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General Horace

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  1. Chapter 16 6/112 Turns Reclassed Wolf To Zerker. Jeigan went shopping with the silver card to stock up on silver axes for Bord. Matthis critted the hero with his killer lance after Marth opened the door on turn two, and this allowed Bord and Vyland to run through, killing Xane along the way. Wolf distracted half the army, and killed them all while walking on water, while Linde helped after the horsemen were gone. The boss fell to Hammer!Wolf. UNIT Level Class HP STR SKL SPD LCK DEF RES WEP Marth 11.38 Lord 33 9 6 12 15 10 0 B Sword Jeigan ??/12.49 Dracoknight 24 10 15 12 5 15 3 A Lance D Axe Bord 17/04.65 Hero 37 16 23 14 7 11 3 A Axe D Sword Matthis 16.12 Cavalier 32 14 7 11 3 12 0 C Lance D Sword Wolf ??/12.77 Berserker 44 16 10 14 9 11 0 B Axe Vyland 13.72 Cavalier 26 11 5 13 6 9 0 B Lance E Sword Caeser 13.27 Hunter 31 12 9 16 8 6 0 D Bow Linde 10.26 Mage 21 8 7 8 13 3 6 D Tome Chapter 17 3/115 Turns Standard clear. Note that base Julian can take a hit from swarm. Chapter 17x Goals: - Make Bord hit C in swords -> I swear he needs one more battle. - Make Matthis hit level 20 -> Yup. - Spam Recover with Linde for exp. -> Yup - Raise Caesers Level. He's looking promising. -> Yup Matthis had two mono HP Level ups, then a perfect one, which startled the hell out of me. Also, Both Marth and Jeigan proc'd resistance this chapter. Start of Chapter 18 Stats: UNIT Level Class HP STR SKL SPD LCK DEF RES WEP Marth 14.16 Lord 36 10 7 14 18 10 1 B Sword Jeigan ??/13.08 Dracoknight 24 10 16 12 5 16 4 A Lance D Axe Bord 17/07.77 Hero 39 19 25 15 7 13 3 A Axe D Sword Matthis 20/01.00 Swordmaster 40 15 18 19 4 12 0 C Sword Wolf ??/14.06 Hero 46 17 20 20 11 13 0 B Axe D Sword Vyland 15.38 Cavalier 28 11 6 13 6 9 0 B Lance E Sword Caeser 17.40 Hunter 34 14 11 18 9 7 0 D Bow Linde 16/01.00 Sage 31 10 11 12 16 4 10 C Tome C Staff Chapter 18 6/121 Turns Matthis is officially good as a swordmaster. Jeigan flew to the boss and took him out with the ridersbane, while the heroes and Matthis cleared a path for Marth. Skipped Mercurius Chapter 19 4/125 Turns Xander, you are right, it can be completed in 4 turns. The throne in the chapter must be bugged or something, as you theoretically should not be able to seize due to movement cost, but w/e. Sorry for the confusion. Got the geosphere, seraph robe, and speedwings from the chests, and the spheres from thieves. NO MASTER KEY!!!! UNIT Level Class HP STR SKL SPD LCK DEF RES WEP Marth 14.61 Lord 36 10 7 14 18 10 1 B Sword Jeigan ??/13.40 Dracoknight 24 10 16 12 5 16 4 A Lance D Axe Bord 17/09.86 Hero 40 20 25 16 9 13 3 A Axe C Sword Matthis 20/04.27 Swordmaster 43 17 20 20 4 13 0 C Sword Wolf ??/15.66 Hero 48 18 21 20 12 14 1 B Axe D Sword Vyland 16/02.10 Dracoknight 32 15 9 15 7 12 3 A Lance E Axe Caeser 19/02.10 Horseman 39 16 13 21 10 12 3 C Bow D Sword Linde 16/01.89 Sage 31 10 11 12 16 4 10 C Tome C B Staff Chapter 20 5/130 Turns Reclassed Matthis to Dracoknight and fed him 2 speedwings. Matthis engaged Sirius on turn 3 with a Javelin, and Berzerker!Bord finished with a Poleax. Matthis also killed Lorenz with a silver lance. Uh, Linde tried not to die, but almost failed when my wall of generic generals succumbed to crits, but Caeser saved her ass. UNIT Level Class HP STR SKL SPD LCK DEF RES WEP Marth 14.75 Lord 36 10 7 14 18 10 1 B Sword Jeigan ??/13.50 Dracoknight 24 10 16 12 5 16 4 A Lance D Axe Bord 17/10.95 Hero 41 20 25 16 10 13 3 A Axe C Sword Matthis 20/05.89 Swordmaster 44 17 20 25 5 13 0 C Sword Wolf ??/15.93 Hero 48 18 21 20 12 14 1 B Axe D Sword Vyland 16/03.37 Dracoknight 33 15 9 15 7 12 3 A Lance E Axe Caeser 19/03.18 Horseman 39 16 13 22 11 12 3 C Bow D Sword Linde 16/03.14 Sage 33 11 11 13 16 4 11 C Tome C B Staff
