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DaveCozy

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Everything posted by DaveCozy

  1. I wouldn't say it's the worst... High maintenance high reward is a better term. Setting up low HP is seriously easy like I said, even the enemy can give you a hand with poison strike or you can use devil weapons and relics (for non-crest bearers). Once that is done you're hitting the enemy back first with a gambit like retribution helping you. And with very high crit rate. That's why Vantage and (B) Wrath work so well, moreso in 3H than in past games since it's very possible to stack crit up to 100 with other abilities or forged weapons. When you're critting back consistently everything save for debatably armors and monsters die in 1 hit. If you have Battalion Wrath then that's where you need to plan ahead to get one at the endurance threshold. Should point out that most B rank battalions have 35 endurance at 1/3rd which is still quite significant and can work for multiple maps before being depleted. Obviously regular Wrath is preferable but that takes mastering Warrior first. I do admit all that takes setup, and work, but again. The damage is very well worth it. The "downsides" balance themselves out. Edit; worth repeating but obviously Hero isn't a good class later as a whole. What I'm arguing is that it's useful at the point it becomes available, which is going to be before better enemy bait classes like Wyvern Lord and War Master are available. If anything Defiant Strength alone is worth the mastery, since I've already established it's quite easy to control how and when you get damaged compared to managing Battalion endurance, so it's a free mt boost long term.
  2. I read the 2nd and 3rd page and I'm generally surprised that so many don't like Vantage and Battalion Wrath and dismissed Rengor's notes, which I've personally found to be very helpful (for the most part). It's true that eventually you can get more consistent ways of dodging, but the point of the above is moreso that it creates a low investment unit without having to master Mercenary. That's why it's useful, not because it's something you stick with till the end of the game, it's because it's something that is there before the better builds are available. Managing battalion endurance is a chore, yes, but it's not actually difficult. It's just work is all. Managing HP is actually really easy in this game, specially when Blessing and guard adjutants exist. It's an extra easy chore on top of an annoying chore, but it does really pay off. Admittedly, the biggest issue is gambits, which you have to watch out for. You technically don't need those combos if you don't like them, but they are definitely effective due to the sheer damage output they have, and shouldn't be dismissed like a niche just cuz they take work.
  3. I don't see what's so special about Trickster either. Every time I've tried it I feel I can be doing anything it does with a better unit that focuses on one of those aspects - sure you could argue that you lose the swiss army knife, but to me that sounds more like a compliment; why not focus on using a better tool suited for the job than a tool that is built to be so multipurpose it isn't really comfortable to handle. Just following the metaphor here. Those combat arts are 1-range and while admittedly strong, you're probably carrying other swords to use those with I'm assuming. Otherwise I think your levin swords (+) are going to be difficult to repair, since arcane ore isn't the easiest thing to get. Also you could just use those arts in other classes too that have either better mobility or magic. I don't see much purpose to Duelist's Blow honestly. In general, avoiding is much more useful when you're baiting enemies, during their turn. Not so much when you're engaging enemies. It's a similar complaint I have with Armored Blow; while +6 def sounds good, it's usefulness is limited because it only works against the enemy you attacked on your turn only, so it's not helping you tank hits. Not to mention that since you're choosing which enemy to engage, if you're relying on avoiding the hit then it still involves some luck, when you could just kill the enemy instead and take having to avoid a counter out of the equation. Why not just use Bishop if you want to cast spells from range? You get x2 uses, better magic stat for more range on those spells, and higher healing. Does it really matter that they don't have Stealth when Bishops should rarely ever be in combat? Let alone in enemy range if you position your units properly. If stealth is what you're looking for, then why not go Assassin? 6 move and unpenalized movement through forest tiles makes them easily better at stealth strats. Frankly, I think you're also overrating Stealth. For it to work you really need a Fortress Knight stacked to the teeth with protection boosts, or a War Master, or a vantage/wrath crit tank, or an avoid tank... or something similar near the Stealth user in general. All which except for Fortress Knight take several skill ranks to build out, so it's not something that will come online until the last 1/3rd of the game at best. That's my experience in Maddening, without an enemy phase dedicated unit, either the Stealth user's allies are likely dying, or if no allies are close they get targeted anyways and die cuz both Assassin and Trickster are very frail too. Not saying there aren't scenarios where Stealth isn't good; in Cindered Shadows, I let Dimitri carry Vantage as Hero + Battalion Wrath, purposely brought his battalion endurance to red, and let Assassin Ashe carrying the Kingdom Archers to give him retribution - he erased every non-monster non-armored enemy that attacked him with a forged killing edge and they all ignored Ashe nearby. My point is though that you need something like that for Stealth to be useful. Locktouch seems highly redundant to me in this game, where keys cost 300g and you get a lot of money. In general I think the whole jack of all trades thing is the issue with the Trickster, they don't do anything particularly well and that's why I feel it's overall an outclassed class 😛 Only thing I overall agree with is that Swordfaire isn't a big loss, since most swords in general don't OHKO in Three Houses Maddening; not unless you do a crit build like I described above.
