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Eltosian Kadath

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Everything posted by Eltosian Kadath

  1. I feel like the way @lenticular and @Dark Holy Elf are describing separating units is missing an important part of the dynamic in the original game, that you can use the transfer and switch mechanics to move that burden of turns onto other units. If you have a pair that needs separating you can move them to a location you want to attack, and transfer the partner (or even switch first to have the one in the back get the attack) over to an unpaired unit to then get an attack with an attack stance off with them, if the one unit that transferred to had yet to act, you could use a switch and transfer to do the same thing with them. Eventually you have to have someone transfer and separate which ever units ended up paired after your maneuvers, but you have a lot of control over who has to spend their turns when separating. Now you do have to incorporate these kinda maneuvers into your tactics, and if you have too many of you units trapped in pairs, or have spread your forces too thin, you might not be able to pull it off. Overall I think @AnonymousSpeed did a good job of summing up what I like about the Fates system, I almost wrote something much more detailed, but essentially the same early on in this thread.One minor things I would add is that I think Revelations works well as long as you set yourself some kind of challenge run that lets you play around with Fate's systems.
  2. And that is a big part of the problem. The other part is that they don't try to display much emotion with them... for example the CG where Marth and his sister are finally reunited, or The sorta image they link to the script describing Marth shaking with anger and grief... or this one showing him greeting his people...after the famously well written bit of dialogue he has about the incredibly complex emotions he is feeling... Gharnef has the best of them, With some intimating displays of magic, but compare that to New Mystery actually using the CGs to give scenes some emotions like the helplessness Marth feels at the death of Lorenz The direness of Minerva's captivity, and the how very low she has fallen. The malevolence, and terrifying power of Hardin when he pursuits them to the bridge. or the way they very visibly portray the way Hardin has turned his back upon all of his responsibilities with the darkening of his heart.
  3. FE7 deserves a lot of credit for how expressive it made those faces, and is a part of the reason I placed it a fair bit higher than its peers in the presentation department (back when that was a ranking category...). To be fair, the Tellius games knew how to use its CGs to add emotion to a scene a scene painted like that can carry the emotions the faces aren't delivering. Shadow Dragon is one of the games I point at for doing both of these utterly wrong, and I really think the game suffers for it. As has been mentioned a bit, sorta with genealogy, with some requiring a certain number of love points, or being married. Honestly, I think its an interesting idea that I hope they come back to in latter games...
  4. Sad but true, I remember once time trying to listen through for memorable songs from FE6, this was one of my top entries...
  5. Since we are doing some music summoning let me go with this little pair
  6. Fun fact, that is lower than her base strength would be if I skipped Lyn mode...needless to say I dropped her after getting her sister.
  7. The sword doesn't chose anything, again this isn't Fates. Alm wouldn't have the sword unless he acted. That requirement for action is more than just blood. He doesn't know because he refuses to learn. Even if you ignore all of the moments where he denies all of the strange sign Alm knows that Clive has figured out a dark secret about him, and it is a very willful act to let him keep that secret. If Alm is clueless it is willfully so. Halycon's prophecy doesn't talk about freeing Valentia from the gods or slaying Duma, only that the branded will save Valencia. Celica asks Halycon herself about the prophecy, and ends up sacrificing herself to Duma, fully believing she is fulfilling the prophecy by returning power to the gods. Perhaps she is right, and both brand bearers being consumed by Duma could let Duma blessing fill Valencia, hence saving it from starvation like the prophecy predicted. Perhaps Rudolph is right and the only way for the branded to save Valencia is to kill the mad gods, saving Valentia from their madness. Alm has a moment where he has to chose what he believes is right, and its his choice to end Duma. Alm isn't the king of Rigel, he founds a new kingdom, a greater one than his "birthright", the One Kingdom of Valentia.
  8. That is kinda adorable. What is with the Nano (?) watermark on it?
  9. If you are posting a patch that can be applied to a rom, it wouldn't constitute piracy, but uploading the modified rom probably would. If nothing else you can try sending a message to one of the mods to help you get something started in the fan project section.
