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VincentASM

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Posts posted by VincentASM

  1. 15 minutes ago, shadowofchaos said:

    It's kind of bad that, we as a community, associate a character with a specific member of the community. Not that it's their fault, but we kind of create an echo chamber of discussion when character interpretations outside of the person who ends up being the "authority" gets the loudest voice.

    This includes shameful hindsight on my part from FEU as well.

    I'm just hyped at the character intros and slightly disappointed that a few months before release in Japan, that we really only have E3 footage.

    Hasn't that always happened though? It's not necessarily a bad thing, I think, as long as we don't take things too seriously.

    I actually get rather amused when people bring up my name when Sakura is involved. At the same time, I wasn't exactly, say, rallying for her to become president during the War of the Clerics. Nor was I depressed when she lost (well only for a few minutes).

  2. 3 hours ago, Lushen said:

    I'm surprised we don't have anymore information.  It's not like IS to tease us with something and not explain what it is...oh wait...

    In all seriousness, I'm more interested in this than v1.5 just because I have no idea what this could mean.  I'm excited for its potential, and scared for the same reason.

    I'm assuming there's isn't much to explain.

    We're getting special map(s) themed after Alm and Celica where you can earn Orbs. Just like previous special maps that aren't Hero Battles or Grand Hero Battles.

    I am pretty sure (and hopeful) that the theories about gambling are simply reading too much into words with little context.

    Otherwise, I blame Twitter limitations. I guess they didn't want to bother having multiple tweets to explain more.

  3. 17 minutes ago, Thane said:

    Well, they're over 3000 retweets now, so we should be getting three supports. Since I don't have Twitter, I can't see which ones they'll be, but if I were to guess, the original characters are still at the bottom.

    Yup, you've guessed correctly.

    So we ended up with a win-win situation, except for the poor souls who actually wanted to see the OCs.

  4. 2 hours ago, Jotari said:

    I've just started trying this method and immediately, I found a Gradivus and a Mercurius in a single run. The only other items of this rarity I've found was a Pathria on one of my very first runs of the Inner Sanctum. I've just been doing Thabes Labyrinth now and before that I put in dozens of hours into the Inner Sanctum with zero worth nothing. This has me convinced that taking breaks from the inner sanctum for a while and doing something else resets or increases your odds.

    Pretty sure that's just a case of bad/amazing luck, ahaha.

    I honestly don't think they bothered to code decaying drop rates. This isn't some F2P game where they need to manipulate the odds to make you keep playing and paying.

    Besides, if you bought Inner Sanctum, you've already paid and therefore earned the rights to non-fixed drop rates.

  5. I don't like posting announcements of announcements, but since there's not a lot to discuss...

    This week, new information for Fire Emblem Warriors will be revealed. A new video, even!? Please look forward to it!

    I assume it's separate from the Twitter poll results.

    It's totally going to be Robin and Lissa, right?

  6. Yeah, it's weird.

    Maybe Yusuke Kozaki got bored or IS just didn't feel like forking over the extra cash?

    Besides the royals, there's artwork of Felicia, plus a couple more of the retainers like Niles, Hinata, Odin, Oboro, Jakob. I forget the entire list.

    Thing is, most of the additional artwork was used for something. Felicia was for the convention in France. Jakob and Oboro appeared in the Top 4 male/female 3DS themes. Meanwhile Niles, Hinata and Odin were used in the drama CDs.

    In the end, they must have run out of excuses to get Yusuke Kozaki to draw more artwork...

  7. 13 hours ago, shiningpikablu252 said:

    https://serenesforest.net/fire-emblem-echoes-shadows-valentia/characters/support-bonus/

    Celica/Conrad is listed as being able to reach the A-rank within Act 3.  Problem is, Conrad doesn't join until Act 4...

    Good catch, but that's how it is in the game data.

    Maybe they wanted Conrad to join earlier?

    Either way, it's not wrong per se. You can read it as Celica/Conrad having no Act restrictions.

    I think there's similar weirdness with the rare monsters. Some spawn from Acts before you can access the dungeon.

  8. 1 minute ago, Azz said:

    Question about the Fire Emblem achievement. It says you have to beat the game on Hard/Classic with no deaths. However, if a unit dies and I say reset, use a resurrect shrine or use the turnwheel, does it still count as the unit dying or can I still salvage the achievement?