  4. Just want to say that this is a really comprehensive resource in general, thanks for linking.
  5. Yeah, Heroes is more of a cameo than anything, I don't think the whole story in it really is canon to the series, it just serves to bring all major FE characters to one place.
  6. Was thinking of being a little shit and just choosing Morgan for both. But I really like Brady. He's emotional and kind, but doesn't want to show it in fear of weakness. Thats such a common social expectation on men in virtually the entire world, and I see him really struggling with what it means to be strong. Cynthia wants to be a super hero, a very innocent child dream. But she has this dream, even when coming from a bleak future where there is little hope.
  7. If you are asking for marrying them quickly, you could pair them up with Henry as lead, then equip him with Nosferatu (if you still have one) and just let him absorb damage. You gain more support points while paired up while still keeping Henry healthy. But strictly speaking, no you can't heal the unit you are paired up with. You can always walk an unpaired unit beside Henry and use the transfer command, then switch to Maribelle and heal. Though it is usually better to have your healers separate from your main combatants so they may be available elsewhere when needed. Just keep them safe from enemy ranges and reinforcements as well.
  8. I just bought this game used for 20 bucks from a student. It's worth looking online in Facebook groups or Kijiji, for those who don't know what a good selling price is. Edit: I looked at his save files for fun. He cleared the game on Normal and Hard, and had a Lunatic save file in Ch5 with Fred at level 10 and everyone else underleveled. Didn't even have Lunatic+, so he probably just gave up and wanted to make a quick buck.
  9. Overall good pairings. Morgan should be going Sorcerer if you are making her dad Ricken!Laurent, she'll have broken magic combined with Galeforce. Libra!Owain can play a risky Sorcerer game taking advantage of Ruin tomes with Wrath, Vengeance and Vantage. Vaike!Kjelle is really tanky and gets Axefaire, though she misses out on Galeforce. Kellam!Nah will be a Manakete, anything else with Kellam as her dad is mediocre.
  10. It's not being printed anymore physically. Which for Japanese games and media in general, they spike in prices. And yeah, the Tellius games are bull. I am so sad I sold off Path of Radiance. I recently got the craving to play it again and it's like $150 on eBay and Amazon. I bought a physical copy of Xenoblade Chronicles on Wii for a lower price. No one noticed Radiant Dawn was being reprinted because that game was mediocre. Throws the most difficult chapters at the start of the game, then loleasy with Greil mercenaries. Terrible support system and convoluted storyline. Why I didn't sell that game instead of Path of Radiance... I had new toy syndrome :( Hopefully we do see Awakening being reprinted though. I was planning to buy a physical copy since I only have digital and want to clear some space in my 3DS, but the hell I am with that kind of price.
  11. My vote for the last two goes to Cordelia and Panne, I like their support conversations. When you say 10, you don't count Lucina and Morgan? Or are you even planning to use them? Also, what difficulty?
  12. 1. Spd +2, Vantage, Anathema, Luna, or Ignis are all pretty easy to get and helpful for that point in the story. Though Robin is the easiest to level up because of Veteran, and it's not unreasonable to reach lvl 10 Tactician > lvl 10 Peg. Knight > lvl 15 Dark Flier before she joins, but it does require feeding her EXP. 2. Luna to avoid making Severa a Great Knight and focus her training on magic asap. 3. Libra!Owain in Dread Fighter still gets better magic growth than strength, but the difference in max stats is minor (41 str < 42 mag). You have access to all the faire weapons of the class (Berserker, Swordmaster and Sage). The downside is that you have to rely on a risky low-HP Vengeance, Vantage and Wrath combo for your damage output, and your Skl won't be guaranteeing Vengeance activating 100% of the time. EDIT: actually, now that I think about it, it may be better to just go Libra!Owain as Sorcerer with Ruin tomes. Have Tomefaire, Vantage, Vengeance, Wrath and Galeforce. Still has a lot of magic while differing itself from Ricken!Owain as Sage. Just watch out for Longbow archers/snipers, which can hit him without risking anything themselves.
  13. Archer fixes Tharja's bad hit rate. And even that isn't necessary, unless you play in Lunatic where hitting things matters, because Tharja already has two skills that debuff enemy Avo. My priorities for reclassing: Robin; female > Pegasus Knight always, male > Sorcerer (if Skl-) or Barbarian (if Lck-) Panne then/or Nowi; Wyvern Rider (basically a master seal promotion without the EXP drawbacks) I usually use only one of the above. But both are deserving of a second seal, Panne more so IMO. Anyone else can wait. Chrom starts kinda sucking in the Valm arch where mounted magic users expose his shit resistance, but he still shines as support. I either keep him as is in Lord>Great Lord or reclass him to Archer/Cavalier after the above three are changed or with the 3Rd seal, depending in what his wife/child needs in support. He is better hiding behind one of them in the Valm arch, all of his classes provide good support bonuses in different areas and Dual Strike+ is a bonus. Donnel just pisses me off in Lunatic, I don't bother raising him past the first level to recruit him until I kill Grima and start doing post game stuff. Villager is not even good as a support bot, why the hell would +Skl and +Lck ever be that necessary. Still I agree that he's a good candidate for the 2nd seal, one of these days I'll try a grind less run with him paired with Tharja or Sully.
