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Eltosian Kadath

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Everything posted by Eltosian Kadath

  1. Naw, that's Lamia, a minor sword-master boss from the end of chapter 4. She is the head of an all female mercenary band famed for its bloodthirsty ruthlessness. Unfortunately the face sprite is the only official art for her, and while it is a unique sprite many speculate that it was originally intended to be used for a first generation appearance of Hilda that was eventually scrapped.
  2. This took a bit longer to make than I expected, but Yeah I have a couple of cheats using enemies that I like (and a couple of jokey picks).
  3. Marth would be the next to attack, so Seteth has to get out of 3HKO range, which only occurs if he has the bonus healing of the Chicol Crest, and I am assuming that the no-skills round is excluding the effects of crest as well. That being said the Seliph round has made perfectly clear that this is just going to be a fight between the Three houses Lords, stats have been balance to give a more even footing, but the same has not been done with skills and weapons, and as this round shows even brokenly powerful weapons pale in comparison to brokenly powerful skills, and the Three Houses crew have the most power crept skills. Here go the future prediction:
  4. @Benice Whelp, I have gotten past chapter 2 of Yakuza 0, and there is a LOT of side content in this game. It feels a little odd how clear the moment side-stories unlocked is (its after the story fight with Mr. Shakedown... although pocket racing stuff isn't unlocked until the morning after), just spacing out that unlock time a little would be nice (like unlocking some after some of the fights for instance). They also tend to have this almost slice of life feel to them that I rather like, with a focus on some niche subcultures, although the one where you do a pocket race where the prize is to get an elementary school student as a girlfriend is uncomfortably weird (not to mention the one after, where someone acts like you winning a pocket race against them is a good reason to stop pointing out how creepy that is). As for some more thoughts on the mini-games, the disco game is frustrating, because it is so close to being a great little rhythm game, the main issue being that the visual indicator is off, as you want to press the button a bit after the visual indicator shows you. Pocket Racer has this weird feel to them where if you have anything to do during the race, you haven't done it right. Shogi took a bit to wrap my head around, as the ability to place pieces is a difficult thing to defend against, and adds a new dimension to offense, especially with how it changes the nature of trading pieces, as it makes those moments even more about positioning. Also its really strange how you can start the MJ at Maharaja quest, but as far as I can tell you can't actually progress with it until later in the game (the Emiru friendship does something similar, but at least the game tells you when you hit that wall, and despite me powering through the friendships I have started, it is setup to be a longer term event). Finally Beast mode is an interesting style, slow with a lot of charge moves, and hitting hard, an interesting addition to Kiryu's move set. Storywise it felt like this chapter was just the game spinning its wheels with Kiryu rejecting Tachibana for all of like, a day, before deciding to join them anyway, and given how willing Tachibana was to accept Kiryu before, the whole testing him fight felt especially contrived.I did also get just past the introduction of Majima, and it is very amusing how politely he blackmailed the drunk he utterly embarrassed with his skill.
