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Codename Shrimp

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Everything posted by Codename Shrimp

  1. ugh you tell me. You don't know how many times i restarted Ch9 in Thracia because i kept clicking on Escape instead of wait. I had to activate Emulator rewinding so such missclicks don't keep happening <.< Sadly, there is no FE that is as good as CQ gameplay wise. However, even CQ had it's RNG mercy Moments (Fox, Ninja) which were quite annoying. I won't mind the turnwheel not returning if they atleast gave us checkpoints during big maps (ala FE7x or FE11). Restarting a big map because of a stray crit is super annoying.
  2. missclicks happen alot and have nothing to do with balance. Do you think it's fair to restart a whole map because of a missclick? Also, Crits is more of a rng thing, if your luck stat is screwed, hello 1% crits at the very end of the map
  3. you are gonna come across em naturally. Sky3rd is the easiest game to 100% all quests and side stuff.
  4. When a 10% hit 1% crit can ruin your whole day, or you want to redo an action on the same turn (due to missclicks for example) Nope, Mila's Turnwheel should stay and be a series staple.
  5. That Estelle & Renne Neno :3 Once i graduate i will try to get one myself, if they are ever in stock again, that is...
  6. stay in her original class until promo level -> Heart Seal -> Promo.... they were kinda low, but scrolls help https://imgur.com/a/NNkCFJv
  7. Magic swords are a thing, and Magic Knights, Troubadours and Karin are the only ones who can use them effectively. You don't want a flying Magical Nuke? Malig Knight Elise doesn'T sound half bad. Weapon Rank and Accuracry. Axes usually aren't the most accurate weapons, except if it's pugi or you are in Tellius. :thinking: BLD growth exists for a reason. I hate the con System myself, but BLD growths really fixes this imo. tbf, most non-prf weapons have crap accuracy in Thracia (not as bad as FE6, but FE6 is in a different level of bad), and the Iron axe is cheap, can be found everywhere, and has the same stats as a Steel sword (which is much more rare). I let Machua run around with Iron Axes after promo all the time.
  8. Well, since i just finished it last Night myself, here's what i would want: Obvious UI/quality of Life changes with the prep. Screen. Especially positioning. More Characterization for side Characters. More Interaction between Party Members that aren't Leif. a CBA-Support or Base Convos could help there. The 6 Month Time skip betwen Ch19 and 20 felt pretty weird. Add something inbetween. Maybe even a small Gaiden chapter with FE4 cast? Staves: *insert Nerf here* While it was fun to play around with unlimited Range warps and stuff, it's quite op. Also, Unlimited Range + Unlimited Turn staves was ugh... Not only does the restore staff come pretty late into the game, it's pretty abuseable too (and did i abuse it whenever i got poisoned). While one of my favourite Chapters (Ch.19) was built around the unlimted Range thing (Warping & ReWarping 24/7), this can be balanced some other way for sure. Also, do away with Staves that can affect allies missing. Status Staves can still miss though. XAVIER. Seriously, Ch18 is one of the worst FE chapters ever because of that guy. Make it so he can be recruited if all civilians and Soldiers survive the chapter. Dismounting is cool. Sword-Lock isn't. Even if it gave me my super Magical Myrmidon Karin. It was especially annoying because i couldn't use Lances inside at all (since after several hours of retrying i just gave up on Xavier). Making em locked to their highest Weapon Rank could Work. Or Make em Swordlocked only when they are a Class that gets Swords on Promo. Hit 1 - 99. AWAY WITH IT. Freaking missing 99s that should've been 175 or something <.< Variable Caps depending on Class and Character instead of uniformal 20. Same turn reinforcements: While usually done well (unlike other games *cough*FE6*cough*FE12*cough*), some instances were super offensive. Ch11x with Fred and Olwen (and her survival being entirely RNG dependant), Ch17a Same turn Sleep Saias (i expected the Authority increase, the game did warn about Genius tactician after all, but not same turn sleep) and Ch23 Random Reinforcements spawning all around the map (That one was especially triggering). In general, reduce the amount of reinforcements, too (The game has reinforcements sometimes spawning for like 30 turns, which then i abused of course (even if i already cleared