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VincentASM

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Posts posted by VincentASM

  1. Managed to clear Infernal without burning a stamina potion, just.

    Final team was Young Tiki (Lightning Breath, Fury and Quick Riposte), Bride Cordelia (Brave Bow), Azura and Sakura.

    First turn, I broke the wall and threw Tiki onto a defense tile while chipping at the Sword Cavalier. I forgot to use Fortify Def, but she survived the enemy onslaught with 1 HP or something. Only Green Mage is gone.

    Next turn I retreat south and cast Rehabilitate to get Tiki back to full health. Thief attacks Tiki, survives and blocks Kleine. Sword Cavalier gets KO'd during the enemy phase.

    Turn 3, Bride Cordelia with Hone Attack KOs Blue Mage on defensive tile and weakened Thief. Tiki finishes off Clarrise and Sakura heals her back up. Only Sword Fighter is left and he cannot KO Tiki. Victory!

  2. Yeah, I don't remember needing the Gossamer Hair twice either.

    Anyway, to confirm, I do not recall any other chances to get the Gossamer Hair, so if you accidentally tossed it before doing the fisherman quest, you won't be able to do it. (But you can get Dagon Fillets via other means.)

    There is a "chance" of Duma's Apostle and Mila's Servant dropping Gossamer Hair, but since they already have a held item, they will never drop it. Unless you can encounter one without a held item that I forgot about.

  3. 7 hours ago, KliffIsTheOG said:

    Is there a limit to how many items can drop from enemies per battle? I am in the creation fight grinding for astra, and I have gotten 4 Lunas and a Brave sword from Guardians and Vestas, but that was around turn 120, and nothing has dropped since then (on turn 693). I remember hearing something about a dropped item limit, but I cannot find it anywhere hence my question.

    I don't think there's a limit. You might be thinking of the limit in the original Gaiden.

    When I was battling at the Mountain Graveyard, all enemies dropped items and there were more than 5 enemies (I'm guessing 8).

    Don't forget the drop rates are pretty dang low. Luna is the best at 1.25%, but Guardians don't spawn every turn.

  4. 12 hours ago, Jotari said:

    Also is it certain they can only be found in big pots? Because ignoring small pots would save a lot of time.

    I cannot physically check (since hacking DLC requires tools I don't have), but theoretical data and many runs of Inner Sanctum (and Astral Temple) suggests they are in big pots only.

    Smashing the other pots can be useful for other items though, like Astral Shards if you need any. Plus they can alleviate the boredom of going through the Inner Sanctum to find 0 big pots...

    1 hour ago, Sock said:

    And Garudas for Astra, since you're there anyway? Or do they not drop it in Thabes final? I wouldn't know--such a low drop rate, they haven't dropped it for me. :o

    Sure, if you want.

    I mainly mentioned Guardians since they have a pretty decent 1.25% drop rate. Still, due to the rather sporadic spawn rate, you'll need to wait several hundred turns before having a decent chance : |

  5. 1 hour ago, DragonFlames said:

    Really now? That's fairly interesting, actually. I wonder if they'll give a similar, if not the very same reason as to why FE Warriors can be a thing.

    Yeah, but as I said, it's really obscure. I can't remember precisely where it appears. It might be in the instruction manual as part of the "story" or maybe it appeared during the very first demonstration 2 years ago.

    Either way, I know about it since Emma brings it up in the mini-column with the 4 mascots on the official Cipher website.

    What happened is that Randal appeared in his (normal) older guise, then his younger guise and finally back to his older version all because the card game rotated between Binding Blade, Blazing Sword and back to Binding Blade.

    Emma wonders if Randal's "time-traveling" is due the Boundless Chaos, but nobody on the team knows what the heck it is. So it's kind of ironic how Randal mentions it in Echoes.

    So far, Warriors seems to rely on the Outrealms. If anything, I'd imagine FE Heroes might have a tangible connection to the Boundless Chaos, what with all the timelines getting mixed up. I suppose the Tempest could be related as well.

    Anyway, I doubt it'll be of much importance. It's more of a hand-wavy explanation from what I understand. But who knows...

  6. That is pretty much the best way, other than grinding on the Guardian reinforcements while fighting The Creation (for Luna) or going through the Inner Sanctum.

    As far as I know, the pots in B9 have the highest drop rate at 0.26%. It's still pretty low, but better than 0.06% from B10 and 0.13% from the Inner Sanctum (which only features 1 or 2 big pots).

    Also, the drop rates decay by 1/3 each time, so you should be able to get items on the 3rd visit. However there is a "bug" that can prevent you from finding the intended number of items each time you battle an enemy. This shouldn't be an issue for B10 though.

  7. 20 minutes ago, Interdimensional Observer said:

    You hacked Celica the Beloved Zofia, but didn't have her use Ragnarok Ω? And why no Falchion or Regal Sword for Alm?

    Not bad for laughs- seeing the kids crit is cute.

    It was a 5 minute hack. Replacing weapons is much easier than adding weapons. That said, I did have to rename a label.