  10. And before he kills his father, he makes a very clear point that he doesn't want the throne, multiple time. It is only at the end, after he and Celica are reunited that he becomes King. I am referencing a lot of scenes around Act 3, where there is a plethora of evidence of his heritage, and he even has an argument with Clive about the fact the Alm knows that Clive has discovered some dark secret about Alms origin, and Alm goes out of his way to say that he wont press him on the matter. Until his willful ignorance kills his own father, he actively remains in the dark about his lineage. Indeed, the punishment Alm receives is far worse because it is permanent, while Celica's are transitory, made right before the game even ends. It mattered to Alm. When he first hears of the prophecy he doesn't believe it, and even after he learns it is his father's dying wish, Alm doesn't talk about it like its destiny, he talks about fulfilling that promise to the dead, and rescuing Celica. Alm earns the Royal Sword after he slays Desaix, pursuing him to his last defensive point. It wasn't simply his blood, but also his own actions that let him wield the Royal Sword. Even with the Falchion he had to pass through a set of trials to reach make it his to wield. If the Yato wasn't conveniently passed on to Corrin's kid in heirs of Fate I might actually believe you. Corrin is a royal of Valla, and even claims that throne at the end of Revelations, and every other legendary weapon associated with the Yato, that power it up, are all wielded by royals too, even in Heirs of Fate.
  11. Looks like there isn't much space left, how about add New IP ?!? Adorable new Kirby gimmick
  12. I don't think its that unusual, there is a local lake/reservoir in my area that regularly plants trout to give the fisherman more variety, and the monastery doing the same for these variety of Fodlan fish to encourage fishing in the lake (especially in this bizzaro world where fishing makes you better at teaching) doesn't seem that unreasonable.
  13. It isn't. You yourself brought up the quote where the developers said Berkut is what Alm would have been if he was raised in Rigel, and Berkut is not a good leader. If Alm's royal blood is what makes him a good leader, than Berkut would be a good leader too. Its more than just his lineage that lets him wield the royal sword, unlike Fates his swords don't magically fly into his hand, Alm has to earn it through his actions. He repeatedly rejects the idea of him becoming king. He willfully refuses to even learn the secret of his birth. He literally kills every other member of his lineage he meets. How much more fighting against his royal lineage does he need to do before you are satisfied? Alm is very explicit about not believing he is destined, even when he finally hears about the prophecy. While Celica's actions are guided by her belief in her destiny, Alm's are not. You could even interpret Alm pushing his destined partner Celica away in their argument when she confronts him with the idea of him becoming king as another moment where he defies his destiny. Outside of Alm trying to actively destroy the world, how else would he defy it? Clive almost betraying him after discovering his secret origin, Nuibaba trying to entrap him with magic thanks to his destiny, Rudolph setting up his elaborate plan to manipulate Alm to his misery, Berkut willingly embracing Duma's power because of Alm's lineage, Jedah trying to get Celica to feed Alm to Duma because of his brand. If none of these challenges hinder him, what would something that hinders him look like?
  14. Serenes Forest's Hint's and Secret's page for Genealogy of the Holy War (https://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/hints-and-secrets/) talks about the Valkyrie Staff glitch a little in their entry about getting the Balmung onto Holyblood versions of Ayra's kids
  15. I didn't mean to imply he had it from the beginning. Repeatedly he rejects the throne, lacking in that ideal until he accepts that he needs Celica's wisdom as well as his strength to rule. To quote myself from earlier I don't see the soul eating as Celica's ultimate failure, but her success. It isn't as one sided as it seems, although the later acts end up calling upon a lot of very old western themes (in this case very christian themes), which when filtered through a foreign lens lead to some strange feelings. Alm does wrong repeatedly. In that early argument on the roof with Celica, the game makes a point of having Alm chiding himself for not asking questions he should have about their shared past, that would have led to him discovering the truth about Celica, and let him avoid the touchy subject of her awful father that drove her to the point of tears. In multiple chapters he endangers prisoners with his hasty attacks (again the game points it out with special dialogue to emphasize that Alm's decisions are at fault if they die). When he kills his own father it is the result of his own willful ignorance; he is given all the evidence he needs to discover the truth, and the game even points out that Alm knows Clive has discovered some hidden truth about Alm, and yet he refuses to press him, to emphasize that fact that this blindness is willful. Alm may have a strength of both arms, and personality, but his lack of wisdom is shown repeatedly as a weakness of his. Sorry if this seems rushed, but I am feeling a bit too lazy to go find and copy one of the versions of this argument I made that includes numerous quotes (and a few more minor examples).
  16. [citation needed] You might want to reread the ending, where either Jesse, or Kamui become king of the lands once held by Greith despite their common birth. Or if you are looking for an earlier instance there is Lieutenant Forsyth. Or even earlier with Mycen being elevated from commoner to general even before the game began...You keep including easily disproven factual errors in your arguments about SoV... So Alm's noble blood leaves him incapable of having the right ideals to lead? That only holds water if you are still under the mistaken belief that noble vs. commoner was the theme they were going for. Like the ending shows, both common and noble can be king.