the map in Turn 10 and just have to seize/escape), if the game is being mean to me, so am i gonna be to it). Speaking about Ch17a Saias.... The game should tell me in some way he isn't defeatable or captureable. First thing i tried after he put one of my units to sleep was Warp a Flier -> Capture (since he has no Weapons) -> Canto Out of Ballista Range/Rescue.... Only for him to be not captureable, or even defeatable. Promotions aside from Sages (which was an op promotion btw) and Hero/Swordmaster (they gain Stats, Skill and new weapon type), didn't really feel like Promotion at all. Make em feel like one (for example, Bow Knights could get Sword on Promo, while Lance/Axe Knights could go the RD way and gain Bows/Swords respectively. Sword Knights don't need it since they have the Advantage of not getting punished as much indoors. Pegasi could be Lance only -> Staves on Promo (like FE4/14), while Drago Knights Axe -> Lance on Promo to differentiate between em). One of my biggest Gripes with the game is how alot of bonus items, and in some Cases units/Skills only appearing after a certain turn count: For example, you only get Astra if you wait until Turn 11 in that one chapter, and Nihil when you wait unitl turn 20 so you can steal it from Conmore. It felt like the game was punishing me for playing efficiently. There are alot of that in the game, and alot of examples where i just have to press wait alot for civilians or to wait for a bridge etc... That needs to get changed imo. Just a minor nitpick, but make Saias viable. There is no reason at all to choose him instead of the most op FE unit in existence. +6 hit/avo are not enough of a replacement to Forseti. On an off-topic Side note: playing FE5 made me dislike GBAFE even more. Just... why? Why did they remove so much FE5->FE6 instead of fixing the cool (but imo not well implemented) ideas and expanding upon them? It's like FE6 tried to retain every frustrating thing FE5 had and make it worse, while removing all the cool stuff....
  9. There were no Mercs in FE5, however Myrms promoted to either Swordmaster or Hero (Machua only afaik)
  10. Glad to hear you enjoyed it :D And if you liked Kevin, you are about to get a whole lot more of him!
  11. Myrmidon and Mercenary aren't the same tho. Myrmidon are speedsters with high avo and low def, and not so good str, while Mercs have more all around stats and are a bit tankier.
  12. honestly, i was going blind, too, and had to restart and redo my equipment. I did it without Kevin, but with Kloe... she revived my Team 5 times and dealt the most damage in this battle xD
  13. https://www.reddit.com/r/Falcom/comments/7vntbc/a_collection_of_cs1_clear_data_ready_for_ng_or_to/
  14. i mean i can link you one if you want Emma may not be best girl (that's Fie), but Rean x Emma is good civ. :3
  15. dw about this. Underlvld characters get waaaaaaaay more exp and will catch up in a few battles.
  16. huh. in PC FC it was also called Lichtkreis who is the best? i wouldn't call em tedious (as i find em pretty fun and challenging, but i do like my games hard), but i do remember Ch4 Boss being a Bitch. And another optional boss i had to bring the 4 Opest characters with me to win. even with him you had to be careful and think your steps or you will get rekt pretty fast. 0 AT attacks won't help of you go full yolo. nope. only when you have advantage.
  17. Correction: both xD But you don't have access to Sehai-kun all game long i would say Sky 3rd has the best and most balancd Gameplay in the series. CS games are not balanced in the slightest.
  18. The boss is weak to Earth arts iirc (except the one who is immune to Arts). just spam ALL Earth Art until all are dead until one remains. super fun imo :) Atleast it's rightfully called Nightmare and not CS where Nightmare is Easy mode. edit: I also see you are not using Kloe. That's Mistake #1. Pro Tip: Lichtkreis saves Asses. @familyplayer imo the only bs boss is the prologue one.
  19. Instead of Marth (because who cares really) we need more characters that aren't in the game already
  20. Re Weapon Ranks: Make Anima share Weapon rank, however, Specialization get +1 Rank while the others get -1 Rank For Example: A Wind Mage with D anima Magic can use C Wind, but only E Fire/Thunder
  21. The way Fates did it: Axes and either Lances or Tomes upon Promo
  22. ''PREPARE TO MEET YOUR DOOOOM HIYAAAAAAAAAAAAAAAAAAAAAAAAAAAAA'' :3 with her super high STR + Aoe + awesome crafts? she would be op
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