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Posts posted by Korath88
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So my originally regretted choice of giving Celica desperation when I was short on renewal fodder turned out to be a really good choice in the long run.
Double brazen is hilariously fun on her.
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No greens, but...
+HP -Spd
It's either bench or fodder for him.
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Spoiler
Ethlyn stats: 38/28/34/26/20
Fear+ Physic+ Heavenly light, Spd/Def bond, Live to serve(4*)
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Celica gets brazen Atk/Spd and no change to her original effect
Odin gets a prf bladetome and Atk/Spd link
Cherche gets a prf brave axe and panic ploy
lol even IS knows Cherche prefers brave
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Alternatively, if she doesn't have a staff skill, I hope they give her a good premium healer A skill because those are stupidly hard to come by. Atk/Spd+2 would be nice, or a push skill, doesn't necessarily have to be Atk/Spd as I don't think they would go that far.
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Units look alright but no personal connection to any of them and no particularly interesting skills bar special spiral means I'll probably skip.
I don't mind Ethlyn being the TT reward but if she doesn't come with wrathful/dazzling she won't see much use as I already have 3 built staff cavalry
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Infernal was beaten by my SS tactics team. Nothing too difficult.
Jamke himself is thoroughly underwhelming. I have never really had an interest in using Infantry archers and he doesn't even have good fodder like the past few
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Joining team Ephraim probably
I have my salt shakers ready
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4 minutes ago, Javi Blizz said:
Hey, there’s no daily orbs from forging bonds today? :O
I’ve been out for a week and couldn’t start playing seriously until yesterday more or less
It's 2 orbs for the first 7 days instead of 1 orb for 14 days
You just missed the last orbs yesterday
Regarding teams I've found myself using fliers>mixed>armor>cavalry>infantry from most to least.
I'm not sure why but I barely touch horses now unless I need them for a special map, though I can usually clear those with fliers first.
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While these are the two I don't have, I think I've seen enough at this point to know roughly how well they perform
Celica
Competing in the sword infantry category isn't easy, but she does make it work. Her unique B skill turns any weapon into a brave weapon at full HP, giving her some rather unique and varied builds, such as brave armorsmasher and firesweep. Her base royal sword lets her pull off her standard galeforce sweeper set quite effectively making her a force to be reckoned with on player phase.
She does have several flaws though, one being a lack of self sustain preventing multiple uses of double lion without healer support, which limits team composition. She also has a middling enemy phase when compared to her rivals Karla and Ayra, but still manages to bring something unique and powerful to the table in an overcrowded category.
Her multiple viable builds average around a 9/10
Hector
This guy can never be a bad unit it seems. Hector is Hector, playing very similarly to his base form in fact, with built in QR, but now with a lower threshold and an added killer effect. Oh, and he's a lance armor now.
It's not too hard to see where it goes from there, with a unique version of DC that has it combined with sturdy stance for even better performance on enemy phase. With bold fighter he gets a powerful player phase, notably being able to run Ignis instead of the standard bonfire due to the killer effect on Maltet, making him a superior option on player phase compared to his main competition, Hardin. In comparison, his dual phase set also leaves room for a seal slot as he doesn't need the QR seal.
That aside his only real drawback is not getting accelerated cooldown on enemy phase due to not being able to run steady breath without sacrificing DC. Other than that he's basically the best blue armor. 10/10, Hector OP
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I don't think they will change the original effect of Ragnarok, but rather upgrade it to only drop 1 HP like Atk/Spd push
I'm honestly unsure as to what the best possible refine for it would be but please don't let it be another bond.
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inb4
Odin's Grimoire: During combat, swaps unit and enemy's Atk stat.
I'm glad Celica's finally getting a refinement, I currently have 300 dew with no one I want to use it on.
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While I do appreciate the changes to GC scoring, 4 hour rounds were a mistake.
By the third hour no one can play because every territory is knocked out
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11 minutes ago, Anacybele said:
Huh? What white border? I only see a dark gold border and a yellow glow on them.
I think it's the glow. It makes it stand out a little too much, especially on the hairpin, based on the units I've seen in the arena/friends list.
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Honestly the ugly white border on the gold accessories have kinda killed my motivation to beat abyssal. I've gotten pretty close to beating Marth's but I can't really be bothered to make the last push.
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Also to make those who can't complete it not feel like they're missing out on anything.
It's a sort of "whale difficulty" since merging kinda takes the challenge out of everything else
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Gave Ephraim DC and Aether, paired him with 3 armors with wards, and proceed to solo 5 maps in a row.
