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Posts posted by Korath88
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Summer Corrin would probably be a good choice of lead but I can't bring myself to set her as my lead. I'm still salty after all this time.
So Nino it is.
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Speaking of 4* merge projects, my Cherche is still only at +8. It's like the character you want to merge becomes really elusive, and just makes you regret sending home all those you pulled in the past.
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14 minutes ago, Ice Dragon said:
It's unfair for dragons that we still don't have a means of negating effective damage, especially because Alm still exists (even if I never see him on a defense team because it's been 11 months since the last time he was on a banner not called red hell).
Dragons need some new toys to play with that aren't all fucking locked behind 5-star exclusivity or limited characters.
Naga's shield when?
Also sucks that all dragon buffs except fortify are locked behind 5* exclusives, and IS doesn't seem to be doing a very good job at making breath weapons that can compete with lightning breath. Great flame is the only one that isn't really niche, and it's partially because Myrrh can't use steady breath. Also we need more red dragons too.
Colourless dragons are cool and all but like coloured archers, not all that great in practice, and we only have one
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Exactly what I wanted, a neutral Myrrh to replace my -Def +Spd.
Might go on for more Myrrhs and a shot at legendary Hector but I'm satisfied with what I've gotten.
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Still no refines for Celica or Tana, eh.
I do have Katarina but I'm not sure if her prf can top a bladetome.
Tactic drills actually sounds really fun and solves the problem of players using supermerged units to cheese stages
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Horse rounds are the easiest to get perfect scores on. Guaranteed doubles and +4 to all stats? That's just asking for a clean sweep, even on infernal.
I don't really understand those who don't use the boosted emblem teams aside from those who weren't aware or don't have enough units, as it's the easiest way to get perfect scores.
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I'm waiting for the final hour to dump all my stamina refills.
I hope we get the next refines announced today. I have 200 dew saved up and just waiting to see if any of my faves will be getting refines next
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I'm supporting Ephraim even though I don't have his legendary variant. Afterwards I'm going by bonus if he falls.
I like this gauntlet theme though, and there really aren't any choices I would be unhappy with winning.
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Second attempt with Airzura, SF!Nino, Shigure(flier) and Lilina cleared it. I brought Lilina initially to beat Hector forgetting that armads doesn't block doubles if he's alone but she ended up pulling her weight regardless.
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I doubt I'll get much on this legendary banner unfortunately, despite the amazing green lineup. flying Nino devastated my orb supply, though I don't regret it much. I'd rather have my first green mage flier than my third axe armor (and the 2 I have also happen to both be Hector)
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Celica
A unit who really wants a refine soon. Back then she was undeniably the best red mage but now that we have red mages with better offensive stats, and more DC units in the meta, Celica struggles to keep up with the meta. Her gimmick is a large boost to Atk and Spd at full HP, which was good enough to one round most enemies when she released, but now the increased bulk on many units prevents that, and her poor bulk makes her vulnerable to being counter killed by DC units before she can get off her follow up. Attempting to make a OHKO build instead just makes her a worse Lilina. However when the enemies lack distant counter, she still does well enough to warrant a 7/10
Mae
Blue infantry mage with no prf and a statline outclassed by Delthea, Tailtiu and Linde. Ouch. Bladetome gives her good combat performance like bladetomes always do but unlike the aforementioned mages, she relies more on buff stacking to keep up.
7-0.5 for buff reliance for a final 6.5/10
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For every alt Hector gets, Armads gets an alt too
I probably will pull green since there's no real reason not to. I still don't have a fire legendary, and I'd like to get a Myrrh that isn't -Def, and steady breath is always good to have, even though I've already pulled 5 BIkes.
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At least I got the armads part right lol.
But seriously? Another axe armor? This is even more ridiculous than Tharja's alts being all red tomes
I think berserk armads is still the better version though
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Trailer will probably drop soon so here's my dumb prediction: Armads Lilina
But honestly, there haven't been multiple legendary heroes from the same game (excluding OCs) so it's probably not Xander. I don't think they'd introduce Hrid so soon. Though I'm not expecting my prediction to be accurate at all.
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Boob discourse again?
Honestly if I had to rate the designs of FE's girls, boob size would probably be one of the least important factors, but that's just me.
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Spoiler
10: Extremely strong, shapes the meta around themselves. Requires using niche units to counter. Very few units will fall into this tier.
9: Not quite meta defining but still very strong units with great combat performance against common arena threats and no glaring flaws.
8: Solid units that provide good coverage against their own colour and the one they are strong against, but can be countered by some units of the colour they are weak against.
7: Units that provide a unique form of utility be it buffs, debuffs or being anti meta while also being a decent combatant that can hold their own in a fight.
