he sat right in front of them). In Return of the Jedi, Obi-Wan and Yoda insisted that Luke needed to kill Vader. Luke disagreed, saying he can't kill his own father. When it came down to it, Luke refused to kill Vader and instead pleaded for Vader to return to the light, and the result was Vader returning to the light and killing Palpatine, bringing balance to the Force (until Disney Star Wars came along and ruined that) and also vindicating Luke's decision. Luke knows that he can't be like the old Jedi, and he also knows that he shouldn't be like them. Are you seriously asking how it would be possible for an uncle to hug their nephew?
  4. I see you ignored the point that I made despite quoting it and instead just reiterated that Luke isn't perfect. No one is arguing that that Luke is perfect or infallible; my point was that the particular mistake they chose to have him make was out-of-character. Consider Empire Strikes Back: Luke makes the mistake of charging right into Vader's trap in the name of saving his friends, despite Yoda and ghost-Obi-Wan pointing out that Luke is not ready and that it's almost-certainly a trap (which is actually what it turned out to be), and Luke loses his fight with Vader and loses an arm in the process. No one complains about this mistake because it made perfect sense that Luke would do this. When it comes to friends & family, Luke's first-instinct is to charge into any danger to help them; this was first shown in A New Hope when he realized that the stormtroopers would've followed the droids back to his aunt & uncle's moisture farm, and was shown many times afterward how much Luke values his family & friends and that his first instinct is to help them when they're in danger. As such, the villains exploiting this with a trap and Luke easily falling for it made perfect sense. Luke considering killing his sleeping nephew does not make sense; his first instinct would be to give the kid a hug.
  5. I tried Death Note a few years ago. I got through maybe the first half of the first episode before I decided, "Nope; this is not my cup of tea". That's not to say that it's bad; I didn't watch enough of it to determine that. It's just to say that I knew I did not want to keep watching. The funny thing is that I'm fine with stories about villain protagonists; I enjoyed reading a certain Scottish play in high school, so that wasn't the reason.
  6. This is not about Luke being a moral paragon; I am talking about who he is as a character: what he values and what comes as instinct to him. What was shown about Luke is that he cares deeply about his family & friends and his first instinct to help them when they're in danger; even when that danger is that said friend or family is about to fall into darkness or has fallen into darkness. Given everything established about Luke Skywalker: the character, his first instinct upon seeing his nephew possibly turn evil in the future would not be to draw his lightsaber; even as a passing thought. If anything, his first instinct/passing thought would be to hug his nephew. Having him falter or make a mistake that costs him dearly is perfectly fine, but it has to be something that makes sense and fits the character, and I argue that him drawing his lightsaber against his nephew because of a dream his nephew had does not fit Luke Skywalker's character. For an example in other media of a former hero faltering in a way that I think made sense and fit the character: The Legend of Korra. (If you haven't seen Avatar: the Last Airbender, this example won't make much sense.)
  7. Yeah; it might overrepresent Gen VII; that's one reason why I was thinking of using the Hisuian variant from Legends: Arceus. But yeah; perhaps Sceptile or Rillaboom would be better in terms of representation, though I personally would prefer Torterra simply because Torterra is my favourite grass starter.
  8. Unfortunately, the rule said 16 characters. I think a new Pokémon should be a grass-type starter. We already have Incineroar for fire-type and Greninja for water-type. I was thinking Decidueye since an archer would be cool and it was one of the starters in Legends: Arceus.
  9. Only if Ike and other Tellius characters are in it. How did they make Fire Emblem Warriors and think, "We should leave out the only FE lord that actually is a one-man army in his own games"? That would be like making a Warriors crossover with Breath of the Wild and leaving out the part where Link almost dies protecting Zelda from a massive horde of corrupted guardians; you're leaving out the part that already was practically gift-wrapped for a Warriors crossover. …Oh, wait; they did that too. That was a bad example.
  10. Yeah; you're right. Association with other brands does help with sales, but quality is definitely the bigger factor for review scores.