    I haven't had time to check, but I assume it counts units who are dead at the time of completion.

    Anyway, I don't think the achievement is that strict, so I wouldn't worry too much.

    I managed to clear it without recruiting a couple of characters, so undoing a few deaths shouldn't be considered a stretch.

  9. On 6/30/2017 at 2:46 AM, joesteve1914 said:

    I still haven't figured out how to change the order of the names in the guide... I'll keep trying though.

    I don't remember it being hard.

    FE12Dictionary.bin looks like the most obvious place to check.

    If all else fails, you can compare the original with the edited file.

    Sadly, I can't remember where I put my notes.

    Hopefully it's not in the overlay files, because I really don't remember what I changed there XD

  10. 3 minutes ago, Jotari said:

    It's even more jarring in some isolated sections of the final dungeon where they have menu scenes for cutscenes for some reason. Probably to include the save feature but on a reexplore it's really jarring to be running around and then suddenly pause because that's the random room Fernand died in or something. Thinking about it too I doubt it's resources that held them back. The 3DS could handle Majora's Mask which had multiple NPCs in an area at once that move around based on a schedule. It's not like the Fire Emblem engine is really all that resource intensive. Being turn based means there's a crap load of stuff you just don't have to do. I expect it came down more to limited time more than computing power.

    Want to know what's really funny?

    Those isolated sections are actually from the main dungeon itself. They didn't even bother cutting out a piece of the dungeon, it literally loads the entire room/area if memory serves correctly.

    For example, the bit where you talk to Python at the entrance of the Deliverance Hideout. If you could walk around, it's just the first explorable area of the dungeon XD

    So yeah, resources may not be the only reason.

  11. 17 hours ago, Jotari said:

    That wouldn't explain why Mila Statues are done by menu. You're never going to have near that many people to talk to at a Mila Statue. It's already in the dungeon too. Maybe because it's purely menu based feature but then they keep the purely menu based Lion Head Rooms as fully explorable terrain. Even though most of them are right behind Mila Statue rooms.

    Good point.

    I have no idea except I guess they opted for ease of use--and I suppose that train of thought extended to the villages too.

    Still, I always did find it jarring whenever you entered a menu segment in a dungeon. I would have loved even just an empty room with a save circle on the floor or something.

    10 hours ago, r_n said:

    As an aside, was there any big write up of Fates' cut content? In general, not just the touch stuff & bikinis axed for international releases. I've seen a few bits here and there but the tcrf article always seemed half done and the wiki information is scattered.

    Very good question.

    I think I ended up going on vacation and forgot to cover it properly.

    When I have time, I'll have to take another look...

  12. 1 hour ago, Jotari said:

    Oh wow so the villages are completely explorable. I really wish they kept it that way. The whole menu character interaction makes it feel extremely low budget to me. It's like something you get on sale on the Eshop for 2 euro. It's fine for something like Phoenix Wright but here I just question why so many people are lining up and posing like that just so I can talk to them. Even having characters with minimal movement or just standing a their own specific corner makes the world feel more real than having sprites pasted onto a background. If there were no dungeons then it probably wouldn't bother me either but the fact that control is given and taken away like that just feels limiting.

    I'm curious if it's due to hardware. The devs had no issues coding 3D villages, but when messing around with dungeons, I found that you can't have more than 15 enemies on-screen and even with 15 enemies, there's horrendous slow-down.

    Presumably if they had explorable 3D villages with say 5 villagers and 2-3 of your companions to talk to, the frame rate would be just as bad. Especially if there are a bunch of houses and animals as well. Ah well, we can always dream.

    Or maybe FE Switch will be our salvation : P

  13. The official FE Warriors Twitter is holding a poll lasting for 4 days or so where you can vote for the conversation scene you want to see revealed.

    1. Marth x Chrom
    2. Rowan x Liana
    3. Ryoma x Chrom
    4. Corrin x Xander

    If the tweet gets 2000/3000 retweets, the 2nd and 3rd choices will be revealed as well.

    The tweet does not explain how the conversations will be shown--or how much of the conversation. Hopefully it's a video, but it could be a few pasted lines in Twitter.

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