  17. Faye is a chip off the same block as...you know what, I don't even need to name them, the comparison is that obvious. Rinea is just an Emmeryn that love Berkut instead of peace. The only way Clair makes the men look better is by being captured, an old artifact of Gaiden's design not something new (unless your comment is about her having a romantic option, in which case, I hate to tell you that almost all of the Awakening and Fates characters have those as well...). The notion that Celica's sole purpose is to make men look better is as absurd as claiming Luncina's sole purpose is to to make Chrom and Robin look better with her incompetence. Point being, Echoes is following in the footsteps of Awakening and Fates with some of its misogyny, and gaiden with the rest. Clive is moments away from betraying him when he discovers the truth of Alm's bloodline (and Alm has to overcome that through his words), Berkut's murderous attack is entirely because of Alm's linage (which he is forced to overcome through violence), and Jedah forcing him to fight Witch Celica is because of his destiny (requiring him to overcome it with an act of faith). ...What do you think the nature vs. nurture debate is? This is either a mindboggling misunderstanding on your part, or as disingenuous as claiming all the lessons, and friends Naruto made while training are his birthright. This whole exchange about how even those as noble, and mighty as the emperor will have to plow the fields, despite their high birth happens after the very late game reveal of his royalty. This theme about the nature of one birth not defining them doesn't magically go away later into the game, you just don't remember the game well enough not to actively contradict it while arguing...
  18. And both are a product of the times of the 3ds era. In the end its a mesh of old school FE misogyny, and new school FE misogyny.
  19. Rhea's got some real mommy issues... ...sorry, everything about romancing Rhea is really gross, and I feel kinda gross for even joking about it.
  20. You said yourself (in the statement I quoted before) that all those other routes add is context to the Edelgard of CF, and that such drastic and wide sweeping change is necessary to bring these traits out, as opposed to very minor changes, indicate that they are less important to the character as a whole, rather than the traits that lie just under the surface like Alms. Only if you blatantly misinterpret the clear theme of your origin doesn't matter as noble vs. commoner instead. Alm is the emperor that plows; those born as lowly villagers can show themselves worthy of knighthood; sharing the same blood doesn't make Berkut as noble as Alm; outcasts like Jesse or shepherds like Kamui can become kings through their actions; princes can trade their right to rule for civil servitude; even a legacy of magic can be rejected in favor of a simple life; to quote Mewtwo "the circumstances of one’s birth are irrelevant… It is what you do with the gift of life that determines who you are.” People act like the reveal that Alm does have noble blood is a reversal of this theme, but it isn't, its a judgement on us for not accepting it. If you truly understood the theme, that Alm having noble blood instead of peasant blood wouldn't matter to you. While distasteful, this is clearly more a product of gaiden's time, than a key theme. And yet Celica is proven right. Her trust in the gods is justified, and her self sacrifice necessary for Mother Mila to unseal the Falchion, and doom her brother to death. She even helps Alm understand her position by forcing upon him a moment of true faith, put in a position where his only choice to save her is in trusting in Mila that stabbing Celica will have good results, despite all evidence to the contrary. Martyrdom is a very old and powerful idea that the game doesn't believe is worthless, despite your opinion of it. This simply isn't true for the same reason that never wearing a seatbelt is still reckless, even during the car rides that don't result in an accident. The death of Mathilda/Delthea is a result of his recklessness if it happens, but even if it doesn't, it was still reckless.
  21. The situation is very similar, as many of your assessments of how Alm's character is thematically inconsistent are built around the idea that differing events, like Mathilda or Delthea dying in their join chapter, shouldn't be considered a part of the story. The only way Edelgard is thematically consistent in CF is if you include differing events that simply don't occur in that route. In both cases its only when you look at all possible events in their entirety that the thematic consistency appears.
  22. I meant mundane as a way to describe which part of world exploration was removed, its the normal everyday aspect of the game in which the exploration was remove, as opposed to the fantastical part of world exploration that occurs in Tartarus and the Full Moon events, which still occur in the game.
  23. If you see someone organizing a draft that you want to join, simply responding to the post with your interest in time is usually sufficient to join the draft. Organizing one isn't that hard either, reading through the first pinned thread in this board should give you what you need to know, looking at a few draft threads for the game you are thinking of organizing to get a good sense of the rules people generally play with (and some pointers on how to organize the thread, and handle the drafting part) can help as well, and when you are ready create a thread for the draft. Its been a little quiet in the draft section for a while, but hopefully you can get enough interest for the draft you want to run.
  24. If I remember correctly, there was a significant part of the development process where it was supposed to be taking place much earlier (similar time frame to Fallout 1 I think...).
  25. I wonder if the crafting material costs might be a small part of it, with a part of your mind having to track it, or potentially having to back out of the repair menus to buy more (or god forbid actually having to grind a monster map for some more...) adding to that annoyance. Can't agree more that they should have gone with the different starting positions for this map.
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