Easiest arena run of my life
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Flier emblem cleared infernal without much struggle, but abyssal is just nuts. I'm doing single digit damage against enemies with HP in the 70s to 90s. Though to be fair I did get panic ployed
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1 hour ago, Ice Dragon said:
The gap between Ephraim and the three green Hectors is much smaller than the gap between blue Hector and the other lance armors.
All of the lance armors except Hardin only have access to inheritable skills, and Hardin's one non-inheritable skill does not give him an effective additional skill slot. Gradivus only has one skill on it, which is less than refined Slaying Lance+. Brave Hector, on the other hand, loses the +5 HP and +4 Def or Res from the Slaying Lance+ refinement, but gains Quick Riposte 5, Death Blow 1, Fierce Stance 3, and Steady Stance 2, which is one hell of a good deal. Not only is that a damned good trade, but it also fully frees up his Sacred Seal slot for both (1) another skill and (2) to give a different unit Quick Riposte, the latter of which is insane for team building. Hector is pretty much identical to Hardin, but gets Quick Riposte, Fierce Stance, and his Sacred Seal slot for free on top of everything Hardin would have.
Ephraim, on the other hand, is competing with the strongest armors already existing in the game. In contrast to the above situation, Ephraim's competition are all units that already don't need to run the Quick Riposte Sacred Seal. Hector and Valentine Hector have access to the strongest weapon in the game in Berserk Armads, i.e., you don't need an accelerated Special charge rate, Guard, or a guaranteed follow-up when you can have double Wrath to instantly delete enemies. Legendary Hector is pretty much the bulkiest unit in the game, being able to have enemy-phase Omnibreaker when running Vengeful Fighter or dual-phase Omnibreaker running Bold Fighter with Quick Riposte. Ephraim pretty much sits right in between those two extremes rather than sitting above them.
That doesn't explain why every blue ranged character stayed where they were. Neither Odin nor Sharena got anything new out of this update (neither of them can use Special Fighter and neither of them use Death Blow on an optimal build), but Sharena moved down whereas Odin did not. Sharena is now in the same tier as Odin where she was previously above.
The only time the original Hector was in S was for the short while after Berserk Armads was released (which pushed him down to S), but before he had access to it through the Weapon Refinery (which moved him back up to S+).
Despite Valentine Hector having better stats than original Hector, Gamepedia has repeatedly asserted that the difference isn't large enough to put them in separate tiers.
Found some proof I wasn't hallucinating.
Not quite sure why that happened but at least I'm now sure it did.
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For once the new legendary shares a colour with units I don't have, but unfortunately I don't want any more red swords, and I have 0 orbs anyways, so I probably will just pass this one. And my track record with rolling for legendary units is pretty horrendous.
Though I hope this means people will stop complaining so much about dragons
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4 hours ago, Ice Dragon said:
Brave Hector actually pushed down all lances and blue breaths by one tier (including Azura, but not Ninian, which is strange).
I'm going to want to see what their reasoning is for not dropping the blue tomes and Ninian because this update is equivalent to putting Hector one tier above everything else and moving blue tomes and Ninian up one tier, which makes no sense unless they have an argument that they were undervaluing ranged blue units.
All axes lower than S were dropped one tier, and Chrom was dropped to S. All of the Hectors are still S+.
Huh. I'm pretty certain OG Hector was in S when I checked that day but he's back in S+ now for what it's worth.
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So it finally happened. Well regardless, he looks really good. Doubling visible buffs makes him pair well with his groom alt and somewhat ironically, OG Ephraim, and his B skill is basically dragonbreaker+dragonsweep rolled into one. And he gets a better regnal astra lol
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1 hour ago, eclipse said:
I'll just assume Ephraim's good. Haven't had a chance to fiddle with him, nor do I do well with defensive theorycrafting.
Good would be an understatement honestly. He gets to double on both phases with no HP requirement and only a very easy to activate condition that doesn't even need an ally (armored boots/wave skills).
Special fighter's cooldown acceleration is more like steady breath than heavy blade in that enemy attacks also reduce cooldown by 2, on both phases to boot, making it even better than both fighter skills combined when paired with Garm. And it still has guard built in on top of that. It's inheritable but no one uses it as well as him anyways.
Regarding the tier list, I believe Ephraim also kicked OG Hector and Winter Chrom out of S+ if I didn't miss anything last update.
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If there's one thing I like more about CYL2 compared to 1 is that the choices are much better balanced to the point where it's highly debatable which the best pick is.
Voting Gauntlet: The Chosen Ones!
in Fire Emblem Heroes
Posted
Team Ephraim and Ike ending up in same after an eternity of nonstop rubberbanding. Gauntlets really do love to defy all predictions during the last few hours.
The best way to win now is just to hope that the similarity in size of the teams lets Ephraim keep the lead until the end