  5. Marth could have used the Falchion to heal 10 instead of attacking to get the win here.
  6. From Genealogy of the Holy War you have this quite a few times, with Chagall, Blume, and Hilda all returning once for certain. Ishtar could possibly return twice, and Julius could possible return once. I guess Midale dies once as a green unit and returns as a blue unit as well. Thracia 776 is very faithful to the idea that 0 HP means death, and when there are recurring villains they will have invincibility flags that make people miss the max 99% hit. I guess there are the deadlords as well, but it is a bit different, as they only share faces with dead people (and only if they are dead...), not the names, and its sorta implied they are artificially created fakes. Binding Blade doesn't really have this...other than Cecile sorta, who dies as a green unit and joins you afterwards. Blazing Sword, Kishuna could potentially do this twice (although actually killing him in Genesis is difficult, but I have done it before). Other than that there are the endgame morphs that are very similar to the deadlords of FE5. Sacred Stones has Pablo in Eirika's route, but both it can happen to Riev if you go for the boss kill on chapter 19, and always happens to Lyon. Path of Radiance only really does this with recruitable units, with all the birds as green unit in chapter 17 part 4, Muarim in chapter 15, Shinon in chapter 18, and Ena from chapter 21...I am actually not certain of this one, but I suspect killing Naesala in chapter 19 still lets you recruit him in endgame. Radiant Dawn however does have enemy Jarod return, as well as all the times you face your playable units as enemies... Shadow Dragon allows you to drive off Minerva and the White Wings by taking them out, but that is the only instance of this I remember from that game. New Mystery of the Emblem has basically every named enemy you face in the prologue return as either allies or enemies. Also Legion/Roro returns, although there being numerous fakes is his gimmick... Awakening has Validar return at least once (twice if you count premonitions which might take place in a different universe, or not be a dream...). "Marth" returns after being defeated as an enemy, possible even after being defeated as a green unit, before finally being recruited. Cervantes returns once. Both Aversa and Walhart return at least once, twice if you think their return as PCs is from the same universe or even canon at all...I suppose there are also all the questionably canon units that return as PCs that might not even be from the same universe... ...It happens A LOT in Fates...I might come back and edit at some point, but for now I am too lazy to go through it. In Shadows of Valentia Desaix has his body double, Jedah can return once, his daughters (Marla and Hestia) return once each as well, Slayde returns twice thanks to the prologue, Fernand returns twice, and finally Berkut returns twice.
  7. I can't believe I need to repeat this quote to you again, but That was literally the first line of the comment you are responding to. The quality of Conquest units are a lot closer together, and as such it takes much smaller faults to see a unit fall to the bottom. The entire time, even in the thread that you went back to quote, I have explicitly stated that it is a small issue, there are ways to work around it, enemy crit rates are rarely high, and with the amount of health Berserkers gets, they can take a random triple damage hit. As you well noted this unit has issues that are unique to them as a unit, and his biggest issue is his average luck never getting high enough to overcome even the penalty of his personal skill, unlike all the other Berserkers that I have mentioned, that do get enough Luck to overcome that class penalty... Still applies in BR and RV, its just that certain enemy types (most notably Valla troops, that are very, very, very common in RV, and Faceless, that are much more common in BR) will behave differently. If that is how you like to play, then play that way, but Berserkers work well in that style of play too. Berserkers do a lot of damage on the offensive, being able to double or even one shot enemies that would otherwise double and survive Xander, or possibly even get attack stance kills that Xander would fail to get with his main attack, and having one around can really help clear out the enemies that you lured in.
  8. Sacred Stones is probably the easiest to 100%, you can use a second save file and post game grinding to unlock the entire support log (just don't bother with supports before completing the game, that way you don't have to complete the game again to unlock more than one A support on a character). Plus the grinding can get all your units to max level, and get stat boosters to cap stats. One thing that helps, is to use a second save slot to unlock S supports, that way you can unlock an S support in the support logs, and can then go back to the older save slot to unlock another S support with the same character without having to restart your save (overwriting the second save slot every time...). Timing thing with unlocking child units would get a little finicky, but there is a lot of progress you can make with a single campaign. Also I will note that you can use online castle battles to grind supports, even in Conquest.
  9. ...oof...that sound exhausting. The way the game time-gated supports should have been done differently, to help stagger out those gated supports. Perhaps cutting off total support points at some threshold, or cutting it off after some number of time-gated supports being unlocked, just so they don't all get shoved down your throat at once.
  10. Make mountains out of molehills if you like, I was just pointing out it doesn't even have to be a molehill...I guess tone isn't as easy to discern over the internet, so I wont blame you for missing that. ...Dragon Stones??? This just comes across as either forgetful, or intentionally inaccurate. Its sounds like making your high HP units have more defensive ability is even more useful than making other units more defensive, just like I was arguing before...