  2. I'll start this one after I finish the SOYO, which I plan on finishing tonight
  3. HP 70 ST 75 SK 86 SP 85 LK 83 DF 90 RES 2 WTF Random.org!
  4. HP 86 ST 53 SK 78 SP 42 LK 80 DF 34 RS 95 I see a +0 Level up, if this is what you're asking for.
  5. I really should have got neither of them in the first place, but w/e. I'll got with Etzel
  6. If you map has more features than the original map, its going to overwrite whatever is after it in the hex code, and do some funky stuff (i.e. crash the game). A recommended place to store your new maps is at the offset DA0000.
  7. You should also insert the map in some free space in the ROM, not over the prologue maps offset. You need to find some open space in the ROM using a hex editor, and insert your map there, and use both the chapter data editor and the event references module to make your respective changes. It's somewhat hard to explain over text, so I again recommend you watch the tutorial.
  8. Did you insert the Map using the MAR array inserter? You also need to edit the tile changes in Nightmare. Refer to Arch's tutorial, it's explanation is excellent.
  9. I'm pretty sure we all did. If you have Matt, an easy 6 turn is possible, but you get lackluster exp. Anyway, update Chapter 26 11/95 Turns Fuck, I got Jerme's Map. Oh well, I have to wait for Harken anyhow. Marcus was my best combat unit not named Pent even when he was carrying around Eliwood. Lucius promoted, and Staffspammed. Almost hit B in staves. UNIT LEVEL HP STR SKL SPD LCK DEF RES WEP Hector 20.00 36 17 20* 12 5 12 5 A Axe Marcus 15.48 38 22 22 19 12 12 14 S Lance A Sword A Axe Dorcas 16.15 40 18 14 10 11 5 1 A Axe Lucius 14/02.36 28 19 12 15 4 5 16 B Light C Staff Canas 16.23 28 15 12 10 8 7 13 A Dark Fiora 16.86 33 14 16 19 8 9 9 A Lance Rath 13.50 31 12 12 13 6 9 3 B Bow Louise 4.55 Base Pent 7.29 34 18 21 17 15 11 16 Pent is more durable than Hector with his Louise Support. Also, base Eliwood has the same AVO as Hector when he has a steel axe equipped. Oh, and Hector capped Skill. Thanks bud.
  10. There are also Ocean Seals and Fell Contracts in the Chapter 32 Secret shop, so they take up less inventory space if you are already tight on room.
  11. Chapter 25 4/84 Turns Fiora got the robe so she would survive and not have to promote early. She soloed the right side, and picked up the Elysian Whip to sell. Marcus picked up Hector on turn 1, and dropped him behind him on turn 2. Marcus doubled Pascal with a hand axe, and Hector finished with the Wolf Beil. This opened up a path for Marcus to seize the castle on turn 3, as Pascal was on a fort at the end of turn 2. The south was taken out by Dorcas, Rath, Lucius and Canas. I fed Lucius almost every kill because I want him to promote very soon. Fiora killed the bishop on the turn 3 enemy phase, and seized on turn 4 player phase. Rath has suprisingly good movement in the forest, so he was able to seize after Canas + Lucius took down the Warrior. UNIT LEVEL HP POW SKL SPD LCK DEF RES WEP Hector 19.02 35 16 19 11 5 12 4 A Axe Marcus 15.23 38 22 22 19 12 12 14 S Lance A Sword A Axe Dorcas 14.66 40 16 12 10 9 5 1 A Axe Lucius 13.02 25 16 10 15 4 2 13 C Light Canas 14.54 26 14 11 10 8 6 12 A Dark Fiora 15.58 32 14 15 18 8 9 9 A Lance Rath 11.45 29 10 11 13 6 9 2 B Bow Will Hector cap skill?