6: Units that provide similar utility as a tier 7, but are outclassed in combat and will require support or heavy investment to contribute outside of their niche role.
5: Middling units that are outclassed but can still perform decently with investment. Not excellent but not horrible either. Can sometimes serve a niche role.
4: Borderline units that serve as a poor man's version of another unit (basically completely outclassed). Can achieve similar performance as a tier 5 but requires significantly more investment.
3: Units that have poor performance against their own colour and are countered by pretty much anyone with triangle advantage. Can only really achieve anything against units they have an advantage over.
2: Units who often fail to kill even enemies they have triangle advantage over even with investment. Generally not worth using.
1: Bottom of the barrel units that not only perform poorly but are a handicap to the player's team. No amount of investment can save them.
Modifiers:
+0.5
Hone/Drive utility. Seasonal weapons with hones and drives will not be considered except on the source unit as per my standard.
Healing utility (not for staff units). Mostly for the falchion users and maybe Arvis
Chill and Possibly ploy utility, depending on how GHBs will be rated
+1.5
Infantry dancers
+2
Flying dancers
-0.5
Dedicated team requirements.
Buff dependence. (Mostly for mediocre Atk bladetome users)
Applied only if there is a significant difference in combat performance with and without the mentioned factors
Alm
I knew sticking with him would pay off eventually. To tell the truth, I really didn't like the "worst falchion user" label back then and I'm very glad things changed.
Alm has a balanced statline that doesn't stand out in any stat. What does stand out though, is his completely busted weapon refine. Refined Falchion lets him brave attack with 100% HP, essentially giving him a 16 might brave sword. Not only that, unlike similar weapons, this weapon has a built in solution to the recoil, which is healed off every 2 turns with renewal. And it has dragon effectiveness as well. This lets him become a self sustaining player phase monster with excellent matchups across the cast, only faltering against bulky armors.
Inbuilt renewal also lets him serve as a healer if necessary, providing heal support if he isn't killing stuff. His main drawback is just his lack of an enemy phase, but even then it's not even that poor.
combat rating of 8, +0.5 for heal support for a total of 8.5/10
Lukas
It took a surprisingly long time for players to realise how good he was, and I'm still not sure why.
Lukas, despite being an early introduced unit, has one of the most minmaxed statlines in the game with garbage Spd and Res, but great HP and Atk and massive Def. He easily walls physical reds and blues, and even some greens. And unless the enemies have guard, he will fire off a special, nearly guaranteeing a kill. Give him guard and he no longer fears Luna or moonbow. Against physical teams, he's nigh invincible.
His main weakness is mages obviously, and he lacks a reliable way to kill them due to being optimised for enemy phase, unless he runs a brave lance build, but that build isn't really relevant anymore.
7/10, a little one dimensional, but in his niche, he does really well.
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I'm surprised they didn't go with a swift sparrow banner from the start, considering that death blow isn't exactly premium fodder anymore, and this is our third DB banner already
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Free roll 5* once again, just like Shiro, fittingly enough.
Unfortunately he's -Spd +Def so probably won't be used much. His skills are all 4* obtainable so he's still safe from foddering at least.
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Spoiler
Innes: 42/33/37/30/20
Tana: 35/33/36/20/25
Noire: 36/32/36/27/20
Cordelia: 41/32/38/28/18
Goddamn, they're actually speedcreeping the game
All of them except Noire are now the fastest of their respective weapon+movement combination, with Cordelia being the fastest cavalier and Tana being the fastest red mage overall.
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Skipping Karel, no experience with him
Ninian
The only dragon dancer in the game. Poor Atk stat of 24 gives her awful killing potential, but rather than focus on that, she does have great survivability with decent defense, good Res and Spd and the largest HP pool of any dancer and access to water breath for even more bulk, and thus gets a base rating of 6 due to that niche. Dancer bonus gives 1.5 for infantry dancers for a final rating of 7.5
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Sacred stones finally gets seasonals, that's nice, but still a pass for me. I don't have enough orbs to waste here.
What happened to Innes' hair though?
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About damn time. +Spd -Atk, no complaints here. I hate how green orbs always refuse to show up whenever I snipe green.
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M!Grima basically took out most of the new earth map for me, but for Ike I had to have my L!Ike duel him over 3 rounds of combat before he went down.
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Abstain from both. I've never pulled either and I'm not familiar with how they play post refinement
Official Pull Topic
in Fire Emblem Heroes
Posted
Hector is basically IV unscrewable. He may not be optimal but the difference in performance is negligible. You don't have to do anything special for him, his base kit is great as is, just give him bonfire and an assist.
Elise will still be fine, I'd say -Atk is more detrimental.