  11. I'd say it's indicative of how effective these spinoffs are at getting people to associate them with the game they're crossing over with and not Warriors (don't take this as me saying anything bad about Warriors; I'm not saying anything bad about Warriors). In regards to Three Houses and "monastery fatigue", I'd say that it did eventually get to me on my second playthrough and it's getting to me a little on my third playthrough (though that might be more because my first playthrough was Crimson Flower and now I'm going through the routes that were derived from Silver Snow: Verdant Wind and Azure Moon in that order).
  12. The fact that he wasn't raised in the Jedi Order and he knew the ways in which the Jedi messed up and lost their way means his mistakes should've been new ones that make sense for his character, not old ones that would make sense for the Jedi Order to make but not for Luke to make. Luke Skywalker would not try to murder his sleeping nephew; that is extremely out-of-character. This is a man who refused to fight Darth Vader: the second-most evil man in the galaxy, after finding out that Vader is his father. This is a man who had to essentially be tricked into fighting Vader by Palpatine (Palpatine did everything he could to tempt Luke into attacking him, not Vader, knowing Vader would stop the attack and trigger a fight) and let's not forget that Luke refused to kill Vader even at his most furious. Luke would never draw his lightsaber on a nephew that was asleep and hadn't even turned evil yet.
  13. Well, I just watched the Xenoblade 3 direct, and, honestly, my opinion hasn't changed: it looks interesting, but I probably don't want to buy it. With Xenoblade games, the world always looks very interesting, the characters and the story probably aren't bad, but the combat is extremely unappealing to me. I really don't like MMO-style combat, and with Xenoblade games, you're basically playing an MMO alongside AI, which can seriously vary in quality. Perhaps that's one reason they now have it that you can swap characters at any time, as now someone can say, "Well just swap characters if you don't like the AI for them". The only Xenoblade game I was able to finish was Xenoblade Chronicles X (and even then, I didn't 100% it), and the reason I finished it was that, even though the combat was still lackluster, the exploration was superb; the world was a ton of fun to explore, especially after unlocking skells. The world of Xenoblade 1 was interesting and very well designed, but it was not fun to explore. At this rate, I would just wait for a Xenoblade X-2, but it's never going to happen; Xenoblade X undersold because it was on the Wii U and they're not going to port it to Switch because it's too big for the standard cartridge, so they'd have to use the special cartridge they used for the Switch port of the Witcher 3, which they only use for a game they think will be guaranteed to sell. Honestly, after watching this, I'm tempted to go back and replay Ys VIII: Lacrimosa of Dana. Like Xenoblade, it's a fantasy RPG with too many plot twists, but it at least has fun combat.
  14. Yeah, it's funny, but it really isn't good strategy in a desperate situation. In any case, I still maintain that Grievous' introduction to the original Clone Wars is definitely among the top 10 Star Wars fights, and none of Grievous' fights in The Clone Wars comes close. I agree about everything on that list except for Rogue One. Rogue One is the only one I don't regret watching (which isn't saying much, but it's more than can be said about the rest of Disney Star Wars). I won't say the movie is good; it isn't, but I wouldn't say it's outright bad either. It's in the middle.
  15. Eh; those are certainly not bad, but they are a far cry from the Knightslayer from the previous cartoon (granted, everyone is more badass in the previous cartoon, but it's especially striking with Grievous). Let me remind you of what Grievous was like in the original Clone Wars: It wasn't just that he was strong, but also that he was scary (deliberately so, as a training scene between him and Count Dooku established that, because he isn't Force-sensitive, he must have fear, surprise and intimidation on his side when up against the best of the Jedi). Anyway, those videos also remind me: I did not like the idea of Obi-Wan or Anakin meeting Grievous before Revenge of the Sith, as their meeting in the start of the film was implied to have been their very first meeting. One thing does confuse me: why tell Grievous that the ship's going to self-destruct? That just gives him a chance to escape.