  12. Best: Truth, Despair, and Hope (FE8) Honourable mention to Light & Dark, and The Girl of the Spirit Forest (FE4) and Companions (FE7) Worst: The Shadow Approaches. (FE7) Nominate Best/worst non Jeigan Prepremote
  13. I never switched mine back from when they were supposed to be set back.
  14. That was at typo, it should read 6 turns. I should stop making updates on my psp. I'll edit the post next time I turn on my laptop
  15. Chapter 23 - 6/78 Turns Got the body ring and Oceal Seal. Canas will appreciate the Body ring greatly. Marcus took out the closest buffoon with Isadora's silver sword, while Canas, Hector, and Fiora took down the other. Dorcas, Rath and Lucius went north to take out the enemies up there. UNIT LEVEL HP POW SKL SPD LCK DEF RES WEP Hector 17.91 33 15 17 10 5 11 4 A Axe Marcus 12.70 35 20 20 16 11 12 11 S Lance A Sword A Axe Dorcas 13.79 39 15 12 10 8 4 0 A Axe Lucius 8.99 22 12 8 11 2 1 9 C Light Canas 13.34 25 14 10 9 8 6 11 A Dark Fiora 11.92 22 11 14 15 8 8 8 B Lances Rath 10.32 28 10 10 12 6 8 2 B Bows Chapter 24 2/80 Turns Marcus had exactly 4 less speed than Lloyd, which made things interesting. A Javelin and a Silver lance brought him down to 1 HP (enough for Lucius to finish, I need him to promote soon. Fiora got the earth seal, and Rath killed a monk and a wyvern. Two of my drafted characters GTFO'd to Bern before the chapter began x.x Gave Lucius the Afa's Drops, and he responded with a perfect level. Thanks bud. UNIT LEVEL HP POW SKL SPD LCK DEF RES WEP Hector 17.99 33 15 17 10 5 11 4 A Axe Marcus 13.04 36 21 21 17 12 12 12 S Lance A Sword A Axe Dorcas 13.98 39 15 12 10 8 4 0 A Axe Lucius 10.62 23 14 9 13 4 2 11 C Light Canas 14.11 26 14 11 10 8 6 12 A Dark Fiora 12.01 23 12 14 16 8 8 9 B Lances Rath 10.89 28 10 10 12 6 8 2 B Bows WTF Marcus, why didn't you proc defence too?
  16. I just thought I would share this for you all to pick up items in the desert without a thief.
  17. Chapter 22 4/72 Turns Got the Brave Axe, but not the gold. It was too risky for Matt to get through there. Killed the thief for the axe. Recruited Rath, and realized he has a B in bows without Lyn Mode. Brave bow here he comes. Also recruited Heath for his crap. Dorcas bought a barrier and a physic staff from the secret shop, while the others ran around getting levels. Marcus doubled the boss with a Silver axe, and I must say, his stats are exceptional. UNIT LEVEL HP POW SKL SPD LCK DEF RES WEP Hector 16.36 32 14 16 9 5 11 4 A Axe Marcus 12.01 35 20 20 16 11 12 11 S Lance A Sword A Axe Dorcas 12.79 38 14 11 9 7 4 0 A Axe Lucius 8.23 22 12 8 11 2 1 9 D Light Canas 12.02 25 13 10 9 8 6 11 B Dark Fiora 10.98 22 10 13 14 7 8 8 B Lances Rath 9.64 Base First attempt of Living Legend, second turn:
  18. Oh, just didn't read properly. Thanks for clarifying that.
  19. My Hector 16.57 32 14 16 9 5 11 4 Soul's Hector 13.43 30 14 13 16 5 12 2 After chapter 21 Ololol I have double your resistance, and more skill, while you have 7 MORE SPEED. I think I win the worst Hector contest :P
  20. I didn't even know that was possible without the arena... And I don't think my Marth has ever reached level 15 on a mode other than normal.
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