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Korath88

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Posts posted by Korath88

  1. Spoiler

     

    No seals doesn't really matter when we get 6 character rewards.

    Besides, I have 0 sacred coins right now anyways.

    Dancer boss looks to be a nightmare unless there's an easy way to bait her out, but that doesn't seem to be the case. And you can't bait her with DC armors either because of effective damage. Damn.

     

     

  2. Azura

    Probably the only one on this banner with a reasonable offensive stat spread. Her bulk is still poor like most dancers but she can hold her own in combat to some extent. Her prf gives stat buffs to refreshed units but the timing of said buffs isn't exactly ideal, and probably won't be relevant for those using hit and run tactics. 7 for niche and combat, 1.5 for being an infantry refresher for a final 8.5/10

    Olivia

    lol daggers. Poor Atk and pitiful def hurts her combat performance. Her speed is ok but won't help her if she gets one shotted so for the most part she prefers to stay on the back lines and dance. Being able to debuff enemies isn't much of an advantage as the opportunity cost of not using her turn to dance isn't worth it. 5+1.5 makes 6.5/10

  3. I find her title a mix of dumb and hilarious, like glorious archer? Really?

    Either way, I don't see her making much of an impact in a meta with DC greens everywhere. Self refresh is a neat gimmick but mobility won't do anything if you can't kill.

    Also goddamn, look at all the salt. I thought people would have learned not to get their hopes up for legendary hero reveals at this point.

  4. Speedcreep era has arrived.

    Karla

    Ridiculous speed with great Atk as well, and a weapon that lowers cooldown while granting up to +7 Atk. They're not even being subtle. She has combat comparable to Ayra, with the main differences being better melee matchups at the cost of not running a DC set as well as Ayra. The only thing keeping her from a 10 is the lack of a Regnal Astra equivalent. 9/10

    Nino

    Take Nino, give her more speed and a Pegasus and you get an incredible offensive green flier.

    Highest speed for a green mage lets her run offensive blade builds better than any of her competition. She can also use her prf tome for less buff reliance and even more speed. Not to mention all the additional perks of flier movement.

    Bow weakness hardly matters as her poor physical bulk wouldn't save her even without it. Her main issue is getting her safely in desperation range but that's a problem for any glass cannon mage.

    9/10

  5. Out of the units I use often, I suppose Lyon and Joshua are the lowest tier, though honestly, they really aren't that bad.

    Joshua runs a double ploy set with fury, and provides great utility and combat if he gets the ploys off.

    Lyon handles colourless units well and kills low res swords with swordbreaker.

    the main reason they rank low is a lack of IVs and merges but I never cared about merges and IV's aren't guaranteed to be good on 5* exclusives anyways.

    Can't really put any cavs here because I don't run horse emblem much anymore.

  6. Hinoka

    First flying archer, with a decent 32/35 stat spread. Her main options aren't too different from other archers with the exception of having access to a prf bow that does effective damage against armor units. This alone allows her to break past the units that give archers the most trouble, though her Atk stat means that she will usually need 2 attacks to kill an armor, and would prefer to be in desperation range to avoid a distant counter to her poor physical bulk. 

    However she still has problems denting dragons and bulky infantry, and lacks the raw power of flying bladetomes making her a rather niche pick for a flier team.

    7.5/10

    Ares

    His weapon is as ridiculous as it looks. It basically lets him have 3 turn specials permanently active, giving him amazing 1 hit killing potential on both phases, and goes extremely well with vantage and distant counter, though DC does drop his damage output due to taking the A slot. Vantage lets him nuke enemies before they get a chance to hit him, though his poor speed means that if they do survive he won't be making another attack and may get doubled.

    The main problem is getting him to charge his first special, hindering his first round combat potential, but there are ways to circumvent this like quickened pulse, quick riposte or heavy blade sacred seals.

    Mages aren't as much of a problem as his Res would suggest as DC vantage lets him kill them before they can get a hit off, though he does have to reach that HP threshold first. It's dragons that he needs to worry about more.

    Overall like swordhardt, he has great mixed phase performance and synergy with DC, making him an excellent pick for a horse team, and a great choice for a sword unit on mixed teams as well. If availability was a criteria he would score even higher due to being demoted but since it isn't, he gets a solid 9/10

  7. Shigure

    He's similar enough to Cordelia and Tana that I may as well summarise their reviews here.

    33/37 is a great stat spread for a lance flier, allowing him to run standard brave and firesweep builds well, as well as a galeforce slaying lance build, though not as well as the other 2 due to having lower Atk to use heavy blade with.