  14. I think the Tactician > myrmidon > Swordmaster plan is the best way to go. Realistically you will use one second seal, then one master seal to promote, and by the time you need your next second seal you'll have access to buying them. My opinion; Vantage is nice to have. But I think it's better to promote to Assassin first instead of Swordmaster. You won't get any noteworthy skills (Pass can be nice I guess) but you get access to bows. You can always go Swordmaster later.
  15. I thought at first too that it was simply Medeus interpreted differently, but after reading the posts here Loptyr being related to Grima (or literally the same being with a different name) seems most plausible to me.
  16. Nah is innately the slowest child unit, if you want speed her best bet would be with a +Spd -Skl Robin!Nah, if you want to marry Robin with Nowi, as a Dark Flier she'll be reaching 45 Speed while having a very usable 41 Magic stat with access to Tomefaire. If you want Robin to marry Nah, I think that the other Galeforce fathers (Donnel and Gaius) are wasted on Nah. Kjelle and Noire would be better with it because they can reach higher speed to consistently double (i.e. get kills to activate Galeforce). If you still want the speed though, Gaius!Nah caps it at 47 as an Assassin or 45 as a Falcon Knight. Donnel really screws her speed but her Def and Res will be better to use a tank set. But Vaike or Kellam are better for tanking if you prefer that
  17. My new fave father for Several is Vaike actually. Screws her magic stat, but I really like her inheriting Axefaire while still getting access to Luna. Definitely prefer this pairing over Stahl, I've always preferred him with some one else like Panne or Cherche
  18. If you aren't very far yet, he's a good candidate for the 2nd seal. I would get Luna before reclassing him. I dunno about cavalier, he already has those skills. Knight is really slow but provides good supports. Wyvern Rider would be my go to, since he flies and still provides good melee support EDIT: Don't do it if you're playing Lunatic, that should go without mentioning. Robin, Panne are better candidates there
  19. If you are grinding, then use whoever you want. No shame in leveling up when the game gives you the option to do so. Grindless depends on your definition. Typically it means you won't be doing any Risen hordes, Bonus Box teams nor DLC; Paralogues are usually fine; Renown items is up to you, technically you're not grinding EXP; bonus tiles (sparkling tiles) that give items or EXP is up to you. Regarding Donnel; Even in my current no-grind Lunatic run I still picked him up, so he's still doable to pick him up in Hard mode. IMO the easiest way to level up Donnel is to corner the top left archer who starts between a wall and a chest, with only one tile to go out from. You can do this by coming in with a mounted unit (Sully, if you plan on marrying them) then switching to Donnel. If you want the most EXP possible for Donnel, unequip his support. Also, you don't HAVE to do Paralogue 1 right away. Perfectly fine to wait a chapter or two later, at which point you have a team of strong units that are self-reliant and the only one you gotta worry about babying is Lil' piggy Donny. Now, whether you are going to use Donnel after recruiting him is honestly your choice. If you do, save a second seal for him and use it as soon as he's lvl 10 (Underdog isn't worth waiting 5 more levels of shit). If you use renown, you will get one, then the next one comes at Ch8 from one of the villages. IMO Mercenary is the better class, but Fighter is there if you need an axe user instead. Other than that, you can pretty much pick any unit in this game and not be screwed. If you plan to use this team to clear post-game maps (Bonus Box, Apo), then you'll want to think about your pair ups and the skills you're passing as well. Some players like having a party full of S-rank children + Robin, but it's fine if you marry Robin to a 1st gen unit as well because the difference will be very minor. If you are going grindless, then I'd say stick to 14 units max, 6~8 which will earn most of the EXP with the rest of the slots used for staves and rallies.
  20. Palu's jab is a good long range poke, leads into grabs and mixups. When she does her back air and dash attack, if I am correct, the shield part is intangible; she interrupts attacks that hit it.
  21. How do I join this tournament? I'd like to be a part of it in the future if I can't join now (seems like you're already under way)
  22. Many top players who played him dropped Wario as well. Abadango dropped him for Mewtwo and started winning tourneys with him (also answers the question above on why Mewtwo is so high). You're right that he's got inconcistent KO moves, but I think what hurt him most was the buffs to others and the introduction of new characters. Mewtwo, Marth/Lucina and (to a lesser extent) Shulk got buffs enough to make the matchups more difficult for Wario. Cloud is just about Wario's worst matchup in the game. Basically anyone with a sword or significant range to keep Wario out beats him or makes it a difficult matchup. The exception would be Roy because of his sword design.
  23. I've sometimes seen them banned. In my region they're allowed as the default Guest Miis with their first special moves ("default moveset") only. But nobody wants to play as a bland avatar, so they are usually never seen, not to mention they're all pretty bad with just their default special moves.
  24. I usually forget about the Miis. Hardly anyone uses them seriously. IIRC isn't Corrin like one of the best FE characters in Smash right now? I see several people playing him at both big and local tournaments.
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