  16. I think one thing that would've really helped Dooku (and the prequel trilogy as a whole) would be if he had made a small appearance in The Phantom Menace that established him as Qui-Gonn's master and showed him being disillusioned with the Jedi and the Republic. I thought I was alone in not liking that Maul got brought back in The Clone Wars. I liked Maul in The Phantom Menace, but I thought bringing him back was really unnecessary, and yeah; his survival really does break the setting. Funny enough, there's a reason for that discrepancy. When the creators of the original Clone Wars show (the one that was actually made between Attack of the Clones and Revenge of the Sith) were given General Grievous to use in the show, George Lucas hadn't finished creating the character, so they didn't know that George Lucas intended for Grievous to be a cowardly Saturday Morning Cartoon villain (or about the cough that the character has in ROTS) until the final season. They just knew stuff like "he's a cyborg", "he's called the Knightslayer", and "He collects the lightsabers of every Jedi he kills", and they came to the understandable conclusion that Grievous was supposed to be a badass. I did like what they came up with in the final season of that show to explain the discrepancy; that Mace Windu Force-crushed Grievous' chest during the Battle of Coruscant; permanently crippling him and giving him the cough. It kind-of made movie Grievous a bit more badass as it meant that Grievous put up a decent fight against Obi-Wan while still injured from his fight with Windu. Funny enough, I much preferred the Grievous portrayed in that show, even though I saw the movie version of him first. The version of Grievous in the show was downright terrifying. I was looking forward to that version of Grievous being on-screen again in the cartoon The Clone Wars, only to be really disappointed when that version of Grievous was even worse than the movie version. He lost to gungans armed with spears!
  17. I see; that makes sense. The only case that I remember off the top of my head of him being beaten the pirates was the time he and Iwabee got ambushed and beaten while they were protecting that group of kids, and in that case, they lost because they were exhausted, hungry, and more focused on making sure the kids could get away. Ah; that makes sense. Yeah, I agree. I agree that, conceptually, being willing to kill off characters to show that these arcs are anime canon and not typical filler was a good idea for showing that the status quo can change in certain ways. Most of the time, previous Boruto anime arcs changed the status-quo by fleshing out character developments that were largely skipped over in the manga, which is a good idea, but it still seemed like they were restricted in what they could do. But yeah; I didn't like the character deaths either. Kagura's death I thought was the least bad out of them as it was at least given weight and it significantly affected the plot and the characters; Hebiichigo's and Isari's deaths were far worse in my opinion because they were largely pointless. Nothing came of either death. I was so certain that at least Isari's death would be used for something, like maybe Ikada saving Boruto would cause the dad to admit that he (the dad) killed Isari, causing the Funato to turn on him. Instead, Kawaki just barges in and slashes the dad's throat rather anticlimactically and no one even learned that it was the dad that killed Isari. EDIT: Lately, I've been thinking that Boruto should've just been an anime and not had to be constrained by a monthly manga, and the most recent episode reinforced this thought. It was a silly filler-episode plot where Inojin and Cho-Cho help out a former shinobi that's recently opened up a ramen shop, and yet it also had Inojin and Cho-Cho wondering if they might be holding Shikadai back, and I couldn't help but think, "This is still more interesting than what's going on in the manga". The anime writers seem to know what they're doing, while the manga's writers don't. The manga is a mess right now: the plot is going nowhere and moving at a crawl even for a monthly release, there are no stakes that feel like they'll amount to anything, Boruto is boring and without motivation, and every interesting plot thread is immediately undermined: "Momoshiki might take over Boruto" nope; he can't anymore, "What is this thing that Amado's been building in secret" it's just Delta programmed to be loyal to the leaf village, etc. At least the anime was able to provide an arc with interesting antagonists and a competent beginning, middle and end.
  18. I can't believe I didn't think to make that joke. Yeah; that's how I'd sum it up as well: "an arc of highs and lows". I'm guessing there's supposed to be something in between "several moments" and "but also moments"? Yeah; it is definitely like the Mitsuki arc in that regard; that one definitely had places where it could easily have been shortened without losing anything. Yeah; Metal Lee's development and dynamic with Hebiichigo was really good. What do you mean though by the arc taking a dump on Denki's development? Sure, the arc didn't have him do much, but I remember him being reasonably confident and even standing up to the delinquent swordsmen when infighting broke out over how to deal with the Funato. By the way, what did you think of the character deaths in this arc?
  19. True. It is kind-of funny how the main Mario and Zelda games of the GameCube era (Sunshine and Wind Waker) revolved around water. What did you think of the most recent arc, now that it's over?