  11. Plenty of ways of playing around crits too if you are worried about them, from all pairups giving +5 crit avoid, to Percey's +15 crit avoid, to the basic +10 from Bronze weapons if you need it. Not to mention the fact that they can get the kind of health to take a crit if you need to. And despite the way you act with Berserkers, your own preference for +HP and -Skill Corrin makes clear you know the defensive utility of HP (not to mention how baffling it is to complain about Berserker's unreliable hit when you seem fine saddling Corrrin with accuracy problems, which hint that you know how to play around accuracy issues like that despite how you act). Plus a unit that can double with the second highest speed of all Nohrian classes, and kill with the highest strength of all Fates classes can do a lot more with those defensive advantages, than a unit that is too slow, or two weak to kill enemies, or too defensive to even be targeted. It really doesn't take that much work to get Charlotte going. Plus you could just as easily class change Beruka to Berserker, or Keaton to Berserker, or even Benny to Berserker (not to mention all the kid, and partner/friend seal options). Long story short Berserkers are great, you have just never bothered to use one to find out. Now I don't want to waste more of this thread on an endless argument here, so this will be my last comment on the matter.
  12. Only really in the GBA era (Genealogy of the Holy war too I guess) and even then you named a GBA era Berserker you thought was good. Speed is one of Berserkers better stats in Fates (there is a reason Berserker Pairup gives speed...), and despite your issues with accuracy there are numerous ways to improve accuracy in Fates (minimum +10 with any attacks stances (could be higher), +10 if you trigger Corrin's supportive skill while doing so, effective +20 with heartseeker support, plus Rally Skill for +6, etc.) and all of these stack, if you even need that much help, as Axe's rank's bonus is accuracy, and skill is also a solid stat for the class. Plus defense is one of the more stack-able stats (you can use supportive skills to jump it up by 14 if you need to, and that isn't even mention the more difficult to setup reduce enemy attack skill, which could pump it up by another 4...) with no benefit to getting overkill defense (as reaching 0 damages gets enemies to ignore you), and that isn't even mentioning what you can do defensively with pairup (especially on a class that is fast enough to frequently double enemies, like Berserkers, that get extra shield gauge).
  13. Have you never seen a deck of cards? There are 4 Aces, one for each suit (hearts, diamonds, clubs, and spades), and each suit has 13 cards, An ace, numbers 2-10, a Jack, A Queen, and a King). Note this means the answer is 4 no matter which card they mentioned, so not exactly much memorization needed. This is fairly common knowledge, although if they tried asking about a Pinochle deck I think I would agree, as that is a lot less commonly known (deck of 48 cards, 9,10, Jack, King Queen, and Ace, with two copies of each of the 4 standard suits, so 8 copied of Aces in that one).
  14. I distinctly remember panning the controls being a really common thing back when it was new. Looking at Metacritic, of their 75 critical reviews, 29 of them talk negatively about the control in just the short blurb. Quite a few of the reviews in the 80-90s cite the controls as what is holding it back from a higher score, or talk about having to overcome its control scheme.
  15. Honestly almost all of them can work in their base class lines if you don't want to worry too much about it. Also my memory of the matter is you can fairly safely wait a few chapter before promoting (I seem to remember around the end of 14 to the early part of 17 being promotion time for most of my units), but early promoting Elise to get the ability to attack (go with Strategist, so she doesn't have to grind weapon ranks to use her incredible magic to attack) isn't that unreasonable, or if you have a unit you want to function only as a backpack (a practice I am not a fan of, but some people like to have a barely trained early promoted unit as the permanent back of a pairup just for the stats....). I have preferences for what to promote into, but it can depend a lot on team composition, I generally like half my army mounted, at least one Bow Knight for the Shurikenbreaker skill (not to mention mounted locktouch support), at least one Sorcerer for S rank tome plus Bowbreaker skill, about 2-3 units that can use staff, etc., although you can make almost any of them work if you want (Arthur is probably the worst of the lot, but I have brought him through Lunatic difficulty before), and you might play very differently from how I do (I tend to favor a far more player phased, attack stance focused style of play, rarely tying my units down in pairups), so my team composition preferences might not match your own. Also take Shadow Mir's complaints about Berserker with a grain of salt, he is notorious for his hate of infantry axe units across the entire series, Berserkers hit incredibly hard, often double, end up with comically large HP stats, and that higher crit rate (as well as hitting like a truck) of theirs works really well when you let them get extra chances to crit every turn using attack stance. Effie has enough speed not to need Wary Fighter (Benny however...)