    Matchups are very similar regardless, so he gets an 8/10 like the other 2.

    Kana (F)

    She's not Myrrh or Grima. That alone makes her the worst out of the 3 5* exclusive green dragons, and has lower BST than her competition to boot. 

    Her Atk stat is mediocre though somewhat remedied by adaptive damage, and her main selling point is her speed, allowing her to avoid doubles, but not nearly high enough to player phase. Unfortunately that hardly compares to Myrrh's ability to block doubles. She can run steady breath but doesn't have access to armor BST and skills like Grima. And to top it off she doesn't even have Fae's benefit of being easily merged.

    Simply put, she fails to do anything as well as her competition (except maybe the hardly relevant dark breath windsweep), but it's mostly due to her competition being some of the best units in the entire game, and she's still a good unit in her own right, being a dragon and all.

    7.5/10, should have been demoted.

  8. 11 minutes ago, Xenomata said:

    Can anyone confirm if there's a difference between the original accessory rewards and the EX variants?

    It might be just me, but they only look a little brighter in their accessory window.

    They are similar accessories but not completely identical. For example, the EX version of sumia's flower has 2 smaller flowers beside it.

    I haven't gotten any EX ones but I don't think they get replaced.

  9. Skip Leif, I'm not sure how well his light brand measures against other swords.

    Swordhardt

    Because we totally needed a Reinhardt alt. He comes with the only brave weapon that works on both phases, giving him incredible damage output on both phases and great synergy with vantage. The only dilemma here is choosing between deathblow and DC, depending on whether you want a PP or EP powerhouse.

    He outclasses any other sword cavalry attempting to run brave sword and is surprisingly versatile for a sword cavalry, being able to run mixed phase sets easily. However I will note that due to his garbage speed, his enemy phase sets rely on vantage killing, otherwise he will get doubled and probably die.

    He's arguably the best sword cavalry, or at least tied with Ares, and gets an 8.5/10.

    Funnily enough, I didn't bring him up in Chrom's review because I actually forgot he existed lol.

  10. Morgan (M)

    a very typical speedy red mage, not unlike Tharja, Katarina and Celica. His prf is quite similar to sothe's so similar benefits and drawbacks apply, with the difference that he does magic damage instead. It is notably a niche that no other mage provides, which does help his viability.

    While he can also be rated on a blade set, it really isn't much different from a blade Tharja or Katarina build. Either way, he gets a 7/10 for either a unique weapon effect or decent combat with a bladetome.

    Morgan (F)

    The first mage flier to enter the normal pool, her stats and base kit are optimised for magic tanking. However her lopsided defenses sort of waste the +6 def from her time as it isn't enough to make her a potential archer counter.

    Offensively she is outclassed by the seasonal blue mage fliers and doesn't run a blade set as well as them due to poor speed, though it isn't out of the option. She does run ploys better than them though.

    While magic tanking isn't the greatest niche, and blue is probably the worst colour to be a mage tank in due to the lack of relevant red mages, there aren't many other options for a flying mage tank giving her a niche on flier emblem. 

    7.5/10 for decent matchups within her niche and ploy support or good but not spectacular combat as a flying bladetome.

  11. 29 minutes ago, Troykv said:

    @Ice Dragon

    I think some people just have phobia to TA because they think if they use it, they're basically accepting that their unit "sucks butt"; but that isn't need to be... Some units really appreciate the TA.

    Is this supposed to be a response to my post? Because I'm not seeing any reason as to why you quoted it.

    Though I suppose I'm not dragging an unmergeable unit into +10 territory so maybe the TA and def refines are preferable depending on what score range you are in.

    I recommend def because those most likely to be interested in refining Alfonse are more likely to be f2ps who won't be reaching +10 arena anyways. Why would a whale tank their score by bringing Alfonse?

  12. 13 minutes ago, Hilda said:

    TA was the best that could happen to Alphonse. His blue match ups suck no matter what. He is so slow that any Lance user will double him and tomes destroy him.

    This way he has a free A slot and excells against green (which he only did okeish before) and can use the Passives to patch up his terrible matchup against other sword users

    But when he can run brazen Atk/Def 6 for +14 to those stats, does he really need TA to kill greens at that point?

    Why not go for a def refine to help his combat against red units instead?

  13. My highest was barely above 100 and I only reached that once. Maybe when I'm done pulling for fodder I might be able to save again. I get baited easily.

    I've given up on saving for legendary banners since those are disasters most of the time. CYL2 is probably the only thing that could make me save but no scheduled date of release and info on the units makes me hesitant to do so.

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