  20. Here's the list that I would announce: Alm Sigurd Seliph Leaf Eliwood Lyn Ephraim Erika Elincia The Black Knight Ryoma Xander Edelgard (armed with a sword) Dimitri (armed with a sword) Claude (armed with a sword) Rhea (armed with a sword and a shield) Then, after enough time passed for people to think this might be the actual roster and get angry, I would announce the real list of characters: Micaiah (Radiant Dawn) Edelgard (Three Houses, armed with axe and shield) Celica (Echo of Robin; takes damage from spellcasting in exchange for never running out of magic) Tetra (Wind Waker) Wolf Link & Midna (Twilight Princess) Zach (Echo of Cloud) Kabbu, Vi & Lief (Bug Fables: The Everlasting Sapling) Mega Man (Battle Network; uses battle chips rather than boss data) Shovel Knight (Shovel Knight) Captain Toad (Captain Toad: Treasure Tracker) Paper Mario (Paper Mario) Waddle Dee (Kirby) Decidueye (Pokémon Sun & Moon, Pokémon Legends Arceus) Adol Christin (Ys) Dana (Ys VIII: Lacrimosa of Dana) Bass (Mega Man)
  21. I'm on my first Azure Moon playthrough of Three Houses; having previously played Crimson Flower and Verdant Wind in that order, and I recently completed Mercedes' paralogue and got the Rafail Gem and the Scythe of Sariel. What I find interesting is that the Rafail Gem resonates with the Crest of Lamine (Mercedes' and Jeritza's Crest), yet its main attribute is nullifying weapon effectiveness, which probably won't matter for Mercedes given her bane in lances and armour largely keeping her from the riding, flying, or armoured classes. It would be perfect for Jeritza, aka the Death Knight, and he's the one who gives it to Mercedes at the end of the paralogue, so why does he never use it? I understand him not using it pre-timeskip; it would be too big a hint to his identity and it would make him even more difficult to beat than he already can be without Lysithea is. But this would be an obvious way to make him more of a threat post-timeskip in non-Crimson Flower routes that he just never uses even if you never complete the paralogue, despite the fact that there's no reason for him not to use it anymore. There's even less reason in Crimson Flower, as the paralogue is unavailable due to Jeritza being on the same side as you. He becomes playable (admittedly only after a patch), but without the gem, even though it would be perfect for him. Why?
  22. Now that the most recent arc in the Boruto anime is over, I can finally give my thoughts on the arc as a whole. If I had to sum up the arc in one sentence, it would be this: "The arc is interesting, but uneven, and there are too many pointless character deaths". That said, I think the arc's overall quality can be most easily summed up with the final episode: the arc presents and builds up effectively two final bosses: one where the conflict is primarily emotional and one where the conflict is primarily physical. This is a very basic and effective narrative structure for building a climactic final battle that is used across a ton of media; one example of this would be Return of the Jedi: Luke vs Vader is the emotional conflict while the rebels vs the 2nd Death Star is the physical conflict. Another example would be Return of the King: Frodo vs the temptation of the One Ring at Mount Doom is the emotional conflict while Aragorn's army vs Sauron's is the physical conflict. For this arc's final... "battle", the emotional conflict is actually handled fairly well overall; nothing too spectacular, but enough to live up to the buildup. The physical conflict, on the other hand, is handled in an extremely abrupt, rushed and anticlimactic way that does not at all live up to the buildup. My point here is that the plot overall succeeds at making the new characters interesting and making the emotional conflict resonate, but it really struggles in places with its overall writing quality. Overall though, I did like it; the Funato Clan were interesting antagonists, and the reintroduction of Kagura and the seven delinquent swordsmen was well done (even if one too many of them were killed off...). Plus, the animation for the open ocean is truly stunning; I suspect that this arc was written in part to show off how well they could animate water and raging seas, because they did a really good job.
  23. I'm in the post-timeskip part of my Azure Moon playthrough of Three Houses. Battalion Wrath & Battalion Vantage Dimitri is overpowered. I thought Gilbert would be useless with his low movement and 2 speed, as well as him being only available after the timeskip, but 30 defense has proven useful on multiple occasions. I'm almost regretting making Dedue a grappler rather than a Fortress Knight... Almost...
  24. You summed it up better than I could. Path of Radiance really did find the best balance between the two.
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