  16. I think the best justification for that money/ore is that some of those taxes the army is levying against the local peasantry is used to hand-waving a lot of fiddly maintenance costs for running and maintaining the Monastery, and having your units do those maintenance tasks themselves lets you free up funds and resources that would otherwise be used to have nameless NPCs do these task. Alternatively if they were being particularly feudal about the taxation, the peasantry pays in either labor or wealth, and not requiring the labor lets you demand forms of wealth, like gold and ore.
  17. I wish Three Houses had the guts to have the "crafty" Claude reveal that his plan is to let the Empire and Kingdom get entangled, and then conveniently dispose of whichever of his rivals survived that clash... ...or the guts to actually have fog of war, when it is explicitly mentioned in the plot. I kinda got the impression she was only trying to cause Dimitri pain with her surprise attack, adding to the irony of the situation by having her downfall be showing the kind of cruelty that Dimitri intended for her brother. I thought they were pointing at the irony by having Dimitri not remember the man he never killed (personally at least).
  18. The cruel realities of homework 😛 Glib as I was above, that does have some really weird implications to it. I guess having Professr wandering around, and potentially intruding on the students' lives really stresses them out.
  19. I am so sorry for your loss. I hope you find some time to grieve without constraint, as having to stay strong all the time is not a health way to live. I feel strangely compelled to share the stories of cancer I remember from my own family, but I do not want to intrude too much, so feel free to ignore the spoiler box.
  20. Only game I would even consider putting her in the bottom is Birthright. Her main weakness is the level deficit she starts with, but if you commit to training her she can catch up in her join chapter, and the way the exp formula works, especially on Lunatic, make that a much, much smaller experience boost for anyone else, although she does need some kinda seal. In Revelation she shows up at a point where you are desperate for units, and in Conquest she is the only source (other than Corrin Talent...) of the surprisingly good archer class line, and shines against the Ninja with it. In Birthright she doesn't really have either of those niches, but a level 1 Hayato literally comes later than she does, so its hard to rank her worse for that level deficit than you do Hayato. Honestly I am surprised there isn't more talk about my own pick of Hayato in this Birthright discussion.
  21. My favorite of the game's pegasisters (and as you said, a real combat beast). I do like how her hair flows.
  22. No, you can access Book 2 at any time. There is an better ending if you manage to beat Book 1 without anyone dying, chose to continue on to Book 2 from that save, and then complete that game as well with no losses, which might be what you were thinking of.
  23. Gunter has a couple of odd things happening under the hood helping him out. He starts at a very high level, but an extremely low internal level (meaning he gets more experience than his level would suggest) and effectively two free eternal seals (so he caps at level 30 promoted instead of 20) making it much easier for him to get access to those powerful level 15 promoted skills.
  24. That is more trainable than her competition for the bottom slot, Sophia. Its not all that hard to setup triangle attacks, I setup quite a few on the FE6 HM ironman succession LP on chapter 8 for funsies (no losses on that chapter either). https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game-complete/page/2/&tab=comments#comment-5539374 ... That was literally the first line of the comment you are responding to. The quality of Conquest units are a lot closer together, and as such it takes much smaller faults to see a unit fall to the bottom. The FE6 units have quality that is all over the place, and there is a lot more room to fall before any unit reaches the bottom. I am only comparing a units to units in the same game, not to units from other games. I really don't remember Shinon contributing much before he leaves, and Rolf doesn't need even need 20 levels to beat out Shinons stat. Average Rolf matches Shinon's strength and defense at level 11, speed and luck by level 15, skill and resistance by level 17, and all of these before promotion. I guess my logic here is if you are going to use an archer of any sort in Path of Radiance, neither of them have the stats to really help without training, but you can also mitigate the suffering of training terrible units with Bexp, so that isn't as large of a hurdle as it normally is in FE. If you consider each part of chapter 17 as a chapter, then Rolf has ~10 chapters of availability (and potential time for training) more than Shinon, and if you do bother to training one of these dumpster fires, Rolf will end up more usable Sigh...yeah I should have done a route-by-route analysis, but I really didn't want to.
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