    Also, I wasn't sure if Ragnarok Ω would crash the game XD

    Maybe we'll find out another time...

  8. Just for fun, I edited the Prologue so the kids have slightly better stats and a pumped up critical rate.

    I forgot to show the stats on the bottom screen, but all the kids have the same stats as when they join your party. Meanwhile all the weapons have 0 Might and Weight, 90 Hit and 50 Crt.

    Hope you don't mind me spamming all these videos ^^;;;

    Who knows what crazy things I'll think of next time.

  9. 54 minutes ago, Gustavos said:

    I wonder if they at one point planned to have the player explore non-dungeon environments this way instead of Phoenix Wright mode. I can't imagine later environments being as detailed as Ram Village.

    Hard to tell. I imagine they made a decision very early on since making full 3D villages would eat up a lot of resources.

    Anyway, later environments are about the same level of detail. That said, I think some villages start recycling zones. Ram Village is 3 separate zones, but Mountain Village might just be 1 or 2. Despite both having the same number of locations to visit.

    50 minutes ago, Pikappa93 said:

    Oh wow, I'm actually surprised this is possible through hacking.

    How it works is that the game stores all 3D areas as "fields". This includes battle maps, dungeons and "adventure" areas like villages. I just tricked the game into loading a particular field as a dungeon.

    This is also how the game quickly switches between the map view and in-battle view. The in-battle view is actually a dungeon based on the map view. Or the other way round.

    Hope that makes sense.

    (The real magic is how I managed to break out of the StreetPass zones.)

    4 minutes ago, Sock said:

    I AM SO JEALOUS RIGHT NOW.

    Thank you for going in the well. Made my day. :D

    How far into the hills can you go?

    You can go pretty far, but there is no "floor" after a certain distance. So you usually just sink into the hill. Then eventually there's no hill and just empty space/sky.

    I haven't tested exactly how far you can go, but you can run for long enough to make you bored XD

  10. Normally you can only navigate villages via a menu. But via a little magic (i.e. hacks), I am able to take a pleasant stroll around Ram Village.

    Of course, the developers didn't bother coding in anything you can't normally see. So don't expect a lot of secret details. Still, it's fun to break free and have a better perspective.

    Anyway, I'm planning to make this a small video series. Hopefully there are people interested!

    Next video will probably be the Southern Outpost. I've already recorded a couple of videos, but I just need to upload them and stitch them together, etc.

  11. Forgot to mention I doctored some items and skills.

    None of the "unused" items actually exist and are just existing items renamed for thematic purposes. So Paragon Ring is really just the Keepsake Ring, etc.

    Also Lethality had 0 HP cost, so it was even more broken originally XD

    18 hours ago, Interdimensional Observer said:

    On Speculum, is the damage taken Attacker's Atk - Attacker's Res, or Attacker's Atk - Speculum user's Res? I'm assuming the former, but the latter would turn Valbar into the ultimate magic tank.

    It's the Attacker's Res.

    One thing I wanted to attempt was to use it against Medusa...

    16 hours ago, BrightBow said:

    This reminds me of some confusion I had in regards to effective damage. Does anyone maybe know why the boss of Chapter 6 is vulnerable to Anti-Flier weapons despite not actually having the Flier attribute? Are those attributes just for show and their actual type is invisible? I mean, their is an Anti-Mortal skill but no visible Mortal attribute.

    Yeah, the attributes are for show. Each class is individually assigned a weakness (or multiple).

    For reference, every playable class is defined as mortal. As are Arcanists, Witches, etc.

    The creepiest thing is that Fiends and Guardians are classified as Mortal + Armour + Terror. Not sure if they just copied data from Baron or they literally are half human, half Terror...

    There are other "for show" attributes too. Such as Absolve and I *think* Phantasm.

    Saints actually have a hidden skill that negates terrain damage (shared by all or most Terrors), but they slapped on Absolve so you can "see it". Similarly, I believe you can't have multiple "halve weapon" effects, so how Phantasm works is that there are two hidden skills (Halve Magic and Halve Bow) and Phantasm merely pretends to be the sum of those skills.

  12. 15 minutes ago, Thane said:

    Awesome, thanks for sharing! Some of these skills seem really damn good, so I can understand why they didn't make it to release. Something so simple as "Attack Twice" would be huge.

    Well, it's just the same as the Brave effect from Fates. You trigger consecutive hits on the player phase only.

    I do think Speculum would've been a game-changer though. Perhaps it was going to be enemy-only? But no enemy uses combat arts, hmm.

  13. So the game features a bunch of unused skills that aren't in the final game for some reason.

    The best one is probably Speculum, which reflects magical damage. It's as amazing as you imagine.

    There are also some from previous games, like Lethality, Vantage, Pass, Counter, Wrath, Paragon, etc. I guess they couldn't fit them in.

    Fun fact: Lethality doesn't work on Duma or Grima. Duma has a hidden Nihil that negates OHKOs so he always gets left with 1 HP. Meanwhile Grima just seems to shrug it off and I dunno why. Maybe because of Dragonskin?

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