Jump to content

Codename Shrimp

Member
  • Posts

    1,567
  • Joined

Everything posted by Codename Shrimp

  1. Ike x Genny: Because it's totally canon Marth/Seliph or Chrom/Sigurd: Ancestors and descendants. Talk about how the world changed in the 1000s of years, and the hardships each had to face and the differences.. (A.)Tiki/Julia: Naga time Lyn/Morgan: totally not about Mark. Katarina/Tharja: Love Love Love. Myrrh/Ninian: Dragons for Humanity.
  2. Stats at the end of the Demo Maybe buff Bow Mt a bit as well? hmmm Maybe make him also start to move once he sees Larcei? Also, i think the talk between him and Larcei should give Larcei the Shamsir instead of having Larcei go to the Village. Make the Village unvisitable instead by putting the mercenary infront of it to protect it. True. But i think the map needs some more stuff to do in it or some reward for finishing it early :think: Btw, Arthur has 2 Focus skills, do they stack, or is it a bug?
  3. Feedback time! Johalva having a personality outside of ''I wanna bone Larcai'' is Arden description is 10/10. I mean, who didn't leave him to guard the Castle during BBQ xD The Defence Map at the beginning felt more like a rout then a defence imo. With the only difference being you can't touch the boss due to high def and no Mag user. Maybe change that? Like add enemy reinforcements, make the boss ''killable'' (have him retreat when defeated) and the map end when defeated (like RD defense maps). I defeated everyone except boss in 3 turns and thus had to wait (even if only 2 turns) Enemy quality seems to be veeeeeeeeeeeeeeeerry low in general while their numbers quite high. I know you are just following the same philosophy as FE4, but i think changing that won't hurt. I feel like you have something against Bow Knights. Every one of them (Enemy and Lester) were extra weak. Then again, Lester is super useless in FE4, so you are just being faithful, i guess? N O S F E J U L I A as good as in FE4 (should've taken a pic when i put her in the middle of enemy fighters in ch3...) Johalva's recruitment was quite obnoxious. traversing through the forest to get to him wasn't really fun. especially since by the time Larcei reached him i almost finished the map Arthur and Fee do come quite late as well. When they came i was finishing off the Dark Mages. Also, Arthur landing in the middle of those tiles ugh... That's feedback from me. Keep up the good work ;)
  4. As someone who Dispises grinding, i prefer it not being there. However even if they add it, i am never gonna use it. Still Enemies on Maps can be quite annoying, as they are basically forced grinding
  5. I don't like it. Stuff takes too much placeo n the page now, and recreating the cool CSS Stuff made in old design will be very hard according those who know about it.
  6. ''I can't do that! When I escape, so does everyone else!'' -Leif, ch4 Is pretty vague, true, but could be seen as a hint. And tbh, who doesn't know by now how T776 escape maps work.
  7. best thing about Staves missing - My Safy was able to get 3 Levels because she missed like 20 heals in ch3 :'D Otherwise, i despise that mechanic really. S-Drinks
  8. Karin is a pegasus Knight, ya know? a Lance using class. the game throws S-drinks at you tbh. It's fine if you didn'T finish a game, but you should atleast try some chapters. I didn't finish Elibe FE for example, yet i did play some chapters before i nope'd out because i couldn't take it anymore (especially FE6. That was a horrible experience).
  9. This looks really cool. As i said in the other Thread, Some Kaga craziness is good for the heart in limits however Let's hope the English vestaria Saga version generated enough interest so we can get the ''sequels'' too!
  10. no, i am not. Dismounting is a cool idea and horsies did need a nerf. The only thing that wasn't really that good was the Sword-lock, and even it wasn't that bad, some Characters (Karin, Nanna, Fergus) were as good when dismounted and they are when mounted. Fatigue: it never really bothered me. I needed like, 6 S-drinks the whole game? and only late game at that, as early and midgame do give you enough easy chapters where you can rest your strongers units and let your weaker units fight or just solo with OP unit who will have sit out one chapter where all your stronger units all available again. did you atleast try to play a few chapters to deem it so?
  11. I liked dismounting (although Sword lock wasn't cool) and didn't mind fatigue. What GBA removed: -Skills and weapon Skills -Capturing -STR/MAG split -Growth Scrolls -fatigue -Leadership/Authority -Non-static Con/Bld. God, do i hate GBA's con system. -The amount of prf weapons I am pretty sure there are more that i can't remember atm What GBA retained: -Obnxious enemy numbers -Same turn reinforcements (incase of FE6) -Gaiden Chapters being awful and then added slog maps, a Lord that is a seize button and has to be babied, shit hit rates and awful unit balance.
  12. let's go deeper. Everytime you fight a boss, it goes full Action mode and you have to fight Unit vs. Boss 1 v 1, Ys Style
  13. I may remember wrong, but didn't he fall into Lyon's trap that one time due to his recklessness?
  14. Tbh, instead of leaving everything to chance and then making Staff map wide and status last forever, just make them like in every other game (Range = Mag/2, Hit based on Mag/res, etc). Even then, staves that buff allies should never miss. Just imagine playing a RP session and tell the others players that for buffs/heals you have roll. See how that will come along. While ik the stave problem in T776 is fixed once you hit midgame (because of the 60 + Skl Hit Formula, which means once you hit 10 Skl everything is daijoubo), it was pretty annoying early game, and late game i just abused the hell out of staves. While that is kinda true, Jugdral also has some of the coolest mechanics around and gives the player enough tools to fight those obnoxious mechanics. ''Nothing is op if everything is op'' kind of thing. Unlike GBAFE that removes every cool thing Jugdral had and retained every obnoxious one. You really should play the game before judging it FE5 had good AI??? I don't remember the AI being any different from normal FE when i played it. how are those bad? Even CQ's Escape map was an everyone escape map. tbh, nothing so far is as obnoxious as FE4 trading. Also, while i do have aloooooot of problems with Kaga's game design, i respect the guy for trying something different every time. Even if the results vary. He just needs someone to control his craziness a bit and to test his experimenting. Infact, my fav. Gameplay FE (CQ) feeliks like a ''controlled''-Kaga gameplay. A bit of his craziness is definetly there (even if he had nothing to do with it). All the Enemy staff users give me a T776 vibe now that i replay CQ after finishing FE5. Even the escape map is a ''everyone must escape'' map.
  15. If it was only Charlotte it wouldn't be that bad. Camilla is just as bad or worse even. The random Ass/thong shots every General/Cavalier/Fighter has makes me want to throw my 2ds out. Dark Mages for some reason are half naked... Why a dancer is more decently clothed then a Princess i will never understand. I mean, i love CQ, it's my 2nd fav. game in the series due to awesome (&imo best in the Series) Gameplay, but i can't help but be annoyed everytime a thong shot from fighter and or Effie flashing me happens. It also feels like even the Creator of those Characters didn't respect their own Creations. Tbh, i don't mind the Maids/butlers, Elise is imo the single best Fates Character and one of the few well written ones, and Mozu is just a villager. Something like those 3 is always in FE anyway, i don't mind em. It's when random fanservice happens i get annoyed. Marriage & Kids: I love it from Gameplay standpoint (customization & replayability ahoy!) but please, no more Microwave chambers or Marriages that make 0 Sense.
  16. I hate it. I really do. Especially the Self insert worshipping part. Why can't Characters act naturally with each other anymore? Why does everything have to revolve around self-insert-sama? It's annoying. I said it somewhere before, but tbh, i don't mind the whole ''Waifu'' thing, since Waifus always existed. However, i don't even recognize Fates' Character as Waifus, because they are just mostly walking fanservice. This is for me is much more of a turn off then it is a turn on. Waifufags might not get crazy over SoV's or older Waifus for example, but to me, SoV's girls are much more of a ''Waifu'' than whatever Fates gave us.
  17. ^ Flying healer is super useful. FE4 Falcons never returned for a reason, and when they returned in Fates, they removed Swords to balance it. I also like that Staves differentiates em more from Dracos. And if you don't like Staves, you could go Kinshi Knight
  18. and you have ~16 units from which you should have someone with enough tankiness or atleast a filled guard stance.
  19. Swordmaster bosses don't need that to be annoying. And +2/+3 Def isn't thaaaaaaaaat much. (Except if we are talking about FE5 here, then i agree, +10Def is ridiculous). 30 Evo can get annoying, but you should've enough stuff nearby to save you (Healers or Horses for rescue drops). And you don't need Bowbreaker for Takumi.
  20. they aren't, i am just saying that reinforcements on seize aren't as cancerours or annoying as on rout maps errm, rout maps can have annoying bosses too. And Takumi isn't really annoying if you know what you are doing.
  21. wait, what? How's Seize not good? It allows you to play objectively and pushes you to finish the map by sending reinforcements that you don't have to kill. Rout you have to hunt every single damn useless piece on the board, and rout + reinforcements is one of the worst things to ever exist.
×
×
  • Create New...